X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=index.mdwn;h=a6770c4fb1af870f3910c3e01524db99c19cb22a;hb=33009649dcd09833eb46f4337db52fb83194fe9f;hp=196778f5cc1ccb0952a016481ce2a8b205df9c54;hpb=a1e058c8c827d35bc484b5d9cabfc550dab2eefa;p=libreriscv.git
diff --git a/index.mdwn b/index.mdwn
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--- a/index.mdwn
+++ b/index.mdwn
@@ -1,17 +1,21 @@
Welcome to Libre-SOC
- We're building a chip. A fast chip. A safe chip. A trusted chip.
+ We're building a chip. A fast chip. A safe chip. A trusted chip.
+
- A chip with lots of peripherals. And a VPU. And a 3D GPU...
+ A chip with lots of peripherals. And it's a VPU. And it's a 3D GPU...
+
- Oh and here, have the source code...
+ Oh and here, have the
+ Libre-SOC source code...
+
Why should I care?
-With LibreSOC, you can take complex algorithms usually intended for
+With Libre-SOC, you can take complex algorithms usually intended for
power hungry servers with big fat GPUs, and run them on tiny devices
like smartwatches, cellphones, and pocket drones without changing your
code at all.
@@ -22,8 +26,8 @@ code at all.
To the best of our knowledge, no. The closest systems would be ARM Cortex
devices which currently offer mediocre GPU and OpenCL support. Often
-times, it is quite diffcult for customers to get their hands on the
-drivers and install them due to their locked down nature. LibreSOC is
+times, it is quite difficult for customers to get their hands on the
+drivers and install them due to their locked down nature. Libre-SOC is
providing our own Free/Libre drivers. Easy as 1, 2, 3!
@@ -32,7 +36,6 @@ providing our own Free/Libre drivers. Easy as 1, 2, 3!
A few names come to mind:
-
-
# Our Team
-We are proud of our talented and diverse [team](about_us).
+We are proud of our talented and diverse [team](about_us)
+located all across the world: UK US Canada Germany Greece India
+Kuwait.
-# Our sponsors
+# Our sponsors and partners
+* [NLnet](https://nlnet.nl) who have very kindly sponsored us with
+ over EUR 550,000 in various separate grants.
+* [NGI POINTER](https://www.ngi.eu/ngi-projects/ngi-pointer/) who have
+ sponsored us with a EUR 200,000 Horizon 2020 Grant.
+* [Mythic Beasts](http://mythic-beasts.com) who don't overcommit on
+ their VPS allocations (no memory ballooning), and put servers on
+ the fastest backbone Internet points.
* [Purism](http://puri.sm) donates to us through [NLNet](nlnet)
charitable gifting
* [Raptor CS](http://raptorcs.com) has given us access to a powerful
18-core 128 GB RAM TALOS II workstation, online.
+* [Raptor Engineering](https://raptorengineering.com) is providing
+ additional assistance including access to an [[shakti/m_class/LPC]]
+ interface (more to come)
+* [MarketNext](http://marketnext.org) is helping us connect to developer
+ resources in Emerging markets, for completion of NLNet-funded tasks.
+* The [[PowerPC Notebook]] Project
+* [RED Semiconductor](http://redsemiconductor.com) is the commercial realisation of Libre-SOC technology that respects and actively supports Libre principles in its business objectives.
+* [[fed4fire]] for supercomputer access for verilator simulations,
+ with thanks to Ghent University / IMEC.
# How Can I Help?
@@ -64,69 +83,58 @@ funding and always appreciate more! If you are a Corporation or an
individual you can donate tax-free to NLNet, and they can in turn gift
our developers. Contact lkcl@lkcl.net for more information.
+# How Can I Help as a Developer?
+
If you want to write code with us (and receive donations from NLNet
for doing so), keep reading. If you want to *learn*
-so that you can write code with us, see below. If there is anything else,
+so that you can write code with us, see "How can I learn" section,
+below. If there is anything else,
just get in touch on the list, there is plenty to do.
1. First, join the
-[mailing list](http://lists.libre-riscv.org/mailman/listinfo/libre-riscv-dev),
-introduce yourself (people will happily say "hello" back"). Read through
-[recent posts](http://lists.libre-riscv.org/pipermail/libre-riscv-dev/)
-and the [[charter]], and let everyone know, on the list that you're
-happy with it and agree to it.
-2. The next thing you should do is read through the [bugs
-list](http://bugs.libre-riscv.org) and see if there are any bugs that
-pique your interest.
-3. After that, go ahead and take a look at the [git repositories](https://git.libre-riscv.org).
