X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fcompiler%2Fnir%2Fnir_lower_tex.c;h=a50cb52d549ae03e1fae1c974c7a5a30ca0ff79b;hb=59fb59ad54d368683d5cc3b149f021452bddc05f;hp=7740e588790af08795958e5c6b2ca196cbd3fdcc;hpb=52ccc6349fe42a8a480d7472c61c8eb069aadb6b;p=mesa.git diff --git a/src/compiler/nir/nir_lower_tex.c b/src/compiler/nir/nir_lower_tex.c index 7740e588790..a50cb52d549 100644 --- a/src/compiler/nir/nir_lower_tex.c +++ b/src/compiler/nir/nir_lower_tex.c @@ -38,22 +38,12 @@ #include "nir.h" #include "nir_builder.h" -typedef struct { - nir_builder b; - const nir_lower_tex_options *options; - bool progress; -} lower_tex_state; - static void project_src(nir_builder *b, nir_tex_instr *tex) { /* Find the projector in the srcs list, if present. */ - unsigned proj_index; - for (proj_index = 0; proj_index < tex->num_srcs; proj_index++) { - if (tex->src[proj_index].src_type == nir_tex_src_projector) - break; - } - if (proj_index == tex->num_srcs) + int proj_index = nir_tex_instr_src_index(tex, nir_tex_src_projector); + if (proj_index < 0) return; b->cursor = nir_before_instr(&tex->instr); @@ -65,7 +55,7 @@ project_src(nir_builder *b, nir_tex_instr *tex) for (unsigned i = 0; i < tex->num_srcs; i++) { switch (tex->src[i].src_type) { case nir_tex_src_coord: - case nir_tex_src_comparitor: + case nir_tex_src_comparator: break; default: continue; @@ -108,42 +98,85 @@ project_src(nir_builder *b, nir_tex_instr *tex) nir_src_for_ssa(projected)); } - /* Now move the later tex sources down the array so that the projector - * disappears. - */ - nir_instr_rewrite_src(&tex->instr, &tex->src[proj_index].src, - NIR_SRC_INIT); - for (unsigned i = proj_index + 1; i < tex->num_srcs; i++) { - tex->src[i-1].src_type = tex->src[i].src_type; - nir_instr_move_src(&tex->instr, &tex->src[i-1].src, &tex->src[i].src); + nir_tex_instr_remove_src(tex, proj_index); +} + +static bool +lower_offset(nir_builder *b, nir_tex_instr *tex) +{ + int offset_index = nir_tex_instr_src_index(tex, nir_tex_src_offset); + if (offset_index < 0) + return false; + + int coord_index = nir_tex_instr_src_index(tex, nir_tex_src_coord); + assert(coord_index >= 0); + + assert(tex->src[offset_index].src.is_ssa); + assert(tex->src[coord_index].src.is_ssa); + nir_ssa_def *offset = tex->src[offset_index].src.ssa; + nir_ssa_def *coord = tex->src[coord_index].src.ssa; + + b->cursor = nir_before_instr(&tex->instr); + + nir_ssa_def *offset_coord; + if (nir_tex_instr_src_type(tex, coord_index) == nir_type_float) { + assert(tex->sampler_dim == GLSL_SAMPLER_DIM_RECT); + offset_coord = nir_fadd(b, coord, nir_i2f32(b, offset)); + } else { + offset_coord = nir_iadd(b, coord, offset); + } + + if (tex->is_array) { + /* The offset is not applied to the array index */ + if (tex->coord_components == 2) { + offset_coord = nir_vec2(b, nir_channel(b, offset_coord, 0), + nir_channel(b, coord, 1)); + } else if (tex->coord_components == 3) { + offset_coord = nir_vec3(b, nir_channel(b, offset_coord, 0), + nir_channel(b, offset_coord, 1), + nir_channel(b, coord, 2)); + } else { + unreachable("Invalid number of components"); + } } - tex->num_srcs--; + + nir_instr_rewrite_src(&tex->instr, &tex->src[coord_index].src, + nir_src_for_ssa(offset_coord)); + + nir_tex_instr_remove_src(tex, offset_index); + + return