X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fcompiler%2Fglsl%2Fshader_cache.cpp;h=aacaa46748e92b71873f4a71bb8ccdd9cf14f909;hb=3719b69dfc496cdacfe857e1a42984c435eb8a6c;hp=e51fecd651851ebea231fbb62d0e4677aa494f82;hpb=c2bc0aa7b188708e702bc3eaac5389793cbb85a8;p=mesa.git diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp index e51fecd6518..aacaa46748e 100644 --- a/src/compiler/glsl/shader_cache.cpp +++ b/src/compiler/glsl/shader_cache.cpp @@ -44,7 +44,6 @@ * corrupt, etc) we will use a fallback path to compile and link the IR. */ -#include "blob.h" #include "compiler/shader_info.h" #include "glsl_symbol_table.h" #include "glsl_parser_extras.h" @@ -54,12 +53,13 @@ #include "ir_uniform.h" #include "linker.h" #include "link_varyings.h" -#include "main/core.h" #include "nir.h" #include "program.h" +#include "serialize.h" #include "shader_cache.h" #include "util/mesa-sha1.h" -#include "util/string_to_uint_map.h" +#include "string_to_uint_map.h" +#include "main/mtypes.h" extern "C" { #include "main/enums.h" @@ -74,1102 +74,6 @@ compile_shaders(struct gl_context *ctx, struct gl_shader_program *prog) { } } -static void -encode_type_to_blob(struct blob *blob, const glsl_type *type) -{ - uint32_t encoding; - - switch (type->base_type) { - case GLSL_TYPE_UINT: - case GLSL_TYPE_INT: - case GLSL_TYPE_FLOAT: - case GLSL_TYPE_BOOL: - case GLSL_TYPE_DOUBLE: - case GLSL_TYPE_UINT64: - case GLSL_TYPE_INT64: - encoding = (type->base_type << 24) | - (type->vector_elements << 4) | - (type->matrix_columns); - break; - case GLSL_TYPE_SAMPLER: - encoding = (type->base_type) << 24 | - (type->sampler_dimensionality << 4) | - (type->sampler_shadow << 3) | - (type->sampler_array << 2) | - (type->sampled_type); - break; - case GLSL_TYPE_SUBROUTINE: - encoding = type->base_type << 24; - blob_write_uint32(blob, encoding); - blob_write_string(blob, type->name); - return; - case GLSL_TYPE_IMAGE: - encoding = (type->base_type) << 24 | - (type->sampler_dimensionality << 3) | - (type->sampler_array << 2) | - (type->sampled_type); - break; - case GLSL_TYPE_ATOMIC_UINT: - encoding = (type->base_type << 24); - break; - case GLSL_TYPE_ARRAY: - blob_write_uint32(blob, (type->base_type) << 24); - blob_write_uint32(blob, type->length); - encode_type_to_blob(blob, type->fields.array); - return; - case GLSL_TYPE_STRUCT: - case GLSL_TYPE_INTERFACE: - blob_write_uint32(blob, (type->base_type) << 24); - blob_write_string(blob, type->name); - blob_write_uint32(blob, type->length); - blob_write_bytes(blob, type->fields.structure, - sizeof(glsl_struct_field) * type->length); - for (unsigned i = 0; i < type->length; i++) { - encode_type_to_blob(blob, type->fields.structure[i].type); - blob_write_string(blob, type->fields.structure[i].name); - } - - if (type->base_type == GLSL_TYPE_INTERFACE) { - blob_write_uint32(blob, type->interface_packing); - blob_write_uint32(blob, type->interface_row_major); - } - return; - case GLSL_TYPE_VOID: - case GLSL_TYPE_ERROR: - default: - assert(!"Cannot encode type!"); - encoding = 0; - break; - } - - blob_write_uint32(blob, encoding); -} - -static const glsl_type * -decode_type_from_blob(struct blob_reader *blob) -{ - uint32_t u = blob_read_uint32(blob); - glsl_base_type base_type = (glsl_base_type) (u >> 24); - - switch (base_type) { - case GLSL_TYPE_UINT: - case GLSL_TYPE_INT: - case GLSL_TYPE_FLOAT: - case GLSL_TYPE_BOOL: - case GLSL_TYPE_DOUBLE: - case GLSL_TYPE_UINT64: - case GLSL_TYPE_INT64: - return glsl_type::get_instance(base_type, (u >> 4) & 0x0f, u & 0x0f); - case GLSL_TYPE_SAMPLER: - return glsl_type::get_sampler_instance((enum glsl_sampler_dim) ((u >> 4) & 0x07), - (u >> 3) & 0x01, - (u >> 2) & 0x01, - (glsl_base_type) ((u >> 0) & 0x03)); - case GLSL_TYPE_SUBROUTINE: - return glsl_type::get_subroutine_instance(blob_read_string(blob)); - case GLSL_TYPE_IMAGE: - return glsl_type::get_image_instance((enum glsl_sampler_dim) ((u >> 3) & 0x07), - (u >> 2) & 0x01, - (glsl_base_type) ((u >> 0) & 0x03)); - case GLSL_TYPE_ATOMIC_UINT: - return glsl_type::atomic_uint_type; - case GLSL_TYPE_ARRAY: { - unsigned length = blob_read_uint32(blob); - return glsl_type::get_array_instance(decode_type_from_blob(blob), - length); - } - case GLSL_TYPE_STRUCT: - case GLSL_TYPE_INTERFACE: { - char *name = blob_read_string(blob); - unsigned num_fields = blob_read_uint32(blob); - glsl_struct_field *fields = (glsl_struct_field *) - blob_read_bytes(blob, sizeof(glsl_struct_field) * num_fields); - for (unsigned i = 0; i < num_fields; i++) { - fields[i].type = decode_type_from_blob(blob); - fields[i].name = blob_read_string(blob); - } - - if (base_type == GLSL_TYPE_INTERFACE) { - enum glsl_interface_packing packing = - (glsl_interface_packing) blob_read_uint32(blob); - bool row_major = blob_read_uint32(blob); - return glsl_type::get_interface_instance(fields, num_fields, - packing, row_major, name); - } else { - return glsl_type::get_record_instance(fields, num_fields, name); - } - } - case GLSL_TYPE_VOID: - case GLSL_TYPE_ERROR: - default: - assert(!"Cannot decode type!"); - return NULL; - } -} - -static void -write_subroutines(struct blob *metadata, struct gl_shader_program *prog) -{ - for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { - struct gl_linked_shader *sh = prog->_LinkedShaders[i]; - if (!sh) - continue; - - struct gl_program *glprog = sh->Program; - - blob_write_uint32(metadata, glprog->sh.NumSubroutineUniforms); - blob_write_uint32(metadata, glprog->sh.MaxSubroutineFunctionIndex); - blob_write_uint32(metadata, glprog->sh.NumSubroutineFunctions); - for (unsigned j = 0; j < glprog->sh.NumSubroutineFunctions; j++) { - int