X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Famd%2Fvulkan%2Fradv_pipeline.c;h=009a03f41f726bc03534642b39ebbace7e380959;hb=acbaef3005d36af9558bc610ce0bf6432d63370c;hp=91577402a2ccf0f4d88538d1505bd403776e80de;hpb=80b8d9f7e7b41cb07a4d4727035ed7ec4ca468cc;p=mesa.git diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index 91577402a2c..009a03f41f7 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -29,23 +29,48 @@ #include "util/u_atomic.h" #include "radv_debug.h" #include "radv_private.h" +#include "radv_cs.h" #include "radv_shader.h" #include "nir/nir.h" #include "nir/nir_builder.h" #include "spirv/nir_spirv.h" +#include "vk_util.h" #include #include #include "sid.h" #include "gfx9d.h" -#include "r600d_common.h" #include "ac_binary.h" #include "ac_llvm_util.h" #include "ac_nir_to_llvm.h" #include "vk_format.h" #include "util/debug.h" #include "ac_exp_param.h" +#include "ac_shader_util.h" + +struct radv_blend_state { + uint32_t cb_color_control; + uint32_t cb_target_mask; + uint32_t sx_mrt_blend_opt[8]; + uint32_t cb_blend_control[8]; + + uint32_t spi_shader_col_format; + uint32_t cb_shader_mask; + uint32_t db_alpha_to_mask; +}; + +struct radv_tessellation_state { + uint32_t ls_hs_config; + uint32_t tcs_in_layout; + uint32_t tcs_out_layout; + uint32_t tcs_out_offsets; + uint32_t offchip_layout; + unsigned num_patches; + unsigned lds_size; + unsigned num_tcs_input_cp; + uint32_t tf_param; +}; static void radv_pipeline_destroy(struct radv_device *device, @@ -59,6 +84,8 @@ radv_pipeline_destroy(struct radv_device *device, if (pipeline->gs_copy_shader) radv_shader_variant_destroy(device, pipeline->gs_copy_shader); + if(pipeline->cs.buf) + free(pipeline->cs.buf); vk_free2(&device->alloc, allocator, pipeline); } @@ -88,220 +115,15 @@ static void radv_dump_pipeline_stats(struct radv_device *device, struct radv_pip } } -static struct radv_shader_variant * -radv_pipeline_compile(struct radv_pipeline *pipeline, - struct radv_pipeline_cache *cache, - struct radv_shader_module *module, - const char *entrypoint, - gl_shader_stage stage, - const VkSpecializationInfo *spec_info, - struct radv_pipeline_layout *layout, - const struct ac_shader_variant_key *key) -{ - unsigned char sha1[20]; - unsigned char gs_copy_sha1[20]; - struct radv_shader_variant *variant; - nir_shader *nir; - void *code = NULL; - unsigned code_size = 0; - - if (module->nir) - _mesa_sha1_compute(module->nir->info.name, - strlen(module->nir->info.name), - module->sha1); - - radv_hash_shader(sha1, module, entrypoint, spec_info, layout, key, 0); - if (stage == MESA_SHADER_GEOMETRY) - radv_hash_shader(gs_copy_sha1, module, entrypoint, spec_info, - layout, key, 1); - - variant = radv_create_shader_variant_from_pipeline_cache(pipeline->device, - cache, - sha1); - - if (stage == MESA_SHADER_GEOMETRY) { - pipeline->gs_copy_shader = - radv_create_shader_variant_from_pipeline_cache( - pipeline->device, - cache, - gs_copy_sha1); - } - - if (variant && - (stage != MESA_SHADER_GEOMETRY || pipeline->gs_copy_shader)) - return variant; - - nir = radv_shader_compile_to_nir(pipeline->device, - module, entrypoint, stage, - spec_info); - if (nir == NULL) - return NULL; - - if (!variant) { - variant = radv_shader_variant_create(pipeline->device, nir, - layout, key, &code, - &code_size); - } - - if (stage == MESA_SHADER_GEOMETRY && !pipeline->gs_copy_shader) { - void *gs_copy_code = NULL; - unsigned gs_copy_code_size = 0; - pipeline->gs_copy_shader = radv_create_gs_copy_shader( - pipeline->device, nir, &gs_copy_code, - &gs_copy_code_size, key->has_multiview_view_index); - - if (pipeline->gs_copy_shader) { - pipeline->gs_copy_shader = - radv_pipeline_cache_insert_shader(cache, - gs_copy_sha1, - pipeline->gs_copy_shader, - gs_copy_code, - gs_copy_code_size); - } - - free(gs_copy_code); - } - if (!module->nir) - ralloc_free(nir); - - if (variant) - variant = radv_pipeline_cache_insert_shader(cache, sha1, variant, - code, code_size); - - if (code) - free(code); - return variant; -} - -static struct ac_shader_variant_key -radv_compute_tes_key(bool as_es, bool export_prim_id) -{ - struct ac_shader_variant_key key; - memset(&key, 0, sizeof(key)); - key.tes.as_es = as_es; - /* export prim id only happens when no geom shader */ - if (!as_es) - key.tes.export_prim_id = export_prim_id; - return key; -} - -static struct ac_shader_variant_key -radv_compute_tcs_key(unsigned primitive_mode, unsigned input_vertices) +static uint32_t get_hash_flags(struct radv_device *device) { - struct ac_shader_variant_key key; - memset(&key, 0, sizeof(key)); - key.tcs.primitive_mode = primitive_mode; - key.tcs.input_vertices = input_vertices; - return key; -} - -static void -radv_tess_pipeline_compile(struct radv_pipeline *pipeline, - struct radv_pipeline_cache *cache, - struct radv_shader_module *tcs_module, - struct radv_shader_module *tes_module, - const char *tcs_entrypoint, - const char *tes_entrypoint, - const VkSpecializationInfo *tcs_spec_info, - const VkSpecializationInfo *tes_spec_info, - struct radv_pipeline_layout *layout, - unsigned input_vertices, - bool has_view_index) -{ - unsigned char tcs_sha1[20], tes_sha1[20]; - struct radv_shader_variant *tes_variant = NULL, *tcs_variant = NULL; - nir_shader *tes_nir, *tcs_nir; - void *tes_code = NULL, *tcs_code = NULL; - unsigned tes_code_size = 0, tcs_code_size = 0; - struct ac_shader_variant_key tes_key; - struct ac_shader_variant_key tcs_key; - - tes_key = radv_compute_tes_key(radv_pipeline_has_gs(pipeline), - pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input); - tes_key.has_multiview_view_index = has_view_index; - if (tes_module->nir) - _mesa_sha1_compute(tes_module->nir->info.name, - strlen(tes_module->nir->info.name), - tes_module->sha1); - radv_hash_shader(tes_sha1, tes_module, tes_entrypoint, tes_spec_info, layout, &tes_key, 0); - - tes_variant = radv_create_shader_variant_from_pipeline_cache(pipeline->device, - cache, - tes_sha1); - - if (tes_variant) { - tcs_key = radv_compute_tcs_key(tes_variant->info.tes.primitive_mode, input_vertices); - - if (tcs_module->nir) - _mesa_sha1_compute(tcs_module->nir->info.name, - strlen(tcs_module->nir->info.name), - tcs_module->sha1); - - radv_hash_shader(tcs_sha1, tcs_module, tcs_entrypoint, tcs_spec_info, layout, &tcs_key, 0); - - tcs_variant = radv_create_shader_variant_from_pipeline_cache(pipeline->device, - cache, - tcs_sha1); - } - - if (tcs_variant && tes_variant) { - pipeline->shaders[MESA_SHADER_TESS_CTRL] = tcs_variant; - pipeline->shaders[MESA_SHADER_TESS_EVAL] = tes_variant; - return; - } - - tes_nir = radv_shader_compile_to_nir(pipeline->device, - tes_module, tes_entrypoint, MESA_SHADER_TESS_EVAL, - tes_spec_info); - if (tes_nir == NULL) - return; - - tcs_nir = radv_shader_compile_to_nir(pipeline->device, - tcs_module, tcs_entrypoint, MESA_SHADER_TESS_CTRL, - tcs_spec_info); - if (tcs_nir == NULL) - return; - - nir_lower_tes_patch_vertices(tes_nir, - tcs_nir->info.tess.tcs_vertices_out); - - tes_variant = radv_shader_variant_create(pipeline->device, tes_nir, - layout, &tes_key, &tes_code, - &tes_code_size); - - tcs_key = radv_compute_tcs_key(tes_nir->info.tess.primitive_mode, input_vertices); - if (tcs_module->nir) - _mesa_sha1_compute(tcs_module->nir->info.name, - strlen(tcs_module->nir->info.name), - tcs_module->sha1); - - radv_hash_shader(tcs_sha1, tcs_module, tcs_entrypoint, tcs_spec_info, layout, &tcs_key, 0); - - tcs_variant = radv_shader_variant_create(pipeline->device, tcs_nir, - layout, &tcs_key, &tcs_code, - &tcs_code_size); + uint32_t hash_flags = 0; - if (!tes_module->nir) - ralloc_free(tes_nir); - - if (!tcs_module->nir) - ralloc_free(tcs_nir); - - if (tes_variant) - tes_variant = radv_pipeline_cache_insert_shader(cache, tes_sha1, tes_variant, - tes_code, tes_code_size); - - if (tcs_variant) - tcs_variant = radv_pipeline_cache_insert_shader(cache, tcs_sha1, tcs_variant, - tcs_code, tcs_code_size); - - if (tes_code) - free(tes_code); - if (tcs_code) - free(tcs_code); - pipeline->shaders[MESA_SHADER_TESS_CTRL] = tcs_variant; - pipeline->shaders[MESA_SHADER_TESS_EVAL] = tes_variant; - return; + if (device->instance->debug_flags & RADV_DEBUG_UNSAFE_MATH) + hash_flags |= RADV_HASH_SHADER_UNSAFE_MATH; + if (device->instance->perftest_flags & RADV_PERFTEST_SISCHED) + hash_flags |= RADV_HASH_SHADER_SISCHED; + return hash_flags; } static VkResult @@ -339,7 +161,7 @@ radv_pipeline_scratch_init(struct radv_device *device, if (scratch_bytes_per_wave && max_waves < min_waves) { /* Not really true at this moment, but will be true on first * execution. Avoid having hanging shaders. */ - return VK_ERROR_OUT_OF_DEVICE_MEMORY; + return vk_error(VK_ERROR_OUT_OF_DEVICE_MEMORY); } pipeline->scratch_bytes_per_wave = scratch_bytes_per_wave; pipeline->max_waves = max_waves; @@ -620,49 +442,17 @@ static unsigned si_choose_spi_color_format(VkFormat vk_format, return normal; } -static unsigned si_get_cb_shader_mask(unsigned spi_shader_col_format) -{ - unsigned i, cb_shader_mask = 0; - - for (i = 0; i < 8; i++) { - switch ((spi_shader_col_format >> (i * 4)) & 0xf) { - case V_028714_SPI_SHADER_ZERO: - break; - case V_028714_SPI_SHADER_32_R: - cb_shader_mask |= 0x1 << (i * 4); - break; - case V_028714_SPI_SHADER_32_GR: - cb_shader_mask |= 0x3 << (i * 4); - break; - case V_028714_SPI_SHADER_32_AR: - cb_shader_mask |= 0x9 << (i * 4); - break; - case V_028714_SPI_SHADER_FP16_ABGR: - case V_028714_SPI_SHADER_UNORM16_ABGR: - case V_028714_SPI_SHADER_SNORM16_ABGR: - case V_028714_SPI_SHADER_UINT16_ABGR: - case V_028714_SPI_SHADER_SINT16_ABGR: - case V_028714_SPI_SHADER_32_ABGR: - cb_shader_mask |= 0xf << (i * 4); - break; - default: - assert(0); - } - } - return cb_shader_mask; -} - static void radv_pipeline_compute_spi_color_formats(struct radv_pipeline *pipeline, const VkGraphicsPipelineCreateInfo *pCreateInfo, uint32_t blend_enable, uint32_t blend_need_alpha, bool single_cb_enable, - bool blend_mrt0_is_dual_src) + bool blend_mrt0_is_dual_src, + struct radv_blend_state *blend) { RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass); struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass; - struct radv_blend_state *blend = &pipeline->graphics.blend; unsigned col_format = 0; for (unsigned i = 0; i < (single_cb_enable ? 1 : subpass->color_count); ++i) { @@ -681,7 +471,7 @@ radv_pipeline_compute_spi_color_formats(struct radv_pipeline *pipeline, col_format |= cf << (4 * i); } - blend->cb_shader_mask = si_get_cb_shader_mask(col_format); + blend->cb_shader_mask = ac_get_cb_shader_mask(col_format); if (blend_mrt0_is_dual_src) col_format |= (col_format & 0xf) << 4; @@ -745,13 +535,14 @@ radv_pipeline_compute_get_int_clamp(const VkGraphicsPipelineCreateInfo *pCreateI } } -static void +static struct radv_blend_state radv_pipeline_init_blend_state(struct radv_pipeline *pipeline, const VkGraphicsPipelineCreateInfo *pCreateInfo, const struct radv_graphics_pipeline_create_info *extra) { const VkPipelineColorBlendStateCreateInfo *vkblend = pCreateInfo->pColorBlendState; - struct radv_blend_state *blend = &pipeline->graphics.blend; + const VkPipelineMultisampleStateCreateInfo *vkms = pCreateInfo->pMultisampleState; + struct radv_blend_state blend = {0}; unsigned mode = V_028808_CB_NORMAL; uint32_t blend_enable = 0, blend_need_alpha = 0; bool blend_mrt0_is_dual_src = false; @@ -759,24 +550,28 @@ radv_pipeline_init_blend_state(struct radv_pipeline *pipeline, bool single_cb_enable = false; if (!vkblend) - return; + return blend; if (extra && extra->custom_blend_mode) { single_cb_enable = true; mode = extra->custom_blend_mode; } - blend->cb_color_control = 0; + blend.cb_color_control = 0; if (vkblend->logicOpEnable) - blend->cb_color_control |= S_028808_ROP3(vkblend->logicOp | (vkblend->logicOp << 4)); + blend.cb_color_control |= S_028808_ROP3(vkblend->logicOp | (vkblend->logicOp << 4)); else - blend->cb_color_control |= S_028808_ROP3(0xcc); + blend.cb_color_control |= S_028808_ROP3(0xcc); - blend->db_alpha_to_mask = S_028B70_ALPHA_TO_MASK_OFFSET0(2) | + blend.db_alpha_to_mask = S_028B70_ALPHA_TO_MASK_OFFSET0(2) | S_028B70_ALPHA_TO_MASK_OFFSET1(2) | S_028B70_ALPHA_TO_MASK_OFFSET2(2) | S_028B70_ALPHA_TO_MASK_OFFSET3(2); - blend->cb_target_mask = 0; + if (vkms && vkms->alphaToCoverageEnable) { + blend.db_alpha_to_mask |= S_028B70_ALPHA_TO_MASK_ENABLE(1); + } + + blend.cb_target_mask = 0; for (i = 0; i < vkblend->attachmentCount; i++) { const VkPipelineColorBlendAttachmentState *att = &vkblend->pAttachments[i]; unsigned blend_cntl = 0; @@ -788,14 +583,14 @@ radv_pipeline_init_blend_state(struct radv_pipeline *pipeline, VkBlendFactor srcA = att->srcAlphaBlendFactor; VkBlendFactor dstA = att->dstAlphaBlendFactor; - blend->sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED); + blend.sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED); if (!att->colorWriteMask) continue; - blend->cb_target_mask |= (unsigned)att->colorWriteMask << (4 * i); + blend.cb_target_mask |= (unsigned)att->colorWriteMask << (4 * i); if (!att->blendEnable) { - blend->cb_blend_control[i] = blend_cntl; + blend.cb_blend_control[i] = blend_cntl; continue; } @@ -849,7 +644,7 @@ radv_pipeline_init_blend_state(struct radv_pipeline *pipeline, dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0; /* Set the final value. */ - blend->sx_mrt_blend_opt[i] = + blend.sx_mrt_blend_opt[i] = S_028760_COLOR_SRC_OPT(srcRGB_opt) | S_028760_COLOR_DST_OPT(dstRGB_opt) | S_028760_COLOR_COMB_FCN(si_translate_blend_opt_function(eqRGB)) | @@ -867,7 +662,7 @@ radv_pipeline_init_blend_state(struct radv_pipeline *pipeline, blend_cntl |= S_028780_ALPHA_SRCBLEND(si_translate_blend_factor(srcA)); blend_cntl |= S_028780_ALPHA_DESTBLEND(si_translate_blend_factor(dstA)); } - blend->cb_blend_control[i] = blend_cntl; + blend.cb_blend_control[i] = blend_cntl; blend_enable |= 1 << i; @@ -880,21 +675,23 @@ radv_pipeline_init_blend_state(struct radv_pipeline *pipeline, blend_need_alpha |= 1 << i; } for (i = vkblend->attachmentCount; i < 8; i++) { - blend->cb_blend_control[i] = 0; - blend->sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED); + blend.cb_blend_control[i] = 0; + blend.sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED); } /* disable RB+ for now */ if (pipeline->device->physical_device->has_rbplus) - blend->cb_color_control |= S_028808_DISABLE_DUAL_QUAD(1); + blend.cb_color_control |= S_028808_DISABLE_DUAL_QUAD(1); - if (blend->cb_target_mask) - blend->cb_color_control |= S_028808_MODE(mode); + if (blend.cb_target_mask) + blend.cb_color_control |= S_028808_MODE(mode); else - blend->cb_color_control |= S_028808_MODE(V_028808_CB_DISABLE); + blend.cb_color_control |= S_028808_MODE(V_028808_CB_DISABLE); radv_pipeline_compute_spi_color_formats(pipeline, pCreateInfo, - blend_enable, blend_need_alpha, single_cb_enable, blend_mrt0_is_dual_src); + blend_enable, blend_need_alpha, single_cb_enable, blend_mrt0_is_dual_src, + &blend); + return blend; } static uint32_t si_translate_stencil_op(enum VkStencilOp op) @@ -920,59 +717,6 @@ static uint32_t si_translate_stencil_op(enum VkStencilOp op) return 0; } } -static void -radv_pipeline_init_depth_stencil_state(struct radv_pipeline *pipeline, - const VkGraphicsPipelineCreateInfo *pCreateInfo, - const struct radv_graphics_pipeline_create_info *extra) -{ - const VkPipelineDepthStencilStateCreateInfo *vkds = pCreateInfo->pDepthStencilState; - struct radv_depth_stencil_state *ds = &pipeline->graphics.ds; - - memset(ds, 0, sizeof(*ds)); - if (!vkds) - return; - - RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass); - struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass; - if (subpass->depth_stencil_attachment.attachment == VK_ATTACHMENT_UNUSED) - return; - - struct radv_render_pass_attachment *attachment = pass->attachments + subpass->depth_stencil_attachment.attachment; - bool has_depth_attachment = vk_format_is_depth(attachment->format); - bool has_stencil_attachment = vk_format_is_stencil(attachment->format); - - if (has_depth_attachment) { - ds->db_depth_control = S_028800_Z_ENABLE(vkds->depthTestEnable ? 