X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=index.mdwn;h=f7d1345c275230c9b52068c93ccc068ad41cfb92;hb=f1a405fb70486dbb4907feb00e04c5479a94b6e8;hp=62ce1c9f9efeea035f41d37a801d4a585ec54e15;hpb=68291540a415d81e0b056ed25bfc278d2bda090e;p=libreriscv.git
diff --git a/index.mdwn b/index.mdwn
index 62ce1c9f9..f7d1345c2 100644
--- a/index.mdwn
+++ b/index.mdwn
@@ -5,7 +5,7 @@
A chip with lots of peripherals. And a VPU. And a 3D GPU...
- Oh and here, have the source code...
+ Oh and here, have the source code...
@@ -81,18 +81,21 @@ below. If there is anything else,
just get in touch on the list, there is plenty to do.
1. First, join the
- [mailing list](http://lists.libre-riscv.org/mailman/listinfo/libre-riscv-dev),
- introduce yourself (people will happily say "hello" back"). Read through
- [recent posts](http://lists.libre-riscv.org/pipermail/libre-riscv-dev/)
- and the [[charter]], and let everyone know, on the list that you're
- happy with it and agree to it.
+ [mailing list](http://lists.libre-soc.org/mailman/listinfo/libre-soc-dev),
+ introduce yourself (people will happily say "hello" back") and
+ the Freenode IRC channel
+ [#libre-soc](https://libre-soc.org/irclog/latest.log.html).
+ Read through
+ [recent posts](http://lists.libre-soc.org/pipermail/libre-soc-dev/)
+ and the [[charter]], ask questions if you have any and let everyone know,
+ on the list that you're happy with it and agree to it.
2. The next thing you should do is read through the
- [bugs list](http://bugs.libre-riscv.org) and
+ [bugs list](http://bugs.libre-soc.org) and
see if there are any bugs that pique your interest.
A fascinating way to do that is to view the
[dependency graph](https://bugs.libre-soc.org/showdependencygraph.cgi?id=1&display=web&rankdir=LR)
3. After that, go ahead and take a look at the
- [git repositories](https://git.libre-riscv.org).
+ [git repositories](https://git.libre-soc.org).
4. If you plan to do HDL work, you should familiarize yourself with our
[[HDL_workflow]]. If you would like to help with the ASIC layout,
see [[HDL_workflow/coriolis2]]
@@ -160,4 +163,7 @@ accelerated opcodes (all of which SwiftShader lacks)
Also, individuals with experience in formal mathematical verification
are quite welcome.
-# [Documentation](/Documentation/index)
+# Documentation
+
+ - [Source Code](/Documentation/index)
+ - [Architecture](3d_gpu/architecture)