X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=include%2FGL%2Fgl.h;h=b22295ec33998d461a5b94c38582c26534b57069;hb=e9cd76e23965fb95e57d47ae8670de2769a5d76b;hp=e45acbc066f289a581ee1ce6a217d4c25bc88b10;hpb=6799ecb6753f2ec5b1b66c9e8c447bc82035f94c;p=mesa.git diff --git a/include/GL/gl.h b/include/GL/gl.h index e45acbc066f..b22295ec339 100644 --- a/include/GL/gl.h +++ b/include/GL/gl.h @@ -1,10 +1,10 @@ -/* $Id: gl.h,v 1.5 1999/09/17 04:25:56 tjump Exp $ */ +/* $Id: gl.h,v 1.36 2000/03/28 16:59:39 rjfrank Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.1 + * Version: 3.3 * - * Copyright (C) 1999 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -25,10 +25,8 @@ */ - - -#ifndef GL_H -#define GL_H +#ifndef __gl_h_ +#define __gl_h_ #if defined(USE_MGL_NAMESPACE) #include "gl_mangle.h" @@ -45,47 +43,63 @@ #endif +/* + * XXX move as many of these pragma's and MS Windows-isms into + * the new src/glheader.h file. + */ + #if defined(_WIN32) && !defined(__WIN32__) # define __WIN32__ #endif #if !defined(OPENSTEP) && (defined(__WIN32__) || defined(__CYGWIN32__)) -# pragma warning( disable : 4244 ) /* '=' : conversion from 'const double ' to 'float ', possible loss of data */ -# pragma warning( disable : 4018 ) /* '<' : signed/unsigned mismatch */ -# pragma warning( disable : 4305 ) /* '=' : truncation from 'const double ' to 'float ' */ -# pragma warning( disable : 4550 ) /* 'function' undefined; assuming extern returning int */ -# pragma warning( disable : 4761 ) /* integral size mismatch in argument; conversion supplied */ -# if defined(_MSC_VER) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ -# define GLAPI __declspec(dllexport) -# define WGLAPI __declspec(dllexport) -# elif defined(_MSC_VER) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ -# define GLAPI __declspec(dllimport) -# define WGLAPI __declspec(dllimport) -# else /* for use with static link lib build of Win32 edition only */ -# define GLAPI extern -# define WGLAPI __declspec(dllimport) -# endif /* _STATIC_MESA support */ -# define GLAPIENTRY __stdcall -# define GLCALLBACK __stdcall -# define GLWINAPI __stdcall -# define GLWINAPIV __cdecl +# pragma warning( disable : 4068 ) /* unknown pragma */ +# pragma warning( disable : 4710 ) /* function 'foo' not inlined */ +# pragma warning( disable : 4711 ) /* function 'foo' selected for automatic inline expansion */ +# pragma warning( disable : 4127 ) /* conditional expression is constant */ +# if defined(MESA_MINWARN) +# pragma warning( disable : 4244 ) /* '=' : conversion from 'const double ' to 'float ', possible loss of data */ +# pragma warning( disable : 4018 ) /* '<' : signed/unsigned mismatch */ +# pragma warning( disable : 4305 ) /* '=' : truncation from 'const double ' to 'float ' */ +# pragma warning( disable : 4550 ) /* 'function' undefined; assuming extern returning int */ +# pragma warning( disable : 4761 ) /* integral size mismatch in argument; conversion supplied */ +# endif +# if defined(_MSC_VER) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ +# define GLAPI __declspec(dllexport) +# define WGLAPI __declspec(dllexport) +# elif defined(_MSC_VER) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ +# define GLAPI __declspec(dllimport) +# define WGLAPI __declspec(dllimport) +# else /* for use with static link lib build of Win32 edition only */ +# define GLAPI extern +# define WGLAPI __declspec(dllimport) +# endif /* _STATIC_MESA support */ +# define GLAPIENTRY __stdcall +# define GLAPIENTRYP __stdcall * +# define GLCALLBACK __stdcall +# define GLCALLBACKP __stdcall * +# if defined(__CYGWIN32__) +# define GLCALLBACKPCAST * +# else +# define GLCALLBACKPCAST __stdcall * +# endif +# define GLWINAPI __stdcall +# define GLWINAPIV __cdecl #else /* non-Windows compilation */ -# define GLAPI extern -# define GLAPIENTRY -# define GLCALLBACK -# define GLWINAPI -# define GLWINAPIV +# define GLAPI extern +# define GLAPIENTRY +# define GLAPIENTRYP * +# define GLCALLBACK +# define GLCALLBACKP * +# define GLCALLBACKPCAST * +# define GLWINAPI +# define GLWINAPIV #endif /* WIN32 / CYGWIN32 bracket */ /* compatability guard so we don't need to change client code */ -#if defined(_WIN32) && !defined(_WINDEF_) && !defined(OPENSTEP) -# if !defined(MESA_MINWARN) -# pragma message( "note: WINDOWS.H not included, providing Mesa definition of CALLBACK macro" ) -# pragma message( "----: and PROC typedef. If you receive compiler warnings about either ") -# pragma message( "----: being multiply defined you should include WINDOWS.H priot to gl/gl.h" ) -# endif +#if defined(_WIN32) && !defined(_WINDEF_) && !defined(_GNU_H_WINDOWS32_BASE) && !defined(OPENSTEP) # define CALLBACK GLCALLBACK typedef int (GLAPIENTRY *PROC)(); typedef void *HGLRC; @@ -93,14 +107,10 @@ typedef void *HDC; typedef unsigned long COLORREF; #endif -#if defined(_WIN32) && !defined(_WINGDI_) && !defined(OPENSTEP) -# if !defined(MESA_MINWARN) -# pragma message( "note: WINDOWS.H not included, providing Mesa definition of wgl functions" ) -# pragma message( "----: and macros. If you receive compiler warnings about any being multiply ") -# pragma message( "----: defined you should include WINDOWS.H priot to gl/gl.h" ) -# endif +#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) # define WGL_FONT_LINES 0 # define WGL_FONT_POLYGONS 1 +#ifndef _GNU_H_WINDOWS32_FUNCTIONS # ifdef UNICODE # define wglUseFontBitmaps wglUseFontBitmapsW # define wglUseFontOutlines wglUseFontOutlinesW @@ -108,13 +118,13 @@ typedef unsigned long COLORREF; # define wglUseFontBitmaps wglUseFontBitmapsA # define wglUseFontOutlines wglUseFontOutlinesA # endif /* !UNICODE */ +#endif /* _GNU_H_WINDOWS32_FUNCTIONS */ typedef struct tagLAYERPLANEDESCRIPTOR LAYERPLANEDESCRIPTOR, *PLAYERPLANEDESCRIPTOR, *LPLAYERPLANEDESCRIPTOR; typedef struct _GLYPHMETRICSFLOAT GLYPHMETRICSFLOAT, *PGLYPHMETRICSFLOAT, *LPGLYPHMETRICSFLOAT; typedef struct tagPIXELFORMATDESCRIPTOR PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESCRIPTOR, *LPPIXELFORMATDESCRIPTOR; #include #endif - #ifdef __cplusplus extern "C" { #endif @@ -129,978 +139,24 @@ extern "C" { -/* - * Apps can test for this symbol to do conditional compilation if needed. - */ -#define MESA - -#define MESA_MAJOR_VERSION 3 -#define MESA_MINOR_VERSION 1 - - #define GL_VERSION_1_1 1 #define GL_VERSION_1_2 1 +#define GL_HAS_GLEXT 1 + /* * - * Enumerations + * Datatypes * */ - -typedef enum { - /* Boolean values */ - GL_FALSE = 0, - GL_TRUE = 1, - - /* Data types */ - GL_BYTE = 0x1400, - GL_UNSIGNED_BYTE = 0x1401, - GL_SHORT = 0x1402, - GL_UNSIGNED_SHORT = 0x1403, - GL_INT = 0x1404, - GL_UNSIGNED_INT = 0x1405, - GL_FLOAT = 0x1406, - GL_DOUBLE = 0x140A, - GL_2_BYTES = 0x1407, - GL_3_BYTES = 0x1408, - GL_4_BYTES = 0x1409, - - /* Primitives */ - GL_POINTS = 0x0000, - GL_LINES = 0x0001, - GL_LINE_LOOP = 0x0002, - GL_LINE_STRIP = 0x0003, - GL_TRIANGLES = 0x0004, - GL_TRIANGLE_STRIP = 0x0005, - GL_TRIANGLE_FAN = 0x0006, - GL_QUADS = 0x0007, - GL_QUAD_STRIP = 0x0008, - GL_POLYGON = 0x0009, - - /* Vertex Arrays */ - GL_VERTEX_ARRAY = 0x8074, - GL_NORMAL_ARRAY = 0x8075, - GL_COLOR_ARRAY = 0x8076, - GL_INDEX_ARRAY = 0x8077, - GL_TEXTURE_COORD_ARRAY = 0x8078, - GL_EDGE_FLAG_ARRAY = 0x8079, - GL_VERTEX_ARRAY_SIZE = 0x807A, - GL_VERTEX_ARRAY_TYPE = 0x807B, - GL_VERTEX_ARRAY_STRIDE = 0x807C, - GL_NORMAL_ARRAY_TYPE = 0x807E, - GL_NORMAL_ARRAY_STRIDE = 0x807F, - GL_COLOR_ARRAY_SIZE = 0x8081, - GL_COLOR_ARRAY_TYPE = 0x8082, - GL_COLOR_ARRAY_STRIDE = 0x8083, - GL_INDEX_ARRAY_TYPE = 0x8085, - GL_INDEX_ARRAY_STRIDE = 