X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=docs%2Fviewperf.html;h=0eb51a5662074204f2feb98e9d3b85bcb2bd4b80;hb=b3b415609d06c0e50880437073fcb369f4e4f625;hp=23c6028d2299d1795d58a55c874d140c9f24b24d;hpb=71ee0030417c644342b6e2555463b5bc6ca38ed0;p=mesa.git diff --git a/docs/viewperf.html b/docs/viewperf.html index 23c6028d229..0eb51a56620 100644 --- a/docs/viewperf.html +++ b/docs/viewperf.html @@ -18,7 +18,8 @@
This page lists known issues with -SPEC Viewperf 11 +SPEC Viewperf 11 +and SPEC Viewperf 12 when running on Mesa-based drivers.
@@ -40,13 +41,15 @@ These issues have been reported to the SPEC organization in the hope that they'll be fixed in the future. +-Some of the Viewperf tests use a lot of memory. +Some of the Viewperf 11 tests use a lot of memory. At least 2GB of RAM is recommended.
-This test creates over 38000 vertex buffer objects. On some systems @@ -59,14 +62,14 @@ either in Viewperf or the Mesa driver. -
These tests use features of the - GL_NV_fragment_program2 and - GL_NV_vertex_program3 extensions without checking if the driver supports them. @@ -79,11 +82,11 @@ Subsequent drawing calls become no-ops and the rendering is incorrect. -
These tests depend on the -GL_NV_primitive_restart extension.
@@ -99,7 +102,7 @@ color. This is probably due to some uninitialized state somewhere. -The lines drawn in this test appear in a random color. @@ -111,7 +114,7 @@ situation, we get a random color. -
This test uses a number of mipmapped textures, but the textures are @@ -172,7 +175,7 @@ However, we have no plans to implement this work-around in Mesa.
-This test makes some unusual calls to glRotate. For example: @@ -204,7 +207,7 @@ and with a semi-random color (between white and black) since GL_FOG is enabled.
-This uses depth testing but there's two problems: @@ -232,7 +235,7 @@ glClear is called so clearing the depth buffer would be a no-op anyway.
-This test draws an engine model with a two-pass algorithm. @@ -261,6 +264,86 @@ blending with appropriate patterns/modes to ensure the same fragments are produced in both passes.
++Note that Viewperf 12 only runs on 64-bit Windows 7 or later. +
+ ++One of the catia tests calls wglGetProcAddress() to get some +GL_EXT_direct_state_access functions (such as glBindMultiTextureEXT) and some +GL_NV_half_float functions (such as glMultiTexCoord3hNV). +If the extension/function is not supported, wglGetProcAddress() can return NULL. +Unfortunately, Viewperf doesn't check for null pointers and crashes when it +later tries to use the pointer. +
+ ++Another catia test uses OpenGL 3.1's primitive restart feature. +But when Viewperf creates an OpenGL context, it doesn't request version 3.1 +If the driver returns version 3.0 or earlier all the calls related to primitive +restart generate an OpenGL error. +Some of the rendering is then incorrect. +
+ + ++This test creates a 3D luminance texture of size 1K x 1K x 1K. +If the OpenGL driver/device doesn't support a texture of this size +the glTexImage3D() call will fail with GL_INVALID_VALUE or GL_OUT_OF_MEMORY +and all that's rendered is plain white polygons. +Ideally, the test would use a proxy texture to determine the max 3D +texture size. But it does not do that. +
+ ++This test generates many GL_INVALID_OPERATION errors in its calls to +glUniform(). +Causes include: +
+Apparently, the indexes returned by glGetUniformLocation() were hard-coded +into the application trace when it was created. +Since different implementations of glGetUniformLocation() may return different +values for any given uniform name, subsequent calls to glUniform() will be +invalid since they refer to the wrong uniform variables. +This causes many OpenGL errors and leads to incorrect rendering. +
+ +
+This test uses a single GLSL fragment shader which contains a GLSL 1.20
+array initializer statement, but it neglects to specify
+#version 120
at the top of the shader code.
+So, the shader does not compile and all that's rendered is plain white polygons.
+
+Also, the test tries to create a very large 3D texture that may exceed +the device driver's limit. +When this happens, the glTexImage3D call fails and all that's rendered is +a white box. +
+ + ++This is actually a DX11 test based on Autodesk's Showcase product. +As such, it won't run with Mesa. +
+