true; } + static nir_ssa_def * get_texture_size(nir_builder *b, nir_tex_instr *tex) { b->cursor = nir_before_instr(&tex->instr); - /* RECT textures should not be array: */ - assert(!tex->is_array); - nir_tex_instr *txs; txs = nir_tex_instr_create(b->shader, 1); txs->op = nir_texop_txs; - txs->sampler_dim = GLSL_SAMPLER_DIM_RECT; + txs->sampler_dim = tex->sampler_dim; + txs->is_array = tex->is_array; + txs->is_shadow = tex->is_shadow; + txs->is_new_style_shadow = tex->is_new_style_shadow; txs->texture_index = tex->texture_index; + txs->texture = nir_deref_var_clone(tex->texture, txs); + txs->sampler_index = tex->sampler_index; + txs->sampler = nir_deref_var_clone(tex->sampler, txs); txs->dest_type = nir_type_int; /* only single src, the lod: */ txs->src[0].src = nir_src_for_ssa(nir_imm_int(b, 0)); txs->src[0].src_type = nir_tex_src_lod; - nir_ssa_dest_init(&txs->instr, &txs->dest, 2, 32, NULL); + nir_ssa_dest_init(&txs->instr, &txs->dest, + nir_tex_instr_dest_size(txs), 32, NULL); nir_builder_instr_insert(b, &txs->instr); - return nir_i2f(b, &txs->dest.ssa); + return nir_i2f32(b, &txs->dest.ssa); } static void @@ -167,6 +200,374 @@ lower_rect(nir_builder *b, nir_tex_instr *tex) tex->sampler_dim = GLSL_SAMPLER_DIM_2D; } +static nir_ssa_def * +sample_plane(nir_builder *b, nir_tex_instr *tex, int plane) +{ + assert(tex->dest.is_ssa); + assert(nir_tex_instr_dest_size(tex) == 4); + assert(nir_alu_type_get_base_type(tex->dest_type) == nir_type_float); + assert(tex->op == nir_texop_tex); + assert(tex->coord_components == 2); + + nir_tex_instr *plane_tex = nir_tex_instr_create(b->shader, 2); + nir_src_copy(&plane_tex->src[0].src, &tex->src[0].src, plane_tex); + plane_tex->src[0].src_type = nir_tex_src_coord; + plane_tex->src[1].src = nir_src_for_ssa(nir_imm_int(b, plane)); + plane_tex->src[1].src_type = nir_tex_src_plane; + plane_tex->op = nir_texop_tex; + plane_tex->sampler_dim = GLSL_SAMPLER_DIM_2D; + plane_tex->dest_type = nir_type_float; + plane_tex->coord_components = 2; + + plane_tex->texture_index = tex->texture_index; + plane_tex->texture = nir_deref_var_clone(tex->texture, plane_tex); + plane_tex->sampler_index = tex->sampler_index; + plane_tex->sampler = nir_deref_var_clone(tex->sampler, plane_tex); + + nir_ssa_dest_init(&plane_tex->instr, &plane_tex->dest, 4, 32, NULL); + + nir_builder_instr_insert(b, &plane_tex->instr); + + return &plane_tex->dest.ssa; +} + +static void +convert_yuv_to_rgb(nir_builder *b, nir_tex_instr *tex, + nir_ssa_def *y, nir_ssa_def *u, nir_ssa_def *v) +{ + nir_const_value m[3] = { + { .f32 = { 1.0f, 0.0f, 1.59602678f, 0.0f } }, + { .f32 = { 1.0f, -0.39176229f, -0.81296764f, 0.0f } }, + { .f32 = { 1.0f, 2.01723214f, 0.0f, 0.0f } } + }; + + nir_ssa_def *yuv = + nir_vec4(b, + nir_fmul(b, nir_imm_float(b, 1.16438356f), + nir_fadd(b, y, nir_imm_float(b, -16.0f / 255.0f))), + nir_channel(b, nir_fadd(b, u, nir_imm_float(b, -128.0f / 255.0f)), 0), + nir_channel(b, nir_fadd(b, v, nir_imm_float(b, -128.0f / 255.0f)), 0), + nir_imm_float(b, 0.0)); + + nir_ssa_def *red = nir_fdot4(b, yuv, nir_build_imm(b, 4, 32, m[0])); + nir_ssa_def *green = nir_fdot4(b, yuv, nir_build_imm(b, 4, 