X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=progs%2Ftrivial%2Ftri-viewport.c;h=3e52449b470747ea5348a70666b105e61a75ccbb;hb=557421b6de9d8cba7e71828ec3a60a344fff9e88;hp=8e5f155c7dd77bcf5678dde142bc62f0d5fe8ea3;hpb=eb9801ccfbd6d808e4761d66202bc368b86679b6;p=mesa.git diff --git a/progs/trivial/tri-viewport.c b/progs/trivial/tri-viewport.c index 8e5f155c7dd..3e52449b470 100644 --- a/progs/trivial/tri-viewport.c +++ b/progs/trivial/tri-viewport.c @@ -29,6 +29,20 @@ GLenum doubleBuffer = 1; int win; +static float tx = 0; +static float ty = 0; +static float tw = 0; +static float th = 0; +static float z = -5; + + +static float win_width = 250; +static float win_height = 250; +static enum { + ORTHO, + FRUSTUM, + MODE_MAX +} mode = ORTHO; static void Init(void) { @@ -37,44 +51,195 @@ static void Init(void) fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); fflush(stderr); - glClearColor(0.3, 0.1, 0.3, 0.0); + glClearColor(0, 0, 0, 0.0); } static void Reshape(int width, int height) { - glViewport(width / -2.0, height / -2.0, width, height); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); + win_width = width; + win_height = height; + glutPostRedisplay(); } + static void Key(unsigned char key, int x, int y) { switch (key) { - case 27: - exit(0); - default: - glutPostRedisplay(); - return; + case 27: + exit(0); + case 'w': + tw += 1.0; + break; + case 'W': + tw -= 1.0; + break; + case 'h': + th += 1.0; + break; + case 'H': + th -= 1.0; + break; + + case 'z': + z += 1.0; + break; + case 'Z': + z -= 1.0; + break; + case 'm': + mode++; + mode %= MODE_MAX; + break; + case ' ': + tw = th = tx = ty = 0; + z = -5; + mode = ORTHO; + break; + default: + break; } + glutPostRedisplay(); } + static void Draw(void) { + int i; + float w = tw + win_width; + float h = th + win_height; + + fprintf(stderr, "glViewport(%f %f %f %f)\n", tx, ty, w, h); + fprintf(stderr, "mode: %s\n", mode == FRUSTUM ? "FRUSTUM" : "ORTHO"); + fprintf(stderr, "z: %f\n", z); + fflush(stderr); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + + switch (mode) { + case FRUSTUM: + glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); + break; + case ORTHO: + default: + glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); + break; + } + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + glClear(GL_COLOR_BUFFER_BIT); + + /*********************************************************************** + * Should be clipped to be no larger than the triangles: + */ + glViewport(tx, ty, w, h); + + glBegin(GL_POLYGON); + glColor3f(1,1,0); + glVertex3f(-100, -100, z); + glVertex3f(-100, 100, z); + glVertex3f(100, 100, z); + glVertex3f(100, -100, z); + glEnd(); + + glBegin(GL_POLYGON); + glColor3f(0,1,1); + glVertex3f(-10, -10, z); + glVertex3f(-10, 10, z); + glVertex3f(10, 10, z); + glVertex3f(10, -10, z); + glEnd(); + + glBegin(GL_POLYGON); + glColor3f(1,0,0); + glVertex3f(-2, -2, z); + glVertex3f(-2, 2, z); + glVertex3f(2, 2, z); + glVertex3f(2, -2, z); + glEnd(); + + + glBegin(GL_POLYGON); + glColor3f(.5,.5,1); + glVertex3f(-1, -1, z); + glVertex3f(-1, 1, z); + glVertex3f(1, 1, z); + glVertex3f(1, -1, z); + glEnd(); + + /*********************************************************************** + */ + glViewport(0, 0, win_width, win_height); + glBegin(GL_LINES); + glColor3f(1,1,0); + glVertex3f(-1, 0, z); + glVertex3f(1, 0, z); + + glVertex3f(0, -1, z); + glVertex3f(0, 1, z); + glEnd(); + + + /*********************************************************************** + */ + glViewport(tx, ty, w, h); glBegin(GL_TRIANGLES); - glColor3f(.8,0,0); - glVertex3f(-0.9, 0.9, -30.0); - glColor3f(0,.9,0); - glVertex3f( 0.9, 0.9, -30.0); - glColor3f(0,0,.7); - glVertex3f( 0.0, -0.9, -30.0); + glColor3f(1,0,0); + glVertex3f(-1, -1, z); + glVertex3f(0, -1, z); + glVertex3f(-.5, -.5, z); + + glColor3f(1,1,1); + glVertex3f(0, -1, z); + glVertex3f(1, -1, z); + glVertex3f(.5, -.5, z); + + glVertex3f(-.5, -.5, z); + glVertex3f(.5, -.5, z); + glVertex3f(0, 0, z); + + + glColor3f(0,1,0); + glVertex3f(1, 1, z); + glVertex3f(0, 1, z); + glVertex3f(.5, .5, z); + + glColor3f(1,1,1); + glVertex3f(0, 1, z); + glVertex3f(-1, 1, z); + glVertex3f(-.5, .5, z); + + glVertex3f(.5, .5, z); + glVertex3f(-.5, .5, z); + glVertex3f( 0, 0, z); + glEnd(); + + glViewport(0, 0, win_width, win_height); + + glBegin(GL_LINES); + glColor3f(.5,.5,0); + for (i = -10; i < 10; i++) { + float f = i / 10.0; + + if (i == 0) + continue; + + glVertex3f(-1, f, z); + glVertex3f(1, f, z); + + glVertex3f(f, -1, z); + glVertex3f(f, 1, z); + } + glEnd(); + + + glFlush(); if (doubleBuffer) { @@ -86,6 +251,13 @@ static GLenum Args(int argc, char **argv) { GLint i; + if (getenv("VPX")) + tx = atof(getenv("VPX")); + + if (getenv("VPY")) + ty = atof(getenv("VPY")); + + for (i = 1; i < argc; i++) { if (strcmp(argv[i], "-sb") == 0) { doubleBuffer = GL_FALSE; @@ -99,6 +271,30 @@ static GLenum Args(int argc, char **argv) return GL_TRUE; } + +static void +special(int k, int x, int y) +{ + switch (k) { + case GLUT_KEY_UP: + ty += 1.0; + break; + case GLUT_KEY_DOWN: + ty -= 1.0; + break; + case GLUT_KEY_LEFT: + tx -= 1.0; + break; + case GLUT_KEY_RIGHT: + tx += 1.0; + break; + default: + break; + } + glutPostRedisplay(); +} + + int main(int argc, char **argv) { GLenum type; @@ -123,7 +319,8 @@ int main(int argc, char **argv) Init(); glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); + glutKeyboardFunc(Key); + glutSpecialFunc(special); glutDisplayFunc(Draw); glutMainLoop(); return 0;