X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Famd%2Fvulkan%2Fradv_pipeline.c;h=faffca83308063b240a766482c7738e8988aa885;hb=8fd213277f390068d91467c111bdbca9eb2c349b;hp=415a6cd62b223f30ece5bf9d8ca32812993206cf;hpb=56998558f4dfd7a215bb0d44c4596f260c29f61f;p=mesa.git diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index 415a6cd62b2..faffca83308 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -99,226 +99,6 @@ static uint32_t get_hash_flags(struct radv_device *device) return hash_flags; } -static struct radv_shader_variant * -radv_pipeline_compile(struct radv_pipeline *pipeline, - struct radv_pipeline_cache *cache, - struct radv_shader_module *module, - const char *entrypoint, - gl_shader_stage stage, - const VkSpecializationInfo *spec_info, - struct radv_pipeline_layout *layout, - const struct ac_shader_variant_key *key) -{ - unsigned char sha1[20]; - unsigned char gs_copy_sha1[20]; - struct radv_shader_variant *variant; - nir_shader *nir; - void *code = NULL; - unsigned code_size = 0; - unsigned hash_flags = get_hash_flags(pipeline->device); - if (module->nir) - _mesa_sha1_compute(module->nir->info.name, - strlen(module->nir->info.name), - module->sha1); - - radv_hash_shader(sha1, module, entrypoint, spec_info, layout, key, hash_flags); - if (stage == MESA_SHADER_GEOMETRY) - radv_hash_shader(gs_copy_sha1, module, entrypoint, spec_info, - layout, key, hash_flags | RADV_HASH_SHADER_IS_GEOM_COPY_SHADER); - - variant = radv_create_shader_variant_from_pipeline_cache(pipeline->device, - cache, - sha1); - - if (stage == MESA_SHADER_GEOMETRY) { - pipeline->gs_copy_shader = - radv_create_shader_variant_from_pipeline_cache( - pipeline->device, - cache, - gs_copy_sha1); - } - - if (variant && - (stage != MESA_SHADER_GEOMETRY || pipeline->gs_copy_shader)) - return variant; - - nir = radv_shader_compile_to_nir(pipeline->device, - module, entrypoint, stage, - spec_info); - if (nir == NULL) - return NULL; - - if (!variant) { - variant = radv_shader_variant_create(pipeline->device, module, nir, - layout, key, &code, - &code_size); - } - - if (stage == MESA_SHADER_GEOMETRY && !pipeline->gs_copy_shader) { - void *gs_copy_code = NULL; - unsigned gs_copy_code_size = 0; - pipeline->gs_copy_shader = radv_create_gs_copy_shader( - pipeline->device, nir, &gs_copy_code, - &gs_copy_code_size, key->has_multiview_view_index); - - if (pipeline->gs_copy_shader) { - pipeline->gs_copy_shader = - radv_pipeline_cache_insert_shader(pipeline->device, - cache, - gs_copy_sha1, - pipeline->gs_copy_shader, - gs_copy_code, - gs_copy_code_size); - } - - free(gs_copy_code); - } - if (!module->nir && !pipeline->device->trace_bo) - ralloc_free(nir); - - if (variant) - variant = radv_pipeline_cache_insert_shader(pipeline->device, - cache, sha1, - variant, code, - code_size); - - if (code) - free(code); - return variant; -} - -static struct ac_shader_variant_key -radv_compute_tes_key(bool as_es, bool export_prim_id) -{ - struct ac_shader_variant_key key; - memset(&key, 0, sizeof(key)); - key.tes.as_es = as_es; - /* export prim id only happens when no geom shader */ - if (!as_es) - key.tes.export_prim_id = export_prim_id; - return key; -} - -static struct ac_shader_variant_key -radv_compute_tcs_key(unsigned primitive_mode, unsigned input_vertices) -{ - struct ac_shader_variant_key key; - memset(&key, 0, sizeof(key)); - key.tcs.primitive_mode = primitive_mode; - key.tcs.input_vertices = input_vertices; - return key; -} - -static void -radv_tess_pipeline_compile(struct radv_pipeline *pipeline, - struct radv_pipeline_cache *cache, - struct radv_shader_module *tcs_module, - struct radv_shader_module *tes_module, - const char *tcs_entrypoint, - const char *tes_entrypoint, - const VkSpecializationInfo *tcs_spec_info, - const VkSpecializationInfo *tes_spec_info, - struct radv_pipeline_layout *layout, - unsigned input_vertices, - bool has_view_index) -{ - unsigned char tcs_sha1[20], tes_sha1[20]; - struct radv_shader_variant *tes_variant = NULL, *tcs_variant = NULL; - nir_shader *tes_nir, *tcs_nir; - void *tes_code = NULL, *tcs_code = NULL; - unsigned tes_code_size = 0, tcs_code_size = 0; - struct ac_shader_variant_key tes_key; - struct ac_shader_variant_key tcs_key; - unsigned hash_flags = get_hash_flags(pipeline->device); - - tes_key = radv_compute_tes_key(radv_pipeline_has_gs(pipeline), - pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input); - tes_key.has_multiview_view_index = has_view_index; - if (tes_module->nir) - _mesa_sha1_compute(tes_module->nir->info.name, - strlen(tes_module->nir->info.name), - tes_module->sha1); - radv_hash_shader(tes_sha1, tes_module, tes_entrypoint, tes_spec_info, layout, &tes_key, hash_flags); - - tes_variant = radv_create_shader_variant_from_pipeline_cache(pipeline->device, - cache, - tes_sha1); - - if (tes_variant) { - tcs_key = radv_compute_tcs_key(tes_variant->info.tes.primitive_mode, input_vertices); - - if (tcs_module->nir) - _mesa_sha1_compute(tcs_module->nir->info.name, - strlen(tcs_module->nir->info.name), - tcs_module->sha1); - - radv_hash_shader(tcs_sha1, tcs_module, tcs_entrypoint, tcs_spec_info, layout, &tcs_key, hash_flags); - - tcs_variant = radv_create_shader_variant_from_pipeline_cache(pipeline->device, - cache, - tcs_sha1); - } - - if (tcs_variant && tes_variant) { - pipeline->shaders[MESA_SHADER_TESS_CTRL] = tcs_variant; - pipeline->shaders[MESA_SHADER_TESS_EVAL] = tes_variant; - return; - } - - tes_nir = radv_shader_compile_to_nir(pipeline->device, - tes_module, tes_entrypoint, MESA_SHADER_TESS_EVAL, - tes_spec_info); - if (tes_nir == NULL) - return; - - tcs_nir = radv_shader_compile_to_nir(pipeline->device, - tcs_module, tcs_entrypoint, MESA_SHADER_TESS_CTRL, - tcs_spec_info); - if (tcs_nir == NULL) - return; - - nir_lower_tes_patch_vertices(tes_nir, - tcs_nir->info.tess.tcs_vertices_out); - - tes_variant = radv_shader_variant_create(pipeline->device, tes_module, tes_nir, - layout, &tes_key, &tes_code, - &tes_code_size); - - tcs_key = radv_compute_tcs_key(tes_nir->info.tess.primitive_mode, input_vertices); - if (tcs_module->nir) - _mesa_sha1_compute(tcs_module->nir->info.name, - strlen(tcs_module->nir->info.name), - tcs_module->sha1); - - radv_hash_shader(tcs_sha1, tcs_module, tcs_entrypoint, tcs_spec_info, layout, &tcs_key, hash_flags); - - tcs_variant = radv_shader_variant_create(pipeline->device, tcs_module, tcs_nir, - layout, &tcs_key, &tcs_code, - &tcs_code_size); - - if (!tes_module->nir && !pipeline->device->trace_bo) - ralloc_free(tes_nir); - - if (!tcs_module->nir && !pipeline->device->trace_bo) - ralloc_free(tcs_nir); - - if (tes_variant) - tes_variant = radv_pipeline_cache_insert_shader(pipeline->device, cache, tes_sha1, tes_variant, - tes_code, tes_code_size); - - if (tcs_variant) - tcs_variant = radv_pipeline_cache_insert_shader(pipeline->device, cache, tcs_sha1, tcs_variant, - tcs_code, tcs_code_size); - - if (tes_code) - free(tes_code); - if (tcs_code) - free(tcs_code); - pipeline->shaders[MESA_SHADER_TESS_CTRL] = tcs_variant; - pipeline->shaders[MESA_SHADER_TESS_EVAL] = tes_variant; - return; -} - static VkResult radv_pipeline_scratch_init(struct radv_device *device, struct radv_pipeline *pipeline) @@ -354,7 +134,7 @@ radv_pipeline_scratch_init(struct radv_device *device, if (scratch_bytes_per_wave && max_waves < min_waves) { /* Not really true at this moment, but will be true on first * execution. Avoid having hanging shaders. */ - return VK_ERROR_OUT_OF_DEVICE_MEMORY; + return vk_error(VK_ERROR_OUT_OF_DEVICE_MEMORY); } pipeline->scratch_bytes_per_wave = scratch_bytes_per_wave; pipeline->max_waves = max_waves; @@ -1239,7 +1019,7 @@ static void radv_pipeline_init_dynamic_state(struct radv_pipeline *pipeline, const VkGraphicsPipelineCreateInfo *pCreateInfo) { - radv_cmd_dirty_mask_t states = RADV_CMD_DIRTY_DYNAMIC_ALL; + uint32_t states = RADV_CMD_DIRTY_DYNAMIC_ALL; RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass); struct radv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass]; @@ -1357,29 +1137,121 @@ radv_pipeline_init_dynamic_state(struct radv_pipeline *pipeline, } } - pipeline->dynamic_state_mask = states; + pipeline->dynamic_state.mask = states; } -static struct ac_shader_variant_key -radv_compute_vs_key(const VkGraphicsPipelineCreateInfo *pCreateInfo, bool as_es, bool as_ls, bool export_prim_id) +static void calculate_gfx9_gs_info(const VkGraphicsPipelineCreateInfo *pCreateInfo, + struct radv_pipeline *pipeline) { - struct ac_shader_variant_key key; - const VkPipelineVertexInputStateCreateInfo *input_state = - pCreateInfo->pVertexInputState; + struct ac_shader_variant_info *gs_info = &pipeline->shaders[MESA_SHADER_GEOMETRY]->info; + struct ac_es_output_info *es_info = radv_pipeline_has_tess(pipeline) ? + &gs_info->tes.es_info : &gs_info->vs.es_info; + unsigned gs_num_invocations = MAX2(gs_info->gs.invocations, 1); + bool uses_adjacency; + switch(pCreateInfo->pInputAssemblyState->topology) { + case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY: + case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY: + case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY: + case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY: + uses_adjacency = false; + break; + default: + uses_adjacency = false; + break; + } - memset(&key, 0, sizeof(key)); - key.vs.instance_rate_inputs = 0; - key.vs.as_es = as_es; - key.vs.as_ls = as_ls; - key.vs.export_prim_id = export_prim_id; + /* All these are in dwords: */ + /* We can't allow using the whole LDS, because GS waves compete with + * other shader stages for LDS space. */ + const unsigned max_lds_size = 8 * 1024; + const unsigned esgs_itemsize = es_info->esgs_itemsize / 4; + unsigned esgs_lds_size; - for (unsigned i = 0; i < input_state->vertexAttributeDescriptionCount; ++i) { - unsigned binding; - binding = input_state->pVertexAttributeDescriptions[i].binding; - if (input_state->pVertexBindingDescriptions[binding].inputRate) - key.vs.instance_rate_inputs |= 1u << input_state->pVertexAttributeDescriptions[i].location; + /* All these are per subgroup: */ + const unsigned max_out_prims = 32 * 1024; + const unsigned max_es_verts = 255; + const unsigned ideal_gs_prims = 64; + unsigned max_gs_prims, gs_prims; + unsigned min_es_verts, es_verts, worst_case_es_verts; + + if (uses_adjacency || gs_num_invocations > 1) + max_gs_prims = 127 / gs_num_invocations; + else + max_gs_prims = 255; + + /* MAX_PRIMS_PER_SUBGROUP = gs_prims * max_vert_out * gs_invocations. + * Make sure we don't go over the maximum value. + */ + if (gs_info->gs.vertices_out > 0) { + max_gs_prims = MIN2(max_gs_prims, + max_out_prims / + (gs_info->gs.vertices_out * gs_num_invocations)); } - return key; + assert(max_gs_prims > 0); + + /* If the primitive has adjacency, halve the number of vertices + * that will be reused in multiple primitives. + */ + min_es_verts = gs_info->gs.vertices_in / (uses_adjacency ? 