1 : 0) | - S_028800_Z_WRITE_ENABLE(vkds->depthWriteEnable ? 1 : 0) | - S_028800_ZFUNC(vkds->depthCompareOp) | - S_028800_DEPTH_BOUNDS_ENABLE(vkds->depthBoundsTestEnable ? 1 : 0); - } - - if (has_stencil_attachment && vkds->stencilTestEnable) { - ds->db_depth_control |= S_028800_STENCIL_ENABLE(1) | S_028800_BACKFACE_ENABLE(1); - ds->db_depth_control |= S_028800_STENCILFUNC(vkds->front.compareOp); - ds->db_stencil_control |= S_02842C_STENCILFAIL(si_translate_stencil_op(vkds->front.failOp)); - ds->db_stencil_control |= S_02842C_STENCILZPASS(si_translate_stencil_op(vkds->front.passOp)); - ds->db_stencil_control |= S_02842C_STENCILZFAIL(si_translate_stencil_op(vkds->front.depthFailOp)); - - ds->db_depth_control |= S_028800_STENCILFUNC_BF(vkds->back.compareOp); - ds->db_stencil_control |= S_02842C_STENCILFAIL_BF(si_translate_stencil_op(vkds->back.failOp)); - ds->db_stencil_control |= S_02842C_STENCILZPASS_BF(si_translate_stencil_op(vkds->back.passOp)); - ds->db_stencil_control |= S_02842C_STENCILZFAIL_BF(si_translate_stencil_op(vkds->back.depthFailOp)); - } - - if (extra) { - - ds->db_render_control |= S_028000_DEPTH_CLEAR_ENABLE(extra->db_depth_clear); - ds->db_render_control |= S_028000_STENCIL_CLEAR_ENABLE(extra->db_stencil_clear); - - ds->db_render_control |= S_028000_RESUMMARIZE_ENABLE(extra->db_resummarize); - ds->db_render_control |= S_028000_DEPTH_COMPRESS_DISABLE(extra->db_flush_depth_inplace); - ds->db_render_control |= S_028000_STENCIL_COMPRESS_DISABLE(extra->db_flush_stencil_inplace); - ds->db_render_override2 |= S_028010_DISABLE_ZMASK_EXPCLEAR_OPTIMIZATION(extra->db_depth_disable_expclear); - ds->db_render_override2 |= S_028010_DISABLE_SMEM_EXPCLEAR_OPTIMIZATION(extra->db_stencil_disable_expclear); - } -} static uint32_t si_translate_fill(VkPolygonMode func) { @@ -995,8 +739,6 @@ radv_pipeline_init_raster_state(struct radv_pipeline *pipeline, const VkPipelineRasterizationStateCreateInfo *vkraster = pCreateInfo->pRasterizationState; struct radv_raster_state *raster = &pipeline->graphics.raster; - memset(raster, 0, sizeof(*raster)); - raster->spi_interp_control = S_0286D4_FLAT_SHADE_ENA(1) | S_0286D4_PNT_SPRITE_ENA(1) | @@ -1032,12 +774,23 @@ radv_pipeline_init_raster_state(struct radv_pipeline *pipeline, } +static uint8_t radv_pipeline_get_ps_iter_samples(const VkPipelineMultisampleStateCreateInfo *vkms) +{ + uint32_t num_samples = vkms->rasterizationSamples; + uint32_t ps_iter_samples = 1; + + if (vkms->sampleShadingEnable) { + ps_iter_samples = ceil(vkms->minSampleShading * num_samples); + ps_iter_samples = util_next_power_of_two(ps_iter_samples); + } + return ps_iter_samples; +} + static void radv_pipeline_init_multisample_state(struct radv_pipeline *pipeline, const VkGraphicsPipelineCreateInfo *pCreateInfo) { const VkPipelineMultisampleStateCreateInfo *vkms = pCreateInfo->pMultisampleState; - struct radv_blend_state *blend = &pipeline->graphics.blend; struct radv_multisample_state *ms = &pipeline->graphics.ms; unsigned num_tile_pipes = pipeline->device->physical_device->rad_info.num_tile_pipes; int ps_iter_samples = 1; @@ -1048,9 +801,9 @@ radv_pipeline_init_multisample_state(struct radv_pipeline *pipeline, else ms->num_samples = 1; - if (vkms && vkms->sampleShadingEnable) { - ps_iter_samples = ceil(vkms->minSampleShading * ms->num_samples); - } else if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.force_persample) { + if (vkms) + ps_iter_samples = radv_pipeline_get_ps_iter_samples(vkms); + if (vkms && !vkms->sampleShadingEnable && pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.force_persample) { ps_iter_samples = ms->num_samples; } @@ -1066,13 +819,14 @@ radv_pipeline_init_multisample_state(struct radv_pipeline *pipeline, S_028A4C_SUPERTILE_WALK_ORDER_ENABLE(1) | S_028A4C_TILE_WALK_ORDER_ENABLE(1) | S_028A4C_MULTI_SHADER_ENGINE_PRIM_DISCARD_ENABLE(1) | - EG_S_028A4C_FORCE_EOV_CNTDWN_ENABLE(1) | - EG_S_028A4C_FORCE_EOV_REZ_ENABLE(1); - ms->pa_sc_mode_cntl_0 = S_028A48_ALTERNATE_RBS_PER_TILE(pipeline->device->physical_device->rad_info.chip_class >= GFX9); + S_028A4C_FORCE_EOV_CNTDWN_ENABLE(1) | + S_028A4C_FORCE_EOV_REZ_ENABLE(1); + ms->pa_sc_mode_cntl_0 = S_028A48_ALTERNATE_RBS_PER_TILE(pipeline->device->physical_device->rad_info.chip_class >= GFX9) | + S_028A48_VPORT_SCISSOR_ENABLE(1); if (ms->num_samples > 1) { unsigned log_samples = util_logbase2(ms->num_samples); - unsigned log_ps_iter_samples = util_logbase2(util_next_power_of_two(ps_iter_samples)); + unsigned log_ps_iter_samples = util_logbase2(ps_iter_samples); ms->pa_sc_mode_cntl_0 |= S_028A48_MSAA_ENABLE(1); ms->pa_sc_line_cntl |= S_028BDC_EXPAND_LINE_WIDTH(1); /* CM_R_028BDC_PA_SC_LINE_CNTL */ ms->db_eqaa |= S_028804_MAX_ANCHOR_SAMPLES(log_samples) | @@ -1082,15 +836,20 @@ radv_pipeline_init_multisample_state(struct radv_pipeline *pipeline, ms->pa_sc_aa_config |= S_028BE0_MSAA_NUM_SAMPLES(log_samples) | S_028BE0_MAX_SAMPLE_DIST(radv_cayman_get_maxdist(log_samples)) | S_028BE0_MSAA_EXPOSED_SAMPLES(log_samples); /* CM_R_028BE0_PA_SC_AA_CONFIG */ - ms->pa_sc_mode_cntl_1 |= EG_S_028A4C_PS_ITER_SAMPLE(ps_iter_samples > 1); + ms->pa_sc_mode_cntl_1 |= S_028A4C_PS_ITER_SAMPLE(ps_iter_samples > 1); + if (ps_iter_samples > 1) + pipeline->graphics.spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(2); } - if (vkms) { - if (vkms->alphaToCoverageEnable) - blend->db_alpha_to_mask |= S_028B70_ALPHA_TO_MASK_ENABLE(1); + const struct VkPipelineRasterizationStateRasterizationOrderAMD *raster_order = + vk_find_struct_const(pCreateInfo->pRasterizationState->pNext, PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD); + if (raster_order && raster_order->rasterizationOrder == VK_RASTERIZATION_ORDER_RELAXED_AMD) { + ms->pa_sc_mode_cntl_1 |= S_028A4C_OUT_OF_ORDER_PRIMITIVE_ENABLE(1) | + S_028A4C_OUT_OF_ORDER_WATER_MARK(0x7); + } - if (vkms->pSampleMask) - mask = vkms->pSampleMask[0] & 0xffff; + if (vkms && vkms->pSampleMask) { + mask = vkms->pSampleMask[0] & 0xffff; } ms->pa_sc_aa_mask[0] = mask | (mask << 16); @@ -1216,54 +975,113 @@ static unsigned si_map_swizzle(unsigned swizzle) } } + +static unsigned radv_dynamic_state_mask(VkDynamicState state) +{ + switch(state) { + case VK_DYNAMIC_STATE_VIEWPORT: + return RADV_DYNAMIC_VIEWPORT; + case VK_DYNAMIC_STATE_SCISSOR: + return RADV_DYNAMIC_SCISSOR; + case VK_DYNAMIC_STATE_LINE_WIDTH: + return RADV_DYNAMIC_LINE_WIDTH; + case VK_DYNAMIC_STATE_DEPTH_BIAS: + return RADV_DYNAMIC_DEPTH_BIAS; + case VK_DYNAMIC_STATE_BLEND_CONSTANTS: + return RADV_DYNAMIC_BLEND_CONSTANTS; + case VK_DYNAMIC_STATE_DEPTH_BOUNDS: + return RADV_DYNAMIC_DEPTH_BOUNDS; + case VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK: + return RADV_DYNAMIC_STENCIL_COMPARE_MASK; + case VK_DYNAMIC_STATE_STENCIL_WRITE_MASK: + return RADV_DYNAMIC_STENCIL_WRITE_MASK; + case VK_DYNAMIC_STATE_STENCIL_REFERENCE: + return RADV_DYNAMIC_STENCIL_REFERENCE; + case VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT: + return RADV_DYNAMIC_DISCARD_RECTANGLE; + default: + unreachable("Unhandled dynamic state"); + } +} + +static uint32_t radv_pipeline_needed_dynamic_state(const VkGraphicsPipelineCreateInfo *pCreateInfo) +{ + uint32_t states = RADV_DYNAMIC_ALL; + + /* If rasterization is disabled we do not care about any of the dynamic states, + * since they are all rasterization related only. */ + if (pCreateInfo->pRasterizationState->rasterizerDiscardEnable) + return 0; + + if (!pCreateInfo->pRasterizationState->depthBiasEnable) + states &= ~RADV_DYNAMIC_DEPTH_BIAS; + + if (!pCreateInfo->pDepthStencilState || + !pCreateInfo->pDepthStencilState->depthBoundsTestEnable) + states &= ~RADV_DYNAMIC_DEPTH_BOUNDS; + + if (!pCreateInfo->pDepthStencilState || + !pCreateInfo->pDepthStencilState->stencilTestEnable) + states &= ~(RADV_DYNAMIC_STENCIL_COMPARE_MASK | + RADV_DYNAMIC_STENCIL_WRITE_MASK | + RADV_DYNAMIC_STENCIL_REFERENCE); + + if (!vk_find_struct_const(pCreateInfo->pNext, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT)) + states &= ~RADV_DYNAMIC_DISCARD_RECTANGLE; + + /* TODO: blend constants & line width. */ + + return states; +} + + static void radv_pipeline_init_dynamic_state(struct radv_pipeline *pipeline, const VkGraphicsPipelineCreateInfo *pCreateInfo) { - radv_cmd_dirty_mask_t states = RADV_CMD_DIRTY_DYNAMIC_ALL; + uint32_t needed_states = radv_pipeline_needed_dynamic_state(pCreateInfo); + uint32_t states = needed_states; RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass); struct radv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass]; pipeline->dynamic_state = default_dynamic_state; + pipeline->graphics.needed_dynamic_state = needed_states; if (pCreateInfo->pDynamicState) { /* Remove all of the states that are marked as dynamic */ uint32_t count = pCreateInfo->pDynamicState->dynamicStateCount; for (uint32_t s = 0; s < count; s++) - states &= ~(1 << pCreateInfo->pDynamicState->pDynamicStates[s]); + states &= ~radv_dynamic_state_mask(pCreateInfo->pDynamicState->pDynamicStates[s]); } struct radv_dynamic_state *dynamic = &pipeline->dynamic_state; - /* Section 9.2 of the Vulkan 1.0.15 spec says: - * - * pViewportState is [...] NULL if the pipeline - * has rasterization disabled. - */ - if (!pCreateInfo->pRasterizationState->rasterizerDiscardEnable) { + if (needed_states & RADV_DYNAMIC_VIEWPORT) { assert(pCreateInfo->pViewportState); dynamic->viewport.count = pCreateInfo->pViewportState->viewportCount; - if (states & (1 << VK_DYNAMIC_STATE_VIEWPORT)) { + if (states & RADV_DYNAMIC_VIEWPORT) { typed_memcpy(dynamic->viewport.viewports, - pCreateInfo->pViewportState->pViewports, - pCreateInfo->pViewportState->viewportCount); + pCreateInfo->pViewportState->pViewports, + pCreateInfo->pViewportState->viewportCount); } + } + if (needed_states & RADV_DYNAMIC_SCISSOR) { dynamic->scissor.count = pCreateInfo->pViewportState->scissorCount; - if (states & (1 << VK_DYNAMIC_STATE_SCISSOR)) { + if (states & RADV_DYNAMIC_SCISSOR) { typed_memcpy(dynamic->scissor.scissors, - pCreateInfo->pViewportState->pScissors, - pCreateInfo->pViewportState->scissorCount); + pCreateInfo->pViewportState->pScissors, + pCreateInfo->pViewportState->scissorCount); } } - if (states & (1 << VK_DYNAMIC_STATE_LINE_WIDTH)) { + if (states & RADV_DYNAMIC_LINE_WIDTH) { assert(pCreateInfo->pRasterizationState); dynamic->line_width = pCreateInfo->pRasterizationState->lineWidth; } - if (states & (1 << VK_DYNAMIC_STATE_DEPTH_BIAS)) { + if (states & RADV_DYNAMIC_DEPTH_BIAS) { assert(pCreateInfo->pRasterizationState); dynamic->depth_bias.bias = pCreateInfo->pRasterizationState->depthBiasConstantFactor; @@ -1287,7 +1105,7 @@ radv_pipeline_init_dynamic_state(struct radv_pipeline *pipeline, } } - if (uses_color_att && states & (1 << VK_DYNAMIC_STATE_BLEND_CONSTANTS)) { + if (uses_color_att && states & RADV_DYNAMIC_BLEND_CONSTANTS) { assert(pCreateInfo->pColorBlendState); typed_memcpy(dynamic->blend_constants, pCreateInfo->pColorBlendState->blendConstants, 4); @@ -1305,32 +1123,32 @@ radv_pipeline_init_dynamic_state(struct radv_pipeline *pipeline, * disabled or if the subpass of the render pass the pipeline is created * against does not use a depth/stencil attachment. */ - if (!pCreateInfo->pRasterizationState->rasterizerDiscardEnable && + if (needed_states && subpass->depth_stencil_attachment.attachment != VK_ATTACHMENT_UNUSED) { assert(pCreateInfo->pDepthStencilState); - if (states & (1 << VK_DYNAMIC_STATE_DEPTH_BOUNDS)) { + if (states & RADV_DYNAMIC_DEPTH_BOUNDS) { dynamic->depth_bounds.min = pCreateInfo->pDepthStencilState->minDepthBounds; dynamic->depth_bounds.max = pCreateInfo->pDepthStencilState->maxDepthBounds; } - if (states & (1 << VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK)) { + if (states & RADV_DYNAMIC_STENCIL_COMPARE_MASK) { dynamic->stencil_compare_mask.front = pCreateInfo->pDepthStencilState->front.compareMask; dynamic->stencil_compare_mask.back = pCreateInfo->pDepthStencilState->back.compareMask; } - if (states & (1 << VK_DYNAMIC_STATE_STENCIL_WRITE_MASK)) { + if (states & RADV_DYNAMIC_STENCIL_WRITE_MASK) { dynamic->stencil_write_mask.front = pCreateInfo->pDepthStencilState->front.writeMask; dynamic->stencil_write_mask.back = pCreateInfo->pDepthStencilState->back.writeMask; } - if (states & (1 << VK_DYNAMIC_STATE_STENCIL_REFERENCE)) { + if (states & RADV_DYNAMIC_STENCIL_REFERENCE) { dynamic->stencil_reference.front = pCreateInfo->pDepthStencilState->front.reference; dynamic->stencil_reference.back = @@ -1338,29 +1156,152 @@ radv_pipeline_init_dynamic_state(struct radv_pipeline *pipeline, } } - pipeline->dynamic_state_mask = states; + const VkPipelineDiscardRectangleStateCreateInfoEXT *discard_rectangle_info = + vk_find_struct_const(pCreateInfo->pNext, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT); + if (states & RADV_DYNAMIC_DISCARD_RECTANGLE) { + dynamic->discard_rectangle.count = discard_rectangle_info->discardRectangleCount; + typed_memcpy(dynamic->discard_rectangle.rectangles, + discard_rectangle_info->pDiscardRectangles, + discard_rectangle_info->discardRectangleCount); + + unsigned