X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fcompiler%2Fnir%2Fnir_lower_io_to_temporaries.c;h=eaeea21f499cd82a8931cc75dbc6e5a9fe0301ce;hb=d70fff99c5bc3a721e20869e7f0be8024ffe5ecd;hp=4f615d3e3bd739bf38db60a4951728e30fa89554;hpb=93bfa1d7a2e70a72a01c48a04c208845c22f9376;p=mesa.git diff --git a/src/compiler/nir/nir_lower_io_to_temporaries.c b/src/compiler/nir/nir_lower_io_to_temporaries.c index 4f615d3e3bd..eaeea21f499 100644 --- a/src/compiler/nir/nir_lower_io_to_temporaries.c +++ b/src/compiler/nir/nir_lower_io_to_temporaries.c @@ -31,52 +31,57 @@ */ #include "nir.h" +#include "nir_builder.h" +#include "nir_deref.h" struct lower_io_state { nir_shader *shader; nir_function_impl *entrypoint; struct exec_list old_outputs; struct exec_list old_inputs; + struct exec_list new_outputs; + struct exec_list new_inputs; + + /* map from temporary to new input */ + struct hash_table *input_map; }; static void -emit_copies(nir_cursor cursor, nir_shader *shader, struct exec_list *new_vars, - struct exec_list *old_vars) +emit_copies(nir_builder *b, struct exec_list *dest_vars, + struct exec_list *src_vars) { - assert(exec_list_length(new_vars) == exec_list_length(old_vars)); + assert(exec_list_length(dest_vars) == exec_list_length(src_vars)); - foreach_two_lists(new_node, new_vars, old_node, old_vars) { - nir_variable *newv = exec_node_data(nir_variable, new_node, node); - nir_variable *temp = exec_node_data(nir_variable, old_node, node); + foreach_two_lists(dest_node, dest_vars, src_node, src_vars) { + nir_variable *dest = exec_node_data(nir_variable, dest_node, node); + nir_variable *src = exec_node_data(nir_variable, src_node, node); /* No need to copy the contents of a non-fb_fetch_output output variable * to the temporary allocated for it, since its initial value is * undefined. */ - if (temp->data.mode == nir_var_shader_out && - !temp->data.fb_fetch_output) + if (src->data.mode == nir_var_shader_out && + !src->data.fb_fetch_output) continue; /* Can't copy the contents of the temporary back to a read-only * interface variable. The value of the temporary won't have been * modified by the shader anyway. */ - if (newv->data.read_only) + if (dest->data.read_only) continue; - nir_intrinsic_instr *copy = - nir_intrinsic_instr_create(shader, nir_intrinsic_copy_var); - copy->variables[0] = nir_deref_var_create(copy, newv); - copy->variables[1] = nir_deref_var_create(copy, temp); - - nir_instr_insert(cursor, ©->instr); + nir_copy_var(b, dest, src); } } static void emit_output_copies_impl(struct lower_io_state *state, nir_function_impl *impl) { - if (state->shader->stage == MESA_SHADER_GEOMETRY) { + nir_builder b; + nir_builder_init(&b, impl); + + if (state->shader->info.stage == MESA_SHADER_GEOMETRY) { /* For geometry shaders, we have to emit the output copies right * before each EmitVertex call. */ @@ -86,27 +91,184 @@ emit_output_copies_impl(struct lower_io_state *state, nir_function_impl *impl) continue; nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); - if (intrin->intrinsic == nir_intrinsic_emit_vertex) { - nir_cursor cursor = nir_before_instr(&intrin->instr); - emit_copies(cursor, state->shader, &state->shader->outputs, - &state->old_outputs); + if (intrin->intrinsic == nir_intrinsic_emit_vertex || + intrin->intrinsic == nir_intrinsic_emit_vertex_with_counter) { + b.cursor = nir_before_instr(&intrin->instr); + emit_copies(&b, &state->new_outputs, &state->old_outputs); } } } } else if (impl == state->entrypoint) { - nir_cursor cursor = nir_before_block(nir_start_block(impl)); - emit_copies(cursor, state->shader, &state->old_outputs, - &state->shader->outputs); + b.cursor = nir_before_block(nir_start_block(impl)); + emit_copies(&b, &state->old_outputs, &state->new_outputs); /* For all other shader types, we need to do the copies right before * the jumps to the end block. */ - struct set_entry *block_entry; set_foreach(impl->end_block->predecessors, block_entry) { struct nir_block *block = (void *)block_entry->key; - nir_cursor cursor = nir_after_block_before_jump(block); - emit_copies(cursor, state->shader, &state->shader->outputs, - &state->old_outputs); + b.cursor = nir_after_block_before_jump(block); + emit_copies(&b, &state->new_outputs, &state->old_outputs); + } + } +} + +/* For fragment shader inputs, when we lower to temporaries we'll invalidate + * interpolateAt*() because now they'll be pointing to the temporary instead + * of the actual variable. Since the caller presumably doesn't support + * indirect indexing of inputs, we'll need to lower