X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=progs%2Ftrivial%2Fquad-offset-units.c;h=d5db21469e61dacee1f759df01cc4dae762c9db6;hb=2e28c1fda24988241ef7abb91b7d896e38f5df26;hp=7ef96928525e4db9f7cc5a5f8f736046db8d8701;hpb=985e37eedb9e91fce00a08e3ba961a052d8fa898;p=mesa.git diff --git a/progs/trivial/quad-offset-units.c b/progs/trivial/quad-offset-units.c index 7ef96928525..d5db21469e6 100644 --- a/progs/trivial/quad-offset-units.c +++ b/progs/trivial/quad-offset-units.c @@ -75,14 +75,6 @@ static void Draw(void) glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_DEPTH_TEST); - /* - * Because of clamping, the Z values of the first polygon may - * be 1.0 (the same as the clear value) so nothing would be - * drawn if the depth func is GL_LESS. Set it to GL_LEQUAL - * so we can see polygons with Z==1. - */ - glDepthFunc(GL_LEQUAL); - /* red: offset back */ glEnable(GL_POLYGON_OFFSET_FILL); glPolygonOffset(0, 4);