mask = 0; + + for (unsigned i = 0; i < (1u << MAX_DISCARD_RECTANGLES); ++i) { + /* Interpret i as a bitmask, and then set the bit in the mask if + * that combination of rectangles in which the pixel is contained + * should pass the cliprect test. */ + unsigned relevant_subset = i & ((1u << discard_rectangle_info->discardRectangleCount) - 1); + + if (discard_rectangle_info->discardRectangleMode == VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT && + !relevant_subset) + continue; + + if (discard_rectangle_info->discardRectangleMode == VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT && + relevant_subset) + continue; + + mask |= 1u << i; + } + pipeline->graphics.pa_sc_cliprect_rule = mask; + } else { + /* Allow from all rectangle combinations */ + pipeline->graphics.pa_sc_cliprect_rule = 0xffff; + } + pipeline->dynamic_state.mask = states; } -static struct ac_shader_variant_key -radv_compute_vs_key(const VkGraphicsPipelineCreateInfo *pCreateInfo, bool as_es, bool as_ls, bool export_prim_id) +static void calculate_gfx9_gs_info(const VkGraphicsPipelineCreateInfo *pCreateInfo, + struct radv_pipeline *pipeline) { - struct ac_shader_variant_key key; - const VkPipelineVertexInputStateCreateInfo *input_state = - pCreateInfo->pVertexInputState; + struct ac_shader_variant_info *gs_info = &pipeline->shaders[MESA_SHADER_GEOMETRY]->info; + struct ac_es_output_info *es_info = radv_pipeline_has_tess(pipeline) ? + &gs_info->tes.es_info : &gs_info->vs.es_info; + unsigned gs_num_invocations = MAX2(gs_info->gs.invocations, 1); + bool uses_adjacency; + switch(pCreateInfo->pInputAssemblyState->topology) { + case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY: + case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY: + case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY: + case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY: + uses_adjacency = true; + break; + default: + uses_adjacency = false; + break; + } - memset(&key, 0, sizeof(key)); - key.vs.instance_rate_inputs = 0; - key.vs.as_es = as_es; - key.vs.as_ls = as_ls; - key.vs.export_prim_id = export_prim_id; + /* All these are in dwords: */ + /* We can't allow using the whole LDS, because GS waves compete with + * other shader stages for LDS space. */ + const unsigned max_lds_size = 8 * 1024; + const unsigned esgs_itemsize = es_info->esgs_itemsize / 4; + unsigned esgs_lds_size; - for (unsigned i = 0; i < input_state->vertexAttributeDescriptionCount; ++i) { - unsigned binding; - binding = input_state->pVertexAttributeDescriptions[i].binding; - if (input_state->pVertexBindingDescriptions[binding].inputRate) - key.vs.instance_rate_inputs |= 1u << input_state->pVertexAttributeDescriptions[i].location; + /* All these are per subgroup: */ + const unsigned max_out_prims = 32 * 1024; + const unsigned max_es_verts = 255; + const unsigned ideal_gs_prims = 64; + unsigned max_gs_prims, gs_prims; + unsigned min_es_verts, es_verts, worst_case_es_verts; + + if (uses_adjacency || gs_num_invocations > 1) + max_gs_prims = 127 / gs_num_invocations; + else + max_gs_prims = 255; + + /* MAX_PRIMS_PER_SUBGROUP = gs_prims * max_vert_out * gs_invocations. + * Make sure we don't go over the maximum value. + */ + if (gs_info->gs.vertices_out > 0) { + max_gs_prims = MIN2(max_gs_prims, + max_out_prims / + (gs_info->gs.vertices_out * gs_num_invocations)); } - return key; + assert(max_gs_prims > 0); + + /* If the primitive has adjacency, halve the number of vertices + * that will be reused in multiple primitives. + */ + min_es_verts = gs_info->gs.vertices_in / (uses_adjacency ? 2 : 1); + + gs_prims = MIN2(ideal_gs_prims, max_gs_prims); + worst_case_es_verts = MIN2(min_es_verts * gs_prims, max_es_verts); + + /* Compute ESGS LDS size based on the worst case number of ES vertices + * needed to create the target number of GS prims per subgroup. + */ + esgs_lds_size = esgs_itemsize * worst_case_es_verts; + + /* If total LDS usage is too big, refactor partitions based on ratio + * of ESGS item sizes. + */ + if (esgs_lds_size > max_lds_size) { + /* Our target GS Prims Per Subgroup was too large. Calculate + * the maximum number of GS Prims Per Subgroup that will fit + * into LDS, capped by the maximum that the hardware can support. + */ + gs_prims = MIN2((max_lds_size / (esgs_itemsize * min_es_verts)), + max_gs_prims); + assert(gs_prims > 0); + worst_case_es_verts = MIN2(min_es_verts * gs_prims, + max_es_verts); + + esgs_lds_size = esgs_itemsize * worst_case_es_verts; + assert(esgs_lds_size <= max_lds_size); + } + + /* Now calculate remaining ESGS information. */ + if (esgs_lds_size) + es_verts = MIN2(esgs_lds_size / esgs_itemsize, max_es_verts); + else + es_verts = max_es_verts; + + /* Vertices for adjacency primitives are not always reused, so restore + * it for ES_VERTS_PER_SUBGRP. + */ + min_es_verts = gs_info->gs.vertices_in; + + /* For normal primitives, the VGT only checks if they are past the ES + * verts per subgroup after allocating a full GS primitive and if they + * are, kick off a new subgroup. But if those additional ES verts are + * unique (e.g. not reused) we need to make sure there is enough LDS + * space to account for those ES verts beyond ES_VERTS_PER_SUBGRP. + */ + es_verts -= min_es_verts - 1; + + uint32_t es_verts_per_subgroup = es_verts; + uint32_t gs_prims_per_subgroup = gs_prims; + uint32_t gs_inst_prims_in_subgroup = gs_prims * gs_num_invocations; + uint32_t max_prims_per_subgroup = gs_inst_prims_in_subgroup * gs_info->gs.vertices_out; + pipeline->graphics.gs.lds_size = align(esgs_lds_size, 128) / 128; + pipeline->graphics.gs.vgt_gs_onchip_cntl = + S_028A44_ES_VERTS_PER_SUBGRP(es_verts_per_subgroup) | + S_028A44_GS_PRIMS_PER_SUBGRP(gs_prims_per_subgroup) | + S_028A44_GS_INST_PRIMS_IN_SUBGRP(gs_inst_prims_in_subgroup); + pipeline->graphics.gs.vgt_gs_max_prims_per_subgroup = + S_028A94_MAX_PRIMS_PER_SUBGROUP(max_prims_per_subgroup); + pipeline->graphics.gs.vgt_esgs_ring_itemsize = esgs_itemsize; + assert(max_prims_per_subgroup <= max_out_prims); } static void @@ -1375,9 +1316,13 @@ calculate_gs_ring_sizes(struct radv_pipeline *pipeline) /* The maximum size is 63.999 MB per SE. */ unsigned max_size = ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se; struct ac_shader_variant_info *gs_info = &pipeline->shaders[MESA_SHADER_GEOMETRY]->info; - struct ac_es_output_info *es_info = radv_pipeline_has_tess(pipeline) ? - &pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.es_info : - &pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.es_info; + struct ac_es_output_info *es_info; + if (pipeline->device->physical_device->rad_info.chip_class >= GFX9) + es_info = radv_pipeline_has_tess(pipeline) ? &gs_info->tes.es_info : &gs_info->vs.es_info; + else + es_info = radv_pipeline_has_tess(pipeline) ? + &pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.es_info : + &pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.es_info; /* Calculate the minimum size. */ unsigned min_esgs_ring_size = align(es_info->esgs_itemsize * gs_vertex_reuse * @@ -1392,7 +1337,10 @@ calculate_gs_ring_sizes(struct radv_pipeline *pipeline) esgs_ring_size = align(esgs_ring_size, alignment); gsvs_ring_size = align(gsvs_ring_size, alignment); - pipeline->graphics.esgs_ring_size = CLAMP(esgs_ring_size, min_esgs_ring_size, max_size); + if (pipeline->device->physical_device->rad_info.chip_class <= VI) + pipeline->graphics.esgs_ring_size = CLAMP(esgs_ring_size, min_esgs_ring_size, max_size); + + pipeline->graphics.gs.vgt_esgs_ring_itemsize = es_info->esgs_itemsize / 4; pipeline->graphics.gsvs_ring_size = MIN2(gsvs_ring_size, max_size); } @@ -1409,7 +1357,25 @@ static void si_multiwave_lds_size_workaround(struct radv_device *device, *lds_size = MAX2(*lds_size, 8); } -static void +struct radv_shader_variant * +radv_get_vertex_shader(struct radv_pipeline *pipeline) +{ + if (pipeline->shaders[MESA_SHADER_VERTEX]) + return pipeline->shaders[MESA_SHADER_VERTEX]; + if (pipeline->shaders[MESA_SHADER_TESS_CTRL]) + return pipeline->shaders[MESA_SHADER_TESS_CTRL]; + return pipeline->shaders[MESA_SHADER_GEOMETRY]; +} + +static struct radv_shader_variant * +radv_get_tess_eval_shader(struct radv_pipeline *pipeline) +{ + if (pipeline->shaders[MESA_SHADER_TESS_EVAL]) + return pipeline->shaders[MESA_SHADER_TESS_EVAL]; + return pipeline->shaders[MESA_SHADER_GEOMETRY]; +} + +static struct radv_tessellation_state calculate_tess_state(struct radv_pipeline *pipeline, const VkGraphicsPipelineCreateInfo *pCreateInfo) { @@ -1421,11 +1387,11 @@ calculate_tess_state(struct radv_pipeline *pipeline, unsigned lds_size, hardware_lds_size; unsigned perpatch_output_offset; unsigned num_patches; - struct radv_tessellation_state *tess = &pipeline->graphics.tess; + struct radv_tessellation_state tess = {0}; /* This calculates how shader inputs and outputs among VS, TCS, and TES * are laid out in LDS. */ - num_tcs_inputs = util_last_bit64(pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.outputs_written); + num_tcs_inputs = util_last_bit64(radv_get_vertex_shader(pipeline)->info.vs.outputs_written); num_tcs_outputs = util_last_bit64(pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.outputs_written); //tcs->outputs_written num_tcs_output_cp = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.tcs_vertices_out; //TCS VERTICES OUT @@ -1484,24 +1450,24 @@ calculate_tess_state(struct radv_pipeline *pipeline, } si_multiwave_lds_size_workaround(pipeline->device, &lds_size); - tess->lds_size = lds_size; + tess.lds_size = lds_size; - tess->tcs_in_layout = (input_patch_size / 4) | + tess.tcs_in_layout = (input_patch_size / 4) | ((input_vertex_size / 4) << 13); - tess->tcs_out_layout = (output_patch_size / 4) | + tess.tcs_out_layout = (output_patch_size / 4) | ((output_vertex_size / 4) << 13); - tess->tcs_out_offsets = (output_patch0_offset / 16) | + tess.tcs_out_offsets = (output_patch0_offset / 16) | ((perpatch_output_offset / 16) << 16); - tess->offchip_layout = (pervertex_output_patch_size * num_patches << 16) | + tess.offchip_layout = (pervertex_output_patch_size * num_patches << 16) | (num_tcs_output_cp << 9) | num_patches; - tess->ls_hs_config = S_028B58_NUM_PATCHES(num_patches) | + tess.ls_hs_config = S_028B58_NUM_PATCHES(num_patches) | S_028B58_HS_NUM_INPUT_CP(num_tcs_input_cp) | S_028B58_HS_NUM_OUTPUT_CP(num_tcs_output_cp); - tess->num_patches = num_patches; - tess->num_tcs_input_cp = num_tcs_input_cp; + tess.num_patches = num_patches; + tess.num_tcs_input_cp = num_tcs_input_cp; - struct radv_shader_variant *tes = pipeline->shaders[MESA_SHADER_TESS_EVAL]; + struct radv_shader_variant *tes = radv_get_tess_eval_shader(pipeline); unsigned type = 0, partitioning = 0, topology = 0, distribution_mode = 0; switch (tes->info.tes.primitive_mode) { @@ -1530,14 +1496,22 @@ calculate_tess_state(struct radv_pipeline *pipeline, break; } + bool ccw = tes->info.tes.ccw; + const VkPipelineTessellationDomainOriginStateCreateInfoKHR *domain_origin_state = + vk_find_struct_const(pCreateInfo->pTessellationState, + PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO_KHR); + + if (domain_origin_state && domain_origin_state->domainOrigin != VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT_KHR) + ccw = !ccw; + if (tes->info.tes.point_mode) topology = V_028B6C_OUTPUT_POINT; else if (tes->info.tes.primitive_mode == GL_ISOLINES) topology = V_028B6C_OUTPUT_LINE; - else if (tes->info.tes.ccw) - topology = V_028B6C_OUTPUT_TRIANGLE_CW; - else + else if (ccw) topology = V_028B6C_OUTPUT_TRIANGLE_CCW; + else + topology = V_028B6C_OUTPUT_TRIANGLE_CW; if (pipeline->device->has_distributed_tess) { if (pipeline->device->physical_device->rad_info.family == CHIP_FIJI || @@ -1548,10 +1522,12 @@ calculate_tess_state(struct radv_pipeline *pipeline, } else distribution_mode = V_028B6C_DISTRIBUTION_MODE_NO_DIST; - tess->tf_param = S_028B6C_TYPE(type) | + tess.tf_param = S_028B6C_TYPE(type) | S_028B6C_PARTITIONING(partitioning) | S_028B6C_TOPOLOGY(topology) | S_028B6C_DISTRIBUTION_MODE(distribution_mode); + + return tess; } static const struct radv_prim_vertex_count prim_size_table[] = { @@ -1572,346 +1548,1378 @@ static const struct radv_prim_vertex_count prim_size_table[] = { [V_008958_DI_PT_2D_TRI_STRIP] = {0, 0}, }; -static uint32_t si_vgt_gs_mode(struct radv_shader_variant *gs) +static const struct ac_vs_output_info *get_vs_output_info(const struct radv_pipeline *pipeline) { - unsigned gs_max_vert_out = gs->info.gs.vertices_out; - unsigned cut_mode; - - if (gs_max_vert_out <= 128) { - cut_mode = V_028A40_GS_CUT_128; - } else if (gs_max_vert_out <= 256) { - cut_mode = V_028A40_GS_CUT_256; - } else if (gs_max_vert_out <= 512) { - cut_mode = V_028A40_GS_CUT_512; - } else { - assert(gs_max_vert_out <= 1024); - cut_mode = V_028A40_GS_CUT_1024; - } - - return S_028A40_MODE(V_028A40_GS_SCENARIO_G) | - S_028A40_CUT_MODE(cut_mode)| - S_028A40_ES_WRITE_OPTIMIZE(1) | - S_028A40_GS_WRITE_OPTIMIZE(1); + if (radv_pipeline_has_gs(pipeline)) + return &pipeline->gs_copy_shader->info.vs.outinfo; + else if (radv_pipeline_has_tess(pipeline)) + return &pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.outinfo; + else + return &pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.outinfo; } -static void calculate_vgt_gs_mode(struct radv_pipeline *pipeline) +static void +radv_link_shaders(struct radv_pipeline *pipeline, nir_shader **shaders) { - struct radv_shader_variant *vs; - vs = radv_pipeline_has_gs(pipeline) ? pipeline->gs_copy_shader : (radv_pipeline_has_tess(pipeline) ? pipeline->shaders[MESA_SHADER_TESS_EVAL] : pipeline->shaders[MESA_SHADER_VERTEX]); + nir_shader* ordered_shaders[MESA_SHADER_STAGES]; + int shader_count = 0; - struct ac_vs_output_info *outinfo = &vs->info.vs.outinfo; + if(shaders[MESA_SHADER_FRAGMENT]) { + ordered_shaders[shader_count++] = shaders[MESA_SHADER_FRAGMENT]; + } + if(shaders[MESA_SHADER_GEOMETRY]) { + ordered_shaders[shader_count++] = shaders[MESA_SHADER_GEOMETRY]; + } + if(shaders[MESA_SHADER_TESS_EVAL]) { + ordered_shaders[shader_count++] = shaders[MESA_SHADER_TESS_EVAL]; + } + if(shaders[MESA_SHADER_TESS_CTRL]) { + ordered_shaders[shader_count++] = shaders[MESA_SHADER_TESS_CTRL]; + } + if(shaders[MESA_SHADER_VERTEX]) { + ordered_shaders[shader_count++] = shaders[MESA_SHADER_VERTEX]; + } - pipeline->graphics.vgt_primitiveid_en = false; - pipeline->graphics.vgt_gs_mode = 0; + for (int i = 1; i < shader_count; ++i) { + nir_lower_io_arrays_to_elements(ordered_shaders[i], + ordered_shaders[i - 1]); - if (radv_pipeline_has_gs(pipeline)) { - pipeline->graphics.vgt_gs_mode = si_vgt_gs_mode(pipeline->shaders[MESA_SHADER_GEOMETRY]); - } else if (outinfo->export_prim_id) { - pipeline->graphics.vgt_gs_mode = S_028A40_MODE(V_028A40_GS_SCENARIO_A); - pipeline->graphics.vgt_primitiveid_en = true; + nir_remove_dead_variables(ordered_shaders[i], + nir_var_shader_out); + nir_remove_dead_variables(ordered_shaders[i - 1], + nir_var_shader_in); + + bool progress = nir_remove_unused_varyings(ordered_shaders[i], + ordered_shaders[i - 1]); + + if (progress) { + nir_lower_global_vars_to_local(ordered_shaders[i]); + radv_optimize_nir(ordered_shaders[i]); + nir_lower_global_vars_to_local(ordered_shaders[i - 1]); + radv_optimize_nir(ordered_shaders[i - 1]); + } } } -static void calculate_pa_cl_vs_out_cntl(struct radv_pipeline *pipeline) + +static struct radv_pipeline_key +radv_generate_graphics_pipeline_key(struct radv_pipeline *pipeline, + const VkGraphicsPipelineCreateInfo *pCreateInfo, + const struct radv_blend_state *blend, + bool has_view_index) { - struct radv_shader_variant *vs; - vs = radv_pipeline_has_gs(pipeline) ? pipeline->gs_copy_shader : (radv_pipeline_has_tess(pipeline) ? pipeline->shaders[MESA_SHADER_TESS_EVAL] : pipeline->shaders[MESA_SHADER_VERTEX]); + const VkPipelineVertexInputStateCreateInfo *input_state = + pCreateInfo->pVertexInputState; + struct radv_pipeline_key key; + memset(&key, 0, sizeof(key)); - struct ac_vs_output_info *outinfo = &vs->info.vs.outinfo; + key.has_multiview_view_index = has_view_index; - unsigned clip_dist_mask, cull_dist_mask, total_mask; - clip_dist_mask = outinfo->clip_dist_mask; - cull_dist_mask = outinfo->cull_dist_mask; - total_mask = clip_dist_mask | cull_dist_mask; + uint32_t binding_input_rate = 0; + for (unsigned i = 0; i < input_state->vertexBindingDescriptionCount; ++i) { + if (input_state->pVertexBindingDescriptions[i].inputRate) + binding_input_rate |= 1u << input_state->pVertexBindingDescriptions[i].binding; + } - bool misc_vec_ena = outinfo->writes_pointsize || - outinfo->writes_layer || - outinfo->writes_viewport_index; - pipeline->graphics.pa_cl_vs_out_cntl = - S_02881C_USE_VTX_POINT_SIZE(outinfo->writes_pointsize) | - S_02881C_USE_VTX_RENDER_TARGET_INDX(outinfo->writes_layer) | - S_02881C_USE_VTX_VIEWPORT_INDX(outinfo->writes_viewport_index) | - S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena) | - S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena) | - S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask & 0x0f) != 0) | - S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask & 0xf0) != 0) | - cull_dist_mask << 8 | - clip_dist_mask; + for (unsigned i = 0; i < input_state->vertexAttributeDescriptionCount; ++i) { + unsigned binding; + binding = input_state->pVertexAttributeDescriptions[i].binding; + if (binding_input_rate & (1u << binding)) + key.instance_rate_inputs |= 1u << input_state->pVertexAttributeDescriptions[i].location; + } -} + if (pCreateInfo->pTessellationState) + key.tess_input_vertices = pCreateInfo->pTessellationState->patchControlPoints; -static uint32_t offset_to_ps_input(uint32_t offset, bool flat_shade) -{ - uint32_t ps_input_cntl; - if (offset <= AC_EXP_PARAM_OFFSET_31) { - ps_input_cntl = S_028644_OFFSET(offset); - if (flat_shade) - ps_input_cntl |= S_028644_FLAT_SHADE(1); - } else { - /* The input is a DEFAULT_VAL constant. */ - assert(offset >= AC_EXP_PARAM_DEFAULT_VAL_0000 && - offset <= AC_EXP_PARAM_DEFAULT_VAL_1111); - offset -= AC_EXP_PARAM_DEFAULT_VAL_0000; - ps_input_cntl = S_028644_OFFSET(0x20) | - S_028644_DEFAULT_VAL(offset); + + if (pCreateInfo->pMultisampleState && + pCreateInfo->pMultisampleState->rasterizationSamples > 1) { + uint32_t num_samples = pCreateInfo->pMultisampleState->rasterizationSamples; + uint32_t ps_iter_samples = radv_pipeline_get_ps_iter_samples(pCreateInfo->pMultisampleState); + key.multisample = true; + key.log2_num_samples = util_logbase2(num_samples); + key.log2_ps_iter_samples = util_logbase2(ps_iter_samples); } - return ps_input_cntl; -} -static void calculate_ps_inputs(struct radv_pipeline *pipeline) -{ - struct radv_shader_variant *ps, *vs; - struct ac_vs_output_info *outinfo; + key.col_format = blend->spi_shader_col_format; + if (pipeline->device->physical_device->rad_info.chip_class < VI) + radv_pipeline_compute_get_int_clamp(pCreateInfo, &key.is_int8, &key.is_int10); - ps = pipeline->shaders[MESA_SHADER_FRAGMENT]; - vs = radv_pipeline_has_gs(pipeline) ? pipeline->gs_copy_shader : (radv_pipeline_has_tess(pipeline) ? pipeline->shaders[MESA_SHADER_TESS_EVAL] : pipeline->shaders[MESA_SHADER_VERTEX]); + return key; +} - outinfo = &vs->info.vs.outinfo; +static void +radv_fill_shader_keys(struct ac_shader_variant_key *keys, + const struct radv_pipeline_key *key, + nir_shader **nir) +{ + keys[MESA_SHADER_VERTEX].vs.instance_rate_inputs = key->instance_rate_inputs; - unsigned ps_offset = 0; + if (nir[MESA_SHADER_TESS_CTRL]) { + keys[MESA_SHADER_VERTEX].vs.as_ls = true; + keys[MESA_SHADER_TESS_CTRL].tcs.input_vertices = key->tess_input_vertices; + keys[MESA_SHADER_TESS_CTRL].tcs.primitive_mode = nir[MESA_SHADER_TESS_EVAL]->info.tess.primitive_mode; - if (ps->info.fs.prim_id_input) { - unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_PRIMITIVE_ID]; - if (vs_offset != AC_EXP_PARAM_UNDEFINED) { - pipeline->graphics.ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true); - ++ps_offset; - } + keys[MESA_SHADER_TESS_CTRL].tcs.tes_reads_tess_factors = !!(nir[MESA_SHADER_TESS_EVAL]->info.inputs_read & (VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER)); } - if (ps->info.fs.layer_input) { - unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_LAYER]; - if (vs_offset != AC_EXP_PARAM_UNDEFINED) - pipeline->graphics.ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true); + if (nir[MESA_SHADER_GEOMETRY]) { + if (nir[MESA_SHADER_TESS_CTRL]) + keys[MESA_SHADER_TESS_EVAL].tes.as_es = true; else - pipeline->graphics.ps_input_cntl[ps_offset] = offset_to_ps_input(AC_EXP_PARAM_DEFAULT_VAL_0000, true); - ++ps_offset; + keys[MESA_SHADER_VERTEX].vs.as_es = true; } - if (ps->info.fs.has_pcoord) { - unsigned val; - val = S_028644_PT_SPRITE_TEX(1) | S_028644_OFFSET(0x20); - pipeline->graphics.ps_input_cntl[ps_offset] = val; - ps_offset++; - } + for(int i = 0; i < MESA_SHADER_STAGES; ++i) + keys[i].has_multiview_view_index = key->has_multiview_view_index; - for (unsigned i = 0; i < 32 && (1u << i) <= ps->info.fs.input_mask; ++i) { - unsigned vs_offset; - bool flat_shade; - if (!(ps->info.fs.input_mask & (1u << i))) - continue; + keys[MESA_SHADER_FRAGMENT].fs.multisample = key->multisample; + keys[MESA_SHADER_FRAGMENT].fs.col_format = key->col_format; + keys[MESA_SHADER_FRAGMENT].fs.is_int8 = key->is_int8; + keys[MESA_SHADER_FRAGMENT].fs.is_int10 = key->is_int10; + keys[MESA_SHADER_FRAGMENT].fs.log2_ps_iter_samples = key->log2_ps_iter_samples; + keys[MESA_SHADER_FRAGMENT].fs.log2_num_samples = key->log2_num_samples; +} - vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_VAR0 + i]; - if (vs_offset == AC_EXP_PARAM_UNDEFINED) { - pipeline->graphics.ps_input_cntl[ps_offset] = S_028644_OFFSET(0x20); - ++ps_offset; +static void +merge_tess_info(struct shader_info *tes_info, + const struct shader_info *tcs_info) +{ + /* The Vulkan 1.0.38 spec, section 21.1 Tessellator says: + * + * "PointMode. Controls generation of points rather than triangles + * or lines. This functionality defaults to disabled, and is + * enabled if either shader stage includes the execution mode. + * + * and about Triangles, Quads, IsoLines, VertexOrderCw, VertexOrderCcw, + * PointMode, SpacingEqual, SpacingFractionalEven, SpacingFractionalOdd, + * and OutputVertices, it says: + * + * "One mode must be set in at least one of the tessellation + * shader stages." + * + * So, the fields can be set in either the TCS or TES, but they must + * agree if set in both. Our backend looks at TES, so bitwise-or in + * the values from the TCS. + */ + assert(tcs_info->tess.tcs_vertices_out == 0 || + tes_info->tess.tcs_vertices_out == 0 || + tcs_info->tess.tcs_vertices_out == tes_info->tess.tcs_vertices_out); + tes_info->tess.tcs_vertices_out |= tcs_info->tess.tcs_vertices_out; + + assert(tcs_info->tess.spacing == TESS_SPACING_UNSPECIFIED || + tes_info->tess.spacing == TESS_SPACING_UNSPECIFIED || + tcs_info->tess.spacing == tes_info->tess.spacing); + tes_info->tess.spacing |= tcs_info->tess.spacing; + + assert(tcs_info->tess.primitive_mode == 0 || + tes_info->tess.primitive_mode == 0 || + tcs_info->tess.primitive_mode == tes_info->tess.primitive_mode); + tes_info->tess.primitive_mode |= tcs_info->tess.primitive_mode; + tes_info->tess.ccw |= tcs_info->tess.ccw; + tes_info->tess.point_mode |= tcs_info->tess.point_mode; +} + +static +void radv_create_shaders(struct radv_pipeline *pipeline, + struct radv_device *device, + struct radv_pipeline_cache *cache, + struct radv_pipeline_key key, + const VkPipelineShaderStageCreateInfo **pStages) +{ + struct radv_shader_module fs_m = {0}; + struct radv_shader_module *modules[MESA_SHADER_STAGES] = { 0, }; + nir_shader *nir[MESA_SHADER_STAGES] = {0}; + void *codes[MESA_SHADER_STAGES] = {0}; + unsigned code_sizes[MESA_SHADER_STAGES] = {0}; + struct ac_shader_variant_key keys[MESA_SHADER_STAGES] = {{{{0}}}}; + unsigned char hash[20], gs_copy_hash[20]; + + for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) { + if (pStages[i]) { + modules[i] = radv_shader_module_from_handle(pStages[i]->module); + if (modules[i]->nir) + _mesa_sha1_compute(modules[i]->nir->info.name, + strlen(modules[i]->nir->info.name), + modules[i]->sha1); + } + } + + radv_hash_shaders(hash, pStages, pipeline->layout, &key, get_hash_flags(device)); + memcpy(gs_copy_hash, hash, 20); + gs_copy_hash[0] ^= 1; + + if (modules[MESA_SHADER_GEOMETRY]) { + struct radv_shader_variant *variants[MESA_SHADER_STAGES] = {0}; + radv_create_shader_variants_from_pipeline_cache(device, cache, gs_copy_hash, variants); + pipeline->gs_copy_shader = variants[MESA_SHADER_GEOMETRY]; + } + + if (radv_create_shader_variants_from_pipeline_cache(device, cache, hash, pipeline->shaders) && + (!modules[MESA_SHADER_GEOMETRY] || pipeline->gs_copy_shader)) { + for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) { + if (pipeline->shaders[i]) + pipeline->active_stages |= mesa_to_vk_shader_stage(i); + } + return; + } + + if (!modules[MESA_SHADER_FRAGMENT] && !modules[MESA_SHADER_COMPUTE]) { + nir_builder fs_b; + nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL); + fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "noop_fs"); + fs_m.nir = fs_b.shader; + modules[MESA_SHADER_FRAGMENT] = &fs_m; + } + + /* Determine first and last stage. */ + unsigned first = MESA_SHADER_STAGES; + unsigned last = 0; + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { + if (!pStages[i]) + continue; + if (first == MESA_SHADER_STAGES) + first = i; + last = i; + } + + int prev = -1; + for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) { + const VkPipelineShaderStageCreateInfo *stage = pStages[i]; + + if (!modules[i]) continue; + + nir[i] = radv_shader_compile_to_nir(device, modules[i], + stage ? stage->pName : "main", i, + stage ? stage->pSpecializationInfo : NULL); + pipeline->active_stages |= mesa_to_vk_shader_stage(i); + + /* We don't want to alter meta shaders IR directly so clone it + * first. + */ + if (nir[i]->info.name) { + nir[i] = nir_shader_clone(NULL, nir[i]); } - flat_shade = !!(ps->info.fs.flat_shaded_mask & (1u << ps_offset)); + if (first != last) { + nir_variable_mode mask = 0; - pipeline->graphics.ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, flat_shade); - ++ps_offset; + if (i != first) + mask = mask | nir_var_shader_in; + + if (i != last) + mask = mask | nir_var_shader_out; + + nir_lower_io_to_scalar_early(nir[i], mask); + radv_optimize_nir(nir[i]); + } + + if (prev != -1) { + nir_compact_varyings(nir[prev], nir[i], true); + } + prev = i; + } + + if (nir[MESA_SHADER_TESS_CTRL]) { + nir_lower_tes_patch_vertices(nir[MESA_SHADER_TESS_EVAL], nir[MESA_SHADER_TESS_CTRL]->info.tess.tcs_vertices_out); + merge_tess_info(&nir[MESA_SHADER_TESS_EVAL]->info, &nir[MESA_SHADER_TESS_CTRL]->info); + } + + radv_link_shaders(pipeline, nir); + + for (int i = 0; i < MESA_SHADER_STAGES; ++i) { + if (modules[i] && radv_can_dump_shader(device, modules[i])) + nir_print_shader(nir[i], stderr); + } + + radv_fill_shader_keys(keys, &key, nir); + + if (nir[MESA_SHADER_FRAGMENT]) { + if (!pipeline->shaders[MESA_SHADER_FRAGMENT]) { + pipeline->shaders[MESA_SHADER_FRAGMENT] = + radv_shader_variant_create(device, modules[MESA_SHADER_FRAGMENT], &nir[MESA_SHADER_FRAGMENT], 1, + pipeline->layout, keys + MESA_SHADER_FRAGMENT, + &codes[MESA_SHADER_FRAGMENT], &code_sizes[MESA_SHADER_FRAGMENT]); + } + + /* TODO: These are no longer used as keys we should refactor this */ + keys[MESA_SHADER_VERTEX].vs.export_prim_id = + pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input; + keys[MESA_SHADER_TESS_EVAL].tes.export_prim_id = + pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input; + } + + if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_TESS_CTRL]) { + if (!pipeline->shaders[MESA_SHADER_TESS_CTRL]) { + struct nir_shader *combined_nir[] = {nir[MESA_SHADER_VERTEX], nir[MESA_SHADER_TESS_CTRL]}; + struct ac_shader_variant_key key = keys[MESA_SHADER_TESS_CTRL]; + key.tcs.vs_key = keys[MESA_SHADER_VERTEX].vs; + pipeline->shaders[MESA_SHADER_TESS_CTRL] = radv_shader_variant_create(device, modules[MESA_SHADER_TESS_CTRL], combined_nir, 2, + pipeline->layout, + &key, &codes[MESA_SHADER_TESS_CTRL], + &code_sizes[MESA_SHADER_TESS_CTRL]); + } + modules[MESA_SHADER_VERTEX] = NULL; } - pipeline->graphics.ps_input_cntl_num = ps_offset; + if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_GEOMETRY]) { + gl_shader_stage pre_stage = modules[MESA_SHADER_TESS_EVAL] ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX; + if (!pipeline->shaders[MESA_SHADER_GEOMETRY]) { + struct nir_shader *combined_nir[] = {nir[pre_stage], nir[MESA_SHADER_GEOMETRY]}; + pipeline->shaders[MESA_SHADER_GEOMETRY] = radv_shader_variant_create(device, modules[MESA_SHADER_GEOMETRY], combined_nir, 2, + pipeline->layout, + &keys[pre_stage] , &codes[MESA_SHADER_GEOMETRY], + &code_sizes[MESA_SHADER_GEOMETRY]); + } + modules[pre_stage] = NULL; + } + + for (int i = 0; i < MESA_SHADER_STAGES; ++i) { + if(modules[i] && !pipeline->shaders[i]) { + pipeline->shaders[i] = radv_shader_variant_create(device, modules[i], &nir[i], 1, + pipeline->layout, + keys + i, &codes[i], + &code_sizes[i]); + } + } + + if(modules[MESA_SHADER_GEOMETRY]) { + void *gs_copy_code = NULL; + unsigned gs_copy_code_size = 0; + if (!pipeline->gs_copy_shader) { + pipeline->gs_copy_shader = radv_create_gs_copy_shader( + device, nir[MESA_SHADER_GEOMETRY], &gs_copy_code, + &gs_copy_code_size, + keys[MESA_SHADER_GEOMETRY].has_multiview_view_index); + } + + if (pipeline->gs_copy_shader) { + void *code[MESA_SHADER_STAGES] = {0}; + unsigned code_size[MESA_SHADER_STAGES] = {0}; + struct radv_shader_variant *variants[MESA_SHADER_STAGES] = {0}; + + code[MESA_SHADER_GEOMETRY] = gs_copy_code; + code_size[MESA_SHADER_GEOMETRY] = gs_copy_code_size; + variants[MESA_SHADER_GEOMETRY] = pipeline->gs_copy_shader; + + radv_pipeline_cache_insert_shaders(device, cache, + gs_copy_hash, + variants, + (const void**)code, + code_size); + } + free(gs_copy_code); + } + + radv_pipeline_cache_insert_shaders(device, cache, hash, pipeline->shaders, + (const void**)codes, code_sizes); + + for (int i = 0; i < MESA_SHADER_STAGES; ++i) { + free(codes[i]); + if (modules[i] && !pipeline->device->keep_shader_info) + ralloc_free(nir[i]); + } + + if (fs_m.nir) + ralloc_free(fs_m.nir); } -VkResult -radv_pipeline_init(struct radv_pipeline *pipeline, - struct radv_device *device, - struct radv_pipeline_cache *cache, - const VkGraphicsPipelineCreateInfo *pCreateInfo, - const struct radv_graphics_pipeline_create_info *extra, - const VkAllocationCallbacks *alloc) +static uint32_t +radv_pipeline_stage_to_user_data_0(struct radv_pipeline *pipeline, + gl_shader_stage stage, enum chip_class chip_class) { - struct radv_shader_module fs_m = {0}; - VkResult result; - bool has_view_index = false; + bool has_gs = radv_pipeline_has_gs(pipeline); + bool has_tess = radv_pipeline_has_tess(pipeline); + switch (stage) { + case MESA_SHADER_FRAGMENT: + return R_00B030_SPI_SHADER_USER_DATA_PS_0; + case MESA_SHADER_VERTEX: + if (chip_class >= GFX9) { + return has_tess ? R_00B430_SPI_SHADER_USER_DATA_LS_0 : + has_gs ? R_00B330_SPI_SHADER_USER_DATA_ES_0 : + R_00B130_SPI_SHADER_USER_DATA_VS_0; + } + if (has_tess) + return R_00B530_SPI_SHADER_USER_DATA_LS_0; + else + return has_gs ? R_00B330_SPI_SHADER_USER_DATA_ES_0 : R_00B130_SPI_SHADER_USER_DATA_VS_0; + case MESA_SHADER_GEOMETRY: + return chip_class >= GFX9 ? R_00B330_SPI_SHADER_USER_DATA_ES_0 : + R_00B230_SPI_SHADER_USER_DATA_GS_0; + case MESA_SHADER_COMPUTE: + return R_00B900_COMPUTE_USER_DATA_0; + case MESA_SHADER_TESS_CTRL: + return chip_class >= GFX9 ? R_00B430_SPI_SHADER_USER_DATA_LS_0 : + R_00B430_SPI_SHADER_USER_DATA_HS_0; + case MESA_SHADER_TESS_EVAL: + if (chip_class >= GFX9) { + return has_gs ? R_00B330_SPI_SHADER_USER_DATA_ES_0 : + R_00B130_SPI_SHADER_USER_DATA_VS_0; + } + if (has_gs) + return R_00B330_SPI_SHADER_USER_DATA_ES_0; + else + return R_00B130_SPI_SHADER_USER_DATA_VS_0; + default: + unreachable("unknown shader"); + } +} + +struct radv_bin_size_entry { + unsigned bpp; + VkExtent2D extent; +}; + +static VkExtent2D +radv_compute_bin_size(struct radv_pipeline *pipeline, const VkGraphicsPipelineCreateInfo *pCreateInfo) +{ + static const struct radv_bin_size_entry color_size_table[][3][9] = { + { + /* One RB / SE */ + { + /* One shader engine */ + { 0, {128, 128}}, + { 1, { 64, 128}}, + { 2, { 32, 128}}, + { 3, { 16, 128}}, + { 17, { 0, 0}}, + { UINT_MAX, { 0, 0}}, + }, + { + /* Two shader engines */ + { 0, {128, 128}}, + { 2, { 64, 128}}, + { 3, { 32, 128}}, + { 5, { 16, 128}}, + { 17, { 0, 0}}, + { UINT_MAX, { 0, 0}}, + }, + { + /* Four shader engines */ + { 0, {128, 128}}, + { 3, { 64, 128}}, + { 5, { 16, 128}}, + { 17, { 0, 0}}, + { UINT_MAX, { 0, 0}}, + }, + }, + { + /* Two RB / SE */ + { + /* One shader engine */ + { 0, {128, 128}}, + { 2, { 64, 128}}, + { 3, { 32, 128}}, + { 5, { 16, 128}}, + { 33, { 0, 0}}, + { UINT_MAX, { 0, 0}}, + }, + { + /* Two shader engines */ + { 0, {128, 128}}, + { 3, { 64, 128}}, + { 5, { 32, 128}}, + { 9, { 16, 128}}, + { 33, { 0, 0}}, + { UINT_MAX, { 0, 0}}, + }, + { + /* Four shader engines */ + { 0, {256, 256}}, + { 2, {128, 256}}, + { 3, {128, 128}}, + { 5, { 64, 128}}, + { 9, { 16, 128}}, + { 33, { 0, 0}}, + { UINT_MAX, { 0, 0}}, + }, + }, + { + /* Four RB / SE */ + { + /* One shader engine */ + { 0, {128, 256}}, + { 2, {128, 128}}, + { 3, { 64, 128}}, + { 5, { 32, 128}}, + { 9, { 16, 128}}, + { 33, { 0, 0}}, + { UINT_MAX, { 0, 0}}, + }, + { + /* Two shader engines */ + { 0, {256, 256}}, + { 2, {128, 256}}, + { 3, {128, 128}}, + { 5, { 64, 128}}, + { 9, { 32, 128}}, + { 17, { 16, 128}}, + { 33, { 0, 0}}, + { UINT_MAX, { 0, 0}}, + }, + { + /* Four shader engines */ + { 0, {256, 512}}, + { 2, {256, 256}}, + { 3, {128, 256}}, + { 5, {128, 128}}, + { 9, { 64, 128}}, + { 17, { 16, 128}}, + { 33, { 0, 0}}, + { UINT_MAX, { 0, 0}}, + }, + }, + }; + static const struct radv_bin_size_entry ds_size_table[][3][9] = { + { + // One RB / SE + { + // One shader engine + { 0, {128, 256}}, + { 2, {128, 128}}, + { 4, { 64, 128}}, + { 7, { 32, 128}}, + { 13, { 16, 128}}, + { 49, { 0, 0}}, + { UINT_MAX, { 0, 0}}, + }, + { + // Two shader engines + { 0, {256, 256}}, + { 2, {128, 256}}, + { 4, {128, 128}}, + { 7, { 64, 128}}, + { 13, { 32, 128}}, + { 25, { 16, 128}}, + { 49, { 0, 0}}, + { UINT_MAX, { 0, 0}}, + }, + { + // Four shader engines + { 0, {256, 512}}, + { 2, {256, 256}}, + { 4, {128, 256}}, + { 7, {128, 128}}, + { 13, { 64, 128}}, + { 25, { 16, 128}}, + { 49, { 0, 0}}, + { UINT_MAX, { 0, 0}}, + }, + }, + { + // Two RB / SE + { + // One shader engine + { 0, {256, 256}}, + { 2, {128, 256}}, + { 4, {128, 128}}, + { 7, { 64, 128}}, + { 13, { 32, 128}}, + { 25, { 16, 128}}, + { 97, { 0, 0}}, + { UINT_MAX, { 0, 0}}, + }, + { + // Two shader engines + { 0, {256, 512}}, + { 2, {256, 256}}, + { 4, {128, 256}}, + { 7, {128, 128}}, + { 13, { 64, 128}}, + { 25, { 32, 128}}, + { 49, { 16, 128}}, + { 97, { 0, 0}}, + { UINT_MAX, { 0, 0}}, + }, + { + // Four shader engines + { 0, {512, 512}}, + { 2, {256, 512}}, + { 4, {256, 256}}, + { 7, {128, 256}}, + { 13, {128, 128}}, + { 25, { 64, 128}}, + { 49, { 16, 128}}, + { 97, { 0, 0}}, + { UINT_MAX, { 0, 0}}, + }, + }, + { + // Four RB / SE + { + // One shader engine + { 0, {256, 512}}, + { 2, {256, 256}}, + { 4, {128, 256}}, + { 7, {128, 128}}, + { 13, { 64, 128}}, + { 25, { 32, 128}}, + { 49, { 16, 128}}, + { UINT_MAX, { 0, 0}}, + }, + { + // Two shader engines + { 0, {512, 512}}, + { 2, {256, 512}}, + { 4, {256, 256}}, + { 7, {128, 256}}, + { 13, {128, 128}}, + { 25, { 64, 128}}, + { 49, { 32, 128}}, + { 97, { 16, 128}}, + { UINT_MAX, { 0, 0}}, + }, + { + // Four shader engines + { 0, {512, 512}}, + { 4, {256, 512}}, + { 7, {256, 256}}, + { 13, {128, 256}}, + { 25, {128, 128}}, + { 49, { 64, 128}}, + { 97, { 16, 128}}, + { UINT_MAX, { 0, 0}}, + }, + }, + }; + + RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass); + struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass; + VkExtent2D extent = {512, 512}; + + unsigned log_num_rb_per_se = + util_logbase2_ceil(pipeline->device->physical_device->rad_info.num_render_backends / + pipeline->device->physical_device->rad_info.max_se); + unsigned log_num_se = util_logbase2_ceil(pipeline->device->physical_device->rad_info.max_se); + + unsigned total_samples = 1u << G_028BE0_MSAA_NUM_SAMPLES(pipeline->graphics.ms.pa_sc_mode_cntl_1); + unsigned ps_iter_samples = 1u << G_028804_PS_ITER_SAMPLES(pipeline->graphics.ms.db_eqaa); + unsigned effective_samples = total_samples; + unsigned color_bytes_per_pixel = 0; + + const VkPipelineColorBlendStateCreateInfo *vkblend = pCreateInfo->pColorBlendState; + if (vkblend) { + for (unsigned i = 0; i < subpass->color_count; i++) { + if (!vkblend->pAttachments[i].colorWriteMask) + continue; + + if (subpass->color_attachments[i].attachment == VK_ATTACHMENT_UNUSED) + continue; + + VkFormat format = pass->attachments[subpass->color_attachments[i].attachment].format; + color_bytes_per_pixel += vk_format_get_blocksize(format); + } + + /* MSAA images typically don't use all samples all the time. */ + if (effective_samples >= 2 && ps_iter_samples <= 1) + effective_samples = 2; + color_bytes_per_pixel *= effective_samples; + } + + const struct radv_bin_size_entry *color_entry = color_size_table[log_num_rb_per_se][log_num_se]; + while(color_entry->bpp <= color_bytes_per_pixel) + ++color_entry; + + extent = color_entry->extent; + + if (subpass->depth_stencil_attachment.attachment != VK_ATTACHMENT_UNUSED) { + struct radv_render_pass_attachment *attachment = pass->attachments + subpass->depth_stencil_attachment.attachment; + + /* Coefficients taken from AMDVLK */ + unsigned depth_coeff = vk_format_is_depth(attachment->format) ? 5 : 0; + unsigned stencil_coeff = vk_format_is_stencil(attachment->format) ? 1 : 0; + unsigned ds_bytes_per_pixel = 4 * (depth_coeff + stencil_coeff) * total_samples; + + const struct radv_bin_size_entry *ds_entry = ds_size_table[log_num_rb_per_se][log_num_se]; + while(ds_entry->bpp <= ds_bytes_per_pixel) + ++ds_entry; + + extent.width = MIN2(extent.width, ds_entry->extent.width); + extent.height = MIN2(extent.height, ds_entry->extent.height); + } + + return extent; +} + +static void +radv_pipeline_generate_binning_state(struct radeon_winsys_cs *cs, + struct radv_pipeline *pipeline, + const VkGraphicsPipelineCreateInfo *pCreateInfo) +{ + if (pipeline->device->physical_device->rad_info.chip_class < GFX9) + return; + + uint32_t pa_sc_binner_cntl_0 = + S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_LEGACY_SC) | + S_028C44_DISABLE_START_OF_PRIM(1); + uint32_t db_dfsm_control = S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF); + + VkExtent2D bin_size = radv_compute_bin_size(pipeline, pCreateInfo); + + unsigned context_states_per_bin; /* allowed range: [1, 6] */ + unsigned persistent_states_per_bin; /* allowed range: [1, 32] */ + unsigned fpovs_per_batch; /* allowed range: [0, 255], 0 = unlimited */ + + switch (pipeline->device->physical_device->rad_info.family) { + case CHIP_VEGA10: + context_states_per_bin = 1; + persistent_states_per_bin = 1; + fpovs_per_batch = 63; + break; + case CHIP_RAVEN: + context_states_per_bin = 6; + persistent_states_per_bin = 32; + fpovs_per_batch = 63; + break; + default: + unreachable("unhandled family while determining binning state."); + } + + if (pipeline->device->pbb_allowed && bin_size.width && bin_size.height) { + pa_sc_binner_cntl_0 = + S_028C44_BINNING_MODE(V_028C44_BINNING_ALLOWED) | + S_028C44_BIN_SIZE_X(bin_size.width == 16) | + S_028C44_BIN_SIZE_Y(bin_size.height == 16) | + S_028C44_BIN_SIZE_X_EXTEND(util_logbase2(MAX2(bin_size.width, 32)) - 5) | + S_028C44_BIN_SIZE_Y_EXTEND(util_logbase2(MAX2(bin_size.height, 32)) - 5) | + S_028C44_CONTEXT_STATES_PER_BIN(context_states_per_bin - 1) | + S_028C44_PERSISTENT_STATES_PER_BIN(persistent_states_per_bin - 1) | + S_028C44_DISABLE_START_OF_PRIM(1) | + S_028C44_FPOVS_PER_BATCH(fpovs_per_batch) | + S_028C44_OPTIMAL_BIN_SELECTION(1); + } + + radeon_set_context_reg(cs, R_028C44_PA_SC_BINNER_CNTL_0, + pa_sc_binner_cntl_0); + radeon_set_context_reg(cs, R_028060_DB_DFSM_CONTROL, + db_dfsm_control); +} + + +static void +radv_pipeline_generate_depth_stencil_state(struct radeon_winsys_cs *cs, + struct radv_pipeline *pipeline, + const VkGraphicsPipelineCreateInfo *pCreateInfo, + const struct radv_graphics_pipeline_create_info *extra) +{ + const VkPipelineDepthStencilStateCreateInfo *vkds = pCreateInfo->pDepthStencilState; + RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass); + struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass; + struct radv_render_pass_attachment *attachment = NULL; + uint32_t db_depth_control = 0, db_stencil_control = 0; + uint32_t db_render_control = 0, db_render_override2 = 0; + + if (subpass->depth_stencil_attachment.attachment != VK_ATTACHMENT_UNUSED) + attachment = pass->attachments + subpass->depth_stencil_attachment.attachment; + + bool has_depth_attachment = attachment && vk_format_is_depth(attachment->format); + bool has_stencil_attachment = attachment && vk_format_is_stencil(attachment->format); + + if (vkds && has_depth_attachment) { + db_depth_control = S_028800_Z_ENABLE(vkds->depthTestEnable ? 1 : 0) | + S_028800_Z_WRITE_ENABLE(vkds->depthWriteEnable ? 1 : 0) | + S_028800_ZFUNC(vkds->depthCompareOp) | + S_028800_DEPTH_BOUNDS_ENABLE(vkds->depthBoundsTestEnable ? 