X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=docs%2Fshading.html;h=ae7b8e6c5eae19d4e8fddfa9a8240c19505b7c7c;hb=3d11b075f0af363f8c8c433508b379454d8db9a8;hp=9e3c7218e31e5ad8385c76585a4bf22c3a8a433a;hpb=ae2694efe06807a24ada97bcdd55da91f51d3c59;p=mesa.git diff --git a/docs/shading.html b/docs/shading.html index 9e3c7218e31..ae7b8e6c5ea 100644 --- a/docs/shading.html +++ b/docs/shading.html @@ -2,19 +2,19 @@ - Shading Language Support + Shading Language
-

The Mesa 3D Graphics Library

+ The Mesa 3D Graphics Library
-

Shading Language Support

+

Shading Language

This page describes the features and status of Mesa's support for the @@ -59,6 +59,7 @@ execution. These are generally used for debugging.

  • nopfrag - force fragment shader to be a simple shader that passes through the color attribute.
  • useprog - log glUseProgram calls to stderr +
  • errors - GLSL compilation and link errors will be reported to stderr.

    Example: export MESA_GLSL=dump,nopt @@ -70,6 +71,7 @@ Shaders can be dumped and replaced on runtime for debugging purposes. This feature is not currently supported by SCons build. This is controlled via following environment variables: +