X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=glsl_types.cpp;h=2b7c5bce30ff6de9b05ecaacf81cec8d7116a815;hb=9342d269a4818bf18296b07baa98f577efd1735c;hp=2b06a3355380300e4d1581a17617120ffb22c7a9;hpb=d00b7958c033a114d1d4005a7ed59653ca80d1ce;p=mesa.git diff --git a/glsl_types.cpp b/glsl_types.cpp index 2b06a335538..2b7c5bce30f 100644 --- a/glsl_types.cpp +++ b/glsl_types.cpp @@ -21,21 +21,25 @@ * DEALINGS IN THE SOFTWARE. */ +#include #include #include "glsl_symbol_table.h" #include "glsl_parser_extras.h" #include "glsl_types.h" #include "builtin_types.h" +#include "hash_table.h" +hash_table *glsl_type::array_types = NULL; + static void add_types_to_symbol_table(glsl_symbol_table *symtab, const struct glsl_type *types, - unsigned num_types) + unsigned num_types, bool warn) { - unsigned i; + (void) warn; - for (i = 0; i < num_types; i++) { + for (unsigned i = 0; i < num_types; i++) { symtab->add_type(types[i].name, & types[i]); } } @@ -45,12 +49,15 @@ static void generate_110_types(glsl_symbol_table *symtab) { add_types_to_symbol_table(symtab, builtin_core_types, - Elements(builtin_core_types)); + Elements(builtin_core_types), + false); add_types_to_symbol_table(symtab, builtin_structure_types, - Elements(builtin_structure_types)); + Elements(builtin_structure_types), + false); add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types, - Elements(builtin_110_deprecated_structure_types)); - add_types_to_symbol_table(symtab, & void_type, 1); + Elements(builtin_110_deprecated_structure_types), + false); + add_types_to_symbol_table(symtab, & void_type, 1, false); } @@ -60,7 +67,7 @@ generate_120_types(glsl_symbol_table *symtab) generate_110_types(symtab); add_types_to_symbol_table(symtab, builtin_120_types, - Elements(builtin_120_types)); + Elements(builtin_120_types), false); } @@ -70,7 +77,25 @@ generate_130_types(glsl_symbol_table *symtab) generate_120_types(symtab); add_types_to_symbol_table(symtab, builtin_130_types, - Elements(builtin_130_types)); + Elements(builtin_130_types), false); +} + + +static void +generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab, bool warn) +{ + add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types, + Elements(builtin_ARB_texture_rectangle_types), + warn); +} + + +static void +generate_EXT_texture_array_types(glsl_symbol_table *symtab, bool warn) +{ + add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types, + Elements(builtin_EXT_texture_array_types), + warn); } @@ -91,71 +116,647 @@ _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state) /* error */ break; } + + if (state->ARB_texture_rectangle_enable) { + generate_ARB_texture_rectangle_types(state->symbols, + state->ARB_texture_rectangle_warn); + } + + if (state->EXT_texture_array_enable && state->language_version < 130) { + // These are already included in 130; don't create twice. + generate_EXT_texture_array_types(state->symbols, + state->EXT_texture_array_warn); + } } -const struct glsl_type * -_mesa_glsl_get_vector_type(unsigned base_type, unsigned vector_length) +const glsl_type *glsl_type::get_base_type() const { switch (base_type) { case GLSL_TYPE_UINT: - switch (vector_length) { - case 1: - case 2: - case 3: - case 4: - return glsl_uint_type + (vector_length - 1); - default: - return glsl_error_type; - } + return uint_type; case GLSL_TYPE_INT: - switch (vector_length) { - case 1: - case 2: - case 3: - case 4: - return glsl_int_type + (vector_length - 1); - default: - return glsl_error_type; - } + return int_type; case GLSL_TYPE_FLOAT: - switch (vector_length) { - case 1: - case 2: - case 3: - case 4: - return glsl_float_type + (vector_length - 1); - default: - return glsl_error_type; - } + return float_type; case GLSL_TYPE_BOOL: - switch (vector_length) { - case 1: - case 2: - case 3: - case 4: - return glsl_bool_type + (vector_length - 1); - default: - return glsl_error_type; + return bool_type; + default: + return error_type; + } +} + + +ir_function * +glsl_type::generate_constructor(glsl_symbol_table *symtab) const +{ + /* Generate the function name and add it to the symbol table. + */ + ir_function *const f = new ir_function(name); + + bool added = symtab->add_function(name, f); + assert(added); + + ir_function_signature *const sig = new ir_function_signature(this); + f->add_signature(sig); + + ir_variable **declarations = + (ir_variable **) malloc(sizeof(ir_variable *) * this->length); + for (unsigned i = 0; i < length; i++) { + char *const param_name = (char *) malloc(10); + + snprintf(param_name, 10, "p%08X", i); + + ir_variable *var = (this->base_type == GLSL_TYPE_ARRAY) + ? new ir_variable(fields.array, param_name) + : new ir_variable(fields.structure[i].type, param_name); + + var->mode = ir_var_in; + declarations[i] = var; + sig->parameters.push_tail(var); + } + + /* Generate the body of the constructor. The body assigns each of the + * parameters to a portion of a local variable called __retval that has + * the same type as the constructor. After initializing __retval, + * __retval is returned. + */ + ir_variable *retval = new ir_variable(this, "__retval"); + sig->body.push_tail(retval); + + for (unsigned i = 0; i < length; i++) { + ir_dereference *const lhs = (this->base_type == GLSL_TYPE_ARRAY) + ? (ir_dereference *) new ir_dereference_array(retval, new ir_constant(i)) + : (ir_dereference *) new ir_dereference_record(retval, fields.structure[i].name); + + ir_dereference *const rhs = new ir_dereference_variable(declarations[i]); + ir_instruction *const assign = new ir_assignment(lhs, rhs, NULL); + + sig->body.push_tail(assign); + } + + free(declarations); + + ir_dereference *const retref = new ir_dereference_variable(retval); + ir_instruction *const inst = new ir_return(retref); + sig->body.push_tail(inst); + + return f; +} + + +/** + * Generate the function intro for a constructor + * + * \param type Data type to be constructed + * \param count Number of parameters to this concrete constructor. Most + * types have at least two constructors. One will take a + * single scalar parameter and the other will take "N" + * scalar parameters. + * \param parameters Storage for the list of parameters. These are + * typically stored in an \c ir_function_signature. + * \param declarations Pointers to the variable declarations for the function + * parameters. These are used later to avoid having to use + * the symbol table. + */ +static ir_function_signature * +generate_constructor_intro(const glsl_type *type, unsigned parameter_count, + ir_variable **declarations) +{ + /* Names of parameters used in vector and matrix constructors + */ + static const char *const names[] = { + "a", "b", "c", "d", "e", "f", "g", "h", + "i", "j", "k", "l", "m", "n", "o", "p", + }; + + assert(parameter_count <= Elements(names)); + + const glsl_type *const parameter_type = type->get_base_type(); + + ir_function_signature *const signature = new ir_function_signature(type); + + for (unsigned i = 0; i < parameter_count; i++) { + ir_variable *var = new ir_variable(parameter_type, names[i]); + + var->mode = ir_var_in; + signature->parameters.push_tail(var); + + declarations[i] = var; + } + + ir_variable *retval = new ir_variable(type, "__retval"); + signature->body.push_tail(retval); + + declarations[16] = retval; + return signature; +} + + +/** + * Generate the body of a vector constructor that takes a single scalar + */ +static void +generate_vec_body_from_scalar(exec_list *instructions, + ir_variable **declarations) +{ + ir_instruction *inst; + + /* Generate a single assignment of the parameter to __retval.x and return + * __retval.xxxx for however many vector components there are. + */ + ir_dereference *const lhs_ref = + new ir_dereference_variable(declarations[16]); + ir_dereference *const rhs = new ir_dereference_variable(declarations[0]); + + ir_swizzle *lhs = new ir_swizzle(lhs_ref, 0, 0, 0, 0, 1); + + inst = new ir_assignment(lhs, rhs, NULL); + instructions->push_tail(inst); + + ir_dereference *const retref = new ir_dereference_variable(declarations[16]); + + ir_swizzle *retval = new ir_swizzle(retref, 0, 0, 0, 0, + declarations[16]->type->vector_elements); + + inst = new ir_return(retval); + instructions->push_tail(inst); +} + + +/** + * Generate the body of a vector constructor that takes multiple scalars + */ +static void +generate_vec_body_from_N_scalars(exec_list *instructions, + ir_variable **declarations) +{ + ir_instruction *inst; + const glsl_type *const vec_type = declarations[16]->type; + + + /* Generate an assignment of each parameter to a single component of + * __retval.x and return __retval. + */ + for (unsigned i = 0; i < vec_type->vector_elements; i++) { + ir_dereference *const lhs_ref = + new ir_dereference_variable(declarations[16]); + ir_dereference *const rhs = new ir_dereference_variable(declarations[i]); + + ir_swizzle *lhs = new ir_swizzle(lhs_ref, i, 0, 0, 0, 1); + + inst = new ir_assignment(lhs, rhs, NULL); + instructions->push_tail(inst); + } + + ir_dereference *retval = new ir_dereference_variable(declarations[16]); + + inst = new ir_return(retval); + instructions->push_tail(inst); +} + + +/** + * Generate the body of a matrix constructor that takes a single scalar + */ +static void +generate_mat_body_from_scalar(exec_list *instructions, + ir_variable **declarations) +{ + ir_instruction *inst; + + /* Generate an assignment of the parameter to the X component of a + * temporary vector. Set the remaining fields of the vector to 0. The + * size of the vector is equal to the number of rows of the matrix. + * + * Set each column of the matrix to a successive "rotation" of the + * temporary vector. This fills the matrix with 0s, but writes the single + * scalar along the matrix's diagonal. + * + * For a mat4x3, this is equivalent to: + * + * vec3 tmp; + * mat4x3 __retval; + * tmp.x = a; + * tmp.y = 0.0; + * tmp.z = 0.0; + * __retval[0] = tmp.xyy; + * __retval[1] = tmp.yxy; + * __retval[2] = tmp.yyx; + * __retval[3] = tmp.yyy; + */ + const glsl_type *const column_type = declarations[16]->type->column_type(); + const glsl_type *const row_type = declarations[16]->type->row_type(); + ir_variable *const column = new ir_variable(column_type, "v"); + + instructions->push_tail(column); + + ir_dereference *const lhs_ref = new ir_dereference_variable(column); + ir_dereference *const rhs = new ir_dereference_variable(declarations[0]); + + ir_swizzle *lhs = new ir_swizzle(lhs_ref, 0, 0, 0, 0, 1); + + inst = new ir_assignment(lhs, rhs, NULL); + instructions->push_tail(inst); + + ir_constant *const zero = new ir_constant(0.0f); + + for (unsigned i = 1; i < column_type->vector_elements; i++) { + ir_dereference *const lhs_ref = new ir_dereference_variable(column); + + ir_swizzle *lhs = new ir_swizzle(lhs_ref, i, 0, 0, 0, 1); + + inst = new ir_assignment(lhs, zero, NULL); + instructions->push_tail(inst); + } + + + for (unsigned i = 0; i < row_type->vector_elements; i++) { + static const unsigned swiz[] = { 1, 1, 1, 0, 1, 1, 1 }; + ir_dereference *const rhs_ref = new ir_dereference_variable(column); + + /* This will be .xyyy when i=0, .yxyy when i=1, etc. + */ + ir_swizzle *rhs = new ir_swizzle(rhs_ref, swiz[3 - i], swiz[4 - i], + swiz[5 - i], swiz[6 - i], + column_type->vector_elements); + + ir_constant *const idx = new ir_constant(int(i)); + ir_dereference *const lhs = + new ir_dereference_array(declarations[16], idx); + + inst = new ir_assignment(lhs, rhs, NULL); + instructions->push_tail(inst); + } + + ir_dereference *const retval = new ir_dereference_variable(declarations[16]); + inst = new ir_return(retval); + instructions->push_tail(inst); +} + + +/** + * Generate the body of a vector constructor that takes multiple scalars + */ +static void +generate_mat_body_from_N_scalars(exec_list *instructions, + ir_variable **declarations) +{ + ir_instruction *inst; + const glsl_type *const row_type = declarations[16]->type->row_type(); + const glsl_type *const column_type = declarations[16]->type->column_type(); + + + /* Generate an assignment of each parameter to a single component of + * of a particular column of __retval and return __retval. + */ + for (unsigned i = 0; i < column_type->vector_elements; i++) { + for (unsigned j = 0; j < row_type->vector_elements; j++) { + ir_constant *row_index = new ir_constant(int(i)); + ir_dereference *const row_access = + new ir_dereference_array(declarations[16], row_index); + + ir_swizzle *component_access = new ir_swizzle(row_access, + j, 0, 0, 0, 1); + + const unsigned param = (i * row_type->vector_elements) + j; + ir_dereference *const rhs = + new