1 : 0); + + /* from amdvlk: For 4xAA and 8xAA need to decompress on flush for better performance */ + db_render_override2 |= S_028010_DECOMPRESS_Z_ON_FLUSH(attachment->samples > 2); + } + + if (has_stencil_attachment && vkds && vkds->stencilTestEnable) { + db_depth_control |= S_028800_STENCIL_ENABLE(1) | S_028800_BACKFACE_ENABLE(1); + db_depth_control |= S_028800_STENCILFUNC(vkds->front.compareOp); + db_stencil_control |= S_02842C_STENCILFAIL(si_translate_stencil_op(vkds->front.failOp)); + db_stencil_control |= S_02842C_STENCILZPASS(si_translate_stencil_op(vkds->front.passOp)); + db_stencil_control |= S_02842C_STENCILZFAIL(si_translate_stencil_op(vkds->front.depthFailOp)); + + db_depth_control |= S_028800_STENCILFUNC_BF(vkds->back.compareOp); + db_stencil_control |= S_02842C_STENCILFAIL_BF(si_translate_stencil_op(vkds->back.failOp)); + db_stencil_control |= S_02842C_STENCILZPASS_BF(si_translate_stencil_op(vkds->back.passOp)); + db_stencil_control |= S_02842C_STENCILZFAIL_BF(si_translate_stencil_op(vkds->back.depthFailOp)); + } + + if (attachment && extra) { + db_render_control |= S_028000_DEPTH_CLEAR_ENABLE(extra->db_depth_clear); + db_render_control |= S_028000_STENCIL_CLEAR_ENABLE(extra->db_stencil_clear); + + db_render_control |= S_028000_RESUMMARIZE_ENABLE(extra->db_resummarize); + db_render_control |= S_028000_DEPTH_COMPRESS_DISABLE(extra->db_flush_depth_inplace); + db_render_control |= S_028000_STENCIL_COMPRESS_DISABLE(extra->db_flush_stencil_inplace); + db_render_override2 |= S_028010_DISABLE_ZMASK_EXPCLEAR_OPTIMIZATION(extra->db_depth_disable_expclear); + db_render_override2 |= S_028010_DISABLE_SMEM_EXPCLEAR_OPTIMIZATION(extra->db_stencil_disable_expclear); + } + + radeon_set_context_reg(cs, R_028800_DB_DEPTH_CONTROL, db_depth_control); + radeon_set_context_reg(cs, R_02842C_DB_STENCIL_CONTROL, db_stencil_control); + + radeon_set_context_reg(cs, R_028000_DB_RENDER_CONTROL, db_render_control); + radeon_set_context_reg(cs, R_028010_DB_RENDER_OVERRIDE2, db_render_override2); +} + +static void +radv_pipeline_generate_blend_state(struct radeon_winsys_cs *cs, + struct radv_pipeline *pipeline, + const struct radv_blend_state *blend) +{ + radeon_set_context_reg_seq(cs, R_028780_CB_BLEND0_CONTROL, 8); + radeon_emit_array(cs, blend->cb_blend_control, + 8); + radeon_set_context_reg(cs, R_028808_CB_COLOR_CONTROL, blend->cb_color_control); + radeon_set_context_reg(cs, R_028B70_DB_ALPHA_TO_MASK, blend->db_alpha_to_mask); + + if (pipeline->device->physical_device->has_rbplus) { + + radeon_set_context_reg_seq(cs, R_028760_SX_MRT0_BLEND_OPT, 8); + radeon_emit_array(cs, blend->sx_mrt_blend_opt, 8); + + radeon_set_context_reg_seq(cs, R_028754_SX_PS_DOWNCONVERT, 3); + radeon_emit(cs, 0); /* R_028754_SX_PS_DOWNCONVERT */ + radeon_emit(cs, 0); /* R_028758_SX_BLEND_OPT_EPSILON */ + radeon_emit(cs, 0); /* R_02875C_SX_BLEND_OPT_CONTROL */ + } + + radeon_set_context_reg(cs, R_028714_SPI_SHADER_COL_FORMAT, blend->spi_shader_col_format); + + radeon_set_context_reg(cs, R_028238_CB_TARGET_MASK, blend->cb_target_mask); + radeon_set_context_reg(cs, R_02823C_CB_SHADER_MASK, blend->cb_shader_mask); +} + + +static void +radv_pipeline_generate_raster_state(struct radeon_winsys_cs *cs, + struct radv_pipeline *pipeline) +{ + struct radv_raster_state *raster = &pipeline->graphics.raster; + + radeon_set_context_reg(cs, R_028810_PA_CL_CLIP_CNTL, + raster->pa_cl_clip_cntl); + radeon_set_context_reg(cs, R_0286D4_SPI_INTERP_CONTROL_0, + raster->spi_interp_control); + radeon_set_context_reg(cs, R_028BE4_PA_SU_VTX_CNTL, + raster->pa_su_vtx_cntl); + radeon_set_context_reg(cs, R_028814_PA_SU_SC_MODE_CNTL, + raster->pa_su_sc_mode_cntl); +} + + +static void +radv_pipeline_generate_multisample_state(struct radeon_winsys_cs *cs, + struct radv_pipeline *pipeline) +{ + struct radv_multisample_state *ms = &pipeline->graphics.ms; + + radeon_set_context_reg_seq(cs, R_028C38_PA_SC_AA_MASK_X0Y0_X1Y0, 2); + radeon_emit(cs, ms->pa_sc_aa_mask[0]); + radeon_emit(cs, ms->pa_sc_aa_mask[1]); + + radeon_set_context_reg(cs, R_028804_DB_EQAA, ms->db_eqaa); + radeon_set_context_reg(cs, R_028A4C_PA_SC_MODE_CNTL_1, ms->pa_sc_mode_cntl_1); + + if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.needs_sample_positions) { + uint32_t offset; + struct ac_userdata_info *loc = radv_lookup_user_sgpr(pipeline, MESA_SHADER_FRAGMENT, AC_UD_PS_SAMPLE_POS_OFFSET); + uint32_t base_reg = pipeline->user_data_0[MESA_SHADER_FRAGMENT]; + if (loc->sgpr_idx == -1) + return; + assert(loc->num_sgprs == 1); + assert(!loc->indirect); + switch (pipeline->graphics.ms.num_samples) { + default: + offset = 0; + break; + case 2: + offset = 1; + break; + case 4: + offset = 3; + break; + case 8: + offset = 7; + break; + case 16: + offset = 15; + break; + } + + radeon_set_sh_reg(cs, base_reg + loc->sgpr_idx * 4, offset); + } +} + +static void +radv_pipeline_generate_vgt_gs_mode(struct radeon_winsys_cs *cs, + const struct radv_pipeline *pipeline) +{ + const struct ac_vs_output_info *outinfo = get_vs_output_info(pipeline); + + uint32_t vgt_primitiveid_en = false; + uint32_t vgt_gs_mode = 0; + + if (radv_pipeline_has_gs(pipeline)) { + const struct radv_shader_variant *gs = + pipeline->shaders[MESA_SHADER_GEOMETRY]; + + vgt_gs_mode = ac_vgt_gs_mode(gs->info.gs.vertices_out, + pipeline->device->physical_device->rad_info.chip_class); + } else if (outinfo->export_prim_id) { + vgt_gs_mode = S_028A40_MODE(V_028A40_GS_SCENARIO_A); + vgt_primitiveid_en = true; + } + + radeon_set_context_reg(cs, R_028A84_VGT_PRIMITIVEID_EN, vgt_primitiveid_en); + radeon_set_context_reg(cs, R_028A40_VGT_GS_MODE, vgt_gs_mode); +} + +static void +radv_pipeline_generate_hw_vs(struct radeon_winsys_cs *cs, + struct radv_pipeline *pipeline, + struct radv_shader_variant *shader) +{ + uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset; + + radeon_set_sh_reg_seq(cs, R_00B120_SPI_SHADER_PGM_LO_VS, 4); + radeon_emit(cs, va >> 8); + radeon_emit(cs, va >> 40); + radeon_emit(cs, shader->rsrc1); + radeon_emit(cs, shader->rsrc2); + + const struct ac_vs_output_info *outinfo = get_vs_output_info(pipeline); + unsigned clip_dist_mask, cull_dist_mask, total_mask; + clip_dist_mask = outinfo->clip_dist_mask; + cull_dist_mask = outinfo->cull_dist_mask; + total_mask = clip_dist_mask | cull_dist_mask; + bool misc_vec_ena = outinfo->writes_pointsize || + outinfo->writes_layer || + outinfo->writes_viewport_index; + + radeon_set_context_reg(cs, R_0286C4_SPI_VS_OUT_CONFIG, + S_0286C4_VS_EXPORT_COUNT(MAX2(1, outinfo->param_exports) - 1)); + + radeon_set_context_reg(cs, R_02870C_SPI_SHADER_POS_FORMAT, + S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) | + S_02870C_POS1_EXPORT_FORMAT(outinfo->pos_exports > 1 ? + V_02870C_SPI_SHADER_4COMP : + V_02870C_SPI_SHADER_NONE) | + S_02870C_POS2_EXPORT_FORMAT(outinfo->pos_exports > 2 ? + V_02870C_SPI_SHADER_4COMP : + V_02870C_SPI_SHADER_NONE) | + S_02870C_POS3_EXPORT_FORMAT(outinfo->pos_exports > 3 ? + V_02870C_SPI_SHADER_4COMP : + V_02870C_SPI_SHADER_NONE)); + + radeon_set_context_reg(cs, R_028818_PA_CL_VTE_CNTL, + S_028818_VTX_W0_FMT(1) | + S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) | + S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) | + S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1)); + + radeon_set_context_reg(cs, R_02881C_PA_CL_VS_OUT_CNTL, + S_02881C_USE_VTX_POINT_SIZE(outinfo->writes_pointsize) | + S_02881C_USE_VTX_RENDER_TARGET_INDX(outinfo->writes_layer) | + S_02881C_USE_VTX_VIEWPORT_INDX(outinfo->writes_viewport_index) | + S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena) | + S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena) | + S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask & 0x0f) != 0) | + S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask & 0xf0) != 0) | + cull_dist_mask << 8 | + clip_dist_mask); + + if (pipeline->device->physical_device->rad_info.chip_class <= VI) + radeon_set_context_reg(cs, R_028AB4_VGT_REUSE_OFF, + outinfo->writes_viewport_index); +} + +static void +radv_pipeline_generate_hw_es(struct radeon_winsys_cs *cs, + struct radv_pipeline *pipeline, + struct radv_shader_variant *shader) +{ + uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset; + + radeon_set_sh_reg_seq(cs, R_00B320_SPI_SHADER_PGM_LO_ES, 4); + radeon_emit(cs, va >> 8); + radeon_emit(cs, va >> 40); + radeon_emit(cs, shader->rsrc1); + radeon_emit(cs, shader->rsrc2); +} + +static void +radv_pipeline_generate_hw_ls(struct radeon_winsys_cs *cs, + struct radv_pipeline *pipeline, + struct radv_shader_variant *shader, + const struct radv_tessellation_state *tess) +{ + uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset; + uint32_t rsrc2 = shader->rsrc2; + + radeon_set_sh_reg_seq(cs, R_00B520_SPI_SHADER_PGM_LO_LS, 2); + radeon_emit(cs, va >> 8); + radeon_emit(cs, va >> 40); + + rsrc2 |= S_00B52C_LDS_SIZE(tess->lds_size); + if (pipeline->device->physical_device->rad_info.chip_class == CIK && + pipeline->device->physical_device->rad_info.family != CHIP_HAWAII) + radeon_set_sh_reg(cs, R_00B52C_SPI_SHADER_PGM_RSRC2_LS, rsrc2); + + radeon_set_sh_reg_seq(cs, R_00B528_SPI_SHADER_PGM_RSRC1_LS, 2); + radeon_emit(cs, shader->rsrc1); + radeon_emit(cs, rsrc2); +} + +static void +radv_pipeline_generate_hw_hs(struct radeon_winsys_cs *cs, + struct radv_pipeline *pipeline, + struct radv_shader_variant *shader, + const struct radv_tessellation_state *tess) +{ + uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset; + + if (pipeline->device->physical_device->rad_info.chip_class >= GFX9) { + radeon_set_sh_reg_seq(cs, R_00B410_SPI_SHADER_PGM_LO_LS, 2); + radeon_emit(cs, va >> 8); + radeon_emit(cs, va >> 40); + + radeon_set_sh_reg_seq(cs, R_00B428_SPI_SHADER_PGM_RSRC1_HS, 2); + radeon_emit(cs, shader->rsrc1); + radeon_emit(cs, shader->rsrc2 | + S_00B42C_LDS_SIZE(tess->lds_size)); + } else { + radeon_set_sh_reg_seq(cs, R_00B420_SPI_SHADER_PGM_LO_HS, 4); + radeon_emit(cs, va >> 8); + radeon_emit(cs, va >> 40); + radeon_emit(cs, shader->rsrc1); + radeon_emit(cs, shader->rsrc2); + } +} + +static void +radv_pipeline_generate_vertex_shader(struct radeon_winsys_cs *cs, + struct radv_pipeline *pipeline, + const struct radv_tessellation_state *tess) +{ + struct radv_shader_variant *vs; + + /* Skip shaders merged into HS/GS */ + vs = pipeline->shaders[MESA_SHADER_VERTEX]; + if (!vs) + return; + + if (vs->info.vs.as_ls) + radv_pipeline_generate_hw_ls(cs, pipeline, vs, tess); + else if (vs->info.vs.as_es) + radv_pipeline_generate_hw_es(cs, pipeline, vs); + else + radv_pipeline_generate_hw_vs(cs, pipeline, vs); +} + +static void +radv_pipeline_generate_tess_shaders(struct radeon_winsys_cs *cs, + struct radv_pipeline *pipeline, + const struct radv_tessellation_state *tess) +{ + if (!radv_pipeline_has_tess(pipeline)) + return; + + struct radv_shader_variant *tes, *tcs; + + tcs = pipeline->shaders[MESA_SHADER_TESS_CTRL]; + tes = pipeline->shaders[MESA_SHADER_TESS_EVAL]; + + if (tes) { + if (tes->info.tes.as_es) + radv_pipeline_generate_hw_es(cs, pipeline, tes); + else + radv_pipeline_generate_hw_vs(cs, pipeline, tes); + } + + radv_pipeline_generate_hw_hs(cs, pipeline, tcs, tess); + + radeon_set_context_reg(cs, R_028B6C_VGT_TF_PARAM, + tess->tf_param); + + if (pipeline->device->physical_device->rad_info.chip_class >= CIK) + radeon_set_context_reg_idx(cs, R_028B58_VGT_LS_HS_CONFIG, 2, + tess->ls_hs_config); + else + radeon_set_context_reg(cs, R_028B58_VGT_LS_HS_CONFIG, + tess->ls_hs_config); + + struct ac_userdata_info *loc; + + loc = radv_lookup_user_sgpr(pipeline, MESA_SHADER_TESS_CTRL, AC_UD_TCS_OFFCHIP_LAYOUT); + if (loc->sgpr_idx != -1) { + uint32_t base_reg = pipeline->user_data_0[MESA_SHADER_TESS_CTRL]; + assert(loc->num_sgprs == 4); + assert(!loc->indirect); + radeon_set_sh_reg_seq(cs, base_reg + loc->sgpr_idx * 4, 4); + radeon_emit(cs, tess->offchip_layout); + radeon_emit(cs, tess->tcs_out_offsets); + radeon_emit(cs, tess->tcs_out_layout | + tess->num_tcs_input_cp << 26); + radeon_emit(cs, tess->tcs_in_layout); + } + + loc = radv_lookup_user_sgpr(pipeline, MESA_SHADER_TESS_EVAL, AC_UD_TES_OFFCHIP_LAYOUT); + if (loc->sgpr_idx != -1) { + uint32_t base_reg = pipeline->user_data_0[MESA_SHADER_TESS_EVAL]; + assert(loc->num_sgprs == 1); + assert(!loc->indirect); + + radeon_set_sh_reg(cs, base_reg + loc->sgpr_idx * 4, + tess->offchip_layout); + } + + loc = radv_lookup_user_sgpr(pipeline, MESA_SHADER_VERTEX, AC_UD_VS_LS_TCS_IN_LAYOUT); + if (loc->sgpr_idx != -1) { + uint32_t base_reg = pipeline->user_data_0[MESA_SHADER_VERTEX]; + assert(loc->num_sgprs == 1); + assert(!loc->indirect); + + radeon_set_sh_reg(cs, base_reg + loc->sgpr_idx * 4, + tess->tcs_in_layout); + } +} + +static void +radv_pipeline_generate_geometry_shader(struct radeon_winsys_cs *cs, + struct radv_pipeline *pipeline) +{ + struct radv_shader_variant *gs; + uint64_t va; + + gs = pipeline->shaders[MESA_SHADER_GEOMETRY]; + if (!gs) + return; + + uint32_t gsvs_itemsize = gs->info.gs.max_gsvs_emit_size >> 2; + + radeon_set_context_reg_seq(cs, R_028A60_VGT_GSVS_RING_OFFSET_1, 3); + radeon_emit(cs, gsvs_itemsize); + radeon_emit(cs, gsvs_itemsize); + radeon_emit(cs, gsvs_itemsize); + + radeon_set_context_reg(cs, R_028AB0_VGT_GSVS_RING_ITEMSIZE, gsvs_itemsize); + + radeon_set_context_reg(cs, R_028B38_VGT_GS_MAX_VERT_OUT, gs->info.gs.vertices_out); + + uint32_t gs_vert_itemsize = gs->info.gs.gsvs_vertex_size; + radeon_set_context_reg_seq(cs, R_028B5C_VGT_GS_VERT_ITEMSIZE, 4); + radeon_emit(cs, gs_vert_itemsize >> 2); + radeon_emit(cs, 0); + radeon_emit(cs, 0); + radeon_emit(cs, 0); + + uint32_t gs_num_invocations = gs->info.gs.invocations; + radeon_set_context_reg(cs, R_028B90_VGT_GS_INSTANCE_CNT, + S_028B90_CNT(MIN2(gs_num_invocations, 127)) | + S_028B90_ENABLE(gs_num_invocations > 0)); + + radeon_set_context_reg(cs, R_028AAC_VGT_ESGS_RING_ITEMSIZE, + pipeline->graphics.gs.vgt_esgs_ring_itemsize); + + va = radv_buffer_get_va(gs->bo) + gs->bo_offset; + + if (pipeline->device->physical_device->rad_info.chip_class >= GFX9) { + radeon_set_sh_reg_seq(cs, R_00B210_SPI_SHADER_PGM_LO_ES, 2); + radeon_emit(cs, va >> 8); + radeon_emit(cs, va >> 40); + + radeon_set_sh_reg_seq(cs, R_00B228_SPI_SHADER_PGM_RSRC1_GS, 2); + radeon_emit(cs, gs->rsrc1); + radeon_emit(cs, gs->rsrc2 | + S_00B22C_LDS_SIZE(pipeline->graphics.gs.lds_size)); + + radeon_set_context_reg(cs, R_028A44_VGT_GS_ONCHIP_CNTL, pipeline->graphics.gs.vgt_gs_onchip_cntl); + radeon_set_context_reg(cs, R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP, pipeline->graphics.gs.vgt_gs_max_prims_per_subgroup); + } else { + radeon_set_sh_reg_seq(cs, R_00B220_SPI_SHADER_PGM_LO_GS, 4); + radeon_emit(cs, va >> 8); + radeon_emit(cs, va >> 40); + radeon_emit(cs, gs->rsrc1); + radeon_emit(cs, gs->rsrc2); + } + + radv_pipeline_generate_hw_vs(cs, pipeline, pipeline->gs_copy_shader); + + struct ac_userdata_info *loc = radv_lookup_user_sgpr(pipeline, MESA_SHADER_GEOMETRY, + AC_UD_GS_VS_RING_STRIDE_ENTRIES); + if (loc->sgpr_idx != -1) { + uint32_t stride = gs->info.gs.max_gsvs_emit_size; + uint32_t num_entries = 64; + bool is_vi = pipeline->device->physical_device->rad_info.chip_class >= VI; + + if (is_vi) + num_entries *= stride; + + stride = S_008F04_STRIDE(stride); + radeon_set_sh_reg_seq(cs, R_00B230_SPI_SHADER_USER_DATA_GS_0 + loc->sgpr_idx * 4, 2); + radeon_emit(cs, stride); + radeon_emit(cs, num_entries); + } +} + +static uint32_t offset_to_ps_input(uint32_t offset, bool flat_shade) +{ + uint32_t ps_input_cntl; + if (offset <= AC_EXP_PARAM_OFFSET_31) { + ps_input_cntl = S_028644_OFFSET(offset); + if (flat_shade) + ps_input_cntl |= S_028644_FLAT_SHADE(1); + } else { + /* The input is a DEFAULT_VAL constant. */ + assert(offset >= AC_EXP_PARAM_DEFAULT_VAL_0000 && + offset <= AC_EXP_PARAM_DEFAULT_VAL_1111); + offset -= AC_EXP_PARAM_DEFAULT_VAL_0000; + ps_input_cntl = S_028644_OFFSET(0x20) | + S_028644_DEFAULT_VAL(offset); + } + return ps_input_cntl; +} - RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass); - struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass; - if (subpass->view_mask) - has_view_index = true; - if (alloc == NULL) - alloc = &device->alloc; +static void +radv_pipeline_generate_ps_inputs(struct radeon_winsys_cs *cs, + struct radv_pipeline *pipeline) +{ + struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT]; + const struct ac_vs_output_info *outinfo = get_vs_output_info(pipeline); + uint32_t ps_input_cntl[32]; - pipeline->device = device; - pipeline->layout = radv_pipeline_layout_from_handle(pCreateInfo->layout); + unsigned ps_offset = 