X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=progs%2Fglsl%2Fmultitex.frag;fp=progs%2Fglsl%2Fmultitex.frag;h=0000000000000000000000000000000000000000;hb=68fc4b415e322f6744299e39864fbc377c6eff74;hp=a2633ceba75e56b41f3890b818135c8b8f38636f;hpb=e4f4489e3fc0b36d72821b55794fb843b2b7fa5f;p=mesa.git diff --git a/progs/glsl/multitex.frag b/progs/glsl/multitex.frag deleted file mode 100644 index a2633ceba75..00000000000 --- a/progs/glsl/multitex.frag +++ /dev/null @@ -1,15 +0,0 @@ -// Multi-texture fragment shader -// Brian Paul - -// Composite second texture over first. -// We're assuming the 2nd texture has a meaningful alpha channel. - -uniform sampler2D tex1; -uniform sampler2D tex2; - -void main() -{ - vec4 t1 = texture2D(tex1, gl_TexCoord[0].xy); - vec4 t2 = texture2D(tex2, gl_TexCoord[1].xy); - gl_FragColor = mix(t1, t2, t2.w); -}