X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fcompiler%2Fnir%2Fnir_gather_info.c;h=b6e6b0afd1f2da62c23445645302d6db8fef8778;hb=fd73ed1bd7e4d5a6af05d29908d6c4e2cca868b5;hp=4f4b650ab7ed18512eb8eb0e90c1ca8c82e8f50f;hpb=d80c342d898275cbd6266c37e70dc422590d7d8c;p=mesa.git diff --git a/src/compiler/nir/nir_gather_info.c b/src/compiler/nir/nir_gather_info.c index 4f4b650ab7e..b6e6b0afd1f 100644 --- a/src/compiler/nir/nir_gather_info.c +++ b/src/compiler/nir/nir_gather_info.c @@ -54,11 +54,6 @@ set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len, else shader->info.inputs_read |= bitfield; - /* double inputs read is only for vertex inputs */ - if (shader->info.stage == MESA_SHADER_VERTEX && - glsl_type_is_dual_slot(glsl_without_array(var->type))) - shader->info.vs.double_inputs_read |= bitfield; - if (shader->info.stage == MESA_SHADER_FRAGMENT) { shader->info.fs.uses_sample_qualifier |= var->data.sample; } @@ -93,43 +88,31 @@ static void mark_whole_variable(nir_shader *shader, nir_variable *var, bool is_output_read) { const struct glsl_type *type = var->type; - bool is_vertex_input = false; if (nir_is_per_vertex_io(var, shader->info.stage)) { assert(glsl_type_is_array(type)); type = glsl_get_array_element(type); } - if (!shader->options->vs_inputs_dual_locations && - shader->info.stage == MESA_SHADER_VERTEX && - var->data.mode == nir_var_shader_in) - is_vertex_input = true; - const unsigned slots = var->data.compact ? DIV_ROUND_UP(glsl_get_length(type), 4) - : glsl_count_attribute_slots(type, is_vertex_input); + : glsl_count_attribute_slots(type, false); set_io_mask(shader, var, 0, slots, is_output_read); } static unsigned -get_io_offset(nir_deref_var *deref, bool is_vertex_input) +get_io_offset(nir_deref_instr *deref, bool is_vertex_input) { unsigned offset = 0; - nir_deref *tail = &deref->deref; - while (tail->child != NULL) { - tail = tail->child; - - if (tail->deref_type == nir_deref_type_array) { - nir_deref_array *deref_array = nir_deref_as_array(tail); - - if (deref_array->deref_array_type == nir_deref_array_type_indirect) { + for (nir_deref_instr *d = deref; d; d = nir_deref_instr_parent(d)) { + if (d->deref_type == nir_deref_type_array) { + if (!nir_src_is_const(d->arr.index)) return -1; - } - offset += glsl_count_attribute_slots(tail->type, is_vertex_input) * - deref_array->base_offset; + offset += glsl_count_attribute_slots(d->type, is_vertex_input) * + nir_src_as_uint(d->arr.index); } /* TODO: we can get the offset for structs here see nir_lower_io() */ } @@ -145,9 +128,9 @@ get_io_offset(nir_deref_var *deref, bool is_vertex_input) * occurs, then nothing will be marked and false will be returned. */ static bool -try_mask_partial_io(nir_shader *shader, nir_deref_var *deref, bool is_output_read) +try_mask_partial_io(nir_shader *shader, nir_variable *var, + nir_deref_instr *deref, bool is_output_read) { - nir_variable *var = deref->var; const struct glsl_type *type = var->type; if (nir_is_per_vertex_io(var, shader->info.stage)) { @@ -174,13 +157,7 @@ try_mask_partial_io(nir_shader *shader, nir_deref_var *deref, bool is_output_rea return false; } - bool is_vertex_input = false; - if (!shader->options->vs_inputs_dual_locations && - shader->info.stage == MESA_SHADER_VERTEX && - var->data.mode == nir_var_shader_in) - is_vertex_input = true; - - unsigned offset = get_io_offset(deref, is_vertex_input); + unsigned offset = get_io_offset(deref, false); if (offset == -1) return false; @@ -196,10 +173,8 @@ try_mask_partial_io(nir_shader *shader, nir_deref_var *deref, bool is_output_rea } /* double element width for double types that takes two slots */ - if (!is_vertex_input && - glsl_type_is_dual_slot(glsl_without_array(type))) { + if (glsl_type_is_dual_slot(glsl_without_array(type))) elem_width *= 2; - } if (offset >= num_elems * elem_width * mat_cols) { /* Constant index outside the bounds of the matrix/array. This could @@ -219,30 +194,33 @@ try_mask_partial_io(nir_shader *shader, nir_deref_var *deref, bool is_output_rea } static void -gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader) +gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader, + void *dead_ctx) { switch (instr->intrinsic) { + case nir_intrinsic_demote: + case nir_intrinsic_demote_if: case nir_intrinsic_discard: case nir_intrinsic_discard_if: assert(shader->info.stage == MESA_SHADER_FRAGMENT); shader->info.fs.uses_discard = true; break; - case nir_intrinsic_interp_var_at_centroid: - case nir_intrinsic_interp_var_at_sample: - case nir_intrinsic_interp_var_at_offset: - case nir_intrinsic_load_var: - case nir_intrinsic_store_var: { - nir_variable *var = instr->variables[0]->var; - - if (var->data.mode == nir_var_shader_in || - var->data.mode == nir_var_shader_out) { + case nir_intrinsic_interp_deref_at_centroid: + case nir_intrinsic_interp_deref_at_sample: + case nir_intrinsic_interp_deref_at_offset: + case nir_intrinsic_load_deref: + case nir_intrinsic_store_deref:{ + nir_deref_instr *deref = nir_src_as_deref(instr->src[0]); + if (deref->mode == nir_var_shader_in || + deref->mode == nir_var_shader_out) { + nir_variable *var = nir_deref_instr_get_variable(deref); bool is_output_read = false; if (var->data.mode == nir_var_shader_out && - instr->intrinsic == nir_intrinsic_load_var) + instr->intrinsic == nir_intrinsic_load_deref) is_output_read = true; - if (!try_mask_partial_io(shader, instr->variables[0], is_output_read)) + if (!try_mask_partial_io(shader, var, deref, is_output_read)) mark_whole_variable(shader, var, is_output_read); /* We need to track which input_reads bits correspond to a @@ -261,6 +239,7 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader) case nir_intrinsic_load_draw_id: case nir_intrinsic_load_frag_coord: + case nir_intrinsic_load_point_coord: case nir_intrinsic_load_front_face: case nir_intrinsic_load_vertex_id: case nir_intrinsic_load_vertex_id_zero_base: @@ -286,10 +265,24 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader) (1ull << nir_system_value_from_intrinsic(instr->intrinsic)); break; + case nir_intrinsic_quad_broadcast: + case nir_intrinsic_quad_swap_horizontal: + case nir_intrinsic_quad_swap_vertical: + case nir_intrinsic_quad_swap_diagonal: + if (shader->info.stage == MESA_SHADER_FRAGMENT) + shader->info.fs.needs_helper_invocations = true; + break; + case nir_intrinsic_end_primitive: case nir_intrinsic_end_primitive_with_counter: assert(shader->info.stage == MESA_SHADER_GEOMETRY); shader->info.gs.uses_end_primitive = 1; + /* fall through */ + + case nir_intrinsic_emit_vertex: + if (nir_intrinsic_stream_id(instr) > 0) + shader->info.gs.uses_streams = true; + break; default: @@ -300,17 +293,14 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader) static void gather_tex_info(nir_tex_instr *instr, nir_shader *shader) { + if (shader->info.stage == MESA_SHADER_FRAGMENT && + nir_tex_instr_has_implicit_derivative(instr)) + shader->info.fs.needs_helper_invocations = true; + switch (instr->op) { case nir_texop_tg4: shader->info.uses_texture_gather = true; break; - case nir_texop_txf: - case nir_texop_txf_ms: - case nir_texop_txf_ms_mcs: - shader->info.textures_used_by_txf |= - ((1 << MAX2(instr->texture_array_size, 1)) - 1) << - instr->texture_index; - break; default: break; } @@ -323,14 +313,27 @@ gather_alu_info(nir_alu_instr *instr, nir_shader *shader) case nir_op_fddx: case nir_op_fddy: shader->info.uses_fddx_fddy = true; + /* Fall through */ + case nir_op_fddx_fine: + case nir_op_fddy_fine: + case nir_op_fddx_coarse: + case nir_op_fddy_coarse: + if (shader->info.stage == MESA_SHADER_FRAGMENT) + shader->info.fs.needs_helper_invocations = true; break; default: break; } + + shader->info.uses_64bit |= instr->dest.dest.ssa.bit_size == 64; + unsigned num_srcs = nir_op_infos[instr->op].num_inputs; + for (unsigned i = 0; i < num_srcs; i++) { + shader->info.uses_64bit |= nir_src_bit_size(instr->src[i].src) == 64; + } } static void -gather_info_block(nir_block *block, nir_shader *shader) +gather_info_block(nir_block *block, nir_shader *shader, void *dead_ctx) { nir_foreach_instr(instr, block) { switch (instr->type) { @@ -338,7 +341,7 @@ gather_info_block(nir_block *block, nir_shader *shader) gather_alu_info(nir_instr_as_alu(instr), shader); break; case nir_instr_type_intrinsic: - gather_intrinsic_info(nir_instr_as_intrinsic(instr), shader); + gather_intrinsic_info(nir_instr_as_intrinsic(instr), shader, dead_ctx); break; case nir_instr_type_tex: gather_tex_info(nir_instr_as_tex(instr), shader); @@ -352,53 +355,9 @@ gather_info_block(nir_block *block, nir_shader *shader) } } -static unsigned -glsl_type_get_sampler_count(const struct glsl_type *type) -{ - if (glsl_type_is_array(type)) { - return (glsl_get_aoa_size(type) * - glsl_type_get_sampler_count(glsl_without_array(type))); - } - - if (glsl_type_is_struct(type)) { - unsigned count = 0; - for (int i = 0; i < glsl_get_length(type); i++) - count += glsl_type_get_sampler_count(glsl_get_struct_field(type, i)); - return count; - } - - if (glsl_type_is_sampler(type)) - return 1; - - return 0; -} - -static unsigned -glsl_type_get_image_count(const struct glsl_type *type) -{ - if (glsl_type_is_array(type)) { - return (glsl_get_aoa_size(type) * - glsl_type_get_image_count(glsl_without_array(type))); - } - - if (glsl_type_is_struct(type)) { - unsigned count = 0; - for (int i = 0; i < glsl_get_length(type); i++) - count += glsl_type_get_image_count(glsl_get_struct_field(type, i)); - return count; - } - - if (glsl_type_is_image(type)) - return 1; - - return 0; -} - void nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint) { - nir_assert_lowered_derefs(shader, nir_lower_load_store_derefs | nir_lower_interp_derefs); - shader->info.num_textures = 0; shader->info.num_images = 0; nir_foreach_variable(var, &shader->uniforms) { @@ -415,12 +374,14 @@ nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint) shader->info.system_values_read = 0; if (shader->info.stage == MESA_SHADER_VERTEX) { shader->info.vs.double_inputs = 0; - shader->info.vs.double_inputs_read = 0; } if (shader->info.stage == MESA_SHADER_FRAGMENT) { shader->info.fs.uses_sample_qualifier = false; } + + void *dead_ctx = ralloc_context(NULL); nir_foreach_block(block, entrypoint) { - gather_info_block(block, shader); + gather_info_block(block, shader, dead_ctx); } + ralloc_free(dead_ctx); }