0; - radv_pipeline_init_dynamic_state(pipeline, pCreateInfo); - const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, }; - struct radv_shader_module *modules[MESA_SHADER_STAGES] = { 0, }; - for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) { - gl_shader_stage stage = ffs(pCreateInfo->pStages[i].stage) - 1; - pStages[stage] = &pCreateInfo->pStages[i]; - modules[stage] = radv_shader_module_from_handle(pStages[stage]->module); + if (ps->info.fs.prim_id_input) { + unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_PRIMITIVE_ID]; + if (vs_offset != AC_EXP_PARAM_UNDEFINED) { + ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true); + ++ps_offset; + } } - radv_pipeline_init_blend_state(pipeline, pCreateInfo, extra); - - if (!modules[MESA_SHADER_FRAGMENT]) { - nir_builder fs_b; - nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL); - fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "noop_fs"); - fs_m.nir = fs_b.shader; - modules[MESA_SHADER_FRAGMENT] = &fs_m; + if (ps->info.fs.layer_input) { + unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_LAYER]; + if (vs_offset != AC_EXP_PARAM_UNDEFINED) + ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true); + else + ps_input_cntl[ps_offset] = offset_to_ps_input(AC_EXP_PARAM_DEFAULT_VAL_0000, true); + ++ps_offset; } - if (modules[MESA_SHADER_FRAGMENT]) { - struct ac_shader_variant_key key = {0}; - key.fs.col_format = pipeline->graphics.blend.spi_shader_col_format; - if (pCreateInfo->pMultisampleState && - pCreateInfo->pMultisampleState->rasterizationSamples > 1) - key.fs.multisample = true; - - if (pipeline->device->physical_device->rad_info.chip_class < VI) - radv_pipeline_compute_get_int_clamp(pCreateInfo, &key.fs.is_int8, &key.fs.is_int10); - - const VkPipelineShaderStageCreateInfo *stage = pStages[MESA_SHADER_FRAGMENT]; - - pipeline->shaders[MESA_SHADER_FRAGMENT] = - radv_pipeline_compile(pipeline, cache, modules[MESA_SHADER_FRAGMENT], - stage ? stage->pName : "main", - MESA_SHADER_FRAGMENT, - stage ? stage->pSpecializationInfo : NULL, - pipeline->layout, &key); - pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_FRAGMENT); + if (ps->info.fs.has_pcoord) { + unsigned val; + val = S_028644_PT_SPRITE_TEX(1) | S_028644_OFFSET(0x20); + ps_input_cntl[ps_offset] = val; + ps_offset++; } - if (fs_m.nir) - ralloc_free(fs_m.nir); + for (unsigned i = 0; i < 32 && (1u << i) <= ps->info.fs.input_mask; ++i) { + unsigned vs_offset; + bool flat_shade; + if (!(ps->info.fs.input_mask & (1u << i))) + continue; - if (modules[MESA_SHADER_VERTEX]) { - bool as_es = false; - bool as_ls = false; - bool export_prim_id = false; - if (modules[MESA_SHADER_TESS_CTRL]) - as_ls = true; - else if (modules[MESA_SHADER_GEOMETRY]) - as_es = true; - else if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input) - export_prim_id = true; - struct ac_shader_variant_key key = radv_compute_vs_key(pCreateInfo, as_es, as_ls, export_prim_id); - key.has_multiview_view_index = has_view_index; - - pipeline->shaders[MESA_SHADER_VERTEX] = - radv_pipeline_compile(pipeline, cache, modules[MESA_SHADER_VERTEX], - pStages[MESA_SHADER_VERTEX]->pName, - MESA_SHADER_VERTEX, - pStages[MESA_SHADER_VERTEX]->pSpecializationInfo, - pipeline->layout, &key); - - pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_VERTEX); - } + vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_VAR0 + i]; + if (vs_offset == AC_EXP_PARAM_UNDEFINED) { + ps_input_cntl[ps_offset] = S_028644_OFFSET(0x20); + ++ps_offset; + continue; + } - if (modules[MESA_SHADER_GEOMETRY]) { - struct ac_shader_variant_key key = radv_compute_vs_key(pCreateInfo, false, false, false); - key.has_multiview_view_index = has_view_index; - - pipeline->shaders[MESA_SHADER_GEOMETRY] = - radv_pipeline_compile(pipeline, cache, modules[MESA_SHADER_GEOMETRY], - pStages[MESA_SHADER_GEOMETRY]->pName, - MESA_SHADER_GEOMETRY, - pStages[MESA_SHADER_GEOMETRY]->pSpecializationInfo, - pipeline->layout, &key); - - pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_GEOMETRY); - } - - if (modules[MESA_SHADER_TESS_EVAL]) { - assert(modules[MESA_SHADER_TESS_CTRL]); - - radv_tess_pipeline_compile(pipeline, - cache, - modules[MESA_SHADER_TESS_CTRL], - modules[MESA_SHADER_TESS_EVAL], - pStages[MESA_SHADER_TESS_CTRL]->pName, - pStages[MESA_SHADER_TESS_EVAL]->pName, - pStages[MESA_SHADER_TESS_CTRL]->pSpecializationInfo, - pStages[MESA_SHADER_TESS_EVAL]->pSpecializationInfo, - pipeline->layout, - pCreateInfo->pTessellationState->patchControlPoints, - has_view_index); - pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_TESS_EVAL) | - mesa_to_vk_shader_stage(MESA_SHADER_TESS_CTRL); - } - - radv_pipeline_init_depth_stencil_state(pipeline, pCreateInfo, extra); - radv_pipeline_init_raster_state(pipeline, pCreateInfo); - radv_pipeline_init_multisample_state(pipeline, pCreateInfo); - pipeline->graphics.prim = si_translate_prim(pCreateInfo->pInputAssemblyState->topology); - pipeline->graphics.can_use_guardband = radv_prim_can_use_guardband(pCreateInfo->pInputAssemblyState->topology); + flat_shade = !!(ps->info.fs.flat_shaded_mask & (1u << ps_offset)); - if (radv_pipeline_has_gs(pipeline)) { - pipeline->graphics.gs_out = si_conv_gl_prim_to_gs_out(pipeline->shaders[MESA_SHADER_GEOMETRY]->info.gs.output_prim); - pipeline->graphics.can_use_guardband = pipeline->graphics.gs_out == V_028A6C_OUTPRIM_TYPE_TRISTRIP; - } else { - pipeline->graphics.gs_out = si_conv_prim_to_gs_out(pCreateInfo->pInputAssemblyState->topology); - } - if (extra && extra->use_rectlist) { - pipeline->graphics.prim = V_008958_DI_PT_RECTLIST; - pipeline->graphics.gs_out = V_028A6C_OUTPRIM_TYPE_TRISTRIP; - pipeline->graphics.can_use_guardband = true; + ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, flat_shade); + ++ps_offset; } - pipeline->graphics.prim_restart_enable = !!pCreateInfo->pInputAssemblyState->primitiveRestartEnable; - /* prim vertex count will need TESS changes */ - pipeline->graphics.prim_vertex_count = prim_size_table[pipeline->graphics.prim]; - /* Ensure that some export memory is always allocated, for two reasons: - * - * 1) Correctness: The hardware ignores the EXEC mask if no export - * memory is allocated, so KILL and alpha test do not work correctly - * without this. - * 2) Performance: Every shader needs at least a NULL export, even when - * it writes no color/depth output. The NULL export instruction - * stalls without this setting. - * - * Don't add this to CB_SHADER_MASK. - */ - struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT]; - if (!pipeline->graphics.blend.spi_shader_col_format) { - if (!ps->info.fs.writes_z && - !ps->info.fs.writes_stencil && - !ps->info.fs.writes_sample_mask) - pipeline->graphics.blend.spi_shader_col_format = V_028714_SPI_SHADER_32_R; + if (ps_offset) { + radeon_set_context_reg_seq(cs, R_028644_SPI_PS_INPUT_CNTL_0, ps_offset); + for (unsigned i = 0; i < ps_offset; i++) { + radeon_emit(cs, ps_input_cntl[i]); + } } - +} + +static uint32_t +radv_compute_db_shader_control(const struct radv_device *device, + const struct radv_shader_variant *ps) +{ unsigned z_order; - pipeline->graphics.db_shader_control = 0; - if (ps->info.fs.early_fragment_test || !ps->info.fs.writes_memory) + if (ps->info.fs.early_fragment_test || !ps->info.info.ps.writes_memory) z_order = V_02880C_EARLY_Z_THEN_LATE_Z; else z_order = V_02880C_LATE_Z; - pipeline->graphics.db_shader_control = - S_02880C_Z_EXPORT_ENABLE(ps->info.fs.writes_z) | + return S_02880C_Z_EXPORT_ENABLE(ps->info.fs.writes_z) | S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(ps->info.fs.writes_stencil) | S_02880C_KILL_ENABLE(!!ps->info.fs.can_discard) | S_02880C_MASK_EXPORT_ENABLE(ps->info.fs.writes_sample_mask) | S_02880C_Z_ORDER(z_order) | S_02880C_DEPTH_BEFORE_SHADER(ps->info.fs.early_fragment_test) | - S_02880C_EXEC_ON_HIER_FAIL(ps->info.fs.writes_memory) | - S_02880C_EXEC_ON_NOOP(ps->info.fs.writes_memory); + S_02880C_EXEC_ON_HIER_FAIL(ps->info.info.ps.writes_memory) | + S_02880C_EXEC_ON_NOOP(ps->info.info.ps.writes_memory) | + S_02880C_DUAL_QUAD_DISABLE(!!device->physical_device->has_rbplus); +} - if (pipeline->device->physical_device->has_rbplus) - pipeline->graphics.db_shader_control |= S_02880C_DUAL_QUAD_DISABLE(1); +static void +radv_pipeline_generate_fragment_shader(struct radeon_winsys_cs *cs, + struct radv_pipeline *pipeline) +{ + struct radv_shader_variant *ps; + uint64_t va; + assert (pipeline->shaders[MESA_SHADER_FRAGMENT]); - pipeline->graphics.shader_z_format = - ps->info.fs.writes_sample_mask ? V_028710_SPI_SHADER_32_ABGR : - ps->info.fs.writes_stencil ? V_028710_SPI_SHADER_32_GR : - ps->info.fs.writes_z ? V_028710_SPI_SHADER_32_R : - V_028710_SPI_SHADER_ZERO; + ps = pipeline->shaders[MESA_SHADER_FRAGMENT]; + va = radv_buffer_get_va(ps->bo) + ps->bo_offset; - calculate_vgt_gs_mode(pipeline); - calculate_pa_cl_vs_out_cntl(pipeline); - calculate_ps_inputs(pipeline); + radeon_set_sh_reg_seq(cs, R_00B020_SPI_SHADER_PGM_LO_PS, 4); + radeon_emit(cs, va >> 8); + radeon_emit(cs, va >> 40); + radeon_emit(cs, ps->rsrc1); + radeon_emit(cs, ps->rsrc2); - for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { - if (pipeline->shaders[i]) { - pipeline->need_indirect_descriptor_sets |= pipeline->shaders[i]->info.need_indirect_descriptor_sets; - } + radeon_set_context_reg(cs, R_02880C_DB_SHADER_CONTROL, + radv_compute_db_shader_control(pipeline->device, ps)); + + radeon_set_context_reg(cs, R_0286CC_SPI_PS_INPUT_ENA, + ps->config.spi_ps_input_ena); + + radeon_set_context_reg(cs, R_0286D0_SPI_PS_INPUT_ADDR, + ps->config.spi_ps_input_addr); + + radeon_set_context_reg(cs, R_0286D8_SPI_PS_IN_CONTROL, + S_0286D8_NUM_INTERP(ps->info.fs.num_interp)); + + radeon_set_context_reg(cs, R_0286E0_SPI_BARYC_CNTL, pipeline->graphics.spi_baryc_cntl); + + radeon_set_context_reg(cs, R_028710_SPI_SHADER_Z_FORMAT, + ac_get_spi_shader_z_format(ps->info.fs.writes_z, + ps->info.fs.writes_stencil, + ps->info.fs.writes_sample_mask)); + + if (pipeline->device->dfsm_allowed) { + /* optimise this? */ + radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0)); + radeon_emit(cs, EVENT_TYPE(V_028A90_FLUSH_DFSM) | EVENT_INDEX(0)); + } +} + +static void +radv_pipeline_generate_vgt_vertex_reuse(struct radeon_winsys_cs *cs, + struct radv_pipeline *pipeline) +{ + if (pipeline->device->physical_device->rad_info.family < CHIP_POLARIS10) + return; + + unsigned vtx_reuse_depth = 30; + if (radv_pipeline_has_tess(pipeline) && + radv_get_tess_eval_shader(pipeline)->info.tes.spacing == TESS_SPACING_FRACTIONAL_ODD) { + vtx_reuse_depth = 14; } + radeon_set_context_reg(cs, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL, + S_028C58_VTX_REUSE_DEPTH(vtx_reuse_depth)); +} +static uint32_t +radv_compute_vgt_shader_stages_en(const struct radv_pipeline *pipeline) +{ uint32_t stages = 0; if (radv_pipeline_has_tess(pipeline)) { stages |= S_028B54_LS_EN(V_028B54_LS_STAGE_ON) | @@ -1929,41 +2937,79 @@ radv_pipeline_init(struct radv_pipeline *pipeline, S_028B54_GS_EN(1) | S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER); - if (device->physical_device->rad_info.chip_class >= GFX9) + if (pipeline->device->physical_device->rad_info.chip_class >= GFX9) stages |= S_028B54_MAX_PRIMGRP_IN_WAVE(2); - pipeline->graphics.vgt_shader_stages_en = stages; + return stages; +} - if (radv_pipeline_has_gs(pipeline)) - calculate_gs_ring_sizes(pipeline); +static void +radv_pipeline_generate_pm4(struct radv_pipeline *pipeline, + const VkGraphicsPipelineCreateInfo *pCreateInfo, + const struct radv_graphics_pipeline_create_info *extra, + const struct radv_blend_state *blend, + const struct radv_tessellation_state *tess) +{ + pipeline->cs.buf = malloc(4 * 256); + pipeline->cs.max_dw = 256; + + radv_pipeline_generate_depth_stencil_state(&pipeline->cs, pipeline, pCreateInfo, extra); + radv_pipeline_generate_blend_state(&pipeline->cs, pipeline, blend); + radv_pipeline_generate_raster_state(&pipeline->cs, pipeline); + radv_pipeline_generate_multisample_state(&pipeline->cs, pipeline); + radv_pipeline_generate_vgt_gs_mode(&pipeline->cs, pipeline); + radv_pipeline_generate_vertex_shader(&pipeline->cs, pipeline, tess); + radv_pipeline_generate_tess_shaders(&pipeline->cs, pipeline, tess); + radv_pipeline_generate_geometry_shader(&pipeline->cs, pipeline); + radv_pipeline_generate_fragment_shader(&pipeline->cs, pipeline); + radv_pipeline_generate_ps_inputs(&pipeline->cs, pipeline); + radv_pipeline_generate_vgt_vertex_reuse(&pipeline->cs, pipeline); + radv_pipeline_generate_binning_state(&pipeline->cs, pipeline, pCreateInfo); + + radeon_set_context_reg(&pipeline->cs, R_0286E8_SPI_TMPRING_SIZE, + S_0286E8_WAVES(pipeline->max_waves) | + S_0286E8_WAVESIZE(pipeline->scratch_bytes_per_wave >> 10)); + + radeon_set_context_reg(&pipeline->cs, R_028B54_VGT_SHADER_STAGES_EN, radv_compute_vgt_shader_stages_en(pipeline)); - if (radv_pipeline_has_tess(pipeline)) { - if (pipeline->graphics.prim == V_008958_DI_PT_PATCH) { - pipeline->graphics.prim_vertex_count.min = pCreateInfo->pTessellationState->patchControlPoints; - pipeline->graphics.prim_vertex_count.incr = 1; - } - calculate_tess_state(pipeline, pCreateInfo); + if (pipeline->device->physical_device->rad_info.chip_class >= CIK) { + radeon_set_uconfig_reg_idx(&pipeline->cs, R_030908_VGT_PRIMITIVE_TYPE, 1, pipeline->graphics.prim); + } else { + radeon_set_config_reg(&pipeline->cs, R_008958_VGT_PRIMITIVE_TYPE, pipeline->graphics.prim); } + radeon_set_context_reg(&pipeline->cs, R_028A6C_VGT_GS_OUT_PRIM_TYPE, pipeline->graphics.gs_out); + + radeon_set_context_reg(&pipeline->cs, R_02820C_PA_SC_CLIPRECT_RULE, pipeline->graphics.pa_sc_cliprect_rule); + + assert(pipeline->cs.cdw <= pipeline->cs.max_dw); +} + +static struct radv_ia_multi_vgt_param_helpers +radv_compute_ia_multi_vgt_param_helpers(struct radv_pipeline *pipeline, + const struct radv_tessellation_state *tess) +{ + struct radv_ia_multi_vgt_param_helpers ia_multi_vgt_param = {0}; + const struct radv_device *device = pipeline->device; if (radv_pipeline_has_tess(pipeline)) - pipeline->graphics.primgroup_size = pipeline->graphics.tess.num_patches; + ia_multi_vgt_param.primgroup_size = tess->num_patches; else if (radv_pipeline_has_gs(pipeline)) - pipeline->graphics.primgroup_size = 64; + ia_multi_vgt_param.primgroup_size = 64; else - pipeline->graphics.primgroup_size = 128; /* recommended without a GS */ + ia_multi_vgt_param.primgroup_size = 128; /* recommended without a GS */ - pipeline->graphics.partial_es_wave = false; + ia_multi_vgt_param.partial_es_wave = false; if (pipeline->device->has_distributed_tess) { if (radv_pipeline_has_gs(pipeline)) { if (device->physical_device->rad_info.chip_class <= VI) - pipeline->graphics.partial_es_wave = true; + ia_multi_vgt_param.partial_es_wave = true; } } /* GS requirement. */ - if (SI_GS_PER_ES / pipeline->graphics.primgroup_size >= pipeline->device->gs_table_depth - 3) - pipeline->graphics.partial_es_wave = true; + if (SI_GS_PER_ES / ia_multi_vgt_param.primgroup_size >= pipeline->device->gs_table_depth - 3) + ia_multi_vgt_param.partial_es_wave = true; - pipeline->graphics.wd_switch_on_eop = false; + ia_multi_vgt_param.wd_switch_on_eop = false; if (device->physical_device->rad_info.chip_class >= CIK) { unsigned prim = pipeline->graphics.prim; /* WD_SWITCH_ON_EOP has no effect on GPUs with less than @@ -1979,30 +3025,30 @@ radv_pipeline_init(struct radv_pipeline *pipeline, (prim != V_008958_DI_PT_POINTLIST && prim != V_008958_DI_PT_LINESTRIP && prim != V_008958_DI_PT_TRISTRIP)))) - pipeline->graphics.wd_switch_on_eop = true; + ia_multi_vgt_param.wd_switch_on_eop = true; } - pipeline->graphics.ia_switch_on_eoi = false; + ia_multi_vgt_param.ia_switch_on_eoi = false; if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input) - pipeline->graphics.ia_switch_on_eoi = true; + ia_multi_vgt_param.ia_switch_on_eoi = true; if (radv_pipeline_has_gs(pipeline) && - pipeline->shaders[MESA_SHADER_GEOMETRY]->info.gs.uses_prim_id) - pipeline->graphics.ia_switch_on_eoi = true; + pipeline->shaders[MESA_SHADER_GEOMETRY]->info.info.uses_prim_id) + ia_multi_vgt_param.ia_switch_on_eoi = true; if (radv_pipeline_has_tess(pipeline)) { /* SWITCH_ON_EOI must be set if PrimID is used. */ - if (pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.uses_prim_id || - pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.uses_prim_id) - pipeline->graphics.ia_switch_on_eoi = true; + if (pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.info.uses_prim_id || + radv_get_tess_eval_shader(pipeline)->info.info.uses_prim_id) + ia_multi_vgt_param.ia_switch_on_eoi = true; } - pipeline->graphics.partial_vs_wave = false; + ia_multi_vgt_param.partial_vs_wave = false; if (radv_pipeline_has_tess(pipeline)) { /* Bug with tessellation and GS on Bonaire and older 2 SE chips. */ if ((device->physical_device->rad_info.family == CHIP_TAHITI || device->physical_device->rad_info.family == CHIP_PITCAIRN || device->physical_device->rad_info.family == CHIP_BONAIRE) && radv_pipeline_has_gs(pipeline)) - pipeline->graphics.partial_vs_wave = true; + ia_multi_vgt_param.partial_vs_wave = true; /* Needed for 028B6C_DISTRIBUTION_MODE != 0 */ if (device->has_distributed_tess) { if (radv_pipeline_has_gs(pipeline)) { @@ -2011,20 +3057,28 @@ radv_pipeline_init(struct radv_pipeline *pipeline, device->physical_device->rad_info.family == CHIP_POLARIS10 || device->physical_device->rad_info.family == CHIP_POLARIS11 || device->physical_device->rad_info.family == CHIP_POLARIS12) - pipeline->graphics.partial_vs_wave = true; + ia_multi_vgt_param.partial_vs_wave = true; } else { - pipeline->graphics.partial_vs_wave = true; + ia_multi_vgt_param.partial_vs_wave = true; } } } - pipeline->graphics.base_ia_multi_vgt_param = - S_028AA8_PRIMGROUP_SIZE(pipeline->graphics.primgroup_size - 1) | + ia_multi_vgt_param.base = + S_028AA8_PRIMGROUP_SIZE(ia_multi_vgt_param.primgroup_size - 1) | /* The following field was moved to VGT_SHADER_STAGES_EN in GFX9. */ S_028AA8_MAX_PRIMGRP_IN_WAVE(device->physical_device->rad_info.chip_class == VI ? 2 : 0) | S_030960_EN_INST_OPT_BASIC(device->physical_device->rad_info.chip_class >= GFX9) | S_030960_EN_INST_OPT_ADV(device->physical_device->rad_info.chip_class >= GFX9); + return ia_multi_vgt_param; +} + + +static void +radv_compute_vertex_input_state(struct radv_pipeline *pipeline, + const VkGraphicsPipelineCreateInfo *pCreateInfo) +{ const VkPipelineVertexInputStateCreateInfo *vi_info = pCreateInfo->pVertexInputState; struct radv_vertex_elements_info *velems = &pipeline->vertex_elements; @@ -2060,22 +3114,130 @@ radv_pipeline_init(struct radv_pipeline *pipeline, pipeline->binding_stride[desc->binding] = desc->stride; } +} + +static VkResult +radv_pipeline_init(struct radv_pipeline *pipeline, + struct radv_device *device, + struct radv_pipeline_cache *cache, + const VkGraphicsPipelineCreateInfo *pCreateInfo, + const struct radv_graphics_pipeline_create_info *extra, + const VkAllocationCallbacks *alloc) +{ + VkResult result; + bool has_view_index = false; + + RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass); + struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass; + if (subpass->view_mask) + has_view_index = true; + if (alloc == NULL) + alloc = &device->alloc; + + pipeline->device = device; + pipeline->layout = radv_pipeline_layout_from_handle(pCreateInfo->layout); + assert(pipeline->layout); + + struct radv_blend_state blend = radv_pipeline_init_blend_state(pipeline, pCreateInfo, extra); + + const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, }; + for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) { + gl_shader_stage stage = ffs(pCreateInfo->pStages[i].stage) - 1; + pStages[stage] = &pCreateInfo->pStages[i]; + } + + radv_create_shaders(pipeline, device, cache, + radv_generate_graphics_pipeline_key(pipeline, pCreateInfo, &blend, has_view_index), + pStages); + + pipeline->graphics.spi_baryc_cntl = S_0286E0_FRONT_FACE_ALL_BITS(1); + radv_pipeline_init_raster_state(pipeline, pCreateInfo); + radv_pipeline_init_multisample_state(pipeline, pCreateInfo); + pipeline->graphics.prim = si_translate_prim(pCreateInfo->pInputAssemblyState->topology); + pipeline->graphics.can_use_guardband = radv_prim_can_use_guardband(pCreateInfo->pInputAssemblyState->topology); + + if (radv_pipeline_has_gs(pipeline)) { + pipeline->graphics.gs_out = si_conv_gl_prim_to_gs_out(pipeline->shaders[MESA_SHADER_GEOMETRY]->info.gs.output_prim); + pipeline->graphics.can_use_guardband = pipeline->graphics.gs_out == V_028A6C_OUTPRIM_TYPE_TRISTRIP; + } else { + pipeline->graphics.gs_out = si_conv_prim_to_gs_out(pCreateInfo->pInputAssemblyState->topology); + } + if (extra && extra->use_rectlist) { + pipeline->graphics.prim = V_008958_DI_PT_RECTLIST; + pipeline->graphics.gs_out = V_028A6C_OUTPRIM_TYPE_TRISTRIP; + pipeline->graphics.can_use_guardband = true; + } + pipeline->graphics.prim_restart_enable = !!pCreateInfo->pInputAssemblyState->primitiveRestartEnable; + /* prim vertex count will need TESS changes */ + pipeline->graphics.prim_vertex_count = prim_size_table[pipeline->graphics.prim]; + + radv_pipeline_init_dynamic_state(pipeline, pCreateInfo); + + /* Ensure that some export memory is always allocated, for two reasons: + * + * 1) Correctness: The hardware ignores the EXEC mask if no export + * memory is allocated, so KILL and alpha test do not work correctly + * without this. + * 2) Performance: Every shader needs at least a NULL export, even when + * it writes no color/depth output. The NULL export instruction + * stalls without this setting. + * + * Don't add this to CB_SHADER_MASK. + */ + struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT]; + if (!blend.spi_shader_col_format) { + if (!ps->info.fs.writes_z && + !ps->info.fs.writes_stencil && + !ps->info.fs.writes_sample_mask) + blend.spi_shader_col_format = V_028714_SPI_SHADER_32_R; + } + + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { + if (pipeline->shaders[i]) { + pipeline->need_indirect_descriptor_sets |= pipeline->shaders[i]->info.need_indirect_descriptor_sets; + } + } + + if (radv_pipeline_has_gs(pipeline)) { + calculate_gs_ring_sizes(pipeline); + if (device->physical_device->rad_info.chip_class >= GFX9) + calculate_gfx9_gs_info(pCreateInfo, pipeline); + } + + struct radv_tessellation_state tess = {0}; + if (radv_pipeline_has_tess(pipeline)) { + if (pipeline->graphics.prim == V_008958_DI_PT_PATCH) { + pipeline->graphics.prim_vertex_count.min = pCreateInfo->pTessellationState->patchControlPoints; + pipeline->graphics.prim_vertex_count.incr = 1; + } + tess = calculate_tess_state(pipeline, pCreateInfo); + } + + pipeline->graphics.ia_multi_vgt_param = radv_compute_ia_multi_vgt_param_helpers(pipeline, &tess); + + radv_compute_vertex_input_state(pipeline, pCreateInfo); + + for (uint32_t i = 0; i < MESA_SHADER_STAGES; i++) + pipeline->user_data_0[i] = radv_pipeline_stage_to_user_data_0(pipeline, i, device->physical_device->rad_info.chip_class); struct ac_userdata_info *loc = radv_lookup_user_sgpr(pipeline, MESA_SHADER_VERTEX, AC_UD_VS_BASE_VERTEX_START_INSTANCE); if (loc->sgpr_idx != -1) { - pipeline->graphics.vtx_base_sgpr = radv_shader_stage_to_user_data_0(MESA_SHADER_VERTEX, radv_pipeline_has_gs(pipeline), radv_pipeline_has_tess(pipeline)); + pipeline->graphics.vtx_base_sgpr = pipeline->user_data_0[MESA_SHADER_VERTEX]; pipeline->graphics.vtx_base_sgpr += loc->sgpr_idx * 4; - if (pipeline->shaders[MESA_SHADER_VERTEX]->info.info.vs.needs_draw_id) + if (radv_get_vertex_shader(pipeline)->info.info.vs.needs_draw_id) pipeline->graphics.vtx_emit_num = 3; else pipeline->graphics.vtx_emit_num = 2; } - if (device->debug_flags & RADV_DEBUG_DUMP_SHADER_STATS) { + + if (device->instance->debug_flags & RADV_DEBUG_DUMP_SHADER_STATS) { radv_dump_pipeline_stats(device, pipeline); } result = radv_pipeline_scratch_init(device, pipeline); + radv_pipeline_generate_pm4(pipeline, pCreateInfo, extra, &blend, &tess); + return result; } @@ -2093,12 +3255,11 @@ radv_graphics_pipeline_create( struct radv_pipeline *pipeline; VkResult result; - pipeline = vk_alloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8, - VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); + pipeline = vk_zalloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8, + VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); if (pipeline == NULL) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); - memset(pipeline, 0, sizeof(*pipeline)); result = radv_pipeline_init(pipeline, device, cache, pCreateInfo, extra, pAllocator); if (result != VK_SUCCESS) { @@ -2137,6 +3298,69 @@ VkResult radv_CreateGraphicsPipelines( return result; } + +static void +radv_compute_generate_pm4(struct radv_pipeline *pipeline) +{ + struct radv_shader_variant *compute_shader; + struct radv_device *device = pipeline->device; + unsigned compute_resource_limits; + unsigned waves_per_threadgroup; + uint64_t va; + + pipeline->cs.buf = malloc(20 * 4); + pipeline->cs.max_dw = 20; + + compute_shader = pipeline->shaders[MESA_SHADER_COMPUTE]; + va = radv_buffer_get_va(compute_shader->bo) + compute_shader->bo_offset; + + radeon_set_sh_reg_seq(&pipeline->cs, R_00B830_COMPUTE_PGM_LO, 2); + radeon_emit(&pipeline->cs, va >> 8); + radeon_emit(&pipeline->cs, va >> 40); + + radeon_set_sh_reg_seq(&pipeline->cs, R_00B848_COMPUTE_PGM_RSRC1, 2); + radeon_emit(&pipeline->cs, compute_shader->rsrc1); + radeon_emit(&pipeline->cs, compute_shader->rsrc2); + + radeon_set_sh_reg(&pipeline->cs, R_00B860_COMPUTE_TMPRING_SIZE, + S_00B860_WAVES(pipeline->max_waves) | + S_00B860_WAVESIZE(pipeline->scratch_bytes_per_wave >> 10)); + + /* Calculate best compute resource limits. */ + waves_per_threadgroup = + DIV_ROUND_UP(compute_shader->info.cs.block_size[0] * + compute_shader->info.cs.block_size[1] * + compute_shader->info.cs.block_size[2], 64); + compute_resource_limits = + S_00B854_SIMD_DEST_CNTL(waves_per_threadgroup % 4 == 0); + + if (device->physical_device->rad_info.chip_class >= CIK) { + unsigned num_cu_per_se = + device->physical_device->rad_info.num_good_compute_units / + device->physical_device->rad_info.max_se; + + /* Force even distribution on all SIMDs in CU if the workgroup + * size is 64. This has shown some good improvements if # of + * CUs per SE is not a multiple of 4. + */ + if (num_cu_per_se % 4 && waves_per_threadgroup == 1) + compute_resource_limits |= S_00B854_FORCE_SIMD_DIST(1); + } + + radeon_set_sh_reg(&pipeline->cs, R_00B854_COMPUTE_RESOURCE_LIMITS, + compute_resource_limits); + + radeon_set_sh_reg_seq(&pipeline->cs, R_00B81C_COMPUTE_NUM_THREAD_X, 3); + radeon_emit(&pipeline->cs, + S_00B81C_NUM_THREAD_FULL(compute_shader->info.cs.block_size[0])); + radeon_emit(&pipeline->cs, + S_00B81C_NUM_THREAD_FULL(compute_shader->info.cs.block_size[1])); + radeon_emit(&pipeline->cs, + S_00B81C_NUM_THREAD_FULL(compute_shader->info.cs.block_size[2])); + + assert(pipeline->cs.cdw <= pipeline->cs.max_dw); +} + static VkResult radv_compute_pipeline_create( VkDevice _device, VkPipelineCache _cache, @@ -2146,27 +3370,23 @@ static VkResult radv_compute_pipeline_create( { RADV_FROM_HANDLE(radv_device, device, _device); RADV_FROM_HANDLE(radv_pipeline_cache, cache, _cache); - RADV_FROM_HANDLE(radv_shader_module, module, pCreateInfo->stage.module); + const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, }; struct radv_pipeline *pipeline; VkResult result; - pipeline = vk_alloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8, - VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); + pipeline = vk_zalloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8, + VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); if (pipeline == NULL) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); - memset(pipeline, 0, sizeof(*pipeline)); pipeline->device = device; pipeline->layout = radv_pipeline_layout_from_handle(pCreateInfo->layout); + assert(pipeline->layout); - pipeline->shaders[MESA_SHADER_COMPUTE] = - radv_pipeline_compile(pipeline, cache, module, - pCreateInfo->stage.pName, - MESA_SHADER_COMPUTE, - pCreateInfo->stage.pSpecializationInfo, - pipeline->layout, NULL); - + pStages[MESA_SHADER_COMPUTE] = &pCreateInfo->stage; + radv_create_shaders(pipeline, device, cache, (struct radv_pipeline_key) {0}, pStages); + pipeline->user_data_0[MESA_SHADER_COMPUTE] = radv_pipeline_stage_to_user_data_0(pipeline, MESA_SHADER_COMPUTE, device->physical_device->rad_info.chip_class); pipeline->need_indirect_descriptor_sets |= pipeline->shaders[MESA_SHADER_COMPUTE]->info.need_indirect_descriptor_sets; result = radv_pipeline_scratch_init(device, pipeline); if (result != VK_SUCCESS) { @@ -2174,13 +3394,16 @@ static VkResult radv_compute_pipeline_create( return result; } + radv_compute_generate_pm4(pipeline); + *pPipeline = radv_pipeline_to_handle(pipeline); - if (device->debug_flags & RADV_DEBUG_DUMP_SHADER_STATS) { + if (device->instance->debug_flags & RADV_DEBUG_DUMP_SHADER_STATS) { radv_dump_pipeline_stats(device, pipeline); } return VK_SUCCESS; } + VkResult radv_CreateComputePipelines( VkDevice _device, VkPipelineCache pipelineCache,