num_types = glprog->sh.SubroutineFunctions[j].num_compat_types; - - blob_write_string(metadata, glprog->sh.SubroutineFunctions[j].name); - blob_write_uint32(metadata, glprog->sh.SubroutineFunctions[j].index); - blob_write_uint32(metadata, num_types); - - for (int k = 0; k < num_types; k++) { - encode_type_to_blob(metadata, - glprog->sh.SubroutineFunctions[j].types[k]); - } - } - } -} - -static void -read_subroutines(struct blob_reader *metadata, struct gl_shader_program *prog) -{ - struct gl_subroutine_function *subs; - - for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { - struct gl_linked_shader *sh = prog->_LinkedShaders[i]; - if (!sh) - continue; - - struct gl_program *glprog = sh->Program; - - glprog->sh.NumSubroutineUniforms = blob_read_uint32(metadata); - glprog->sh.MaxSubroutineFunctionIndex = blob_read_uint32(metadata); - glprog->sh.NumSubroutineFunctions = blob_read_uint32(metadata); - - subs = rzalloc_array(prog, struct gl_subroutine_function, - glprog->sh.NumSubroutineFunctions); - glprog->sh.SubroutineFunctions = subs; - - for (unsigned j = 0; j < glprog->sh.NumSubroutineFunctions; j++) { - subs[j].name = ralloc_strdup(prog, blob_read_string (metadata)); - subs[j].index = (int) blob_read_uint32(metadata); - subs[j].num_compat_types = (int) blob_read_uint32(metadata); - - subs[j].types = rzalloc_array(prog, const struct glsl_type *, - subs[j].num_compat_types); - for (int k = 0; k < subs[j].num_compat_types; k++) { - subs[j].types[k] = decode_type_from_blob(metadata); - } - } - } -} - -static void -write_buffer_block(struct blob *metadata, struct gl_uniform_block *b) -{ - blob_write_string(metadata, b->Name); - blob_write_uint32(metadata, b->NumUniforms); - blob_write_uint32(metadata, b->Binding); - blob_write_uint32(metadata, b->UniformBufferSize); - blob_write_uint32(metadata, b->stageref); - - for (unsigned j = 0; j < b->NumUniforms; j++) { - blob_write_string(metadata, b->Uniforms[j].Name); - blob_write_string(metadata, b->Uniforms[j].IndexName); - encode_type_to_blob(metadata, b->Uniforms[j].Type); - blob_write_uint32(metadata, b->Uniforms[j].Offset); - } -} - -static void -write_buffer_blocks(struct blob *metadata, struct gl_shader_program *prog) -{ - blob_write_uint32(metadata, prog->data->NumUniformBlocks); - blob_write_uint32(metadata, prog->data->NumShaderStorageBlocks); - - for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) { - write_buffer_block(metadata, &prog->data->UniformBlocks[i]); - } - - for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) { - write_buffer_block(metadata, &prog->data->ShaderStorageBlocks[i]); - } - - for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { - struct gl_linked_shader *sh = prog->_LinkedShaders[i]; - if (!sh) - continue; - - struct gl_program *glprog = sh->Program; - - blob_write_uint32(metadata, glprog->info.num_ubos); - blob_write_uint32(metadata, glprog->info.num_ssbos); - - for (unsigned j = 0; j < glprog->info.num_ubos; j++) { - uint32_t offset = - glprog->sh.UniformBlocks[j] - prog->data->UniformBlocks; - blob_write_uint32(metadata, offset); - } - - for (unsigned j = 0; j < glprog->info.num_ssbos; j++) { - uint32_t offset = glprog->sh.ShaderStorageBlocks[j] - - prog->data->ShaderStorageBlocks; - blob_write_uint32(metadata, offset); - } - } -} - -static void -read_buffer_block(struct blob_reader *metadata, struct gl_uniform_block *b, - struct gl_shader_program *prog) -{ - b->Name = ralloc_strdup(prog->data, blob_read_string (metadata)); - b->NumUniforms = blob_read_uint32(metadata); - b->Binding = blob_read_uint32(metadata); - b->UniformBufferSize = blob_read_uint32(metadata); - b->stageref = blob_read_uint32(metadata); - - b->Uniforms = - rzalloc_array(prog->data, struct gl_uniform_buffer_variable, - b->NumUniforms); - for (unsigned j = 0; j < b->NumUniforms; j++) { - b->Uniforms[j].Name = ralloc_strdup(prog->data, - blob_read_string (metadata)); - - char *index_name = blob_read_string(metadata); - if (strcmp(b->Uniforms[j].Name, index_name) == 0) { - b->Uniforms[j].IndexName = b->Uniforms[j].Name; - } else { - b->Uniforms[j].IndexName = ralloc_strdup(prog->data, index_name); - } - - b->Uniforms[j].Type = decode_type_from_blob(metadata); - b->Uniforms[j].Offset = blob_read_uint32(metadata); - } -} - -static void -read_buffer_blocks(struct blob_reader *metadata, - struct gl_shader_program *prog) -{ - prog->data->NumUniformBlocks = blob_read_uint32(metadata); - prog->data->NumShaderStorageBlocks = blob_read_uint32(metadata); - - prog->data->UniformBlocks = - rzalloc_array(prog->data, struct gl_uniform_block, - prog->data->NumUniformBlocks); - - prog->data->ShaderStorageBlocks = - rzalloc_array(prog->data, struct gl_uniform_block, - prog->data->NumShaderStorageBlocks); - - for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) { - read_buffer_block(metadata, &prog->data->UniformBlocks[i], prog); - } - - for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) { - read_buffer_block(metadata, &prog->data->ShaderStorageBlocks[i], prog); - } - - for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { - struct gl_linked_shader *sh = prog->_LinkedShaders[i]; - if (!sh) - continue; - - struct gl_program *glprog = sh->Program; - - glprog->info.num_ubos = blob_read_uint32(metadata); - glprog->info.num_ssbos = blob_read_uint32(metadata); - - glprog->sh.UniformBlocks = - rzalloc_array(glprog, gl_uniform_block *, glprog->info.num_ubos); - glprog->sh.ShaderStorageBlocks = - rzalloc_array(glprog, gl_uniform_block *, glprog->info.num_ssbos); - - for (unsigned j = 0; j < glprog->info.num_ubos; j++) { - uint32_t