-
-
-
pip3 install virtualenv requests
-
-
mkdir ~/.virtualenvs && cd ~/.virtualenvs
-
-
python3 -m venv libresoc
-
-
source ~/.virtualenvs/bin/activate
-
-
-
-
cd ~; mkdir libresoc; cd libresoc
-
-
git clone https://git.libre-riscv.org/git/nmutil.git
-
-
git clone https://git.libre-riscv.org/git/ieee754fpu.git
-
-
git clone --recursive https://git.libre-riscv.org/git/soc.git
-
-
-
-
cd nmutil; pip3 install -e .; cd ..
-
-
cd ieee754fpu; pip3 install -e .; cd ..
-
-
cd soc; pip3 install -e .; cd ..
-
-
-
-
#play with the decoder
-
-
python3 soc/src/soc/decoder/power_decoder.py
-
-
-
+ [mailing list](http://lists.libre-soc.org/mailman/listinfo/libre-soc-dev),
+ introduce yourself (people will happily say "hello" back) and
+ the Libera IRC channel
+ (#libre-soc at irc.libera.chat port 6697, see
+https://libera.chat/guides/connect),
+ it's also accessible via Libera.Chat's Matrix Bridge.
+ [logs here](https://libre-soc.org/irclog/latest.log.html).
+ Read through
+ [recent posts](http://lists.libre-soc.org/pipermail/libre-soc-dev/)
+ and the [[charter]], ask questions if you have any and let everyone know,
+ on the list that you're happy with it and agree to it.
+2. The next thing you should do is read through the
+ [bugs list](http://bugs.libre-soc.org) and
+ see if there are any bugs that pique your interest.
+ A fascinating way to do that is to view the
+ [dependency graph](https://bugs.libre-soc.org/showdependencygraph.cgi?id=1&display=web&rankdir=LR)
+3. After that, go ahead and take a look at the
+ [git repositories](https://git.libre-soc.org).
4. If you plan to do HDL work, you should familiarize yourself with our
- [[HDL_workflow]].
+ [[HDL_workflow]]. If you would like to help with the ASIC layout,
+ see [[HDL_workflow/coriolis2]]
5. We do have funding available (see [[nlnet]]) upon completion of issues -
-we are also working on procuring more funding which gets the project to
-nanometre scale tapeout.
+ we are also working on procuring more funding which gets the project to
+ nanometre scale tapeout.
6. After all this, if you feel that Libre-SOC is a something
- that you would like to contribute to, add yourself to the
- [current_members](about_us) page, fill in some information about yourself,
- and join the mailing list and say hello.
+ that you would like to contribute to, add yourself to the
+ [current_members](about_us) page, fill in some information about yourself,
+ and join the mailing list and say hello.
Also note that you can edit this wiki. You can experiment in the [[Sandbox]].
+## Quick peek at the code
+
+The full install process may be automated using scripts found
+here:
+which you can clone with:
+
+ git clone https://git.libre-soc.org/git/dev-env-setup.git
+
+A convenient page which gives easy step-by-step instructions is:
+[[HDL_workflow/devscripts]], and you can get started with a
+[[docs/firststeps]] tutorial.
+
## How can I learn?
The whole purpose of this project is to be a learning environment as well
@@ -144,17 +152,23 @@ can also benefit (and you have a place to remember them, too).
Most labor is currently being applied to developing the GPU portion of
the Libre-SOC.
-The highest priority needed at the moment is a c++ engineer to work on
-a MESA 3D driver. This will begin life similar to SwiftShader however
-retaining the vectorisation and predication intrinsics as well as hardware
-accelerated opcodes (all of which SwiftShader lacks)
-
-Medium to long-term we need HDL engineers. Particularly those familiar
+Our highest priority short-term and medium-term: we need HDL engineers.
+Particularly those familiar
with nMigen or just python. Most of the techniques being used require
software engineering skills (OO design, polymorphism) than they do more
traditional HDL programming skills. Basically if you have experience in 2
of the following you'll do fine: python, nmigen, verilog/VHDL/gate-level
design. See [[HDL_workflow]]
+We also need to find a c++ engineer with compiler experience to work on
+a MESA 3D driver. This will begin life similar to SwiftShader however
+retaining the vectorisation and predication intrinsics then adding
+hardware accelerated opcodes (all of which SwiftShader lacks)
+
Also, individuals with experience in formal mathematical verification
are quite welcome.
+
+# Documentation
+
+ - [Source Code](/docs/)
+ - [Architecture](3d_gpu/architecture)