32, m[1])); + nir_ssa_def *blue = nir_fdot4(b, yuv, nir_build_imm(b, 4, 32, m[2])); + + nir_ssa_def *result = nir_vec4(b, red, green, blue, nir_imm_float(b, 1.0f)); + + nir_ssa_def_rewrite_uses(&tex->dest.ssa, nir_src_for_ssa(result)); +} + +static void +lower_y_uv_external(nir_builder *b, nir_tex_instr *tex) +{ + b->cursor = nir_after_instr(&tex->instr); + + nir_ssa_def *y = sample_plane(b, tex, 0); + nir_ssa_def *uv = sample_plane(b, tex, 1); + + convert_yuv_to_rgb(b, tex, + nir_channel(b, y, 0), + nir_channel(b, uv, 0), + nir_channel(b, uv, 1)); +} + +static void +lower_y_u_v_external(nir_builder *b, nir_tex_instr *tex) +{ + b->cursor = nir_after_instr(&tex->instr); + + nir_ssa_def *y = sample_plane(b, tex, 0); + nir_ssa_def *u = sample_plane(b, tex, 1); + nir_ssa_def *v = sample_plane(b, tex, 2); + + convert_yuv_to_rgb(b, tex, + nir_channel(b, y, 0), + nir_channel(b, u, 0), + nir_channel(b, v, 0)); +} + +static void +lower_yx_xuxv_external(nir_builder *b, nir_tex_instr *tex) +{ + b->cursor = nir_after_instr(&tex->instr); + + nir_ssa_def *y = sample_plane(b, tex, 0); + nir_ssa_def *xuxv = sample_plane(b, tex, 1); + + convert_yuv_to_rgb(b, tex, + nir_channel(b, y, 0), + nir_channel(b, xuxv, 1), + nir_channel(b, xuxv, 3)); +} + +static void +lower_xy_uxvx_external(nir_builder *b, nir_tex_instr *tex) +{ + b->cursor = nir_after_instr(&tex->instr); + + nir_ssa_def *y = sample_plane(b, tex, 0); + nir_ssa_def *uxvx = sample_plane(b, tex, 1); + + convert_yuv_to_rgb(b, tex, + nir_channel(b, y, 1), + nir_channel(b, uxvx, 0), + nir_channel(b, uxvx, 2)); +} + +/* + * Emits a textureLod operation used to replace an existing + * textureGrad instruction. + */ +static void +replace_gradient_with_lod(nir_builder *b, nir_ssa_def *lod, nir_tex_instr *tex) +{ + /* We are going to emit a textureLod() with the same parameters except that + * we replace ddx/ddy with lod. + */ + int num_srcs = tex->num_srcs - 1; + nir_tex_instr *txl = nir_tex_instr_create(b->shader, num_srcs); + + txl->op = nir_texop_txl; + txl->sampler_dim = tex->sampler_dim; + txl->texture_index = tex->texture_index; + txl->dest_type = tex->dest_type; + txl->is_array = tex->is_array; + txl->is_shadow = tex->is_shadow; + txl->is_new_style_shadow = tex->is_new_style_shadow; + txl->sampler_index = tex->sampler_index; + txl->texture = nir_deref_var_clone(tex->texture, txl); + txl->sampler = nir_deref_var_clone(tex->sampler, txl); + txl->coord_components = tex->coord_components; + + nir_ssa_dest_init(&txl->instr, &txl->dest, 4, 32, NULL); + + int src_num = 0; + for (int i = 0; i < tex->num_srcs; i++) { + if (tex->src[i].src_type == nir_tex_src_ddx || + tex->src[i].src_type == nir_tex_src_ddy) + continue; + nir_src_copy(&txl->src[src_num].src, &tex->src[i].src, txl); + txl->src[src_num].src_type = tex->src[i].src_type; + src_num++; + } + + txl->src[src_num].src = nir_src_for_ssa(lod); + txl->src[src_num].src_type = nir_tex_src_lod; + src_num++; + + assert(src_num == num_srcs); + + nir_ssa_dest_init(&txl->instr, &txl->dest, + tex->dest.ssa.num_components, 32, NULL); + nir_builder_instr_insert(b, &txl->instr); + + nir_ssa_def_rewrite_uses(&tex->dest.ssa, nir_src_for_ssa(&txl->dest.ssa)); + + nir_instr_remove(&tex->instr); +} + +static