X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=docs%2Fversions.html;h=84b40fd21588916233185c08cb1592eec561c855;hb=ea81daf9544205b892926bdbbcdfdfc63fd7d872;hp=cb6cd114c12d41b500e3eeedc069d28d45547ba4;hpb=4a901667e5f397278bf14603d17588a0df882744;p=mesa.git
diff --git a/docs/versions.html b/docs/versions.html
index cb6cd114c12..84b40fd2158 100644
--- a/docs/versions.html
+++ b/docs/versions.html
@@ -8,6 +8,11 @@
+
+NOTE: Changes for Mesa 6.4 and later are documented in the corresponding
+release notes file.
+
+
Mesa Version History
@@ -1641,172 +1646,10 @@ Bug fixes:
-
-New:
-
-- Added a fast XOR line drawing function in Xlib driver
-
- Added support for GL_ARB_texture_mirrored_repeat to savage driver (supported only on Savage4 hardware).
-
-Changes:
-
-- Mesa now packaged in three parts: Library, Demos and GLUT
-
-Bug fixes:
-
-- GLX_X_RENDERABLE token wasn't accepted by glXChooseFBConfig
-
- Some files were present multiple times in the 6.3.2 tarballs
-
- r200_vtxtmp_x86.S file was missing from 6.3.2 tarball (bug 4207)
-
- glxgears_fbconfig demo didn't work (bug 4237)
-
- fixed bug when bilinear sampling 2d textures with borders
-
- glXCreatePbuffer() could segfault instead of returning 0 (bug 4235)
-
- fixed undefined frexp and rand in X.org libGLcore.a (bug 4242)
-
- fixed a few problems with proxy color tables (bug 4270)
-
- fixed precision problem in Z clearing (bug 4395)
-
- glBitmap, glDraw/CopyPixels mistakenly generated selection hits
-
- fixed potential segfault caused by reading pixels outside
- of renderbuffer bounds
-
- glGetTexLevelParameter didn't accept GL_TEXTURE_DEPTH_SIZE_ARB
-
- fixed memory corruption bug involving software alpha buffers
-
- glReadPixels clipped by window bounds was sometimes broken
-
- glDraw/CopyPixels of stencil data ignored the stencil write mask
-
- glReadPixels from a texture bound to a framebuffer object didn't work
-
- glIsRender/FramebufferEXT weren't totally correct
-
- fixed a number of point size attenuation/fade bugs
-
- fixed glFogCoord bug 4729
-
- GLX encoding for transpose matrix functions was broken
-
- fixed broken fragment program KIL and SWZ instructions
-
- fragment programs that wrote result.depth.z didn't work
-
-
-
-
-Bug fixes:
-
-- redefining a vertex program string didn't take effect in TNL module
-
- fixed occasional segfault upon vertex/fragment parsing error
-
- vertex program LIT instruction didn't handle 0^0=1 correctly
-
- fragment program fog option didn't work with glDrawPixels, glBitmap
-
- USE_MGL_NAMESPACE didn't work for x86-64
-
- OSMesa demos were missing from previous release tarballs
-
- fixed problem with float->ushort conversion in glClear (bug 4992)
-
- popping of GL_EYE_PLANE texgen state was broken (bug 4996)
-
- popping of GL_SPOT_DIRECTION light state was broken (bug 5005)
-
- fixed occasional triangle color interpolation problem on VMS
-
- work around invalid free() call (bug 5131)
-
- fixed BSD X server compilation problem by including stdint.h
-
-
-
-
-New:
-
-- added OSMesaColorClamp() function/feature
-
- added wglGetExtensionStringARB() function
-
-Bug fixes:
-
-- fixed some problems when building on Windows
-
- GLw header files weren't installed by installmesa script (bug 5396)
-
- GL/glfbdev.h file was missing from tarballs
-
- fixed TNL initialization bug which could lead to crash (bug 5791)
-
-
-
-
-New:
-
-- OpenGL Shading Language support through GL_ARB_shader_objects,
- GL_ARB_shading_language_100, GL_ARB_vertex_shader and
- GL_ARB_fragment_shader (done by Michal Krol)
-
- GL_EXT_packed_depth_stencil extension
-
- GL_EXT_timer_query extension
-
- GL_EXT_framebuffer_blit extension
-
- GL_ARB_half_float_pixel
-
- reflect demo improved to support multiple windows
-