2 : 1); + + gs_prims = MIN2(ideal_gs_prims, max_gs_prims); + worst_case_es_verts = MIN2(min_es_verts * gs_prims, max_es_verts); + + /* Compute ESGS LDS size based on the worst case number of ES vertices + * needed to create the target number of GS prims per subgroup. + */ + esgs_lds_size = esgs_itemsize * worst_case_es_verts; + + /* If total LDS usage is too big, refactor partitions based on ratio + * of ESGS item sizes. + */ + if (esgs_lds_size > max_lds_size) { + /* Our target GS Prims Per Subgroup was too large. Calculate + * the maximum number of GS Prims Per Subgroup that will fit + * into LDS, capped by the maximum that the hardware can support. + */ + gs_prims = MIN2((max_lds_size / (esgs_itemsize * min_es_verts)), + max_gs_prims); + assert(gs_prims > 0); + worst_case_es_verts = MIN2(min_es_verts * gs_prims, + max_es_verts); + + esgs_lds_size = esgs_itemsize * worst_case_es_verts; + assert(esgs_lds_size <= max_lds_size); + } + + /* Now calculate remaining ESGS information. */ + if (esgs_lds_size) + es_verts = MIN2(esgs_lds_size / esgs_itemsize, max_es_verts); + else + es_verts = max_es_verts; + + /* Vertices for adjacency primitives are not always reused, so restore + * it for ES_VERTS_PER_SUBGRP. + */ + min_es_verts = gs_info->gs.vertices_in; + + /* For normal primitives, the VGT only checks if they are past the ES + * verts per subgroup after allocating a full GS primitive and if they + * are, kick off a new subgroup. But if those additional ES verts are + * unique (e.g. not reused) we need to make sure there is enough LDS + * space to account for those ES verts beyond ES_VERTS_PER_SUBGRP. + */ + es_verts -= min_es_verts - 1; + + uint32_t es_verts_per_subgroup = es_verts; + uint32_t gs_prims_per_subgroup = gs_prims; + uint32_t gs_inst_prims_in_subgroup = gs_prims * gs_num_invocations; + uint32_t max_prims_per_subgroup = gs_inst_prims_in_subgroup * gs_info->gs.vertices_out; + pipeline->graphics.gs.lds_size = align(esgs_lds_size, 128) / 128; + pipeline->graphics.gs.vgt_gs_onchip_cntl = + S_028A44_ES_VERTS_PER_SUBGRP(es_verts_per_subgroup) | + S_028A44_GS_PRIMS_PER_SUBGRP(gs_prims_per_subgroup) | + S_028A44_GS_INST_PRIMS_IN_SUBGRP(gs_inst_prims_in_subgroup); + pipeline->graphics.gs.vgt_gs_max_prims_per_subgroup = + S_028A94_MAX_PRIMS_PER_SUBGROUP(max_prims_per_subgroup); + pipeline->graphics.gs.vgt_esgs_ring_itemsize = esgs_itemsize; + assert(max_prims_per_subgroup <= max_out_prims); } static void @@ -1394,9 +1266,13 @@ calculate_gs_ring_sizes(struct radv_pipeline *pipeline) /* The maximum size is 63.999 MB per SE. */ unsigned max_size = ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se; struct ac_shader_variant_info *gs_info = &pipeline->shaders[MESA_SHADER_GEOMETRY]->info; - struct ac_es_output_info *es_info = radv_pipeline_has_tess(pipeline) ? - &pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.es_info : - &pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.es_info; + struct ac_es_output_info *es_info; + if (pipeline->device->physical_device->rad_info.chip_class >= GFX9) + es_info = radv_pipeline_has_tess(pipeline) ? &gs_info->tes.es_info : &gs_info->vs.es_info; + else + es_info = radv_pipeline_has_tess(pipeline) ? + &pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.es_info : + &pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.es_info; /* Calculate the minimum size. */ unsigned min_esgs_ring_size = align(es_info->esgs_itemsize * gs_vertex_reuse * @@ -1411,7 +1287,10 @@ calculate_gs_ring_sizes(struct radv_pipeline *pipeline) esgs_ring_size = align(esgs_ring_size, alignment); gsvs_ring_size = align(gsvs_ring_size, alignment); - pipeline->graphics.esgs_ring_size = CLAMP(esgs_ring_size, min_esgs_ring_size, max_size); + if (pipeline->device->physical_device->rad_info.chip_class <= VI) + pipeline->graphics.esgs_ring_size = CLAMP(esgs_ring_size, min_esgs_ring_size, max_size); + + pipeline->graphics.gs.vgt_esgs_ring_itemsize = es_info->esgs_itemsize / 4; pipeline->graphics.gsvs_ring_size = MIN2(gsvs_ring_size, max_size); } @@ -1428,6 +1307,24 @@ static void si_multiwave_lds_size_workaround(struct radv_device *device, *lds_size = MAX2(*lds_size, 8); } +struct radv_shader_variant * +radv_get_vertex_shader(struct radv_pipeline *pipeline) +{ + if (pipeline->shaders[MESA_SHADER_VERTEX]) + return pipeline->shaders[MESA_SHADER_VERTEX]; + if (pipeline->shaders[MESA_SHADER_TESS_CTRL]) + return pipeline->shaders[MESA_SHADER_TESS_CTRL]; + return pipeline->shaders[MESA_SHADER_GEOMETRY]; +} + +static struct radv_shader_variant * +radv_get_tess_eval_shader(struct radv_pipeline *pipeline) +{ + if (pipeline->shaders[MESA_SHADER_TESS_EVAL]) + return pipeline->shaders[MESA_SHADER_TESS_EVAL]; + return pipeline->shaders[MESA_SHADER_GEOMETRY]; +} + static void calculate_tess_state(struct radv_pipeline *pipeline, const VkGraphicsPipelineCreateInfo *pCreateInfo) @@ -1444,7 +1341,7 @@ calculate_tess_state(struct radv_pipeline *pipeline, /* This calculates how shader inputs and outputs among VS, TCS, and TES * are laid out in LDS. */ - num_tcs_inputs = util_last_bit64(pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.outputs_written); + num_tcs_inputs = util_last_bit64(radv_get_vertex_shader(pipeline)->info.vs.outputs_written); num_tcs_outputs = util_last_bit64(pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.outputs_written); //tcs->outputs_written num_tcs_output_cp = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.tcs_vertices_out; //TCS VERTICES OUT @@ -1520,7 +1417,7 @@ calculate_tess_state(struct radv_pipeline *pipeline, tess->num_patches = num_patches; tess->num_tcs_input_cp = num_tcs_input_cp; - struct radv_shader_variant *tes = pipeline->shaders[MESA_SHADER_TESS_EVAL]; + struct radv_shader_variant *tes = radv_get_tess_eval_shader(pipeline); unsigned type = 0, partitioning = 0, topology = 0, distribution_mode = 0; switch (tes->info.tes.primitive_mode) { @@ -1599,7 +1496,8 @@ static const struct radv_prim_vertex_count prim_size_table[] = { [V_008958_DI_PT_2D_TRI_STRIP] = {0, 0}, }; -static uint32_t si_vgt_gs_mode(struct radv_shader_variant *gs) +static uint32_t si_vgt_gs_mode(struct radv_shader_variant *gs, + enum chip_class chip_class) { unsigned gs_max_vert_out = gs->info.gs.vertices_out; unsigned cut_mode; @@ -1617,34 +1515,40 @@ static uint32_t si_vgt_gs_mode(struct radv_shader_variant *gs) return S_028A40_MODE(V_028A40_GS_SCENARIO_G) | S_028A40_CUT_MODE(cut_mode)| - S_028A40_ES_WRITE_OPTIMIZE(1) | - S_028A40_GS_WRITE_OPTIMIZE(1); + S_028A40_ES_WRITE_OPTIMIZE(chip_class <= VI) | + S_028A40_GS_WRITE_OPTIMIZE(1) | + S_028A40_ONCHIP(chip_class >= GFX9 ? 1 : 0); } -static void calculate_vgt_gs_mode(struct radv_pipeline *pipeline) +static struct ac_vs_output_info *get_vs_output_info(struct radv_pipeline *pipeline) { - struct radv_shader_variant *vs; - vs = radv_pipeline_has_gs(pipeline) ? pipeline->gs_copy_shader : (radv_pipeline_has_tess(pipeline) ? pipeline->shaders[MESA_SHADER_TESS_EVAL] : pipeline->shaders[MESA_SHADER_VERTEX]); + if (radv_pipeline_has_gs(pipeline)) + return &pipeline->gs_copy_shader->info.vs.outinfo; + else if (radv_pipeline_has_tess(pipeline)) + return &pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.outinfo; + else + return &pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.outinfo; +} - struct ac_vs_output_info *outinfo = &vs->info.vs.outinfo; +static void calculate_vgt_gs_mode(struct radv_pipeline *pipeline) +{ + struct ac_vs_output_info *outinfo = get_vs_output_info(pipeline); pipeline->graphics.vgt_primitiveid_en = false; pipeline->graphics.vgt_gs_mode = 0; if (radv_pipeline_has_gs(pipeline)) { - pipeline->graphics.vgt_gs_mode = si_vgt_gs_mode(pipeline->shaders[MESA_SHADER_GEOMETRY]); + pipeline->graphics.vgt_gs_mode = si_vgt_gs_mode(pipeline->shaders[MESA_SHADER_GEOMETRY], + pipeline->device->physical_device->rad_info.chip_class); } else if (outinfo->export_prim_id) { pipeline->graphics.vgt_gs_mode = S_028A40_MODE(V_028A40_GS_SCENARIO_A); pipeline->graphics.vgt_primitiveid_en = true; } } -static void calculate_pa_cl_vs_out_cntl(struct radv_pipeline *pipeline) +static void calculate_vs_outinfo(struct radv_pipeline *pipeline) { - struct radv_shader_variant *vs; - vs = radv_pipeline_has_gs(pipeline) ? pipeline->gs_copy_shader : (radv_pipeline_has_tess(pipeline) ? pipeline->shaders[MESA_SHADER_TESS_EVAL] : pipeline->shaders[MESA_SHADER_VERTEX]); - - struct ac_vs_output_info *outinfo = &vs->info.vs.outinfo; + struct ac_vs_output_info *outinfo = get_vs_output_info(pipeline); unsigned clip_dist_mask, cull_dist_mask, total_mask; clip_dist_mask = outinfo->clip_dist_mask; @@ -1654,7 +1558,7 @@ static void calculate_pa_cl_vs_out_cntl(struct radv_pipeline *pipeline) bool misc_vec_ena = outinfo->writes_pointsize || outinfo->writes_layer || outinfo->writes_viewport_index; - pipeline->graphics.pa_cl_vs_out_cntl = + pipeline->graphics.vs.pa_cl_vs_out_cntl = S_02881C_USE_VTX_POINT_SIZE(outinfo->writes_pointsize) | S_02881C_USE_VTX_RENDER_TARGET_INDX(outinfo->writes_layer) | S_02881C_USE_VTX_VIEWPORT_INDX(outinfo->writes_viewport_index) | @@ -1665,6 +1569,21 @@ static void calculate_pa_cl_vs_out_cntl(struct radv_pipeline *pipeline) cull_dist_mask << 8 | clip_dist_mask; + pipeline->graphics.vs.spi_shader_pos_format = + S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) | + S_02870C_POS1_EXPORT_FORMAT(outinfo->pos_exports > 1 ? + V_02870C_SPI_SHADER_4COMP : + V_02870C_SPI_SHADER_NONE) | + S_02870C_POS2_EXPORT_FORMAT(outinfo->pos_exports > 2 ? + V_02870C_SPI_SHADER_4COMP : + V_02870C_SPI_SHADER_NONE) | + S_02870C_POS3_EXPORT_FORMAT(outinfo->pos_exports > 3 ? + V_02870C_SPI_SHADER_4COMP : + V_02870C_SPI_SHADER_NONE); + + pipeline->graphics.vs.spi_vs_out_config = S_0286C4_VS_EXPORT_COUNT(MAX2(1, outinfo->param_exports) - 1); + /* only emitted on pre-VI */ + pipeline->graphics.vs.vgt_reuse_off = S_028AB4_REUSE_OFF(outinfo->writes_viewport_index); } static uint32_t offset_to_ps_input(uint32_t offset, bool flat_shade) @@ -1687,13 +1606,10 @@ static uint32_t offset_to_ps_input(uint32_t offset, bool flat_shade) static void calculate_ps_inputs(struct radv_pipeline *pipeline) { - struct radv_shader_variant *ps, *vs; - struct ac_vs_output_info *outinfo; + struct radv_shader_variant *ps; + struct ac_vs_output_info *outinfo = get_vs_output_info(pipeline); ps = pipeline->shaders[MESA_SHADER_FRAGMENT]; - vs = radv_pipeline_has_gs(pipeline) ? pipeline->gs_copy_shader : (radv_pipeline_has_tess(pipeline) ? pipeline->shaders[MESA_SHADER_TESS_EVAL] : pipeline->shaders[MESA_SHADER_VERTEX]); - - outinfo = &vs->info.vs.outinfo; unsigned ps_offset = 0; @@ -1743,40 +1659,157 @@ static void calculate_ps_inputs(struct radv_pipeline *pipeline) pipeline->graphics.ps_input_cntl_num = ps_offset; } -static VkResult -radv_pipeline_init(struct radv_pipeline *pipeline, - struct radv_device *device, - struct radv_pipeline_cache *cache, - const VkGraphicsPipelineCreateInfo *pCreateInfo, - const struct radv_graphics_pipeline_create_info *extra, - const VkAllocationCallbacks *alloc) +static void +radv_link_shaders(struct radv_pipeline *pipeline, nir_shader **shaders) { - struct radv_shader_module fs_m = {0}; - VkResult result; - bool has_view_index = false; + nir_shader* ordered_shaders[MESA_SHADER_STAGES]; + int shader_count = 0; - RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass); - struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass; - if (subpass->view_mask) - has_view_index = true; - if (alloc == NULL) - alloc = &device->alloc; + if(shaders[MESA_SHADER_FRAGMENT]) { + ordered_shaders[shader_count++] = shaders[MESA_SHADER_FRAGMENT]; + } + if(shaders[MESA_SHADER_GEOMETRY]) { + ordered_shaders[shader_count++] = shaders[MESA_SHADER_GEOMETRY]; + } + if(shaders[MESA_SHADER_TESS_EVAL]) { + ordered_shaders[shader_count++] = shaders[MESA_SHADER_TESS_EVAL]; + } + if(shaders[MESA_SHADER_TESS_CTRL]) { + ordered_shaders[shader_count++] = shaders[MESA_SHADER_TESS_CTRL]; + } + if(shaders[MESA_SHADER_VERTEX]) { + ordered_shaders[shader_count++] = shaders[MESA_SHADER_VERTEX]; + } - pipeline->device = device; - pipeline->layout = radv_pipeline_layout_from_handle(pCreateInfo->layout); + for (int i = 1; i < shader_count; ++i) { + nir_remove_dead_variables(ordered_shaders[i], + nir_var_shader_out); + nir_remove_dead_variables(ordered_shaders[i - 1], + nir_var_shader_in); - radv_pipeline_init_dynamic_state(pipeline, pCreateInfo); - radv_pipeline_init_blend_state(pipeline, pCreateInfo, extra); + bool progress = nir_remove_unused_varyings(ordered_shaders[i], + ordered_shaders[i - 1]); - const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, }; + if (progress) { + nir_lower_global_vars_to_local(ordered_shaders[i]); + radv_optimize_nir(ordered_shaders[i]); + nir_lower_global_vars_to_local(ordered_shaders[i - 1]); + radv_optimize_nir(ordered_shaders[i - 1]); + } + } +} + + +static struct radv_pipeline_key +radv_generate_graphics_pipeline_key(struct radv_pipeline *pipeline, + const VkGraphicsPipelineCreateInfo *pCreateInfo, + bool has_view_index) +{ + const VkPipelineVertexInputStateCreateInfo *input_state = + pCreateInfo->pVertexInputState; + struct radv_pipeline_key key; + memset(&key, 0, sizeof(key)); + + key.has_multiview_view_index = has_view_index; + + for (unsigned i = 0; i < input_state->vertexAttributeDescriptionCount; ++i) { + unsigned binding; + binding = input_state->pVertexAttributeDescriptions[i].binding; + if (input_state->pVertexBindingDescriptions[binding].inputRate) + key.instance_rate_inputs |= 1u << input_state->pVertexAttributeDescriptions[i].location; + } + + if (pCreateInfo->pTessellationState) + key.tess_input_vertices = pCreateInfo->pTessellationState->patchControlPoints; + + + if (pCreateInfo->pMultisampleState && + pCreateInfo->pMultisampleState->rasterizationSamples > 1) + key.multisample = true; + + key.col_format = pipeline->graphics.blend.spi_shader_col_format; + if (pipeline->device->physical_device->rad_info.chip_class < VI) + radv_pipeline_compute_get_int_clamp(pCreateInfo, &key.is_int8, &key.is_int10); + + return key; +} + +static void +radv_fill_shader_keys(struct ac_shader_variant_key *keys, + const struct radv_pipeline_key *key, + nir_shader **nir) +{ + keys[MESA_SHADER_VERTEX].vs.instance_rate_inputs = key->instance_rate_inputs; + + if (nir[MESA_SHADER_TESS_CTRL]) { + keys[MESA_SHADER_VERTEX].vs.as_ls = true; + keys[MESA_SHADER_TESS_CTRL].tcs.input_vertices = key->tess_input_vertices; + keys[MESA_SHADER_TESS_CTRL].tcs.primitive_mode = nir[MESA_SHADER_TESS_EVAL]->info.tess.primitive_mode; + + keys[MESA_SHADER_TESS_CTRL].tcs.tes_reads_tess_factors = !!(nir[MESA_SHADER_TESS_EVAL]->info.inputs_read & (VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER)); + } + + if (nir[MESA_SHADER_GEOMETRY]) { + if (nir[MESA_SHADER_TESS_CTRL]) + keys[MESA_SHADER_TESS_EVAL].tes.as_es = true; + else + keys[MESA_SHADER_VERTEX].vs.as_es = true; + } + + for(int i = 0; i < MESA_SHADER_STAGES; ++i) + keys[i].has_multiview_view_index = key->has_multiview_view_index; + + keys[MESA_SHADER_FRAGMENT].fs.multisample = key->multisample; + keys[MESA_SHADER_FRAGMENT].fs.col_format = key->col_format; + keys[MESA_SHADER_FRAGMENT].fs.is_int8 = key->is_int8; + keys[MESA_SHADER_FRAGMENT].fs.is_int10 = key->is_int10; +} + +static +void radv_create_shaders(struct radv_pipeline *pipeline, + struct radv_device *device, + struct radv_pipeline_cache *cache, + struct radv_pipeline_key key, + const VkPipelineShaderStageCreateInfo **pStages) +{ + struct radv_shader_module fs_m = {0}; struct radv_shader_module *modules[MESA_SHADER_STAGES] = { 0, }; - for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) { - gl_shader_stage stage = ffs(pCreateInfo->pStages[i].stage) - 1; - pStages[stage] = &pCreateInfo->pStages[i]; - modules[stage] = radv_shader_module_from_handle(pStages[stage]->module); + nir_shader *nir[MESA_SHADER_STAGES] = {0}; + void *codes[MESA_SHADER_STAGES] = {0}; + unsigned code_sizes[MESA_SHADER_STAGES] = {0}; + struct ac_shader_variant_key keys[MESA_SHADER_STAGES] = {{{{0}}}}; + unsigned char hash[20], gs_copy_hash[20]; + + for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) { + if (pStages[i]) { + modules[i] = radv_shader_module_from_handle(pStages[i]->module); + if (modules[i]->nir) + _mesa_sha1_compute(modules[i]->nir->info.name, + strlen(modules[i]->nir->info.name), + modules[i]->sha1); + } } - if (!modules[MESA_SHADER_FRAGMENT]) { + radv_hash_shaders(hash, pStages, pipeline->layout, &key, get_hash_flags(device)); + memcpy(gs_copy_hash, hash, 20); + gs_copy_hash[0] ^= 1; + + if (modules[MESA_SHADER_GEOMETRY]) { + struct radv_shader_variant *variants[MESA_SHADER_STAGES] = {0}; + radv_create_shader_variants_from_pipeline_cache(device, cache, gs_copy_hash, variants); + pipeline->gs_copy_shader = variants[MESA_SHADER_GEOMETRY]; + } + + if (radv_create_shader_variants_from_pipeline_cache(device, cache, hash, pipeline->shaders) && + (!modules[MESA_SHADER_GEOMETRY] || pipeline->gs_copy_shader)) { + for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) { + if (pipeline->shaders[i]) + pipeline->active_stages |= mesa_to_vk_shader_stage(i); + } + return; + } + + if (!modules[MESA_SHADER_FRAGMENT] && !modules[MESA_SHADER_COMPUTE]) { nir_builder fs_b; nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL); fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "noop_fs"); @@ -1784,85 +1817,231 @@ radv_pipeline_init(struct radv_pipeline *pipeline, modules[MESA_SHADER_FRAGMENT] = &fs_m; } - if (modules[MESA_SHADER_FRAGMENT]) { - struct ac_shader_variant_key key = {0}; - key.fs.col_format = pipeline->graphics.blend.spi_shader_col_format; - if (pCreateInfo->pMultisampleState && - pCreateInfo->pMultisampleState->rasterizationSamples > 1) - key.fs.multisample = true; + /* Determine first and last stage. */ + unsigned first = MESA_SHADER_STAGES; + unsigned last = 0; + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { + if (!pStages[i]) + continue; + if (first == MESA_SHADER_STAGES) + first = i; + last = i; + } + + for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) { + const VkPipelineShaderStageCreateInfo *stage = pStages[i]; - if (pipeline->device->physical_device->rad_info.chip_class < VI) - radv_pipeline_compute_get_int_clamp(pCreateInfo, &key.fs.is_int8, &key.fs.is_int10); + if (!modules[i]) + continue; - const VkPipelineShaderStageCreateInfo *stage = pStages[MESA_SHADER_FRAGMENT]; + nir[i] = radv_shader_compile_to_nir(device, modules[i], + stage ? stage->pName : "main", i, + stage ? stage->pSpecializationInfo : NULL); + pipeline->active_stages |= mesa_to_vk_shader_stage(i); - pipeline->shaders[MESA_SHADER_FRAGMENT] = - radv_pipeline_compile(pipeline, cache, modules[MESA_SHADER_FRAGMENT], - stage ? stage->pName : "main", - MESA_SHADER_FRAGMENT, - stage ? stage->pSpecializationInfo : NULL, - pipeline->layout, &key); - pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_FRAGMENT); + /* We don't want to alter meta shaders IR directly so clone it + * first. + */ + if (nir[i]->info.name) { + nir[i] = nir_shader_clone(NULL, nir[i]); + } + + if (first != last) { + nir_variable_mode mask = 0; + + if (i != first) + mask = mask | nir_var_shader_in; + + if (i != last) + mask = mask | nir_var_shader_out; + + nir_lower_io_to_scalar_early(nir[i], mask); + radv_optimize_nir(nir[i]); + } + } + + if (nir[MESA_SHADER_TESS_CTRL]) { + nir_lower_tes_patch_vertices(nir[MESA_SHADER_TESS_EVAL], nir[MESA_SHADER_TESS_CTRL]->info.tess.tcs_vertices_out); + } + + radv_link_shaders(pipeline, nir); + + for (int i = 0; i < MESA_SHADER_STAGES; ++i) { + if (!(device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS)) + continue; + + if (modules[i]) + nir_print_shader(nir[i], stderr); + } + + radv_fill_shader_keys(keys, &key, nir); + + if (nir[MESA_SHADER_FRAGMENT]) { + if (!pipeline->shaders[MESA_SHADER_FRAGMENT]) { + pipeline->shaders[MESA_SHADER_FRAGMENT] = + radv_shader_variant_create(device, modules[MESA_SHADER_FRAGMENT], &nir[MESA_SHADER_FRAGMENT], 1, + pipeline->layout, keys + MESA_SHADER_FRAGMENT, + &codes[MESA_SHADER_FRAGMENT], &code_sizes[MESA_SHADER_FRAGMENT]); + } + + /* TODO: These are no longer used as keys we should refactor this */ + keys[MESA_SHADER_VERTEX].vs.export_prim_id = + pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input; + keys[MESA_SHADER_TESS_EVAL].tes.export_prim_id = + pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input; + } + + if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_TESS_CTRL]) { + if (!pipeline->shaders[MESA_SHADER_TESS_CTRL]) { + struct nir_shader *combined_nir[] = {nir[MESA_SHADER_VERTEX], nir[MESA_SHADER_TESS_CTRL]}; + struct ac_shader_variant_key key = keys[MESA_SHADER_TESS_CTRL]; + key.tcs.vs_key = keys[MESA_SHADER_VERTEX].vs; + pipeline->shaders[MESA_SHADER_TESS_CTRL] = radv_shader_variant_create(device, modules[MESA_SHADER_TESS_CTRL], combined_nir, 2, + pipeline->layout, + &key, &codes[MESA_SHADER_TESS_CTRL], + &code_sizes[MESA_SHADER_TESS_CTRL]); + } + modules[MESA_SHADER_VERTEX] = NULL; + } + + if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_GEOMETRY]) { + gl_shader_stage pre_stage = modules[MESA_SHADER_TESS_EVAL] ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX; + if (!pipeline->shaders[MESA_SHADER_GEOMETRY]) { + struct nir_shader *combined_nir[] = {nir[pre_stage], nir[MESA_SHADER_GEOMETRY]}; + pipeline->shaders[MESA_SHADER_GEOMETRY] = radv_shader_variant_create(device, modules[MESA_SHADER_GEOMETRY], combined_nir, 