0x8086, - GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088, - GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089, - GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A, - GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C, - GL_VERTEX_ARRAY_POINTER = 0x808E, - GL_NORMAL_ARRAY_POINTER = 0x808F, - GL_COLOR_ARRAY_POINTER = 0x8090, - GL_INDEX_ARRAY_POINTER = 0x8091, - GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092, - GL_EDGE_FLAG_ARRAY_POINTER = 0x8093, - GL_V2F = 0x2A20, - GL_V3F = 0x2A21, - GL_C4UB_V2F = 0x2A22, - GL_C4UB_V3F = 0x2A23, - GL_C3F_V3F = 0x2A24, - GL_N3F_V3F = 0x2A25, - GL_C4F_N3F_V3F = 0x2A26, - GL_T2F_V3F = 0x2A27, - GL_T4F_V4F = 0x2A28, - GL_T2F_C4UB_V3F = 0x2A29, - GL_T2F_C3F_V3F = 0x2A2A, - GL_T2F_N3F_V3F = 0x2A2B, - GL_T2F_C4F_N3F_V3F = 0x2A2C, - GL_T4F_C4F_N3F_V4F = 0x2A2D, - - /* Matrix Mode */ - GL_MATRIX_MODE = 0x0BA0, - GL_MODELVIEW = 0x1700, - GL_PROJECTION = 0x1701, - GL_TEXTURE = 0x1702, - - /* Points */ - GL_POINT_SMOOTH = 0x0B10, - GL_POINT_SIZE = 0x0B11, - GL_POINT_SIZE_GRANULARITY = 0x0B13, - GL_POINT_SIZE_RANGE = 0x0B12, - - /* Lines */ - GL_LINE_SMOOTH = 0x0B20, - GL_LINE_STIPPLE = 0x0B24, - GL_LINE_STIPPLE_PATTERN = 0x0B25, - GL_LINE_STIPPLE_REPEAT = 0x0B26, - GL_LINE_WIDTH = 0x0B21, - GL_LINE_WIDTH_GRANULARITY = 0x0B23, - GL_LINE_WIDTH_RANGE = 0x0B22, - - /* Polygons */ - GL_POINT = 0x1B00, - GL_LINE = 0x1B01, - GL_FILL = 0x1B02, - GL_CW = 0x0900, - GL_CCW = 0x0901, - GL_FRONT = 0x0404, - GL_BACK = 0x0405, - GL_POLYGON_MODE = 0x0B40, - GL_POLYGON_SMOOTH = 0x0B41, - GL_POLYGON_STIPPLE = 0x0B42, - GL_EDGE_FLAG = 0x0B43, - GL_CULL_FACE = 0x0B44, - GL_CULL_FACE_MODE = 0x0B45, - GL_FRONT_FACE = 0x0B46, - GL_POLYGON_OFFSET_FACTOR = 0x8038, - GL_POLYGON_OFFSET_UNITS = 0x2A00, - GL_POLYGON_OFFSET_POINT = 0x2A01, - GL_POLYGON_OFFSET_LINE = 0x2A02, - GL_POLYGON_OFFSET_FILL = 0x8037, - - /* Display Lists */ - GL_COMPILE = 0x1300, - GL_COMPILE_AND_EXECUTE = 0x1301, - GL_LIST_BASE = 0x0B32, - GL_LIST_INDEX = 0x0B33, - GL_LIST_MODE = 0x0B30, - - /* Depth buffer */ - GL_NEVER = 0x0200, - GL_LESS = 0x0201, - GL_GEQUAL = 0x0206, - GL_LEQUAL = 0x0203, - GL_GREATER = 0x0204, - GL_NOTEQUAL = 0x0205, - GL_EQUAL = 0x0202, - GL_ALWAYS = 0x0207, - GL_DEPTH_TEST = 0x0B71, - GL_DEPTH_BITS = 0x0D56, - GL_DEPTH_CLEAR_VALUE = 0x0B73, - GL_DEPTH_FUNC = 0x0B74, - GL_DEPTH_RANGE = 0x0B70, - GL_DEPTH_WRITEMASK = 0x0B72, - GL_DEPTH_COMPONENT = 0x1902, - - /* Lighting */ - GL_LIGHTING = 0x0B50, - GL_LIGHT0 = 0x4000, - GL_LIGHT1 = 0x4001, - GL_LIGHT2 = 0x4002, - GL_LIGHT3 = 0x4003, - GL_LIGHT4 = 0x4004, - GL_LIGHT5 = 0x4005, - GL_LIGHT6 = 0x4006, - GL_LIGHT7 = 0x4007, - GL_SPOT_EXPONENT = 0x1205, - GL_SPOT_CUTOFF = 0x1206, - GL_CONSTANT_ATTENUATION = 0x1207, - GL_LINEAR_ATTENUATION = 0x1208, - GL_QUADRATIC_ATTENUATION = 0x1209, - GL_AMBIENT = 0x1200, - GL_DIFFUSE = 0x1201, - GL_SPECULAR = 0x1202, - GL_SHININESS = 0x1601, - GL_EMISSION = 0x1600, - GL_POSITION = 0x1203, - GL_SPOT_DIRECTION = 0x1204, - GL_AMBIENT_AND_DIFFUSE = 0x1602, - GL_COLOR_INDEXES = 0x1603, - GL_LIGHT_MODEL_TWO_SIDE = 0x0B52, - GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51, - GL_LIGHT_MODEL_AMBIENT = 0x0B53, - GL_FRONT_AND_BACK = 0x0408, - GL_SHADE_MODEL = 0x0B54, - GL_FLAT = 0x1D00, - GL_SMOOTH = 0x1D01, - GL_COLOR_MATERIAL = 0x0B57, - GL_COLOR_MATERIAL_FACE = 0x0B55, - GL_COLOR_MATERIAL_PARAMETER = 0x0B56, - GL_NORMALIZE = 0x0BA1, - - /* User clipping planes */ - GL_CLIP_PLANE0 = 0x3000, - GL_CLIP_PLANE1 = 0x3001, - GL_CLIP_PLANE2 = 0x3002, - GL_CLIP_PLANE3 = 0x3003, - GL_CLIP_PLANE4 = 0x3004, - GL_CLIP_PLANE5 = 0x3005, - - /* Accumulation buffer */ - GL_ACCUM_RED_BITS = 0x0D58, - GL_ACCUM_GREEN_BITS = 0x0D59, - GL_ACCUM_BLUE_BITS = 0x0D5A, - GL_ACCUM_ALPHA_BITS = 0x0D5B, - GL_ACCUM_CLEAR_VALUE = 0x0B80, - GL_ACCUM = 0x0100, - GL_ADD = 0x0104, - GL_LOAD = 0x0101, - GL_MULT = 0x0103, - GL_RETURN = 0x0102, - - /* Alpha testing */ - GL_ALPHA_TEST = 0x0BC0, - GL_ALPHA_TEST_REF = 0x0BC2, - GL_ALPHA_TEST_FUNC = 0x0BC1, - - /* Blending */ - GL_BLEND = 0x0BE2, - GL_BLEND_SRC = 0x0BE1, - GL_BLEND_DST = 0x0BE0, - GL_ZERO = 0, - GL_ONE = 1, - GL_SRC_COLOR = 0x0300, - GL_ONE_MINUS_SRC_COLOR = 0x0301, - GL_DST_COLOR = 0x0306, - GL_ONE_MINUS_DST_COLOR = 0x0307, - GL_SRC_ALPHA = 0x0302, - GL_ONE_MINUS_SRC_ALPHA = 0x0303, - GL_DST_ALPHA = 0x0304, - GL_ONE_MINUS_DST_ALPHA = 0x0305, - GL_SRC_ALPHA_SATURATE = 0x0308, - GL_CONSTANT_COLOR = 0x8001, - GL_ONE_MINUS_CONSTANT_COLOR = 0x8002, - GL_CONSTANT_ALPHA = 0x8003, - GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004, - - /* Render Mode */ - GL_FEEDBACK = 0x1C01, - GL_RENDER = 0x1C00, - GL_SELECT = 0x1C02, - - /* Feedback */ - GL_2D = 0x0600, - GL_3D = 0x0601, - GL_3D_COLOR = 0x0602, - GL_3D_COLOR_TEXTURE = 0x0603, - GL_4D_COLOR_TEXTURE = 0x0604, - GL_POINT_TOKEN = 0x0701, - GL_LINE_TOKEN = 0x0702, - GL_LINE_RESET_TOKEN = 0x0707, - GL_POLYGON_TOKEN = 0x0703, - GL_BITMAP_TOKEN = 0x0704, - GL_DRAW_PIXEL_TOKEN = 0x0705, - GL_COPY_PIXEL_TOKEN = 0x0706, - GL_PASS_THROUGH_TOKEN = 0x0700, - GL_FEEDBACK_BUFFER_POINTER = 0x0DF0, - GL_FEEDBACK_BUFFER_SIZE = 0x0DF1, - GL_FEEDBACK_BUFFER_TYPE = 0x0DF2, - - /* Selection */ - GL_SELECTION_BUFFER_POINTER = 0x0DF3, - GL_SELECTION_BUFFER_SIZE = 0x0DF4, - - /* Fog */ - GL_FOG = 0x0B60, - GL_FOG_MODE = 0x0B65, - GL_FOG_DENSITY = 0x0B62, - GL_FOG_COLOR = 0x0B66, - GL_FOG_INDEX = 0x0B61, - GL_FOG_START = 0x0B63, - GL_FOG_END = 0x0B64, - GL_LINEAR = 0x2601, - GL_EXP = 0x0800, - GL_EXP2 = 0x0801, - - /* Logic Ops */ - GL_LOGIC_OP = 0x0BF1, - GL_INDEX_LOGIC_OP = 0x0BF1, - GL_COLOR_LOGIC_OP = 0x0BF2, - GL_LOGIC_OP_MODE = 0x0BF0, - GL_CLEAR = 0x1500, - GL_SET = 0x150F, - GL_COPY = 0x1503, - GL_COPY_INVERTED = 0x150C, - GL_NOOP = 0x1505, - GL_INVERT = 0x150A, - GL_AND = 0x1501, - GL_NAND = 0x150E, - GL_OR = 0x1507, - GL_NOR = 0x1508, - GL_XOR = 0x1506, - GL_EQUIV = 0x1509, - GL_AND_REVERSE = 0x1502, - GL_AND_INVERTED = 0x1504, - GL_OR_REVERSE = 0x150B, - GL_OR_INVERTED = 0x150D, - - /* Stencil */ - GL_STENCIL_TEST = 0x0B90, - GL_STENCIL_WRITEMASK = 0x0B98, - GL_STENCIL_BITS = 0x0D57, - GL_STENCIL_FUNC = 0x0B92, - GL_STENCIL_VALUE_MASK = 0x0B93, - GL_STENCIL_REF = 0x0B97, - GL_STENCIL_FAIL = 0x0B94, - GL_STENCIL_PASS_DEPTH_PASS = 0x0B96, - GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95, - GL_STENCIL_CLEAR_VALUE = 0x0B91, - GL_STENCIL_INDEX = 0x1901, - GL_KEEP = 0x1E00, - GL_REPLACE = 0x1E01, - GL_INCR = 0x1E02, - GL_DECR = 0x1E03, - - /* Buffers, Pixel Drawing/Reading */ - GL_NONE = 0, - GL_LEFT = 0x0406, - GL_RIGHT = 0x0407, - /*GL_FRONT = 0x0404, */ - /*GL_BACK = 0x0405, */ - /*GL_FRONT_AND_BACK = 0x0408, */ - GL_FRONT_LEFT = 0x0400, - GL_FRONT_RIGHT = 0x0401, - GL_BACK_LEFT = 0x0402, - GL_BACK_RIGHT = 0x0403, - GL_AUX0 = 0x0409, - GL_AUX1 = 0x040A, - GL_AUX2 = 0x040B, - GL_AUX3 = 0x040C, - GL_COLOR_INDEX = 0x1900, - GL_RED = 0x1903, - GL_GREEN = 0x1904, - GL_BLUE = 0x1905, - GL_ALPHA = 0x1906, - GL_LUMINANCE = 0x1909, - GL_LUMINANCE_ALPHA = 0x190A, - GL_ALPHA_BITS = 0x0D55, - GL_RED_BITS = 0x0D52, - GL_GREEN_BITS = 0x0D53, - GL_BLUE_BITS = 0x0D54, - GL_INDEX_BITS = 0x0D51, - GL_SUBPIXEL_BITS = 0x0D50, - GL_AUX_BUFFERS = 0x0C00, - GL_READ_BUFFER = 0x0C02, - GL_DRAW_BUFFER = 0x0C01, - GL_DOUBLEBUFFER = 0x0C32, - GL_STEREO = 0x0C33, - GL_BITMAP = 0x1A00, - GL_COLOR = 0x1800, - GL_DEPTH = 0x1801, - GL_STENCIL = 0x1802, - GL_DITHER = 0x0BD0, - GL_RGB = 0x1907, - GL_RGBA = 0x1908, - - /* Implementation limits */ - GL_MAX_LIST_NESTING = 0x0B31, - GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35, - GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36, - GL_MAX_NAME_STACK_DEPTH = 