- singlebuffer demo (shows no/little-flicker single-buffered rendering)
-
- r200: enable GL_ARB_texture_env_crossbar, separate the texture
- sampling unit bits from the texture env combine enable bits
-
- r200: add support for GL_ATI_fragment_shader
-
- added fast XOR-mode line drawing optimization
-
- radeon: add support for all 3 tmus, GL_ARB_texture_cube_map
- and GL_EXT_fog_coord
-
- MESA_GLX_ALPHA_BITS env var for xlib driver
-
- many DRI driver updates (including screen rotation support
- for the Intel DRI driver)
-
-Changes:
-
-- removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
-
- removed GL_SGIX/SGIS_pixel_texture extensions
-
-Bug fixes:
-
-- fixed glxcontextmodes.c datatype problem (bug 5835)
-
- fixed aix-gcc build/install bugs (bug 5874)
-
- fixed some bugs in texture env program generation
-
- glXCopyContext() didn't handle texture object bindings properly
-
- glXCopyContext() didn't copy all lighting state
-
- fixed FreeBSD config (Pedro Giffuni)
-
- fixed some minor framebuffer object bugs
-
- replaced dprintf() with _glu_printf() in GLU (bug 6244)
-
- fixed a number of thread safety bugs/regressions
-
- fixed a number of GLU tesselator bugs (John Shell, bug 6339)
-
- paletted texturing was broken w/ floating point palettes (K. Schultz)
-
- lots of assorted framebuffer object bug fixes
-
-
-
-
-New:
-
-- Intel i965 DRI driver
-
- GL_APPLE_vertex_array_object extension (Ian Romanick)
-
- GL_EXT_texture_sRGB extension
-
- GL_EXT_gpu_program_parameters (Ian Romanick)
-
- "engine" demo
-
- updated fbdev driver and GLUT for fbdev (Sean D'Epagnier)
-
- many updates to the DRI drivers
-
-Changes:
-
-- The glVertexAttribARB functions no longer alias the conventional
- vertex attributes.
-
- glxinfo program prints more info with -l option
-
- GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now
- compatible, in terms of glBindProgramARB()
-
- The GL_ARB_vertex_program attribute
vertex.weight
is now
- accepted by the parser, even though the GL_ARB_vertex_blend and
- GL_EXT_vertex_weighting extensions aren't supported.
- Allows Warcraft to run.
-
-Bug fixes:
-
-- fixed broken texture border handling for depth textures (bug 6498)
-
- removed the test for duplicated framebuffer attachments, per
- version 117 of the GL_EXT_framebuffer_object specification
-
- fixed a few render-to-texture bugs, including render to depth texture
-
- clipping of lines against user-defined clip planes was broken (6512)
-
- assembly language dispatch for SPARC was broken (bug 6484)
-
- assorted compilation fixes on various Unix platforms (Dan Schikore)
-
- glPopAttrib could restore an invalid value for GL_DRAW_BUFFER
-
- assorted minor fixes for 16 and 32 bit/channel modes
-
- fixed assorted bugs in texture compression paths
-
- fixed indirect rendering vertex array crashes (bug 6863)
-
- glDrawPixels GL_INDEX_OFFSET didn't always work
-
- fixed convolution memory leak (bug 7077)
-
- rectangular depth textures didn't work
-
- invalid mode to glBegin didn't generate an error (bug 7142)
-
- 'normalized' parameter to glVertexAttribPointerARB didn't work
-
- disable bogus GLX_SGI_video_sync extension in xlib driver
-
- fixed R128 driver locking bug (Martijn van Oosterhout)
-
- using evaluators with vertex programs caused crashes (bug 7564)
-
- fragment.position wasn't set correctly for point/line primitives
-
- fixed parser bug for scalar sources for GL_NV_fragment_program
-
- max fragment program length was incorrectly 128, now 1024
-
- writes to result.depth in fragment programs weren't clamped to [0,1]
-
- fixed potential dangling pointer bug in glBindProgram()
-
- fixed some memory leaks (and potential crashes) in Xlib driver
-
+
+NOTE: Changes for Mesa 6.4 and later are documented in the corresponding
+release notes file.
+