something like: + * + * in vec4 foo[3]; + * + * ... = interpolateAtCentroid(foo[i]); + * + * to a sequence of interpolations that store to our temporary, then a + * load at the end: + * + * in vec4 foo[3]; + * vec4 foo_tmp[3]; + * + * foo_tmp[0] = interpolateAtCentroid(foo[0]); + * foo_tmp[1] = interpolateAtCentroid(foo[1]); + * ... = foo_tmp[i]; + */ + +/* + * Recursively emit the interpolation instructions. Here old_interp_deref + * refers to foo[i], temp_deref is foo_tmp[0/1], and new_interp_deref is + * foo[0/1]. + */ + +static void +emit_interp(nir_builder *b, nir_deref_instr **old_interp_deref, + nir_deref_instr *temp_deref, nir_deref_instr *new_interp_deref, + nir_intrinsic_instr *interp) +{ + while (*old_interp_deref) { + switch ((*old_interp_deref)->deref_type) { + case nir_deref_type_struct: + temp_deref = + nir_build_deref_struct(b, temp_deref, + (*old_interp_deref)->strct.index); + new_interp_deref = + nir_build_deref_struct(b, new_interp_deref, + (*old_interp_deref)->strct.index); + break; + case nir_deref_type_array: + if (nir_src_is_const((*old_interp_deref)->arr.index)) { + temp_deref = + nir_build_deref_array(b, temp_deref, + (*old_interp_deref)->arr.index.ssa); + new_interp_deref = + nir_build_deref_array(b, new_interp_deref, + (*old_interp_deref)->arr.index.ssa); + break; + } else { + /* We have an indirect deref, so we have to emit interpolations + * for every index. Recurse in case we have an array of arrays. + */ + unsigned length = glsl_get_length(temp_deref->type); + for (unsigned i = 0; i < length; i++) { + nir_deref_instr *new_temp = + nir_build_deref_array_imm(b, temp_deref, i); + nir_deref_instr *new_interp = + nir_build_deref_array_imm(b, new_interp_deref, i); + + emit_interp(b, old_interp_deref + 1, new_temp, new_interp, + interp); + } + + return; + } + + case nir_deref_type_var: + case nir_deref_type_array_wildcard: + case nir_deref_type_ptr_as_array: + case nir_deref_type_cast: + unreachable("bad deref type"); + } + + old_interp_deref++; + } + + /* Now that we've constructed a fully-qualified deref with all the indirect + * derefs replaced with direct ones, it's time to actually emit the new + * interpolation instruction. + */ + + nir_intrinsic_instr *new_interp = + nir_intrinsic_instr_create(b->shader, interp->intrinsic); + + new_interp->src[0] = nir_src_for_ssa(&new_interp_deref->dest.ssa); + if (interp->intrinsic == nir_intrinsic_interp_deref_at_sample || + interp->intrinsic == nir_intrinsic_interp_deref_at_offset || + interp->intrinsic == nir_intrinsic_interp_deref_at_vertex) { + new_interp->src[1] = interp->src[1]; + } + + new_interp->num_components = interp->num_components; + nir_ssa_dest_init(&new_interp->instr, &new_interp->dest, + interp->dest.ssa.num_components, + interp->dest.ssa.bit_size, NULL); + + nir_builder_instr_insert(b, &new_interp->instr); + nir_store_deref(b, temp_deref, &new_interp->dest.ssa, + (1 << interp->dest.ssa.num_components) - 1); +} + +static void +fixup_interpolation_instr(struct lower_io_state *state, + nir_intrinsic_instr *interp, nir_builder *b) +{ + nir_deref_path interp_path; + nir_deref_path_init(&interp_path, nir_src_as_deref(interp->src[0]), NULL); + + b->cursor = nir_before_instr(&interp->instr); + + /* The original interpolation instruction should contain a deref path + * starting with the original variable, which is now the temporary. + */ + nir_deref_instr *temp_root = interp_path.path[0]; + + /* Fish out the newly-created input variable. */ + assert(temp_root->deref_type == nir_deref_type_var); + struct hash_entry *entry = _mesa_hash_table_search(state->input_map, + temp_root->var); + assert(entry); + nir_variable *input = entry->data; + nir_deref_instr *input_root = nir_build_deref_var(b, input); + + /* Emit the interpolation instructions. */ + emit_interp(b, interp_path.path + 1, temp_root, input_root, interp); + + /* Now the temporary contains the interpolation results, and we can just + * load from it. We can reuse the original deref, since it points to the + * correct part of the temporary. + */ + nir_ssa_def *load = nir_load_deref(b, nir_src_as_deref(interp->src[0])); + nir_ssa_def_rewrite_uses(&interp->dest.ssa, nir_src_for_ssa(load)); + nir_instr_remove(&interp->instr); + + nir_deref_path_finish(&interp_path); +} + +static void +fixup_interpolation(struct lower_io_state *state, nir_function_impl *impl, + nir_builder *b) +{ + nir_foreach_block(block, impl) { + nir_foreach_instr_safe(instr, block) { + if (instr->type != nir_instr_type_intrinsic) + continue; + + nir_intrinsic_instr *interp = nir_instr_as_intrinsic(instr); + + if (interp->intrinsic == nir_intrinsic_interp_deref_at_centroid || + interp->intrinsic == nir_intrinsic_interp_deref_at_sample || + interp->intrinsic == nir_intrinsic_interp_deref_at_offset || + interp->intrinsic == nir_intrinsic_interp_deref_at_vertex) { + fixup_interpolation_instr(state, interp, b); + } } } } @@ -115,9 +277,12 @@ static void emit_input_copies_impl(struct lower_io_state *state, nir_function_impl *impl) { if (impl == state->entrypoint) { - nir_cursor cursor = nir_before_block(nir_start_block(impl)); - emit_copies(cursor, state->shader, &state->old_inputs, - &state->shader->inputs); + nir_builder b; + nir_builder_init(&b, impl); + b.cursor = nir_before_block(nir_start_block(impl)); + emit_copies(&b, &state->old_inputs, &state->new_inputs); + if (state->shader->info.stage == MESA_SHADER_FRAGMENT) + fixup_interpolation(state, impl, &b); } } @@ -126,6 +291,7 @@ create_shadow_temp(struct lower_io_state *state, nir_variable *var) { nir_variable *nvar = ralloc(state->shader, nir_variable); memcpy(nvar, var, sizeof *nvar); + nvar->data.cannot_coalesce = true; /* The original is now the temporary */ nir_variable *temp = var; @@ -133,54 +299,66 @@ create_shadow_temp(struct lower_io_state *state, nir_variable *var) /* Reparent the name to the new variable */ ralloc_steal(nvar, nvar->name); - /* Reparent the constant initializer (if any) */ - ralloc_steal(nvar, nvar->constant_initializer); + assert(nvar->constant_initializer == NULL && nvar->pointer_initializer == NULL); /* Give the original a new name with @-temp appended */ const char *mode = (temp->data.mode == nir_var_shader_in) ? "in" : "out"; temp->name = ralloc_asprintf(var, "%s@%s-temp", mode, nvar->name); - temp->data.mode = nir_var_global; + temp->data.mode = nir_var_shader_temp; temp->data.read_only = false; temp->data.fb_fetch_output = false; - temp->constant_initializer = NULL; + temp->data.compact = false; return nvar; } +static void +move_variables_to_list(nir_shader *shader, nir_variable_mode mode, + struct exec_list *dst_list) +{ + nir_foreach_variable_with_modes_safe(var, shader, mode) { + exec_node_remove(&var->node); + exec_list_push_tail(dst_list, &var->node); + } +} + void nir_lower_io_to_temporaries(nir_shader *shader, nir_function_impl *entrypoint, bool outputs, bool inputs) { struct lower_io_state state; - if (shader->stage == MESA_SHADER_TESS_CTRL) + if (shader->info.stage == MESA_SHADER_TESS_CTRL) return; state.shader = shader; state.entrypoint = entrypoint; + state.input_map = _mesa_pointer_hash_table_create(NULL); + exec_list_make_empty(&state.old_inputs); if (inputs) - exec_list_move_nodes_to(&shader->inputs, &state.old_inputs); - else - exec_list_make_empty(&state.old_inputs); + move_variables_to_list(shader, nir_var_shader_in, &state.old_inputs); + exec_list_make_empty(&state.old_outputs); if (outputs) - exec_list_move_nodes_to(&shader->outputs, &state.old_outputs); - else - exec_list_make_empty(&state.old_outputs); + move_variables_to_list(shader, nir_var_shader_out, &state.old_outputs); + + exec_list_make_empty(&state.new_inputs); + exec_list_make_empty(&state.new_outputs); /* Walk over all of the outputs turn each output into a temporary and * make a new variable for the actual output. */ - nir_foreach_variable(var, &state.old_outputs) { + nir_foreach_variable_in_list(var, &state.old_outputs) { nir_variable *output = create_shadow_temp(&state, var); - exec_list_push_tail(&shader->outputs, &output->node); + exec_list_push_tail(&state.new_outputs, &output->node); } /* and same for inputs: */ - nir_foreach_variable(var, &state.old_inputs) { + nir_foreach_variable_in_list(var, &state.old_inputs) { nir_variable *input = create_shadow_temp(&state, var); - exec_list_push_tail(&shader->inputs, &input->node); + exec_list_push_tail(&state.new_inputs, &input->node); + _mesa_hash_table_insert(state.input_map, var, input); } nir_foreach_function(function, shader) { @@ -197,6 +375,12 @@ nir_lower_io_to_temporaries(nir_shader *shader, nir_function_impl *entrypoint, nir_metadata_dominance); } - exec_list_append(&shader->globals, &state.old_inputs); - exec_list_append(&shader->globals, &state.old_outputs); + exec_list_append(&shader->variables, &state.old_inputs); + exec_list_append(&shader->variables, &state.old_outputs); + exec_list_append(&shader->variables, &state.new_inputs); + exec_list_append(&shader->variables, &state.new_outputs); + + nir_fixup_deref_modes(shader); + + _mesa_hash_table_destroy(state.input_map, NULL); }