0x0D37, - GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38, - GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39, - GL_MAX_EVAL_ORDER = 0x0D30, - GL_MAX_LIGHTS = 0x0D31, - GL_MAX_CLIP_PLANES = 0x0D32, - GL_MAX_TEXTURE_SIZE = 0x0D33, - GL_MAX_PIXEL_MAP_TABLE = 0x0D34, - GL_MAX_VIEWPORT_DIMS = 0x0D3A, - GL_MAX_CLIENT_ATTRIB_STACK_DEPTH= 0x0D3B, - - /* Gets */ - GL_ATTRIB_STACK_DEPTH = 0x0BB0, - GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1, - GL_COLOR_CLEAR_VALUE = 0x0C22, - GL_COLOR_WRITEMASK = 0x0C23, - GL_CURRENT_INDEX = 0x0B01, - GL_CURRENT_COLOR = 0x0B00, - GL_CURRENT_NORMAL = 0x0B02, - GL_CURRENT_RASTER_COLOR = 0x0B04, - GL_CURRENT_RASTER_DISTANCE = 0x0B09, - GL_CURRENT_RASTER_INDEX = 0x0B05, - GL_CURRENT_RASTER_POSITION = 0x0B07, - GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06, - GL_CURRENT_RASTER_POSITION_VALID = 0x0B08, - GL_CURRENT_TEXTURE_COORDS = 0x0B03, - GL_INDEX_CLEAR_VALUE = 0x0C20, - GL_INDEX_MODE = 0x0C30, - GL_INDEX_WRITEMASK = 0x0C21, - GL_MODELVIEW_MATRIX = 0x0BA6, - GL_MODELVIEW_STACK_DEPTH = 0x0BA3, - GL_NAME_STACK_DEPTH = 0x0D70, - GL_PROJECTION_MATRIX = 0x0BA7, - GL_PROJECTION_STACK_DEPTH = 0x0BA4, - GL_RENDER_MODE = 0x0C40, - GL_RGBA_MODE = 0x0C31, - GL_TEXTURE_MATRIX = 0x0BA8, - GL_TEXTURE_STACK_DEPTH = 0x0BA5, - GL_VIEWPORT = 0x0BA2, - - /* Evaluators */ - GL_AUTO_NORMAL = 0x0D80, - GL_MAP1_COLOR_4 = 0x0D90, - GL_MAP1_GRID_DOMAIN = 0x0DD0, - GL_MAP1_GRID_SEGMENTS = 0x0DD1, - GL_MAP1_INDEX = 0x0D91, - GL_MAP1_NORMAL = 0x0D92, - GL_MAP1_TEXTURE_COORD_1 = 0x0D93, - GL_MAP1_TEXTURE_COORD_2 = 0x0D94, - GL_MAP1_TEXTURE_COORD_3 = 0x0D95, - GL_MAP1_TEXTURE_COORD_4 = 0x0D96, - GL_MAP1_VERTEX_3 = 0x0D97, - GL_MAP1_VERTEX_4 = 0x0D98, - GL_MAP2_COLOR_4 = 0x0DB0, - GL_MAP2_GRID_DOMAIN = 0x0DD2, - GL_MAP2_GRID_SEGMENTS = 0x0DD3, - GL_MAP2_INDEX = 0x0DB1, - GL_MAP2_NORMAL = 0x0DB2, - GL_MAP2_TEXTURE_COORD_1 = 0x0DB3, - GL_MAP2_TEXTURE_COORD_2 = 0x0DB4, - GL_MAP2_TEXTURE_COORD_3 = 0x0DB5, - GL_MAP2_TEXTURE_COORD_4 = 0x0DB6, - GL_MAP2_VERTEX_3 = 0x0DB7, - GL_MAP2_VERTEX_4 = 0x0DB8, - GL_COEFF = 0x0A00, - GL_DOMAIN = 0x0A02, - GL_ORDER = 0x0A01, - - /* Hints */ - GL_FOG_HINT = 0x0C54, - GL_LINE_SMOOTH_HINT = 0x0C52, - GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50, - GL_POINT_SMOOTH_HINT = 0x0C51, - GL_POLYGON_SMOOTH_HINT = 0x0C53, - GL_DONT_CARE = 0x1100, - GL_FASTEST = 0x1101, - GL_NICEST = 0x1102, - - /* Scissor box */ - GL_SCISSOR_TEST = 0x0C11, - GL_SCISSOR_BOX = 0x0C10, - - /* Pixel Mode / Transfer */ - GL_MAP_COLOR = 0x0D10, - GL_MAP_STENCIL = 0x0D11, - GL_INDEX_SHIFT = 0x0D12, - GL_INDEX_OFFSET = 0x0D13, - GL_RED_SCALE = 0x0D14, - GL_RED_BIAS = 0x0D15, - GL_GREEN_SCALE = 0x0D18, - GL_GREEN_BIAS = 0x0D19, - GL_BLUE_SCALE = 0x0D1A, - GL_BLUE_BIAS = 0x0D1B, - GL_ALPHA_SCALE = 0x0D1C, - GL_ALPHA_BIAS = 0x0D1D, - GL_DEPTH_SCALE = 0x0D1E, - GL_DEPTH_BIAS = 0x0D1F, - GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1, - GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0, - GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2, - GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3, - GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4, - GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5, - GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6, - GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7, - GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8, - GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9, - GL_PIXEL_MAP_S_TO_S = 0x0C71, - GL_PIXEL_MAP_I_TO_I = 0x0C70, - GL_PIXEL_MAP_I_TO_R = 0x0C72, - GL_PIXEL_MAP_I_TO_G = 0x0C73, - GL_PIXEL_MAP_I_TO_B = 0x0C74, - GL_PIXEL_MAP_I_TO_A = 0x0C75, - GL_PIXEL_MAP_R_TO_R = 0x0C76, - GL_PIXEL_MAP_G_TO_G = 0x0C77, - GL_PIXEL_MAP_B_TO_B = 0x0C78, - GL_PIXEL_MAP_A_TO_A = 0x0C79, - GL_PACK_ALIGNMENT = 0x0D05, - GL_PACK_LSB_FIRST = 0x0D01, - GL_PACK_ROW_LENGTH = 0x0D02, - GL_PACK_SKIP_PIXELS = 0x0D04, - GL_PACK_SKIP_ROWS = 0x0D03, - GL_PACK_SWAP_BYTES = 0x0D00, - GL_UNPACK_ALIGNMENT = 0x0CF5, - GL_UNPACK_LSB_FIRST = 0x0CF1, - GL_UNPACK_ROW_LENGTH = 0x0CF2, - GL_UNPACK_SKIP_PIXELS = 0x0CF4, - GL_UNPACK_SKIP_ROWS = 0x0CF3, - GL_UNPACK_SWAP_BYTES = 0x0CF0, - GL_ZOOM_X = 0x0D16, - GL_ZOOM_Y = 0x0D17, - - /* Texture mapping */ - GL_TEXTURE_ENV = 0x2300, - GL_TEXTURE_ENV_MODE = 0x2200, - GL_TEXTURE_1D = 0x0DE0, - GL_TEXTURE_2D = 0x0DE1, - GL_TEXTURE_WRAP_S = 0x2802, - GL_TEXTURE_WRAP_T = 0x2803, - GL_TEXTURE_MAG_FILTER = 0x2800, - GL_TEXTURE_MIN_FILTER = 0x2801, - GL_TEXTURE_ENV_COLOR = 0x2201, - GL_TEXTURE_GEN_S = 0x0C60, - GL_TEXTURE_GEN_T = 0x0C61, - GL_TEXTURE_GEN_MODE = 0x2500, - GL_TEXTURE_BORDER_COLOR = 0x1004, - GL_TEXTURE_WIDTH = 0x1000, - GL_TEXTURE_HEIGHT = 0x1001, - GL_TEXTURE_BORDER = 0x1005, - GL_TEXTURE_COMPONENTS = 0x1003, - GL_TEXTURE_RED_SIZE = 0x805C, - GL_TEXTURE_GREEN_SIZE = 0x805D, - GL_TEXTURE_BLUE_SIZE = 0x805E, - GL_TEXTURE_ALPHA_SIZE = 0x805F, - GL_TEXTURE_LUMINANCE_SIZE = 0x8060, - GL_TEXTURE_INTENSITY_SIZE = 0x8061, - GL_NEAREST_MIPMAP_NEAREST = 0x2700, - GL_NEAREST_MIPMAP_LINEAR = 0x2702, - GL_LINEAR_MIPMAP_NEAREST = 0x2701, - GL_LINEAR_MIPMAP_LINEAR = 0x2703, - GL_OBJECT_LINEAR = 0x2401, - GL_OBJECT_PLANE = 0x2501, - GL_EYE_LINEAR = 0x2400, - GL_EYE_PLANE = 0x2502, - GL_SPHERE_MAP = 0x2402, - GL_DECAL = 0x2101, - GL_MODULATE = 0x2100, - GL_NEAREST = 0x2600, - GL_REPEAT = 0x2901, - GL_CLAMP = 0x2900, - GL_S = 0x2000, - GL_T = 0x2001, - GL_R = 0x2002, - GL_Q = 0x2003, - GL_TEXTURE_GEN_R = 0x0C62, - GL_TEXTURE_GEN_Q = 0x0C63, - - /* GL 1.1 texturing */ - GL_PROXY_TEXTURE_1D = 0x8063, - GL_PROXY_TEXTURE_2D = 0x8064, - GL_TEXTURE_PRIORITY = 0x8066, - GL_TEXTURE_RESIDENT = 0x8067, - GL_TEXTURE_BINDING_1D = 0x8068, - GL_TEXTURE_BINDING_2D = 0x8069, - GL_TEXTURE_INTERNAL_FORMAT = 0x1003, - - /* GL 1.2 texturing */ - GL_PACK_SKIP_IMAGES = 0x806B, - GL_PACK_IMAGE_HEIGHT = 0x806C, - GL_UNPACK_SKIP_IMAGES = 0x806D, - GL_UNPACK_IMAGE_HEIGHT = 0x806E, - GL_TEXTURE_3D = 0x806F, - GL_PROXY_TEXTURE_3D = 0x8070, - GL_TEXTURE_DEPTH = 0x8071, - GL_TEXTURE_WRAP_R = 0x8072, - GL_MAX_3D_TEXTURE_SIZE = 0x8073, - GL_TEXTURE_BINDING_3D = 0x806A, - - /* Internal texture formats (GL 1.1) */ - GL_ALPHA4 = 0x803B, - GL_ALPHA8 = 0x803C, - GL_ALPHA12 = 0x803D, - GL_ALPHA16 = 0x803E, - GL_LUMINANCE4 = 0x803F, - GL_LUMINANCE8 = 0x8040, - GL_LUMINANCE12 = 0x8041, - GL_LUMINANCE16 = 0x8042, - GL_LUMINANCE4_ALPHA4 = 0x8043, - GL_LUMINANCE6_ALPHA2 = 0x8044, - GL_LUMINANCE8_ALPHA8 = 0x8045, - GL_LUMINANCE12_ALPHA4 = 0x8046, - GL_LUMINANCE12_ALPHA12 = 0x8047, - GL_LUMINANCE16_ALPHA16 = 0x8048, - GL_INTENSITY = 0x8049, - GL_INTENSITY4 = 0x804A, - GL_INTENSITY8 = 0x804B, - GL_INTENSITY12 = 0x804C, - GL_INTENSITY16 = 0x804D, - GL_R3_G3_B2 = 0x2A10, - GL_RGB4 = 0x804F, - GL_RGB5 = 0x8050, - GL_RGB8 = 0x8051, - GL_RGB10 = 0x8052, - GL_RGB12 = 0x8053, - GL_RGB16 = 0x8054, - GL_RGBA2 = 0x8055, - GL_RGBA4 = 0x8056, - GL_RGB5_A1 = 0x8057, - GL_RGBA8 = 0x8058, - GL_RGB10_A2 = 0x8059, - GL_RGBA12 = 0x805A, - GL_RGBA16 = 0x805B, - - /* Utility */ - GL_VENDOR = 0x1F00, - GL_RENDERER = 0x1F01, - GL_VERSION = 0x1F02, - GL_EXTENSIONS = 0x1F03, - - /* Errors */ - GL_INVALID_VALUE = 0x0501, - GL_INVALID_ENUM = 0x0500, - GL_INVALID_OPERATION = 0x0502, - GL_STACK_OVERFLOW = 0x0503, - GL_STACK_UNDERFLOW = 0x0504, - GL_OUT_OF_MEMORY = 0x0505, - - /* - * Extensions - */ - - /* GL_EXT_blend_minmax and GL_EXT_blend_color */ - GL_CONSTANT_COLOR_EXT = 0x8001, - GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002, - GL_CONSTANT_ALPHA_EXT = 0x8003, - GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004, - GL_BLEND_EQUATION_EXT = 0x8009, - GL_MIN_EXT = 0x8007, - GL_MAX_EXT = 0x8008, - GL_FUNC_ADD_EXT = 0x8006, - GL_FUNC_SUBTRACT_EXT = 0x800A, - GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B, - GL_BLEND_COLOR_EXT = 0x8005, - - /* GL_EXT_polygon_offset */ - GL_POLYGON_OFFSET_EXT = 0x8037, - GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038, - GL_POLYGON_OFFSET_BIAS_EXT = 0x8039, - - /* GL_EXT_vertex_array */ - GL_VERTEX_ARRAY_EXT = 0x8074, - GL_NORMAL_ARRAY_EXT = 0x8075, - GL_COLOR_ARRAY_EXT = 0x8076, - GL_INDEX_ARRAY_EXT = 0x8077, - GL_TEXTURE_COORD_ARRAY_EXT = 0x8078, - GL_EDGE_FLAG_ARRAY_EXT = 0x8079, - GL_VERTEX_ARRAY_SIZE_EXT = 0x807A, - GL_VERTEX_ARRAY_TYPE_EXT = 0x807B, - GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C, - GL_VERTEX_ARRAY_COUNT_EXT = 0x807D, - GL_NORMAL_ARRAY_TYPE_EXT = 0x807E, - GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F, - GL_NORMAL_ARRAY_COUNT_EXT = 0x8080, - GL_COLOR_ARRAY_SIZE_EXT = 0x8081, - GL_COLOR_ARRAY_TYPE_EXT = 0x8082, - GL_COLOR_ARRAY_STRIDE_EXT = 0x8083, - GL_COLOR_ARRAY_COUNT_EXT = 0x8084, - GL_INDEX_ARRAY_TYPE_EXT = 0x8085, - GL_INDEX_ARRAY_STRIDE_EXT = 0x8086, - GL_INDEX_ARRAY_COUNT_EXT = 0x8087, - GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088, - GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089, - GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A, - GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B, - GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C, - GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D, - GL_VERTEX_ARRAY_POINTER_EXT = 0x808E, - GL_NORMAL_ARRAY_POINTER_EXT = 0x808F, - GL_COLOR_ARRAY_POINTER_EXT = 0x8090, - GL_INDEX_ARRAY_POINTER_EXT = 0x8091, - GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092, - GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093, - - /* GL_EXT_texture_object */ - GL_TEXTURE_PRIORITY_EXT = 0x8066, - GL_TEXTURE_RESIDENT_EXT = 0x8067, - GL_TEXTURE_1D_BINDING_EXT = 0x8068, - GL_TEXTURE_2D_BINDING_EXT = 0x8069, - - /* GL_EXT_texture3D */ - GL_PACK_SKIP_IMAGES_EXT = 0x806B, - GL_PACK_IMAGE_HEIGHT_EXT = 0x806C, - GL_UNPACK_SKIP_IMAGES_EXT = 0x806D, - GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E, - GL_TEXTURE_3D_EXT = 0x806F, - GL_PROXY_TEXTURE_3D_EXT = 0x8070, - GL_TEXTURE_DEPTH_EXT = 0x8071, - GL_TEXTURE_WRAP_R_EXT = 0x8072, - GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073, - GL_TEXTURE_3D_BINDING_EXT = 0x806A, - - /* GL_EXT_paletted_texture */ - GL_TABLE_TOO_LARGE_EXT = 0x8031, - GL_COLOR_TABLE_FORMAT_EXT = 0x80D8, - GL_COLOR_TABLE_WIDTH_EXT = 0x80D9, - GL_COLOR_TABLE_RED_SIZE_EXT = 0x80DA, - GL_COLOR_TABLE_GREEN_SIZE_EXT = 0x80DB, - GL_COLOR_TABLE_BLUE_SIZE_EXT = 0x80DC, - GL_COLOR_TABLE_ALPHA_SIZE_EXT = 0x80DD, - GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = 0x80DE, - GL_COLOR_TABLE_INTENSITY_SIZE_EXT = 0x80DF, - GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED, - GL_COLOR_INDEX1_EXT = 0x80E2, - GL_COLOR_INDEX2_EXT = 0x80E3, - GL_COLOR_INDEX4_EXT = 0x80E4, - GL_COLOR_INDEX8_EXT = 0x80E5, - GL_COLOR_INDEX12_EXT = 0x80E6, - GL_COLOR_INDEX16_EXT = 0x80E7, - - /* GL_EXT_shared_texture_palette */ - GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB, - - /* GL_EXT_point_parameters */ - GL_POINT_SIZE_MIN_EXT = 0x8126, - GL_POINT_SIZE_MAX_EXT = 0x8127, - GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128, - GL_DISTANCE_ATTENUATION_EXT = 0x8129, - - /* GL_EXT_rescale_normal */ - GL_RESCALE_NORMAL_EXT = 0x803A, - - /* GL_EXT_abgr */ - GL_ABGR_EXT = 0x8000, - - /* GL_EXT_stencil_wrap */ - GL_INCR_WRAP_EXT = 0x8507, - GL_DECR_WRAP_EXT = 0x8508, - - /* GL_SGIS_texture_edge_clamp */ - GL_CLAMP_TO_EDGE_SGIS = 0x812F, - - /* GL_INGR_blend_func_separate */ - GL_BLEND_DST_RGB_INGR = 0x80C8, - GL_BLEND_SRC_RGB_INGR = 0x80C9, - GL_BLEND_DST_ALPHA_INGR = 0x80CA, - GL_BLEND_SRC_ALPHA_INGR = 0x80CB, - - /* OpenGL 1.2 */ - GL_RESCALE_NORMAL = 0x803A, - GL_CLAMP_TO_EDGE = 0x812F, - GL_MAX_ELEMENTS_VERTICES = 0xF0E8, - GL_MAX_ELEMENTS_INDICES = 0xF0E9, - GL_BGR = 0x80E0, - GL_BGRA = 0x80E1, - GL_UNSIGNED_BYTE_3_3_2 = 0x8032, - GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362, - GL_UNSIGNED_SHORT_5_6_5 = 0x8363, - GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364, - GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033, - GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365, - GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034, - GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366, - GL_UNSIGNED_INT_8_8_8_8 = 0x8035, - GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367, - GL_UNSIGNED_INT_10_10_10_2 = 0x8036, - GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368, - GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8, - GL_SINGLE_COLOR = 0x81F9, - GL_SEPARATE_SPECULAR_COLOR = 0x81FA, - GL_TEXTURE_MIN_LOD = 0x813A, - GL_TEXTURE_MAX_LOD = 0x813B, - GL_TEXTURE_BASE_LEVEL = 0x813C, - GL_TEXTURE_MAX_LEVEL = 0x813D, - - /* GL_ARB_multitexture */ - GL_TEXTURE0_ARB = 0x84C0, - GL_TEXTURE1_ARB = 0x84C1, - GL_TEXTURE2_ARB = 0x84C2, - GL_TEXTURE3_ARB = 0x84C3, - GL_TEXTURE4_ARB = 0x84C4, - GL_TEXTURE5_ARB = 0x84C5, - GL_TEXTURE6_ARB = 0x84C6, - GL_TEXTURE7_ARB = 0x84C7, - GL_TEXTURE8_ARB = 0x84C8, - GL_TEXTURE9_ARB = 0x84C9, - GL_TEXTURE10_ARB = 0x84CA, - GL_TEXTURE11_ARB = 0x84CB, - GL_TEXTURE12_ARB = 0x84CC, - GL_TEXTURE13_ARB = 0x84CD, - GL_TEXTURE14_ARB = 0x84CE, - GL_TEXTURE15_ARB = 0x84CF, - GL_TEXTURE16_ARB = 0x84D0, - GL_TEXTURE17_ARB = 0x84D1, - GL_TEXTURE18_ARB = 0x84D2, - GL_TEXTURE19_ARB = 0x84D3, - GL_TEXTURE20_ARB = 0x84D4, - GL_TEXTURE21_ARB = 0x84D5, - GL_TEXTURE22_ARB = 0x84D6, - GL_TEXTURE23_ARB = 0x84D7, - GL_TEXTURE24_ARB = 0x84D8, - GL_TEXTURE25_ARB = 0x84D9, - GL_TEXTURE26_ARB = 0x84DA, - GL_TEXTURE27_ARB = 0x84DB, - GL_TEXTURE28_ARB = 0x84DC, - GL_TEXTURE29_ARB = 0x84DD, - GL_TEXTURE30_ARB = 0x84DE, - GL_TEXTURE31_ARB = 0x84DF, - GL_ACTIVE_TEXTURE_ARB = 0x84E0, - GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1, - GL_MAX_TEXTURE_UNITS_ARB = 0x84E2, - - /* - * OpenGL 1.2 imaging subset (NOT IMPLEMENTED BY MESA) - */ - /* GL_EXT_color_table */ - GL_COLOR_TABLE = 0x80D0, - GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1, - GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2, - GL_PROXY_COLOR_TABLE = 0x80D3, - GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4, - GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5, - GL_COLOR_TABLE_SCALE = 0x80D6, - GL_COLOR_TABLE_BIAS = 0x80D7, - GL_COLOR_TABLE_FORMAT = 0x80D8, - GL_COLOR_TABLE_WIDTH = 0x80D9, - GL_COLOR_TABLE_RED_SIZE = 0x80DA, - GL_COLOR_TABLE_GREEN_SIZE = 0x80DB, - GL_COLOR_TABLE_BLUE_SIZE = 0x80DC, - GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD, - GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE, - GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF, - - /* GL_EXT_convolution and GL_HP_convolution_border_modes */ - GL_CONVOLUTION_1D = 0x8010, - GL_CONVOLUTION_2D = 0x8011, - GL_SEPARABLE_2D = 0x8012, - GL_CONVOLUTION_BORDER_MODE = 0x8013, - GL_CONVOLUTION_FILTER_SCALE = 0x8014, - GL_CONVOLUTION_FILTER_BIAS = 0x8015, - GL_REDUCE = 0x8016, - GL_CONVOLUTION_FORMAT = 0x8017, - GL_CONVOLUTION_WIDTH = 0x8018, - GL_CONVOLUTION_HEIGHT = 0x8019, - GL_MAX_CONVOLUTION_WIDTH = 0x801A, - GL_MAX_CONVOLUTION_HEIGHT = 0x801B, - GL_POST_CONVOLUTION_RED_SCALE = 0x801C, - GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D, - GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E, - GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F, - GL_POST_CONVOLUTION_RED_BIAS = 