2, + pipeline->layout, + &keys[pre_stage] , &codes[MESA_SHADER_GEOMETRY], + &code_sizes[MESA_SHADER_GEOMETRY]); + } + modules[pre_stage] = NULL; + } + + for (int i = 0; i < MESA_SHADER_STAGES; ++i) { + if(modules[i] && !pipeline->shaders[i]) { + pipeline->shaders[i] = radv_shader_variant_create(device, modules[i], &nir[i], 1, + pipeline->layout, + keys + i, &codes[i], + &code_sizes[i]); + } + } + + if(modules[MESA_SHADER_GEOMETRY]) { + void *gs_copy_code = NULL; + unsigned gs_copy_code_size = 0; + if (!pipeline->gs_copy_shader) { + pipeline->gs_copy_shader = radv_create_gs_copy_shader( + device, nir[MESA_SHADER_GEOMETRY], &gs_copy_code, + &gs_copy_code_size, + keys[MESA_SHADER_GEOMETRY].has_multiview_view_index); + } + + if (pipeline->gs_copy_shader) { + void *code[MESA_SHADER_STAGES] = {0}; + unsigned code_size[MESA_SHADER_STAGES] = {0}; + struct radv_shader_variant *variants[MESA_SHADER_STAGES] = {0}; + + code[MESA_SHADER_GEOMETRY] = gs_copy_code; + code_size[MESA_SHADER_GEOMETRY] = gs_copy_code_size; + variants[MESA_SHADER_GEOMETRY] = pipeline->gs_copy_shader; + + radv_pipeline_cache_insert_shaders(device, cache, + gs_copy_hash, + variants, + (const void**)code, + code_size); + } + free(gs_copy_code); + } + + radv_pipeline_cache_insert_shaders(device, cache, hash, pipeline->shaders, + (const void**)codes, code_sizes); + + for (int i = 0; i < MESA_SHADER_STAGES; ++i) { + free(codes[i]); + if (modules[i] && !pipeline->device->keep_shader_info) + ralloc_free(nir[i]); } if (fs_m.nir) ralloc_free(fs_m.nir); +} - if (modules[MESA_SHADER_VERTEX]) { - bool as_es = false; - bool as_ls = false; - bool export_prim_id = false; - if (modules[MESA_SHADER_TESS_CTRL]) - as_ls = true; - else if (modules[MESA_SHADER_GEOMETRY]) - as_es = true; - else if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input) - export_prim_id = true; - struct ac_shader_variant_key key = radv_compute_vs_key(pCreateInfo, as_es, as_ls, export_prim_id); - key.has_multiview_view_index = has_view_index; - - pipeline->shaders[MESA_SHADER_VERTEX] = - radv_pipeline_compile(pipeline, cache, modules[MESA_SHADER_VERTEX], - pStages[MESA_SHADER_VERTEX]->pName, - MESA_SHADER_VERTEX, - pStages[MESA_SHADER_VERTEX]->pSpecializationInfo, - pipeline->layout, &key); - - pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_VERTEX); +static uint32_t +radv_pipeline_stage_to_user_data_0(struct radv_pipeline *pipeline, + gl_shader_stage stage, enum chip_class chip_class) +{ + bool has_gs = radv_pipeline_has_gs(pipeline); + bool has_tess = radv_pipeline_has_tess(pipeline); + switch (stage) { + case MESA_SHADER_FRAGMENT: + return R_00B030_SPI_SHADER_USER_DATA_PS_0; + case MESA_SHADER_VERTEX: + if (chip_class >= GFX9) { + return has_tess ? R_00B430_SPI_SHADER_USER_DATA_LS_0 : + has_gs ? R_00B330_SPI_SHADER_USER_DATA_ES_0 : + R_00B130_SPI_SHADER_USER_DATA_VS_0; + } + if (has_tess) + return R_00B530_SPI_SHADER_USER_DATA_LS_0; + else + return has_gs ? R_00B330_SPI_SHADER_USER_DATA_ES_0 : R_00B130_SPI_SHADER_USER_DATA_VS_0; + case MESA_SHADER_GEOMETRY: + return chip_class >= GFX9 ? R_00B330_SPI_SHADER_USER_DATA_ES_0 : + R_00B230_SPI_SHADER_USER_DATA_GS_0; + case MESA_SHADER_COMPUTE: + return R_00B900_COMPUTE_USER_DATA_0; + case MESA_SHADER_TESS_CTRL: + return chip_class >= GFX9 ? R_00B430_SPI_SHADER_USER_DATA_LS_0 : + R_00B430_SPI_SHADER_USER_DATA_HS_0; + case MESA_SHADER_TESS_EVAL: + if (chip_class >= GFX9) { + return has_gs ? R_00B330_SPI_SHADER_USER_DATA_ES_0 : + R_00B130_SPI_SHADER_USER_DATA_VS_0; + } + if (has_gs) + return R_00B330_SPI_SHADER_USER_DATA_ES_0; + else + return R_00B130_SPI_SHADER_USER_DATA_VS_0; + default: + unreachable("unknown shader"); } +} - if (modules[MESA_SHADER_GEOMETRY]) { - struct ac_shader_variant_key key = radv_compute_vs_key(pCreateInfo, false, false, false); - key.has_multiview_view_index = has_view_index; - pipeline->shaders[MESA_SHADER_GEOMETRY] = - radv_pipeline_compile(pipeline, cache, modules[MESA_SHADER_GEOMETRY], - pStages[MESA_SHADER_GEOMETRY]->pName, - MESA_SHADER_GEOMETRY, - pStages[MESA_SHADER_GEOMETRY]->pSpecializationInfo, - pipeline->layout, &key); +static VkResult +radv_pipeline_init(struct radv_pipeline *pipeline, + struct radv_device *device, + struct radv_pipeline_cache *cache, + const VkGraphicsPipelineCreateInfo *pCreateInfo, + const struct radv_graphics_pipeline_create_info *extra, + const VkAllocationCallbacks *alloc) +{ + VkResult result; + bool has_view_index = false; - pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_GEOMETRY); - } + RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass); + struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass; + if (subpass->view_mask) + has_view_index = true; + if (alloc == NULL) + alloc = &device->alloc; - if (modules[MESA_SHADER_TESS_EVAL]) { - assert(modules[MESA_SHADER_TESS_CTRL]); + pipeline->device = device; + pipeline->layout = radv_pipeline_layout_from_handle(pCreateInfo->layout); + + radv_pipeline_init_dynamic_state(pipeline, pCreateInfo); + radv_pipeline_init_blend_state(pipeline, pCreateInfo, extra); - radv_tess_pipeline_compile(pipeline, - cache, - modules[MESA_SHADER_TESS_CTRL], - modules[MESA_SHADER_TESS_EVAL], - pStages[MESA_SHADER_TESS_CTRL]->pName, - pStages[MESA_SHADER_TESS_EVAL]->pName, - pStages[MESA_SHADER_TESS_CTRL]->pSpecializationInfo, - pStages[MESA_SHADER_TESS_EVAL]->pSpecializationInfo, - pipeline->layout, - pCreateInfo->pTessellationState->patchControlPoints, - has_view_index); - pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_TESS_EVAL) | - mesa_to_vk_shader_stage(MESA_SHADER_TESS_CTRL); + const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, }; + for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) { + gl_shader_stage