offset = blob_read_uint32(metadata); - glprog->sh.UniformBlocks[j] = prog->data->UniformBlocks + offset; - } - - for (unsigned j = 0; j < glprog->info.num_ssbos; j++) { - uint32_t offset = blob_read_uint32(metadata); - glprog->sh.ShaderStorageBlocks[j] = - prog->data->ShaderStorageBlocks + offset; - } - } -} - -static void -write_atomic_buffers(struct blob *metadata, struct gl_shader_program *prog) -{ - blob_write_uint32(metadata, prog->data->NumAtomicBuffers); - - for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { - if (prog->_LinkedShaders[i]) { - struct gl_program *glprog = prog->_LinkedShaders[i]->Program; - blob_write_uint32(metadata, glprog->info.num_abos); - } - } - - for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) { - blob_write_uint32(metadata, prog->data->AtomicBuffers[i].Binding); - blob_write_uint32(metadata, prog->data->AtomicBuffers[i].MinimumSize); - blob_write_uint32(metadata, prog->data->AtomicBuffers[i].NumUniforms); - - blob_write_bytes(metadata, prog->data->AtomicBuffers[i].StageReferences, - sizeof(prog->data->AtomicBuffers[i].StageReferences)); - - for (unsigned j = 0; j < prog->data->AtomicBuffers[i].NumUniforms; j++) { - blob_write_uint32(metadata, prog->data->AtomicBuffers[i].Uniforms[j]); - } - } -} - -static void -read_atomic_buffers(struct blob_reader *metadata, - struct gl_shader_program *prog) -{ - prog->data->NumAtomicBuffers = blob_read_uint32(metadata); - prog->data->AtomicBuffers = - rzalloc_array(prog, gl_active_atomic_buffer, - prog->data->NumAtomicBuffers); - - struct gl_active_atomic_buffer **stage_buff_list[MESA_SHADER_STAGES]; - for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { - if (prog->_LinkedShaders[i]) { - struct gl_program *glprog = prog->_LinkedShaders[i]->Program; - - glprog->info.num_abos = blob_read_uint32(metadata); - glprog->sh.AtomicBuffers = - rzalloc_array(glprog, gl_active_atomic_buffer *, - glprog->info.num_abos); - stage_buff_list[i] = glprog->sh.AtomicBuffers; - } - } - - for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) { - prog->data->AtomicBuffers[i].Binding = blob_read_uint32(metadata); - prog->data->AtomicBuffers[i].MinimumSize = blob_read_uint32(metadata); - prog->data->AtomicBuffers[i].NumUniforms = blob_read_uint32(metadata); - - blob_copy_bytes(metadata, - (uint8_t *) &prog->data->AtomicBuffers[i].StageReferences, - sizeof(prog->data->AtomicBuffers[i].StageReferences)); - - prog->data->AtomicBuffers[i].Uniforms = rzalloc_array(prog, unsigned, - prog->data->AtomicBuffers[i].NumUniforms); - - for (unsigned j = 0; j < prog->data->AtomicBuffers[i].NumUniforms; j++) { - prog->data->AtomicBuffers[i].Uniforms[j] = blob_read_uint32(metadata); - } - - for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) { - if (prog->data->AtomicBuffers[i].StageReferences[j]) { - *stage_buff_list[j] = &prog->data->AtomicBuffers[i]; - stage_buff_list[j]++; - } - } - } -} - -static void -write_xfb(struct blob *metadata, struct gl_shader_program *shProg) -{ - struct gl_program *prog = shProg->last_vert_prog; - - if (!prog) { - blob_write_uint32(metadata, ~0u); - return; - } - - struct gl_transform_feedback_info *ltf = prog->sh.LinkedTransformFeedback; - - blob_write_uint32(metadata, prog->info.stage); - - blob_write_uint32(metadata, ltf->NumOutputs); - blob_write_uint32(metadata, ltf->ActiveBuffers); - blob_write_uint32(metadata, ltf->NumVarying); - - blob_write_bytes(metadata, ltf->Outputs, - sizeof(struct gl_transform_feedback_output) * - ltf->NumOutputs); - - for (int i = 0; i < ltf->NumVarying; i++) { - blob_write_string(metadata, ltf->Varyings[i].Name); - blob_write_uint32(metadata, ltf->Varyings[i].Type); - blob_write_uint32(metadata, ltf->Varyings[i].BufferIndex); - blob_write_uint32(metadata, ltf->Varyings[i].Size); - blob_write_uint32(metadata, ltf->Varyings[i].Offset); - } - - blob_write_bytes(metadata, ltf->Buffers, - sizeof(struct gl_transform_feedback_buffer) * - MAX_FEEDBACK_BUFFERS); -} - -static void -read_xfb(struct blob_reader *metadata, struct gl_shader_program *shProg) -{ - unsigned xfb_stage = blob_read_uint32(metadata); - - if (xfb_stage == ~0u) - return; - - struct gl_program *prog = shProg->_LinkedShaders[xfb_stage]->Program; - struct gl_transform_feedback_info *ltf = - rzalloc(prog, struct gl_transform_feedback_info); - - prog->sh.LinkedTransformFeedback = ltf; - shProg->last_vert_prog = prog; - - ltf->NumOutputs = blob_read_uint32(metadata); - ltf->ActiveBuffers = blob_read_uint32(metadata); - ltf->NumVarying = blob_read_uint32(metadata); - - ltf->Outputs = rzalloc_array(prog, struct gl_transform_feedback_output, - ltf->NumOutputs); - - blob_copy_bytes(metadata, (uint8_t *) ltf->Outputs, - sizeof(struct gl_transform_feedback_output) * - ltf->NumOutputs); - - ltf->Varyings = rzalloc_array(prog, - struct gl_transform_feedback_varying_info, - ltf->NumVarying); - - for (int i = 0; i < ltf->NumVarying; i++) { - ltf->Varyings[i].Name = ralloc_strdup(prog, blob_read_string(metadata)); - ltf->Varyings[i].Type = blob_read_uint32(metadata); - ltf->Varyings[i].BufferIndex = blob_read_uint32(metadata); - ltf->Varyings[i].Size = blob_read_uint32(metadata); - ltf->Varyings[i].Offset = blob_read_uint32(metadata); - } - - blob_copy_bytes(metadata, (uint8_t *) ltf->Buffers, - sizeof(struct gl_transform_feedback_buffer) * - MAX_FEEDBACK_BUFFERS); -} - -static void -write_uniforms(struct blob *metadata, struct gl_shader_program *prog) -{ - blob_write_uint32(metadata, prog->SamplersValidated); - blob_write_uint32(metadata, prog->data->NumUniformStorage); - blob_write_uint32(metadata, prog->data->NumUniformDataSlots); - - for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { - encode_type_to_blob(metadata, prog->data->UniformStorage[i].type); - blob_write_uint32(metadata, prog->data->UniformStorage[i].array_elements); - blob_write_string(metadata, prog->data->UniformStorage[i].name); - blob_write_uint32(metadata, prog->data->UniformStorage[i].storage - - prog->data->UniformDataSlots); - blob_write_uint32(metadata, prog->data->UniformStorage[i].builtin); - blob_write_uint32(metadata, prog->data->UniformStorage[i].remap_location); - blob_write_uint32(metadata, prog->data->UniformStorage[i].block_index); - blob_write_uint32(metadata, prog->data->UniformStorage[i].atomic_buffer_index); - blob_write_uint32(metadata, prog->data->UniformStorage[i].offset); - blob_write_uint32(metadata, prog->data->UniformStorage[i].array_stride); - blob_write_uint32(metadata, prog->data->UniformStorage[i].hidden); - blob_write_uint32(metadata, prog->data->UniformStorage[i].is_shader_storage); - blob_write_uint32(metadata, prog->data->UniformStorage[i].matrix_stride); - blob_write_uint32(metadata, prog->data->UniformStorage[i].row_major); - blob_write_uint32(metadata, - prog->data->UniformStorage[i].num_compatible_subroutines); - blob_write_uint32(metadata, - prog->data->UniformStorage[i].top_level_array_size); - blob_write_uint32(metadata, - prog->data->UniformStorage[i].top_level_array_stride); - blob_write_bytes(metadata, prog->data->UniformStorage[i].opaque, - sizeof(prog->data->UniformStorage[i].opaque)); - } - - /* Here we cache all uniform values. We do this to retain values for - * uniforms with initialisers and also hidden uniforms that may be lowered - * constant arrays. We could possibly just store the values we need but for - * now we just store everything. - */ - blob_write_uint32(metadata, prog->data->NumHiddenUniforms); - for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { - if (!prog->data->UniformStorage[i].builtin && - !prog->data->UniformStorage[i].is_shader_storage && - prog->data->UniformStorage[i].block_index == -1) { - unsigned vec_size = - values_for_type(prog->data->UniformStorage[i].type) * - MAX2(prog->data->UniformStorage[i].array_elements, 1); - blob_write_bytes(metadata, prog->data->UniformStorage[i].storage, - sizeof(union gl_constant_value) * vec_size); - } - } -} - -static void -read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog) -{ - struct gl_uniform_storage *uniforms; - union gl_constant_value *data; - - prog->SamplersValidated = blob_read_uint32(metadata); - prog->data->NumUniformStorage = blob_read_uint32(metadata); - prog->data->NumUniformDataSlots = blob_read_uint32(metadata); - - uniforms = rzalloc_array(prog, struct gl_uniform_storage, - prog->data->NumUniformStorage); - prog->data->UniformStorage = uniforms; - - data = rzalloc_array(uniforms, union gl_constant_value, - prog->data->NumUniformDataSlots); - prog->data->UniformDataSlots = data; - - prog->UniformHash = new string_to_uint_map; - - for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { - uniforms[i].type = decode_type_from_blob(metadata); - uniforms[i].array_elements = blob_read_uint32(metadata); - uniforms[i].name = ralloc_strdup(prog, blob_read_string (metadata)); - uniforms[i].storage = data + blob_read_uint32(metadata); - uniforms[i].builtin = blob_read_uint32(metadata); - uniforms[i].remap_location = blob_read_uint32(metadata); - uniforms[i].block_index = blob_read_uint32(metadata); - uniforms[i].atomic_buffer_index = blob_read_uint32(metadata); - uniforms[i].offset = blob_read_uint32(metadata); - uniforms[i].array_stride = blob_read_uint32(metadata); - uniforms[i].hidden = blob_read_uint32(metadata); - uniforms[i].is_shader_storage = blob_read_uint32(metadata); - uniforms[i].matrix_stride = blob_read_uint32(metadata); - uniforms[i].row_major = blob_read_uint32(metadata); - uniforms[i].num_compatible_subroutines = blob_read_uint32(metadata); - uniforms[i].top_level_array_size = blob_read_uint32(metadata); - uniforms[i].top_level_array_stride = blob_read_uint32(metadata); - prog->UniformHash->put(i, uniforms[i].name); - - memcpy(uniforms[i].opaque, - blob_read_bytes(metadata, sizeof(uniforms[i].opaque)), - sizeof(uniforms[i].opaque)); - } - - /* Restore uniform values. */ - prog->data->NumHiddenUniforms = blob_read_uint32(metadata); - for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { - if (!prog->data->UniformStorage[i].builtin && - !prog->data->UniformStorage[i].is_shader_storage && - prog->data->UniformStorage[i].block_index == -1) { - unsigned vec_size = - values_for_type(prog->data->UniformStorage[i].type) * - MAX2(prog->data->UniformStorage[i].array_elements, 1); - blob_copy_bytes(metadata, - (uint8_t *) prog->data->UniformStorage[i].storage, - sizeof(union gl_constant_value) * vec_size); - - assert(vec_size + prog->data->UniformStorage[i].storage <= - data + prog->data->NumUniformDataSlots); - } - } -} - -enum uniform_remap_type -{ - remap_type_inactive_explicit_location, - remap_type_null_ptr, - remap_type_uniform_offset -}; - -static void -write_uniform_remap_table_entry(struct blob *metadata, - gl_uniform_storage *uniform_storage, - gl_uniform_storage *entry) -{ - if (entry == INACTIVE_UNIFORM_EXPLICIT_LOCATION) { - blob_write_uint32(metadata, remap_type_inactive_explicit_location); - } else if (entry == NULL) { - blob_write_uint32(metadata, remap_type_null_ptr); - } else { - blob_write_uint32(metadata, remap_type_uniform_offset); - - uint32_t offset = entry - uniform_storage; - blob_write_uint32(metadata, offset); - } -} - -static void -write_uniform_remap_tables(struct