0x8020, - GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021, - GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022, - GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023, - GL_CONSTANT_BORDER = 0x8151, - GL_REPLICATE_BORDER = 0x8153, - GL_CONVOLUTION_BORDER_COLOR = 0x8154, - - /* GL_SGI_color_matrix */ - GL_COLOR_MATRIX = 0x80B1, - GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2, - GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3, - GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4, - GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5, - GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6, - GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7, - GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8, - GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9, - GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA, - GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB, - - /* GL_EXT_histogram */ - GL_HISTOGRAM = 0x8024, - GL_PROXY_HISTOGRAM = 0x8025, - GL_HISTOGRAM_WIDTH = 0x8026, - GL_HISTOGRAM_FORMAT = 0x8027, - GL_HISTOGRAM_RED_SIZE = 0x8028, - GL_HISTOGRAM_GREEN_SIZE = 0x8029, - GL_HISTOGRAM_BLUE_SIZE = 0x802A, - GL_HISTOGRAM_ALPHA_SIZE = 0x802B, - GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C, - GL_HISTOGRAM_SINK = 0x802D, - GL_MINMAX = 0x802E, - GL_MINMAX_FORMAT = 0x802F, - GL_MINMAX_SINK = 0x8030, - GL_TABLE_TOO_LARGE = 0x8031, - - /* GL_NV_texgen_reflection (nVidia) */ - GL_NORMAL_MAP_NV = 0x8511, - GL_REFLECTION_MAP_NV = 0x8512, - - /* GL_PGI_misc_hints */ - GL_PREFER_DOUBLEBUFFER_HINT_PGI = 107000, - GL_STRICT_DEPTHFUNC_HINT_PGI = 107030, - GL_STRICT_LIGHTING_HINT_PGI = 107031, - GL_STRICT_SCISSOR_HINT_PGI = 107032, - GL_FULL_STIPPLE_HINT_PGI = 107033, - GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 107011, - GL_NATIVE_GRAPHICS_END_HINT_PGI = 107012, - GL_CONSERVE_MEMORY_HINT_PGI = 107005, - GL_RECLAIM_MEMORY_HINT_PGI = 107006, - GL_ALWAYS_FAST_HINT_PGI = 107020, - GL_ALWAYS_SOFT_HINT_PGI = 107021, - GL_ALLOW_DRAW_OBJ_HINT_PGI = 107022, - GL_ALLOW_DRAW_WIN_HINT_PGI = 107023, - GL_ALLOW_DRAW_FRG_HINT_PGI = 107024, - GL_ALLOW_DRAW_SPN_HINT_PGI = 107024, - GL_ALLOW_DRAW_MEM_HINT_PGI = 107025, - GL_CLIP_NEAR_HINT_PGI = 107040, - GL_CLIP_FAR_HINT_PGI = 107041, - GL_WIDE_LINE_HINT_PGI = 107042, - GL_BACK_NORMALS_HINT_PGI = 107043, - GL_NATIVE_GRAPHICS_HANDLE_PGI = 107010, - - /* GL_EXT_compiled_vertex_array */ - GL_ARRAY_ELEMENT_LOCK_FIRST_SGI = 0x81A8, - GL_ARRAY_ELEMENT_LOCK_COUNT_SGI = 0x81A9, - - /* GL_EXT_clip_volume_hint */ - GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 - - -/* When you add new enums, please make sure you update the strings - * in enums.c as well... - */ - -} -#ifdef CENTERLINE_CLPP - /* CenterLine C++ workaround: */ - gl_enum; - typedef int GLenum; -#else - /* all other compilers */ - GLenum; -#endif - - -/* GL_NO_ERROR must be zero */ -#define GL_NO_ERROR 0 - - - -enum { - GL_CURRENT_BIT = 0x00000001, - GL_POINT_BIT = 0x00000002, - GL_LINE_BIT = 0x00000004, - GL_POLYGON_BIT = 0x00000008, - GL_POLYGON_STIPPLE_BIT = 0x00000010, - GL_PIXEL_MODE_BIT = 0x00000020, - GL_LIGHTING_BIT = 0x00000040, - GL_FOG_BIT = 0x00000080, - GL_DEPTH_BUFFER_BIT = 0x00000100, - GL_ACCUM_BUFFER_BIT = 0x00000200, - GL_STENCIL_BUFFER_BIT = 0x00000400, - GL_VIEWPORT_BIT = 0x00000800, - GL_TRANSFORM_BIT = 0x00001000, - GL_ENABLE_BIT = 0x00002000, - GL_COLOR_BUFFER_BIT = 0x00004000, - GL_HINT_BIT = 0x00008000, - GL_EVAL_BIT = 0x00010000, - GL_LIST_BIT = 0x00020000, - GL_TEXTURE_BIT = 0x00040000, - GL_SCISSOR_BIT = 0x00080000, - GL_ALL_ATTRIB_BITS = 0x000FFFFF -}; - - -enum { - GL_CLIENT_PIXEL_STORE_BIT = 0x00000001, - GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 -}; -#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF - - -typedef unsigned int GLbitfield; - - #ifdef CENTERLINE_CLPP #define signed #endif - - -/* - * - * Data types (may be architecture dependent in some cases) - * - */ - -/* C type GL type storage */ -/*-------------------------------------------------------------------------*/ -typedef void GLvoid; +typedef unsigned int GLenum; typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; typedef signed char GLbyte; /* 1-byte signed */ typedef short GLshort; /* 2-byte signed */ typedef int GLint; /* 4-byte signed */ @@ -1115,6 +171,750 @@ typedef double GLclampd; /* double precision float in [0,1] */ +/* + * + * Constants + * + */ + +/* Boolean values */ +#define GL_FALSE 0x0 +#define GL_TRUE 0x1 + +/* Data types */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_DOUBLE 0x140A +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 + +/* Primitives */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 + +/* Vertex Arrays */ +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D + +/* Matrix Mode */ +#define GL_MATRIX_MODE 0x0BA0 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 + +/* Points */ +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_RANGE 0x0B12 + +/* Lines */ +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 + +/* Polygons */ +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 + +/* Display Lists */ +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_LIST_MODE 0x0B30 + +/* Depth buffer */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_COMPONENT 0x1902 + +/* Lighting */ +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_SHININESS 0x1601 +#define GL_EMISSION 0x1600 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_SHADE_MODEL 0x0B54 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_NORMALIZE 0x0BA1 + +/* User clipping planes */ +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 + +/* Accumulation buffer */ +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_ACCUM 0x0100 +#define GL_ADD 0x0104 +#define GL_LOAD 0x0101 +#define GL_MULT 0x0103 +#define GL_RETURN 0x0102 + +/* Alpha testing */ +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_ALPHA_TEST_FUNC 0x0BC1 + +/* Blending */ +#define GL_BLEND 0x0BE2 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND_DST 0x0BE0 +#define GL_ZERO 0x0 +#define GL_ONE 0x1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 + +/* Render Mode */ +#define GL_FEEDBACK 0x1C01 +#define GL_RENDER 0x1C00 +#define GL_SELECT 0x1C02 + +/* Feedback */ +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 + +/* Selection */ +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 + +/* Fog */ +#define GL_FOG 0x0B60 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_COLOR 0x0B66 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_LINEAR 0x2601 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 + +/* Logic Ops */ +#define GL_LOGIC_OP 0x0BF1 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_CLEAR 0x1500 +#define GL_SET 0x150F +#define GL_COPY 0x1503 +#define GL_COPY_INVERTED 0x150C +#define GL_NOOP 0x1505 +#define GL_INVERT 0x150A +#define GL_AND 0x1501 +#define GL_NAND 0x150E +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_XOR 0x1506 +#define GL_EQUIV 0x1509 +#define GL_AND_REVERSE 0x1502 +#define GL_AND_INVERTED 0x1504 +#define GL_OR_REVERSE 0x150B +#define GL_OR_INVERTED 0x150D + +/* Stencil */ +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_INDEX 0x1901 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 + +/* Buffers, Pixel Drawing/Reading */ +#define GL_NONE 0x0 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +/*GL_FRONT 0x0404 */ +/*GL_BACK 0x0405 */ +/*GL_FRONT_AND_BACK 0x0408 */ +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_COLOR_INDEX 0x1900 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_ALPHA_BITS 0x0D55 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_INDEX_BITS 