stage = ffs(pCreateInfo->pStages[i].stage) - 1; + pStages[stage] = &pCreateInfo->pStages[i]; } + radv_create_shaders(pipeline, device, cache, + radv_generate_graphics_pipeline_key(pipeline, pCreateInfo, has_view_index), + pStages); + radv_pipeline_init_depth_stencil_state(pipeline, pCreateInfo, extra); radv_pipeline_init_raster_state(pipeline, pCreateInfo); radv_pipeline_init_multisample_state(pipeline, pCreateInfo); @@ -1930,7 +2109,7 @@ radv_pipeline_init(struct radv_pipeline *pipeline, V_028710_SPI_SHADER_ZERO; calculate_vgt_gs_mode(pipeline); - calculate_pa_cl_vs_out_cntl(pipeline); + calculate_vs_outinfo(pipeline); calculate_ps_inputs(pipeline); for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { @@ -1961,8 +2140,11 @@ radv_pipeline_init(struct radv_pipeline *pipeline, pipeline->graphics.vgt_shader_stages_en = stages; - if (radv_pipeline_has_gs(pipeline)) + if (radv_pipeline_has_gs(pipeline)) { calculate_gs_ring_sizes(pipeline); + if (device->physical_device->rad_info.chip_class >= GFX9) + calculate_gfx9_gs_info(pCreateInfo, pipeline); + } if (radv_pipeline_has_tess(pipeline)) { if (pipeline->graphics.prim == V_008958_DI_PT_PATCH) { @@ -2018,7 +2200,7 @@ radv_pipeline_init(struct radv_pipeline *pipeline, if (radv_pipeline_has_tess(pipeline)) { /* SWITCH_ON_EOI must be set if PrimID is used. */ if (pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.uses_prim_id || - pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.uses_prim_id) + radv_get_tess_eval_shader(pipeline)->info.tes.uses_prim_id) pipeline->graphics.ia_switch_on_eoi = true; } @@ -2088,12 +2270,15 @@ radv_pipeline_init(struct radv_pipeline *pipeline, pipeline->binding_stride[desc->binding] = desc->stride; } + for (uint32_t i = 0; i < MESA_SHADER_STAGES; i++) + pipeline->user_data_0[i] = radv_pipeline_stage_to_user_data_0(pipeline, i, device->physical_device->rad_info.chip_class); + struct ac_userdata_info *loc = radv_lookup_user_sgpr(pipeline, MESA_SHADER_VERTEX, AC_UD_VS_BASE_VERTEX_START_INSTANCE); if (loc->sgpr_idx != -1) { - pipeline->graphics.vtx_base_sgpr = radv_shader_stage_to_user_data_0(MESA_SHADER_VERTEX, radv_pipeline_has_gs(pipeline), radv_pipeline_has_tess(pipeline)); + pipeline->graphics.vtx_base_sgpr = pipeline->user_data_0[MESA_SHADER_VERTEX]; pipeline->graphics.vtx_base_sgpr += loc->sgpr_idx * 4; - if (pipeline->shaders[MESA_SHADER_VERTEX]->info.info.vs.needs_draw_id) + if (radv_get_vertex_shader(pipeline)->info.info.vs.needs_draw_id) pipeline->graphics.vtx_emit_num = 3; else pipeline->graphics.vtx_emit_num = 2; @@ -2101,7 +2286,7 @@ radv_pipeline_init(struct radv_pipeline *pipeline, pipeline->graphics.vtx_reuse_depth = 30; if (radv_pipeline_has_tess(pipeline) && - pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.spacing == TESS_SPACING_FRACTIONAL_ODD) { + radv_get_tess_eval_shader(pipeline)->info.tes.spacing == TESS_SPACING_FRACTIONAL_ODD) { pipeline->graphics.vtx_reuse_depth = 14; } @@ -2127,12 +2312,11 @@ radv_graphics_pipeline_create( struct radv_pipeline *pipeline; VkResult result; - pipeline = vk_alloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8, - VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); + pipeline = vk_zalloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8, + VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); if (pipeline == NULL) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); - memset(pipeline, 0, sizeof(*pipeline)); result = radv_pipeline_init(pipeline, device, cache, pCreateInfo, extra, pAllocator); if (result != VK_SUCCESS) { @@ -2180,27 +2364,22 @@ static VkResult radv_compute_pipeline_create( { RADV_FROM_HANDLE(radv_device, device, _device); RADV_FROM_HANDLE(radv_pipeline_cache, cache, _cache); - RADV_FROM_HANDLE(radv_shader_module, module, pCreateInfo->stage.module); + const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, }; struct radv_pipeline *pipeline; VkResult result; - pipeline = vk_alloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8, - VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); + pipeline = vk_zalloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8, + VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); if (pipeline == NULL) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); - memset(pipeline, 0, sizeof(*pipeline)); pipeline->device = device; pipeline->layout = radv_pipeline_layout_from_handle(pCreateInfo->layout); - pipeline->shaders[MESA_SHADER_COMPUTE] = - radv_pipeline_compile(pipeline, cache, module, - pCreateInfo->stage.pName, - MESA_SHADER_COMPUTE, - pCreateInfo->stage.pSpecializationInfo, - pipeline->layout, NULL); - + pStages[MESA_SHADER_COMPUTE] = &pCreateInfo->stage; + radv_create_shaders(pipeline, device, cache, (struct radv_pipeline_key) {0}, pStages); + pipeline->user_data_0[MESA_SHADER_COMPUTE] = radv_pipeline_stage_to_user_data_0(pipeline, MESA_SHADER_COMPUTE, device->physical_device->rad_info.chip_class); pipeline->need_indirect_descriptor_sets |= pipeline->shaders[MESA_SHADER_COMPUTE]->info.need_indirect_descriptor_sets; result = radv_pipeline_scratch_init(device, pipeline); if (result != VK_SUCCESS) {