X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=index.mdwn;h=f7d1345c275230c9b52068c93ccc068ad41cfb92;hb=f1a405fb70486dbb4907feb00e04c5479a94b6e8;hp=62ce1c9f9efeea035f41d37a801d4a585ec54e15;hpb=68291540a415d81e0b056ed25bfc278d2bda090e;p=libreriscv.git diff --git a/index.mdwn b/index.mdwn index 62ce1c9f9..f7d1345c2 100644 --- a/index.mdwn +++ b/index.mdwn @@ -5,7 +5,7 @@

A chip with lots of peripherals. And a VPU. And a 3D GPU...

-

Oh and here, have the source code...

+

Oh and here, have the source code...


@@ -81,18 +81,21 @@ below. If there is anything else, just get in touch on the list, there is plenty to do. 1. First, join the - [mailing list](http://lists.libre-riscv.org/mailman/listinfo/libre-riscv-dev), - introduce yourself (people will happily say "hello" back"). Read through - [recent posts](http://lists.libre-riscv.org/pipermail/libre-riscv-dev/) - and the [[charter]], and let everyone know, on the list that you're - happy with it and agree to it. + [mailing list](http://lists.libre-soc.org/mailman/listinfo/libre-soc-dev), + introduce yourself (people will happily say "hello" back") and + the Freenode IRC channel + [#libre-soc](https://libre-soc.org/irclog/latest.log.html). + Read through + [recent posts](http://lists.libre-soc.org/pipermail/libre-soc-dev/) + and the [[charter]], ask questions if you have any and let everyone know, + on the list that you're happy with it and agree to it. 2. The next thing you should do is read through the - [bugs list](http://bugs.libre-riscv.org) and + [bugs list](http://bugs.libre-soc.org) and see if there are any bugs that pique your interest. A fascinating way to do that is to view the [dependency graph](https://bugs.libre-soc.org/showdependencygraph.cgi?id=1&display=web&rankdir=LR) 3. After that, go ahead and take a look at the - [git repositories](https://git.libre-riscv.org). + [git repositories](https://git.libre-soc.org). 4. If you plan to do HDL work, you should familiarize yourself with our [[HDL_workflow]]. If you would like to help with the ASIC layout, see [[HDL_workflow/coriolis2]] @@ -160,4 +163,7 @@ accelerated opcodes (all of which SwiftShader lacks) Also, individuals with experience in formal mathematical verification are quite welcome. -# [Documentation](/Documentation/index) +# Documentation + + - [Source Code](/Documentation/index) + - [Architecture](3d_gpu/architecture)