0x0D51 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_READ_BUFFER 0x0C02 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_BITMAP 0x1A00 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_DITHER 0x0BD0 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 + +/* Implementation limits */ +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B + +/* Gets */ +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_MODE 0x0C30 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_RENDER_MODE 0x0C40 +#define GL_RGBA_MODE 0x0C31 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_VIEWPORT 0x0BA2 + +/* Evaluators */ +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_COEFF 0x0A00 +#define GL_DOMAIN 0x0A02 +#define GL_ORDER 0x0A01 + +/* Hints */ +#define GL_FOG_HINT 0x0C54 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* Scissor box */ +#define GL_SCISSOR_TEST 0x0C11 +#define GL_SCISSOR_BOX 0x0C10 + +/* Pixel Mode / Transfer */ +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 + +/* Texture mapping */ +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_LINEAR 0x2400 +#define GL_EYE_PLANE 0x2502 +#define GL_SPHERE_MAP 0x2402 +#define GL_DECAL 0x2101 +#define GL_MODULATE 0x2100 +#define GL_NEAREST 0x2600 +#define GL_REPEAT 0x2901 +#define GL_CLAMP 0x2900 +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 + +/* GL 1.1 texturing */ +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 + +/* GL 1.2 texturing */ +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_TEXTURE_BINDING_3D 0x806A + +/* Internal texture formats (GL 1.1) */ +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B + +/* Utility */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* Errors */ +#define GL_NO_ERROR 0x0 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 + + +/* OpenGL 1.2 */ +#define GL_RESCALE_NORMAL 0x803A +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E + + + +/* + * OpenGL 1.2 imaging subset (NOT IMPLEMENTED BY MESA) + */ +/* GL_EXT_color_table */ +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +/* GL_EXT_convolution and GL_HP_convolution_border_modes */ +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +/* GL_SGI_color_matrix */ +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +/* GL_EXT_histogram */ +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +/* GL_EXT_blend_color, GL_EXT_blend_minmax */ +#define GL_BLEND_EQUATION 0x8009 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_COLOR 0x8005 + + +/* glPush/PopAttrib bits */ +#define GL_CURRENT_BIT 0x00000001 +#define GL_POINT_BIT 0x00000002 +#define GL_LINE_BIT 0x00000004 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_HINT_BIT 0x00008000 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000FFFFF + + +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF + + + + + #if defined(__BEOS__) || defined(__QUICKDRAW__) #pragma export on #endif @@ -1844,59 +1644,232 @@ GLAPI void GLAPIENTRY glPopName( void ); +/* 1.2 functions */ +GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start, + GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLsizei depth, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, + GLenum format, + GLenum type, const GLvoid *pixels); + +GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLint x, + GLint y, GLsizei width, + GLsizei height ); + + +/* 1.2 imaging extension functions */ + +GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat, + GLsizei width, GLenum format, + GLenum type, const GLvoid *table ); + +GLAPI void GLAPIENTRY glColorSubTable( GLenum target, + GLsizei start, GLsizei count, + GLenum format, GLenum type, + const GLvoid *data ); + +GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, + const GLint *params); + +GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, + const GLfloat *params); + +GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format, + GLenum type, GLvoid *table ); + +GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glBlendEquation( GLenum mode ); + +GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, + GLclampf blue, GLclampf alpha ); + +GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width, + GLenum internalformat, GLboolean sink ); + +GLAPI void GLAPIENTRY glResetHistogram( GLenum target ); + +GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset, + GLenum format, GLenum type, + GLvoid *values ); + +GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat, + GLboolean sink ); + +GLAPI void GLAPIENTRY glResetMinmax( GLenum target ); + +GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset, + GLenum format, GLenum types, + GLvoid *values ); + +GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target, + GLenum internalformat, GLsizei width, GLenum format, GLenum type, + const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname, + GLfloat params ); + +GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); + +GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname, + GLint params ); + +GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width, + GLsizei height); + +GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format, + GLenum type, GLvoid *image ); + +GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *row, const GLvoid *column ); + +GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, + GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); + + + + /* - * Extensions + * XXX these extensions may eventually be moved into glext.h */ -/* GL_EXT_blend_minmax */ -GLAPI void GLAPIENTRY glBlendEquationEXT( GLenum mode ); +/* + * GL_EXT_abgr (number 1) + */ +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 +#define GL_ABGR_EXT 0x8000 -/* GL_EXT_blend_color */ -GLAPI void GLAPIENTRY glBlendColorEXT( GLclampf red, GLclampf green, - GLclampf blue, GLclampf alpha ); +#endif /* GL_EXT_abgr */ -/* GL_EXT_polygon_offset */ -GLAPI void GLAPIENTRY glPolygonOffsetEXT( GLfloat factor, GLfloat bias ); +/* + * GL_EXT_blend_color (number 2) + */ +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 + +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 + +GLAPI void GLAPIENTRY glBlendColorEXT( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); +#endif /* GL_EXT_blend_color */ -/* GL_EXT_vertex_array */ -GLAPI void GLAPIENTRY glVertexPointerEXT( GLint size, GLenum type, - GLsizei stride, - GLsizei count, const GLvoid *ptr ); +/* + * GL_EXT_polygon_offset (number 3) + */ +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 -GLAPI void GLAPIENTRY glNormalPointerEXT( GLenum type, GLsizei stride, - GLsizei count, const GLvoid *ptr ); +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 -GLAPI void GLAPIENTRY glColorPointerEXT( GLint size, GLenum type, - GLsizei stride, - GLsizei count, const GLvoid *ptr ); +GLAPI void GLAPIENTRY glPolygonOffsetEXT( GLfloat factor, GLfloat bias ); -GLAPI void GLAPIENTRY glIndexPointerEXT( GLenum type, GLsizei stride, - GLsizei count, const GLvoid *ptr ); +#endif /* GL_EXT_polygon_offset */ -GLAPI void GLAPIENTRY glTexCoordPointerEXT( GLint size, GLenum type, - GLsizei stride, GLsizei count, - const GLvoid *ptr ); -GLAPI void GLAPIENTRY glEdgeFlagPointerEXT( GLsizei stride, GLsizei count, - const GLboolean *ptr ); -GLAPI void GLAPIENTRY glGetPointervEXT( GLenum pname, void **params ); +/* + * GL_EXT_texture3D (number 6) + */ +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 -GLAPI void GLAPIENTRY glArrayElementEXT( GLint i ); +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A -GLAPI void GLAPIENTRY glDrawArraysEXT( GLenum mode, GLint first, - GLsizei