blob *metadata, - struct gl_shader_program *prog) -{ - blob_write_uint32(metadata, prog->NumUniformRemapTable); - - for (unsigned i = 0; i < prog->NumUniformRemapTable; i++) { - write_uniform_remap_table_entry(metadata, prog->data->UniformStorage, - prog->UniformRemapTable[i]); - } - - for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { - struct gl_linked_shader *sh = prog->_LinkedShaders[i]; - if (sh) { - struct gl_program *glprog = sh->Program; - blob_write_uint32(metadata, glprog->sh.NumSubroutineUniformRemapTable); - - for (unsigned j = 0; j < glprog->sh.NumSubroutineUniformRemapTable; j++) { - write_uniform_remap_table_entry(metadata, - prog->data->UniformStorage, - glprog->sh.SubroutineUniformRemapTable[j]); - } - } - } -} - -static void -read_uniform_remap_table_entry(struct blob_reader *metadata, - gl_uniform_storage *uniform_storage, - gl_uniform_storage **entry, - enum uniform_remap_type type) -{ - if (type == remap_type_inactive_explicit_location) { - *entry = INACTIVE_UNIFORM_EXPLICIT_LOCATION; - } else if (type == remap_type_null_ptr) { - *entry = NULL; - } else { - uint32_t uni_offset = blob_read_uint32(metadata); - *entry = uniform_storage + uni_offset; - } -} - -static void -read_uniform_remap_tables(struct blob_reader *metadata, - struct gl_shader_program *prog) -{ - prog->NumUniformRemapTable = blob_read_uint32(metadata); - - prog->UniformRemapTable = rzalloc_array(prog, struct gl_uniform_storage *, - prog->NumUniformRemapTable); - - for (unsigned i = 0; i < prog->NumUniformRemapTable; i++) { - enum uniform_remap_type type = - (enum uniform_remap_type) blob_read_uint32(metadata); - - read_uniform_remap_table_entry(metadata, prog->data->UniformStorage, - &prog->UniformRemapTable[i], type); - } - - for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { - struct gl_linked_shader *sh = prog->_LinkedShaders[i]; - if (sh) { - struct gl_program *glprog = sh->Program; - glprog->sh.NumSubroutineUniformRemapTable = blob_read_uint32(metadata); - - glprog->sh.SubroutineUniformRemapTable = - rzalloc_array(glprog, struct gl_uniform_storage *, - glprog->sh.NumSubroutineUniformRemapTable); - - for (unsigned j = 0; j < glprog->sh.NumSubroutineUniformRemapTable; j++) { - enum uniform_remap_type type = - (enum uniform_remap_type) blob_read_uint32(metadata); - - read_uniform_remap_table_entry(metadata, - prog->data->UniformStorage, - &glprog->sh.SubroutineUniformRemapTable[j], - type); - } - } - } -} - -struct whte_closure -{ - struct blob *blob; - size_t num_entries; -}; - -static void -write_hash_table_entry(const char *key, unsigned value, void *closure) -{ - struct whte_closure *whte = (struct whte_closure *) closure; - - blob_write_string(whte->blob, key); - blob_write_uint32(whte->blob, value); - - whte->num_entries++; -} - -static void -write_hash_table(struct blob *metadata, struct string_to_uint_map *hash) -{ - size_t offset; - struct whte_closure whte; - - whte.blob = metadata; - whte.num_entries = 0; - - offset = metadata->size; - - /* Write a placeholder for the hashtable size. */ - blob_write_uint32 (metadata, 0); - - hash->iterate(write_hash_table_entry, &whte); - - /* Overwrite with the computed number of entries written. */ - blob_overwrite_uint32 (metadata, offset, whte.num_entries); -} - -static void -read_hash_table(struct blob_reader *metadata, struct string_to_uint_map *hash) -{ - size_t i, num_entries; - const char *key; - uint32_t value; - - num_entries = blob_read_uint32 (metadata); - - for (i = 0; i < num_entries; i++) { - key = blob_read_string(metadata); - value = blob_read_uint32(metadata); - - hash->put(value, key); - } -} - -static void -write_hash_tables(struct blob *metadata, struct gl_shader_program *prog) -{ - write_hash_table(metadata, prog->AttributeBindings); - write_hash_table(metadata, prog->FragDataBindings); - write_hash_table(metadata, prog->FragDataIndexBindings); -} - -static void -read_hash_tables(struct blob_reader *metadata, struct gl_shader_program *prog) -{ - read_hash_table(metadata, prog->AttributeBindings); - read_hash_table(metadata, prog->FragDataBindings); - read_hash_table(metadata, prog->FragDataIndexBindings); -} - -static void -write_shader_subroutine_index(struct blob *metadata, - struct gl_linked_shader *sh, - struct gl_program_resource *res) -{ - assert(sh); - - for (unsigned j = 0; j < sh->Program->sh.NumSubroutineFunctions; j++) { - if (strcmp(((gl_subroutine_function *)res->Data)->name, - sh->Program->sh.SubroutineFunctions[j].name) == 0) { - blob_write_uint32(metadata, j); - break; - } - } -} - -static void -write_program_resource_data(struct blob *metadata, - struct gl_shader_program *prog, - struct gl_program_resource *res) -{ - struct gl_linked_shader *sh; - - switch(res->Type) { - case GL_PROGRAM_INPUT: - case GL_PROGRAM_OUTPUT: { - const gl_shader_variable *var = (gl_shader_variable *)res->Data; - blob_write_bytes(metadata, var, sizeof(gl_shader_variable)); - encode_type_to_blob(metadata, var->type); - - if (var->interface_type) - encode_type_to_blob(metadata, var->interface_type); - - if (var->outermost_struct_type) - encode_type_to_blob(metadata, var->outermost_struct_type); - - blob_write_string(metadata, var->name); - break; - } - case GL_UNIFORM_BLOCK: - for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) { - if (strcmp(((gl_uniform_block *)res->Data)->Name, - prog->data->UniformBlocks[i].Name) == 0) { - blob_write_uint32(metadata, i); - break; - } - } - break; - case GL_SHADER_STORAGE_BLOCK: - for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) { - if (strcmp(((gl_uniform_block *)res->Data)->Name, - prog->data->ShaderStorageBlocks[i].Name) == 0) { - blob_write_uint32(metadata, i); - break; - } - } - break; - case GL_BUFFER_VARIABLE: - case GL_VERTEX_SUBROUTINE_UNIFORM: - case GL_GEOMETRY_SUBROUTINE_UNIFORM: - case GL_FRAGMENT_SUBROUTINE_UNIFORM: - case GL_COMPUTE_SUBROUTINE_UNIFORM: - case GL_TESS_CONTROL_SUBROUTINE_UNIFORM: - case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM: - case GL_UNIFORM: - for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { - if (strcmp(((gl_uniform_storage *)res->Data)->name, - prog->data->UniformStorage[i].name) == 0) { - blob_write_uint32(metadata, i); - break; - } - } - break; - case GL_ATOMIC_COUNTER_BUFFER: - for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) { - if (((gl_active_atomic_buffer *)res->Data)->Binding == - prog->data->AtomicBuffers[i].Binding) { - blob_write_uint32(metadata, i); - break; - } - } - break; - case GL_TRANSFORM_FEEDBACK_BUFFER: - for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) { - if (((gl_transform_feedback_buffer *)res->Data)->Binding == - prog->last_vert_prog->sh.LinkedTransformFeedback->Buffers[i].Binding) { - blob_write_uint32(metadata, i); - break; - } - } - break; - case GL_TRANSFORM_FEEDBACK_VARYING: - for (int i = 0; i < prog->last_vert_prog->sh.LinkedTransformFeedback->NumVarying; i++) { - if (strcmp(((gl_transform_feedback_varying_info *)res->Data)->Name, - prog->last_vert_prog->sh.LinkedTransformFeedback->Varyings[i].Name) == 0) { - blob_write_uint32(metadata, i); - break; - } - } - break; - case GL_VERTEX_SUBROUTINE: - case GL_TESS_CONTROL_SUBROUTINE: - case GL_TESS_EVALUATION_SUBROUTINE: - case GL_GEOMETRY_SUBROUTINE: - case GL_FRAGMENT_SUBROUTINE: - case GL_COMPUTE_SUBROUTINE: - sh = - prog->_LinkedShaders[_mesa_shader_stage_from_subroutine(res->Type)]; - write_shader_subroutine_index(metadata, sh, res); - break; - default: - assert(!"Support for writing resource not yet implemented."); - } -} - -static void -read_program_resource_data(struct blob_reader *metadata, - struct gl_shader_program *prog, - struct gl_program_resource *res) -{ - struct gl_linked_shader *sh; - - switch(res->Type) { - case GL_PROGRAM_INPUT: - case GL_PROGRAM_OUTPUT: { - gl_shader_variable *var = ralloc(prog, struct gl_shader_variable); - - blob_copy_bytes(metadata, (uint8_t *) var, sizeof(gl_shader_variable)); - var->type = decode_type_from_blob(metadata); - - if (var->interface_type) - var->interface_type = decode_type_from_blob(metadata); - - if (var->outermost_struct_type) - var->outermost_struct_type = decode_type_from_blob(metadata); - - var->name = ralloc_strdup(prog, blob_read_string(metadata)); - - res->Data = var; - break; - } - case GL_UNIFORM_BLOCK: - res->Data = &prog->data->UniformBlocks[blob_read_uint32(metadata)]; - break; - case GL_SHADER_STORAGE_BLOCK: - res->Data = &prog->data->ShaderStorageBlocks[blob_read_uint32(metadata)]; - break; - case GL_BUFFER_VARIABLE: - case GL_VERTEX_SUBROUTINE_UNIFORM: - case GL_GEOMETRY_SUBROUTINE_UNIFORM: - case GL_FRAGMENT_SUBROUTINE_UNIFORM: - case GL_COMPUTE_SUBROUTINE_UNIFORM: - case GL_TESS_CONTROL_SUBROUTINE_UNIFORM: - case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM: - case GL_UNIFORM: - res->Data = &prog->data->UniformStorage[blob_read_uint32(metadata)]; - break; - case GL_ATOMIC_COUNTER_BUFFER: - res->Data = &prog->data->AtomicBuffers[blob_read_uint32(metadata)]; - break; - case GL_TRANSFORM_FEEDBACK_BUFFER: - res->Data = &prog->last_vert_prog-> - sh.LinkedTransformFeedback->Buffers[blob_read_uint32(metadata)]; - break; - case GL_TRANSFORM_FEEDBACK_VARYING: - res->Data = &prog->last_vert_prog-> - sh.LinkedTransformFeedback->Varyings[blob_read_uint32(metadata)]; - break; - case GL_VERTEX_SUBROUTINE: - case GL_TESS_CONTROL_SUBROUTINE: - case GL_TESS_EVALUATION_SUBROUTINE: - case GL_GEOMETRY_SUBROUTINE: - case GL_FRAGMENT_SUBROUTINE: - case GL_COMPUTE_SUBROUTINE: - sh = - prog->_LinkedShaders[_mesa_shader_stage_from_subroutine(res->Type)]; - res->Data = - &sh->Program->sh.SubroutineFunctions[blob_read_uint32(metadata)]; - break; - default: - assert(!"Support for reading resource not yet implemented."); - } -} - -static void -write_program_resource_list(struct blob *metadata, - struct gl_shader_program *prog) -{ - blob_write_uint32(metadata, prog->data->NumProgramResourceList); - - for (unsigned i = 0; i < prog->data->NumProgramResourceList; i++) { - blob_write_uint32(metadata, prog->data->ProgramResourceList[i].Type); - write_program_resource_data(metadata, prog, - &prog->data->ProgramResourceList[i]); - blob_write_bytes(metadata, - &prog->data->ProgramResourceList[i].StageReferences, - sizeof(prog->data->ProgramResourceList[i].StageReferences)); - } -} - -static void -read_program_resource_list(struct blob_reader *metadata, - struct gl_shader_program *prog) -{ - prog->data->NumProgramResourceList = blob_read_uint32(metadata); - - prog->data->ProgramResourceList = - ralloc_array(prog, gl_program_resource, - prog->data->NumProgramResourceList); - - for (unsigned i = 0; i < prog->data->NumProgramResourceList; i++) { - prog->data->ProgramResourceList[i].Type = blob_read_uint32(metadata); - read_program_resource_data(metadata, prog, - &prog->data->ProgramResourceList[i]); - blob_copy_bytes(metadata, - (uint8_t *) &prog->data->ProgramResourceList[i].StageReferences, - sizeof(prog->data->ProgramResourceList[i].StageReferences)); - } -} - -static void -write_shader_parameters(struct blob *metadata, - struct gl_program_parameter_list *params) -{ - blob_write_uint32(metadata, params->NumParameters); - uint32_t i = 0; - - while (i < params->NumParameters) { - struct