ir_dereference_variable(declarations[param]); + + inst = new ir_assignment(component_access, rhs, NULL); + instructions->push_tail(inst); } + } + + ir_dereference *retval = new ir_dereference_variable(declarations[16]); + + inst = new ir_return(retval); + instructions->push_tail(inst); +} + + +/** + * Generate the constructors for a set of GLSL types + * + * Constructor implementations are added to \c instructions, and the symbols + * are added to \c symtab. + */ +static void +generate_constructor(glsl_symbol_table *symtab, const struct glsl_type *types, + unsigned num_types, exec_list *instructions) +{ + ir_variable *declarations[17]; + + for (unsigned i = 0; i < num_types; i++) { + /* Only numeric and boolean vectors and matrices get constructors here. + * Structures need to be handled elsewhere. It is expected that scalar + * constructors are never actually called, so they are not generated. + */ + if (!types[i].is_numeric() && !types[i].is_boolean()) + continue; + + if (types[i].is_scalar()) + continue; + + /* Generate the function block, add it to the symbol table, and emit it. + */ + ir_function *const f = new ir_function(types[i].name); + + bool added = symtab->add_function(types[i].name, f); + assert(added); + + instructions->push_tail(f); + + /* Each type has several basic constructors. The total number of forms + * depends on the derived type. + * + * Vectors: 1 scalar, N scalars + * Matrices: 1 scalar, NxM scalars + * + * Several possible types of constructors are not included in this list. + * + * Scalar constructors are not included. The expectation is that the + * IR generator won't actually generate these as constructor calls. The + * expectation is that it will just generate the necessary type + * conversion. + * + * Matrix contructors from matrices are also not included. The + * expectation is that the IR generator will generate a call to the + * appropriate from-scalars constructor. + */ + ir_function_signature *const sig = + generate_constructor_intro(&types[i], 1, declarations); + f->add_signature(sig); + + if (types[i].is_vector()) { + generate_vec_body_from_scalar(&sig->body, declarations); + + ir_function_signature *const vec_sig = + generate_constructor_intro(&types[i], types[i].vector_elements, + declarations); + f->add_signature(vec_sig); + + generate_vec_body_from_N_scalars(&vec_sig->body, declarations); + } else { + assert(types[i].is_matrix()); + + generate_mat_body_from_scalar(&sig->body, declarations); + + ir_function_signature *const mat_sig = + generate_constructor_intro(&types[i], + (types[i].vector_elements + * types[i].matrix_columns), + declarations); + f->add_signature(mat_sig); + + generate_mat_body_from_N_scalars(&mat_sig->body, declarations); + } + } +} + + +void +generate_110_constructors(glsl_symbol_table *symtab, exec_list *instructions) +{ + generate_constructor(symtab, builtin_core_types, + Elements(builtin_core_types), instructions); +} + + +void +generate_120_constructors(glsl_symbol_table *symtab, exec_list *instructions) +{ + generate_110_constructors(symtab, instructions); + + generate_constructor(symtab, builtin_120_types, + Elements(builtin_120_types), instructions); +} + + +void +generate_130_constructors(glsl_symbol_table *symtab, exec_list *instructions) +{ + generate_120_constructors(symtab, instructions); + + generate_constructor(symtab, builtin_130_types, + Elements(builtin_130_types), instructions); +} + + +void +_mesa_glsl_initialize_constructors(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + switch (state->language_version) { + case 110: + generate_110_constructors(state->symbols, instructions); + break; + case 120: + generate_120_constructors(state->symbols, instructions); + break; + case 130: + generate_130_constructors(state->symbols, instructions); + break; default: - return glsl_error_type; + /* error */ + break; } } -const glsl_type *glsl_type::get_base_type() const +glsl_type::glsl_type(const glsl_type *array, unsigned length) : + base_type(GLSL_TYPE_ARRAY), + sampler_dimensionality(0), sampler_shadow(0), sampler_array(0), + sampler_type(0), + vector_elements(0), matrix_columns(0), + name(NULL), length(length) { - switch (base_type) { + this->fields.array = array; + + /* Allow a maximum of 10 characters for the array size. This is enough + * for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating + * NUL. + */ + const unsigned name_length = strlen(array->name) + 10 + 3; + char *const n = (char *) malloc(name_length); + + if (length == 0) + snprintf(n, name_length, "%s[]", array->name); + else + snprintf(n, name_length, "%s[%u]", array->name, length); + + this->name = n; +} + + +const glsl_type * +glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns) +{ + if (base_type == GLSL_TYPE_VOID) + return &void_type; + + if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4)) + return error_type; + + /* Treat GLSL vectors as Nx1 matrices. + */ + if (columns == 1) { + switch (base_type) { + case GLSL_TYPE_UINT: + return uint_type + (rows - 1); + case GLSL_TYPE_INT: + return int_type + (rows - 1); + case GLSL_TYPE_FLOAT: + return float_type + (rows - 1); + case GLSL_TYPE_BOOL: + return bool_type + (rows - 1); + default: + return error_type; + } + } else { + if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1)) + return error_type; + + /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following + * combinations are valid: + * + * 1 2 3 4 + * 1 + * 2 x x x + * 3 x x x + * 4 x x x + */ +#define IDX(c,r) (((c-1)*3) + (r-1)) + + switch (IDX(columns, rows)) { + case IDX(2,2): return mat2_type; + case IDX(2,3): return mat2x3_type; + case IDX(2,4): return mat2x4_type; + case IDX(3,2): return mat3x2_type; + case IDX(3,3): return mat3_type; + case IDX(3,4): return mat3x4_type; + case IDX(4,2): return mat4x2_type; + case IDX(4,3): return mat4x3_type; + case IDX(4,4): return mat4_type; + default: return error_type; + } + } + + assert(!"Should not get here."); + return error_type; +} + + +int +glsl_type::array_key_compare(const void *a, const void *b) +{ + const glsl_type *const key1 = (glsl_type *) a; + const glsl_type *const key2 = (glsl_type *) b; + + /* Return zero is the types match (there is zero difference) or non-zero + * otherwise. + */ + return ((key1->fields.array == key2->fields.array) + && (key1->length == key2->length)) ? 0 : 1; +} + + +unsigned +glsl_type::array_key_hash(const void *a) +{ + const glsl_type *const key = (glsl_type *) a; + + const struct { + const glsl_type *t; + unsigned l; + char nul; + } hash_key = { + key->fields.array, + key->length, + '\0' + }; + + return hash_table_string_hash(& hash_key); +} + + +const glsl_type * +glsl_type::get_array_instance(const glsl_type *base, unsigned array_size) +{ + const glsl_type key(base, array_size); + + if (array_types == NULL) { + array_types = hash_table_ctor(64, array_key_hash, array_key_compare); + } + + const glsl_type *t = (glsl_type *) hash_table_find(array_types, & key); + if (t == NULL) { + t = new glsl_type(base, array_size); + + hash_table_insert(array_types, (void *) t, t); + } + + assert(t->base_type == GLSL_TYPE_ARRAY); + assert(t->length == array_size); + assert(t->fields.array == base); + + return t; +} + + +const glsl_type * +glsl_type::field_type(const char *name) const +{ + if (this->base_type != GLSL_TYPE_STRUCT) + return error_type; + + for (unsigned i = 0; i < this->length; i++) { + if (strcmp(name, this->fields.structure[i].name) == 0) + return this->fields.structure[i].type; + } + + return error_type; +} + + +int +glsl_type::field_index(const char *name) const +{ + if (this->base_type != GLSL_TYPE_STRUCT) + return -1; + + for (unsigned i = 0; i < this->length; i++) { + if (strcmp(name, this->fields.structure[i].name) == 0) + return i; + } + + return -1; +} + + +unsigned +glsl_type::component_slots() const +{ + switch (this->base_type) { case GLSL_TYPE_UINT: - return glsl_uint_type; case GLSL_TYPE_INT: - return glsl_int_type; case GLSL_TYPE_FLOAT: - return glsl_float_type; case GLSL_TYPE_BOOL: - return glsl_bool_type; + return this->components(); + + case GLSL_TYPE_STRUCT: { + unsigned size = 0; + + for (unsigned i = 0; i < this->length; i++) + size += this->fields.structure[i].type->component_slots(); + + return size; + } + + case GLSL_TYPE_ARRAY: + return this->length * this->fields.array->component_slots(); + default: - return glsl_error_type; + return 0; } }