count ); +GLAPI void GLAPIENTRY glTexImage3DEXT( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); +GLAPI void GLAPIENTRY glTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glCopyTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ); -/* GL_EXT_texture_object */ +#endif /* GL_EXT_texture3D */ + + + +/* + * GL_EXT_texture_object (number 20) + */ +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 + +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 GLAPI void GLAPIENTRY glGenTexturesEXT( GLsizei n, GLuint *textures ); @@ -1904,66 +1877,327 @@ GLAPI void GLAPIENTRY glDeleteTexturesEXT( GLsizei n, const GLuint *textures); GLAPI void GLAPIENTRY glBindTextureEXT( GLenum target, GLuint texture ); -GLAPI void GLAPIENTRY glPrioritizeTexturesEXT( GLsizei n, - const GLuint *textures, - const GLclampf *priorities ); +GLAPI void GLAPIENTRY glPrioritizeTexturesEXT( GLsizei n, const GLuint *textures, const GLclampf *priorities ); -GLAPI GLboolean GLAPIENTRY glAreTexturesResidentEXT( GLsizei n, - const GLuint *textures, - GLboolean *residences ); +GLAPI GLboolean GLAPIENTRY glAreTexturesResidentEXT( GLsizei n, const GLuint *textures, GLboolean *residences ); GLAPI GLboolean GLAPIENTRY glIsTextureEXT( GLuint texture ); +#endif /* GL_EXT_texture_object */ -/* GL_EXT_texture3D */ -GLAPI void GLAPIENTRY glTexImage3DEXT( GLenum target, GLint level, - GLenum internalFormat, - GLsizei width, GLsizei height, - GLsizei depth, GLint border, - GLenum format, GLenum type, - const GLvoid *pixels ); +/* + * GL_EXT_rescale_normal (number 27) + */ +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 -GLAPI void GLAPIENTRY glTexSubImage3DEXT( GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint zoffset, GLsizei width, - GLsizei height, GLsizei depth, - GLenum format, - GLenum type, const GLvoid *pixels); +#define GL_RESCALE_NORMAL_EXT 0x803A -GLAPI void GLAPIENTRY glCopyTexSubImage3DEXT( GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint zoffset, GLint x, - GLint y, GLsizei width, - GLsizei height ); +#endif /* GL_EXT_rescale_normal */ -/* GL_EXT_color_table */ +/* + * GL_EXT_vertex_array (number 30) + */ +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 + +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 + +GLAPI void GLAPIENTRY glVertexPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glNormalPointerEXT( GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glColorPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glIndexPointerEXT( GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glTexCoordPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glEdgeFlagPointerEXT( GLsizei stride, GLsizei count, const GLboolean *ptr ); -GLAPI void GLAPIENTRY glColorTableEXT( GLenum target, GLenum internalformat, - GLsizei width, GLenum format, - GLenum type, const GLvoid *table ); +GLAPI void GLAPIENTRY glGetPointervEXT( GLenum pname, void **params ); + +GLAPI void GLAPIENTRY glArrayElementEXT( GLint i ); + +GLAPI void GLAPIENTRY glDrawArraysEXT( GLenum mode, GLint first, GLsizei count ); + +#endif /* GL_EXT_vertex_array */ + + + +/* + * GL_SGIS_texture_edge_clamp (number 35) + */ +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 + +#define GL_CLAMP_TO_EDGE_SGIS 0x812F + +#endif /* GL_SGIS_texture_edge_clamp */ + + + +/* + * GL_EXT_blend_minmax (number 37) + */ +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 + +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 + +GLAPI void GLAPIENTRY glBlendEquationEXT( GLenum mode ); + +#endif /* GL_EXT_blend_minmax */ + + + +/* + * GL_EXT_blend_subtract (number 38) (requires GL_EXT_blend_max ) + */ +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 + +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B + +#endif /* GL_EXT_blend_subtract */ + + + +/* + * GL_EXT_blend_logic_op (number 39) + */ +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 + +/* No new tokens or functions */ + +#endif /* GL_EXT_blend_logic_op */ + + + +/* + * GL_EXT_point_parameters (number 54) + */ +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 + +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 + +GLAPI void GLAPIENTRY glPointParameterfEXT( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPointParameterfvEXT( GLenum pname, const GLfloat *params ); + +#endif /* GL_EXT_point_parameters */ + + + +/* + * GL_EXT_paletted_texture (number 78) + */ +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 + +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 +#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 + +GLAPI void GLAPIENTRY glColorTableEXT( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table ); + +GLAPI void GLAPIENTRY glColorSubTableEXT( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data ); + +GLAPI void GLAPIENTRY glGetColorTableEXT( GLenum target, GLenum format, GLenum type, GLvoid *table ); + +GLAPI void GLAPIENTRY glGetColorTableParameterfvEXT( GLenum target, GLenum pname, GLfloat *params ); + +GLAPI void GLAPIENTRY glGetColorTableParameterivEXT( GLenum target, GLenum pname, GLint *params ); + +#endif /* GL_EXT_paletted_texture */ + + + +/* + * GL_EXT_clip_volume_hint (number 79) + */ +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 + +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F + +#endif /* GL_EXT_clip_volume_hint */ + + + +/* + * GL_EXT_compiled_vertex_array (number 97) + */ +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 + +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 + +GLAPI void GLAPIENTRY glLockArraysEXT( GLint first, GLsizei count ); +GLAPI void GLAPIENTRY glUnlockArraysEXT( void ); + +#endif /* GL_EXT_compiled_vertex_array */ + +/* + * 137. GL_HP_occlusion_test + */ +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 + +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 + +#endif /* GL_HP_occlusion_test */ + + +/* + * GL_EXT_shared_texture_palette (number 141) (req's GL_EXT_paletted_texture) + */ +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 + +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB + +#endif /* GL_EXT_shared_texture_palette */ + + + +/* + * GL_EXT_stencil_wrap (number 176) + */ +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 -GLAPI void GLAPIENTRY glColorSubTableEXT( GLenum target, - GLsizei start, GLsizei count, - GLenum format, GLenum type, - const GLvoid *data ); +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 -GLAPI void GLAPIENTRY glGetColorTableEXT( GLenum target, GLenum format, - GLenum type, GLvoid *table ); +#endif /* GL_EXT_stencil_wrap */ -GLAPI void GLAPIENTRY glGetColorTableParameterfvEXT( GLenum target, - GLenum pname, - GLfloat *params ); -GLAPI void GLAPIENTRY glGetColorTableParameterivEXT( GLenum target, - GLenum pname, - GLint *params ); +/* + * GL_NV_texgen_reflection (number 179) + */ +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 + +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 + +#endif /* GL_NV_texgen_reflection */ + + + +/* + * GL_EXT_texture_env_add (number 185) + */ +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 + +/* No new tokens or functions */ + +#endif /* GL_EXT_texture_env_add */ -/* GL_ARB_multitexture */ + + +/* + * GL_ARB_multitexture (ARB 0) + */ +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 + +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture); GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture); @@ -2000,191 +2234,55 @@ GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v); GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v); - - -/* GL_EXT_point_parameters */ -GLAPI