gl_program_parameter *param = ¶ms->Parameters[i]; - - blob_write_uint32(metadata, param->Type); - blob_write_string(metadata, param->Name); - blob_write_uint32(metadata, param->Size); - blob_write_uint32(metadata, param->DataType); - blob_write_bytes(metadata, param->StateIndexes, - sizeof(param->StateIndexes)); - - i += (param->Size + 3) / 4; - } - - blob_write_bytes(metadata, params->ParameterValues, - sizeof(gl_constant_value) * 4 * params->NumParameters); - - blob_write_uint32(metadata, params->StateFlags); -} - -static void -read_shader_parameters(struct blob_reader *metadata, - struct gl_program_parameter_list *params) -{ - gl_state_index state_indexes[STATE_LENGTH]; - uint32_t i = 0; - uint32_t num_parameters = blob_read_uint32(metadata); - - _mesa_reserve_parameter_storage(params, num_parameters); - while (i < num_parameters) { - gl_register_file type = (gl_register_file) blob_read_uint32(metadata); - const char *name = blob_read_string(metadata); - unsigned size = blob_read_uint32(metadata); - unsigned data_type = blob_read_uint32(metadata); - blob_copy_bytes(metadata, (uint8_t *) state_indexes, - sizeof(state_indexes)); - - _mesa_add_parameter(params, type, name, size, data_type, - NULL, state_indexes); - - i += (size + 3) / 4; - } - - blob_copy_bytes(metadata, (uint8_t *) params->ParameterValues, - sizeof(gl_constant_value) * 4 * params->NumParameters); - - params->StateFlags = blob_read_uint32(metadata); -} - -static void -write_shader_metadata(struct blob *metadata, gl_linked_shader *shader) -{ - assert(shader->Program); - struct gl_program *glprog = shader->Program; - - blob_write_bytes(metadata, glprog->TexturesUsed, - sizeof(glprog->TexturesUsed)); - blob_write_uint64(metadata, glprog->SamplersUsed); - - blob_write_bytes(metadata, glprog->SamplerUnits, - sizeof(glprog->SamplerUnits)); - blob_write_bytes(metadata, glprog->sh.SamplerTargets, - sizeof(glprog->sh.SamplerTargets)); - blob_write_uint32(metadata, glprog->ShadowSamplers); - - blob_write_bytes(metadata, glprog->sh.ImageAccess, - sizeof(glprog->sh.ImageAccess)); - blob_write_bytes(metadata, glprog->sh.ImageUnits, - sizeof(glprog->sh.ImageUnits)); - - write_shader_parameters(metadata, glprog->Parameters); -} - -static void -read_shader_metadata(struct blob_reader *metadata, - struct gl_program *glprog, - gl_linked_shader *linked) -{ - blob_copy_bytes(metadata, (uint8_t *) glprog->TexturesUsed, - sizeof(glprog->TexturesUsed)); - glprog->SamplersUsed = blob_read_uint64(metadata); - - blob_copy_bytes(metadata, (uint8_t *) glprog->SamplerUnits, - sizeof(glprog->SamplerUnits)); - blob_copy_bytes(metadata, (uint8_t *) glprog->sh.SamplerTargets, - sizeof(glprog->sh.SamplerTargets)); - glprog->ShadowSamplers = blob_read_uint32(metadata); - - blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageAccess, - sizeof(glprog->sh.ImageAccess)); - blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageUnits, - sizeof(glprog->sh.ImageUnits)); - - glprog->Parameters = _mesa_new_parameter_list(); - read_shader_parameters(metadata, glprog->Parameters); -} - static void create_binding_str(const char *key, unsigned value, void *closure) { @@ -1177,36 +81,6 @@ create_binding_str(const char *key, unsigned value, void *closure) ralloc_asprintf_append(bindings_str, "%s:%u,", key, value); } -static void -create_linked_shader_and_program(struct gl_context *ctx, - gl_shader_stage stage, - struct gl_shader_program *prog, - struct blob_reader *metadata) -{ - struct gl_program *glprog; - - struct gl_linked_shader *linked = rzalloc(NULL, struct gl_linked_shader); - linked->Stage = stage; - - glprog = ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage), - prog->Name, false); - glprog->info.stage = stage; - linked->Program = glprog; - - read_shader_metadata(metadata, glprog, linked); - - /* Restore shader info */ - blob_copy_bytes(metadata, (uint8_t *) &glprog->info, sizeof(shader_info)); - if (glprog->info.name) - glprog->info.name = ralloc_strdup(glprog, blob_read_string(metadata)); - if (glprog->info.label) - glprog->info.label = ralloc_strdup(glprog, blob_read_string(metadata)); - - _mesa_reference_shader_program_data(ctx, &glprog->sh.data, prog->data); - _mesa_reference_program(ctx, &linked->Program, glprog); - prog->_LinkedShaders[stage] = linked; -} - void shader_cache_write_program_metadata(struct gl_context *ctx, struct gl_shader_program *prog) @@ -1216,83 +90,68 @@ shader_cache_write_program_metadata(struct gl_context *ctx, return; /* Exit early when we are dealing with a ff shader with no source file to - * generate a source from. + * generate a source from, or with a SPIR-V shader. * * TODO: In future we should use another method to generate a key for ff - * programs. + * programs, and SPIR-V shaders. */ static const char zero[sizeof(prog->data->sha1)] = {0}; if (memcmp(prog->data->sha1, zero, sizeof(prog->data->sha1)) == 0) return; - struct blob *metadata = blob_create(); - - write_uniforms(metadata, prog); - - write_hash_tables(metadata, prog); - - blob_write_uint32(metadata, prog->data->Version); - blob_write_uint32(metadata, prog->data->linked_stages); + struct blob metadata; + blob_init(&metadata); - for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { - struct gl_linked_shader *sh = prog->_LinkedShaders[i]; - if (sh) { - write_shader_metadata(metadata, sh); - - /* Store nir shader info */ - blob_write_bytes(metadata, &sh->Program->info, sizeof(shader_info)); - - if (sh->Program->info.name) - blob_write_string(metadata, sh->Program->info.name); - - if (sh->Program->info.label) - blob_write_string(metadata, sh->Program->info.label); + if (ctx->Driver.ShaderCacheSerializeDriverBlob) { + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { + struct gl_linked_shader *sh = prog->_LinkedShaders[i]; + if (sh) + ctx->Driver.ShaderCacheSerializeDriverBlob(ctx, sh->Program); } } - write_xfb(metadata, prog); - - write_uniform_remap_tables(metadata, prog); - - write_atomic_buffers(metadata, prog); - - write_buffer_blocks(metadata, prog); + serialize_glsl_program(&metadata, ctx, prog); - write_subroutines(metadata, prog); + struct cache_item_metadata cache_item_metadata; + cache_item_metadata.type = CACHE_ITEM_TYPE_GLSL; + cache_item_metadata.keys = + (cache_key *) malloc(prog->NumShaders * sizeof(cache_key)); + cache_item_metadata.num_keys = prog->NumShaders; - write_program_resource_list(metadata, prog); + if (!cache_item_metadata.keys) + goto fail; - char sha1_buf[41]; for (unsigned i = 0; i < prog->NumShaders; i++) { - disk_cache_put_key(cache, prog->Shaders[i]->sha1); - if (ctx->_Shader->Flags & GLSL_CACHE_INFO) { - _mesa_sha1_format(sha1_buf, prog->Shaders[i]->sha1); - fprintf(stderr, "marking shader: %s\n", sha1_buf); - } + memcpy(cache_item_metadata.keys[i], prog->Shaders[i]->sha1, + sizeof(cache_key)); } - disk_cache_put(cache, prog->data->sha1, metadata->data, metadata->size); - - blob_destroy(metadata); + disk_cache_put(cache, prog->data->sha1, metadata.data, metadata.size, + &cache_item_metadata); + char sha1_buf[41]; if (ctx->_Shader->Flags & GLSL_CACHE_INFO) { _mesa_sha1_format(sha1_buf, prog->data->sha1); fprintf(stderr, "putting program metadata in cache: %s\n", sha1_buf); } + +fail: + free(cache_item_metadata.keys); + blob_finish(&metadata); } bool shader_cache_read_program_metadata(struct gl_context *ctx, struct gl_shader_program *prog) { - /* Fixed function programs generated by Mesa are not cached. So don't - * try to read metadata for them from the cache. + /* Fixed function programs generated by Mesa, or SPIR-V shaders, are not + * cached. So don't try to read metadata for them from the cache. */ - if (prog->Name == 0) + if (prog->Name == 0 || prog->data->spirv) return false; struct disk_cache *cache = ctx->Cache; - if (!cache || prog->data->cache_fallback) + if (!cache) return false; /* Include bindings when creating sha1. These bindings change the resulting @@ -1304,6 +163,11 @@ shader_cache_read_program_metadata(struct gl_context *ctx, prog->FragDataBindings->iterate(create_binding_str, &buf); ralloc_strcat(&buf, "fbi: "); prog->FragDataIndexBindings->iterate(create_binding_str, &buf); + ralloc_asprintf_append(&buf, "tf: %d ", prog->TransformFeedback.BufferMode); + for (unsigned int i = 0; i < prog->TransformFeedback.NumVarying; i++) { + ralloc_asprintf_append(&buf, "%s ", + prog->TransformFeedback.VaryingNames[i]); + } /* SSO has an effect on the linked program so include this when generating * the sha also. @@ -1319,6 +183,16 @@ shader_cache_read_program_metadata(struct gl_context *ctx, ctx->API, ctx->Const.GLSLVersion, ctx->Const.ForceGLSLVersion); + /* We run the preprocessor on shaders after hashing them, so we need to + * add any extension override vars to the hash. If we don't do this the + * preprocessor could result in different output and we could load the + * wrong shader. + */ + char *ext_override = getenv("MESA_EXTENSION_OVERRIDE"); + if (ext_override) { + ralloc_asprintf_append(&buf, "ext:%s", ext_override); + } + /* DRI config options may also change the output from the compiler so * include them as an input to sha1 creation. */ @@ -1362,35 +236,9 @@ shader_cache_read_program_metadata(struct gl_context *ctx, struct blob_reader metadata; blob_reader_init(&metadata, buffer, size); - assert(prog->data->UniformStorage == NULL); - - read_uniforms(&metadata, prog); - - read_hash_tables(&metadata, prog); - - prog->data->Version = blob_read_uint32(&metadata); - prog->data->linked_stages = blob_read_uint32(&metadata); - - unsigned mask = prog->data->linked_stages; - while (mask) { - const int j = u_bit_scan(&mask); - create_linked_shader_and_program(ctx, (gl_shader_stage) j, prog, - &metadata); - } - - read_xfb(&metadata, prog); + bool deserialized = deserialize_glsl_program(&metadata, ctx, prog); - read_uniform_remap_tables(&metadata, prog); - - read_atomic_buffers(&metadata, prog); - - read_buffer_blocks(&metadata, prog); - - read_subroutines(&metadata, prog); - - read_program_resource_list(&metadata, prog); - - if (metadata.current != metadata.end || metadata.overrun) { + if (!deserialized || metadata.current != metadata.end || metadata.overrun) { /* Something has gone wrong discard the item from the cache and rebuild * from source. */ @@ -1408,24 +256,7 @@ shader_cache_read_program_metadata(struct gl_context *ctx, } /* This is used to flag a shader retrieved from cache */ - prog->data->LinkStatus = linking_skipped; - - /* Since the program load was successful, CompileStatus of all shaders at - * this point should normally be compile_skipped. However because of how - * the eviction works, it may happen that some of the individual shader keys - * have been evicted, resulting in unnecessary recompiles on this load, so - * mark them again to skip such recompiles next time. - */ - char sha1_buf[41]; - for (unsigned i = 0; i < prog->NumShaders; i++) { - if (prog->Shaders[i]->CompileStatus == compiled_no_opts) { - disk_cache_put_key(cache, prog->Shaders[i]->sha1); - if (ctx->_Shader->Flags & GLSL_CACHE_INFO) { - _mesa_sha1_format(sha1_buf, prog->Shaders[i]->sha1); - fprintf(stderr, "re-marking shader: %s\n", sha1_buf); - } - } - } + prog->data->LinkStatus = LINKING_SKIPPED; free (buffer);