void GLAPIENTRY glPointParameterfEXT( GLenum pname, GLfloat param ); -GLAPI void GLAPIENTRY glPointParameterfvEXT( GLenum pname, - const GLfloat *params ); - - - -/* GL_INGR_blend_func_separate */ -GLAPI void GLAPIENTRY glBlendFuncSeparateINGR( GLenum sfactorRGB, - GLenum dfactorRGB, - GLenum sfactorAlpha, - GLenum dfactorAlpha ); +#endif /* GL_ARB_multitexture */ -/* GL_MESA_window_pos */ +/* + * GL_MESA_window_pos (197) + */ +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 GLAPI void GLAPIENTRY glWindowPos2iMESA( GLint x, GLint y ); GLAPI void GLAPIENTRY glWindowPos2sMESA( GLshort x, GLshort y ); GLAPI void GLAPIENTRY glWindowPos2fMESA( GLfloat x, GLfloat y ); GLAPI void GLAPIENTRY glWindowPos2dMESA( GLdouble x, GLdouble y ); - GLAPI void GLAPIENTRY glWindowPos2ivMESA( const GLint *p ); GLAPI void GLAPIENTRY glWindowPos2svMESA( const GLshort *p ); GLAPI void GLAPIENTRY glWindowPos2fvMESA( const GLfloat *p ); GLAPI void GLAPIENTRY glWindowPos2dvMESA( const GLdouble *p ); - GLAPI void GLAPIENTRY glWindowPos3iMESA( GLint x, GLint y, GLint z ); GLAPI void GLAPIENTRY glWindowPos3sMESA( GLshort x, GLshort y, GLshort z ); GLAPI void GLAPIENTRY glWindowPos3fMESA( GLfloat x, GLfloat y, GLfloat z ); GLAPI void GLAPIENTRY glWindowPos3dMESA( GLdouble x, GLdouble y, GLdouble z ); - GLAPI void GLAPIENTRY glWindowPos3ivMESA( const GLint *p ); GLAPI void GLAPIENTRY glWindowPos3svMESA( const GLshort *p ); GLAPI void GLAPIENTRY glWindowPos3fvMESA( const GLfloat *p ); GLAPI void GLAPIENTRY glWindowPos3dvMESA( const GLdouble *p ); - GLAPI void GLAPIENTRY glWindowPos4iMESA( GLint x, GLint y, GLint z, GLint w ); GLAPI void GLAPIENTRY glWindowPos4sMESA( GLshort x, GLshort y, GLshort z, GLshort w ); GLAPI void GLAPIENTRY glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); GLAPI void GLAPIENTRY glWindowPos4dMESA( GLdouble x, GLdouble y, GLdouble z, GLdouble w); - GLAPI void GLAPIENTRY glWindowPos4ivMESA( const GLint *p ); GLAPI void GLAPIENTRY glWindowPos4svMESA( const GLshort *p ); GLAPI void GLAPIENTRY glWindowPos4fvMESA( const GLfloat *p ); GLAPI void GLAPIENTRY glWindowPos4dvMESA( const GLdouble *p ); +#endif /* GL_MESA_window_pos */ -/* GL_MESA_resize_buffers */ - -GLAPI void GLAPIENTRY glResizeBuffersMESA( void ); - - -/* 1.2 functions */ -GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start, - GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); - -GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, - GLint internalFormat, - GLsizei width, GLsizei height, - GLsizei depth, GLint border, - GLenum format, GLenum type, - const GLvoid *pixels ); - -GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint zoffset, GLsizei width, - GLsizei height, GLsizei depth, - GLenum format, - GLenum type, const GLvoid *pixels); - -GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint zoffset, GLint x, - GLint y, GLsizei width, - GLsizei height ); - - -/* 1.2 imaging extension functions */ - -GLAPI void GLAPIENTRY glBlendEquation( GLenum mode ); - -GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, - GLclampf blue, GLclampf alpha ); - -GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width, - GLenum internalformat, GLboolean sink ); - -GLAPI void GLAPIENTRY glResetHistogram( GLenum target ); - -GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset, - GLenum format, GLenum type, - GLvoid *values ); - -GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, - GLfloat *params ); - -GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, - GLint *params ); - -GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat, - GLboolean sink ); - -GLAPI void GLAPIENTRY glResetMinmax( GLenum target ); - -GLAPI void GLAPIENTRY glGetMinMax( GLenum target, GLboolean reset, - GLenum format, GLenum types, - GLvoid *values ); - -GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, - GLfloat *params ); - -GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, - GLint *params ); - -GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target, - GLenum internalformat, GLsizei width, GLenum format, GLenum type, - const GLvoid *image ); - -GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target, - GLenum internalformat, GLsizei width, GLsizei height, GLenum format, - GLenum type, const GLvoid *image ); - -GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname, - GLfloat params ); - -GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, - const GLfloat *params ); - -GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname, - GLint params ); - -GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, - const GLint *params ); - -GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target, - GLenum internalformat, GLint x, GLint y, GLsizei width ); - -GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target, - GLenum internalformat, GLint x, GLint y, GLsizei width, - GLsizei height); - -GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format, - GLenum type, GLvoid *image ); - -GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, - GLfloat *params ); - -GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, - GLint *params ); - -GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, - GLenum internalformat, GLsizei width, GLsizei height, GLenum format, - GLenum type, const GLvoid *row, const GLvoid *column ); - -GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, - GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); - -GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start, - GLint x, GLint y, GLsizei width ); - -GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat, - GLint x, GLint y, GLsizei width ); +/* + * GL_MESA_resize_bufffers (196) + */ +#ifndef GL_MESA_resize_bufffers +#define GL_MESA_resize_buffers 1 -/* GL_EXT_compiled_vertex_array */ -GLAPI void GLAPIENTRY glLockArraysEXT( GLint first, GLsizei count ); -GLAPI void GLAPIENTRY glUnlockArraysEXT( void ); +GLAPI void GLAPIENTRY glResizeBuffersMESA( void ); +#endif /* GL_MESA_resize_bufffers */ -/* - * GL_EXT_get_proc_address - * - * XXX this is a preliminary extension. It may change! Use at your - * own risk! Do not release code which uses this extension yet! - * If you want to try it out, #define GL_EXT_get_proc_address before - * #include - */ -#ifdef GL_EXT_get_proc_address -typedef (void (GLAPIENTRY *glProcAddress))(); -glProcAddress GLAPIENTRY glGetProcAddressEXT(const GLubyte *procName); -#endif #if defined(__BEOS__) || defined(__QUICKDRAW__) @@ -2192,34 +2290,6 @@ glProcAddress GLAPIENTRY glGetProcAddressEXT(const GLubyte *procName); #endif -/* - * Compile-time tests for extensions: - */ -#define GL_EXT_blend_color 1 -#define GL_EXT_blend_logic_op 1 -#define GL_EXT_blend_minmax 1 -#define GL_EXT_blend_subtract 1 -#define GL_EXT_polygon_offset 1 -#define GL_EXT_vertex_array 1 -#define GL_EXT_texture_object 1 -#define GL_EXT_texture3D 1 -#define GL_EXT_paletted_texture 1 -#define GL_EXT_shared_texture_palette 1 -#define GL_EXT_point_parameters 1 -#define GL_EXT_rescale_normal 1 -#define GL_EXT_abgr 1 -#define GL_EXT_stencil_wrap 1 -#define GL_MESA_window_pos 1 -#define GL_MESA_resize_buffers 1 -#define GL_SGIS_texture_edge_clamp 1 -#define GL_INGR_blend_func_separate 1 -#define GL_ARB_multitexture 1 -#define GL_NV_texgen_reflection 1 -#define GL_PGI_misc_hints 1 -#define GL_EXT_compiled_vertex_array 1 -#define GL_EXT_clip_volume_hint 1 - - #ifdef macintosh #pragma enumsalwaysint reset #if PRAGMA_IMPORT_SUPPORTED @@ -2232,4 +2302,4 @@ glProcAddress GLAPIENTRY glGetProcAddressEXT(const GLubyte *procName); } #endif -#endif +#endif /* __gl_h_ */