void +lower_gradient_cube_map(nir_builder *b, nir_tex_instr *tex) +{ + assert(tex->sampler_dim == GLSL_SAMPLER_DIM_CUBE); + assert(tex->op == nir_texop_txd); + assert(tex->dest.is_ssa); + + /* Use textureSize() to get the width and height of LOD 0 */ + nir_ssa_def *size = get_texture_size(b, tex); + + /* Cubemap texture lookups first generate a texture coordinate normalized + * to [-1, 1] on the appropiate face. The appropiate face is determined + * by which component has largest magnitude and its sign. The texture + * coordinate is the quotient of the remaining texture coordinates against + * that absolute value of the component of largest magnitude. This + * division requires that the computing of the derivative of the texel + * coordinate must use the quotient rule. The high level GLSL code is as + * follows: + * + * Step 1: selection + * + * vec3 abs_p, Q, dQdx, dQdy; + * abs_p = abs(ir->coordinate); + * if (abs_p.x >= max(abs_p.y, abs_p.z)) { + * Q = ir->coordinate.yzx; + * dQdx = ir->lod_info.grad.dPdx.yzx; + * dQdy = ir->lod_info.grad.dPdy.yzx; + * } + * if (abs_p.y >= max(abs_p.x, abs_p.z)) { + * Q = ir->coordinate.xzy; + * dQdx = ir->lod_info.grad.dPdx.xzy; + * dQdy = ir->lod_info.grad.dPdy.xzy; + * } + * if (abs_p.z >= max(abs_p.x, abs_p.y)) { + * Q = ir->coordinate; + * dQdx = ir->lod_info.grad.dPdx; + * dQdy = ir->lod_info.grad.dPdy; + * } + * + * Step 2: use quotient rule to compute derivative. The normalized to + * [-1, 1] texel coordinate is given by Q.xy / (sign(Q.z) * Q.z). We are + * only concerned with the magnitudes of the derivatives whose values are + * not affected by the sign. We drop the sign from the computation. + * + * vec2 dx, dy; + * float recip; + * + * recip = 1.0 / Q.z; + * dx = recip * ( dQdx.xy - Q.xy * (dQdx.z * recip) ); + * dy = recip * ( dQdy.xy - Q.xy * (dQdy.z * recip) ); + * + * Step 3: compute LOD. At this point we have the derivatives of the + * texture coordinates normalized to [-1,1]. We take the LOD to be + * result = log2(max(sqrt(dot(dx, dx)), sqrt(dy, dy)) * 0.5 * L) + * = -1.0 + log2(max(sqrt(dot(dx, dx)), sqrt(dy, dy)) * L) + * = -1.0 + log2(sqrt(max(dot(dx, dx), dot(dy,dy))) * L) + * = -1.0 + log2(sqrt(L * L * max(dot(dx, dx), dot(dy,dy)))) + * = -1.0 + 0.5 * log2(L * L * max(dot(dx, dx), dot(dy,dy))) + * where L is the dimension of the cubemap. The code is: + * + * float M, result; + * M = max(dot(dx, dx), dot(dy, dy)); + * L = textureSize(sampler, 0).x; + * result = -1.0 + 0.5 * log2(L * L * M); + */ + + /* coordinate */ + nir_ssa_def *p = + tex->src[nir_tex_instr_src_index(tex, nir_tex_src_coord)].src.ssa; + + /* unmodified dPdx, dPdy values */ + nir_ssa_def *dPdx = + tex->src[nir_tex_instr_src_index(tex, nir_tex_src_ddx)].src.ssa; + nir_ssa_def *dPdy = + tex->src[nir_tex_instr_src_index(tex, nir_tex_src_ddy)].src.ssa; + + nir_ssa_def *abs_p = nir_fabs(b, p); + nir_ssa_def *abs_p_x = nir_channel(b, abs_p, 0); + nir_ssa_def *abs_p_y = nir_channel(b, abs_p, 1); + nir_ssa_def *abs_p_z = nir_channel(b, abs_p, 2); + + /* 1. compute selector */ + nir_ssa_def *Q, *dQdx, *dQdy; + + nir_ssa_def *cond_z = nir_fge(b, abs_p_z, nir_fmax(b, abs_p_x, abs_p_y)); + nir_ssa_def *cond_y = nir_fge(b, abs_p_y, nir_fmax(b, abs_p_x, abs_p_z)); + + unsigned yzx[4] = { 1, 2, 0, 0 }; + unsigned xzy[4] = { 0, 2, 1, 0 }; + + Q = nir_bcsel(b, cond_z, + p, + nir_bcsel(b, cond_y, + nir_swizzle(b, p, xzy, 3, false), + nir_swizzle(b, p, yzx, 3, false))); + + dQdx = nir_bcsel(b, cond_z, + dPdx, + nir_bcsel(b, cond_y, + nir_swizzle(b, dPdx, xzy, 3, false), + nir_swizzle(b, dPdx, yzx, 3, false))); + + dQdy = nir_bcsel(b, cond_z, + dPdy, + nir_bcsel(b, cond_y, + nir_swizzle(b, dPdy, xzy, 3, false), + nir_swizzle(b, dPdy, yzx, 3, false))); + + /* 2. quotient rule */ + + /* tmp = Q.xy * recip; + * dx = recip * ( dQdx.xy - (tmp * dQdx.z) ); + * dy = recip * ( dQdy.xy - (tmp * dQdy.z) ); + */ + nir_ssa_def *rcp_Q_z = nir_frcp(b, nir_channel(b, Q, 2)); + + unsigned xy[4] = { 0, 1, 0, 0 }; + nir_ssa_def *Q_xy = nir_swizzle(b, Q, xy, 2, false); + nir_ssa_def *tmp = nir_fmul(b, Q_xy, rcp_Q_z); + + nir_ssa_def *dQdx_xy = nir_swizzle(b, dQdx, xy, 2, false); + nir_ssa_def *dQdx_z = nir_channel(b, dQdx, 2); + nir_ssa_def *dx = + nir_fmul(b, rcp_Q_z, nir_fsub(b, dQdx_xy, nir_fmul(b, tmp, dQdx_z))); + + nir_ssa_def *dQdy_xy = nir_swizzle(b, dQdy, xy, 2, false); + nir_ssa_def *dQdy_z = nir_channel(b, dQdy, 2); + nir_ssa_def *dy = + nir_fmul(b, rcp_Q_z, nir_fsub(b, dQdy_xy, nir_fmul(b, tmp, dQdy_z))); + + /* M = max(dot(dx, dx), dot(dy, dy)); */ + nir_ssa_def *M = nir_fmax(b, nir_fdot(b, dx, dx), nir_fdot(b, dy, dy)); + + /* size has textureSize() of LOD 0 */ + nir_ssa_def *L = nir_channel(b, size, 0); + + /* lod = -1.0 + 0.5 * log2(L * L * M); */ + nir_ssa_def *lod = + nir_fadd(b, + nir_imm_float(b, -1.0f), + nir_fmul(b, + nir_imm_float(b, 0.5f), + nir_flog2(b, nir_fmul(b, L, nir_fmul(b, L, M))))); + + /* 3. Replace the gradient instruction with an equivalent lod instruction */ + replace_gradient_with_lod(b, lod, tex); +} + +static void +lower_gradient_shadow(nir_builder *b, nir_tex_instr *tex) +{ + assert(tex->sampler_dim != GLSL_SAMPLER_DIM_CUBE); + assert(tex->is_shadow); + assert(tex->op == nir_texop_txd); + assert(tex->dest.is_ssa); + + /* Use textureSize() to get the width and height of LOD 0 */ + unsigned component_mask; + switch (tex->sampler_dim) { + case GLSL_SAMPLER_DIM_3D: + component_mask = 7; + break; + case GLSL_SAMPLER_DIM_1D: + component_mask = 1; + break; + default: + component_mask = 3; + break; + } + + nir_ssa_def *size = + nir_channels(b, get_texture_size(b, tex), component_mask); + + /* Scale the gradients by width and height. Effectively, the incoming + * gradients are s'(x,y), t'(x,y), and r'(x,y) from equation 3.19 in the + * GL 3.0 spec; we want u'(x,y), which is w_t * s'(x,y). + */ + nir_ssa_def *ddx = + tex->src[nir_tex_instr_src_index(tex, nir_tex_src_ddx)].src.ssa; + nir_ssa_def *ddy = + tex->src[nir_tex_instr_src_index(tex, nir_tex_src_ddy)].src.ssa; + + nir_ssa_def *dPdx = nir_fmul(b, ddx, size); + nir_ssa_def *dPdy = nir_fmul(b, ddy, size); + + nir_ssa_def *rho; + if (dPdx->num_components == 1) { + rho = nir_fmax(b, nir_fabs(b, dPdx), nir_fabs(b, dPdy)); + } else { + rho = nir_fmax(b, + nir_fsqrt(b, nir_fdot(b, dPdx, dPdx)), + nir_fsqrt(b, nir_fdot(b, dPdy, dPdy))); + } + + /* lod = log2(rho). We're ignoring GL state biases for now. */ + nir_ssa_def *lod = nir_flog2(b, rho); + + /* Replace the gradient instruction with an equivalent lod instruction */ + replace_gradient_with_lod(b, lod, tex); +} + static void saturate_src(nir_builder *b, nir_tex_instr *tex, unsigned sat_mask) { @@ -183,6 +584,8 @@ saturate_src(nir_builder *b, nir_tex_instr *tex, unsigned sat_mask) /* split src into components: */ nir_ssa_def *comp[4]; + assume(tex->coord_components >= 1); + for (unsigned j = 0; j < tex->coord_components; j++) comp[j] = nir_channel(b, src, j); @@ -232,7 +635,7 @@ get_zero_or_one(nir_builder *b, nir_alu_type type, uint8_t swizzle_val) v.u32[0] = v.u32[1] = v.u32[2] = v.u32[3] = 1; } - return nir_build_imm(b, 4, v); + return nir_build_imm(b, 4, 32, v); } static void @@ -256,7 +659,7 @@ swizzle_result(nir_builder *b, nir_tex_instr *tex, const uint8_t swizzle[4]) if (swizzle[0] < 4 && swizzle[1] < 4 && swizzle[2] < 4 && swizzle[3] < 4) { unsigned swiz[4] = { swizzle[0], swizzle[1], swizzle[2], swizzle[3] }; - /* We have no 0's or 1's, just emit a swizzling MOV */ + /* We have no 0s or 1s, just emit a swizzling MOV */ swizzled = nir_swizzle(b, &tex->dest.ssa, swiz, 4, false); } else { nir_ssa_def *srcs[4]; @@ -275,14 +678,52 @@ swizzle_result(nir_builder *b, nir_tex_instr *tex, const uint8_t swizzle[4]) swizzled->parent_instr); } +static void +linearize_srgb_result(nir_builder *b, nir_tex_instr *tex) +{ + assert(tex->dest.is_ssa); + assert(nir_tex_instr_dest_size(tex) == 4); + assert(nir_alu_type_get_base_type(tex->dest_type) == nir_type_float); + + b->cursor = nir_after_instr(&tex->instr); + + static const unsigned swiz[4] = {0, 1, 2, 0}; + nir_ssa_def *comp = nir_swizzle(b, &tex->dest.ssa, swiz, 3, true); + + /* Formula is: + * (comp <= 0.04045) ? + * (comp / 12.92) : + * pow((comp + 0.055) / 1.055, 2.4) + */ + nir_ssa_def *low = nir_fmul(b, comp, nir_imm_float(b, 1.0 / 12.92)); + nir_ssa_def *high = nir_fpow(b, + nir_fmul(b, + nir_fadd(b, + comp, + nir_imm_float(b, 0.055)), + nir_imm_float(b, 1.0 / 1.055)), + nir_imm_float(b, 2.4)); + nir_ssa_def *cond = nir_fge(b, nir_imm_float(b, 0.04045), comp); + nir_ssa_def *rgb = nir_bcsel(b, cond, low, high); + + /* alpha is untouched: */ + nir_ssa_def *result = nir_vec4(b, + nir_channel(b, rgb, 0), + nir_channel(b, rgb, 1), + nir_channel(b, rgb, 2), + nir_channel(b, &tex->dest.ssa, 3)); + + nir_ssa_def_rewrite_uses_after(&tex->dest.ssa, nir_src_for_ssa(result), + result->parent_instr); +} + static bool -nir_lower_tex_block(nir_block *block, void *void_state) +nir_lower_tex_block(nir_block *block, nir_builder *b, + const nir_lower_tex_options *options) { - lower_tex_state *state = void_state; - const nir_lower_tex_options *options = state->options; - nir_builder *b = &state->b; + bool progress = false; - nir_foreach_instr_safe(block, instr) { + nir_foreach_instr_safe(instr, block) { if (instr->type != nir_instr_type_tex) continue; @@ -304,52 +745,119 @@ nir_lower_tex_block(nir_block *block, void *void_state) */ if (lower_txp || sat_mask) { project_src(b, tex); - state->progress = true; + progress = true; + } + + if ((tex->op == nir_texop_txf && options->lower_txf_offset) || + (tex->sampler_dim == GLSL_SAMPLER_DIM_RECT && + options->lower_rect_offset)) { + progress = lower_offset(b, tex) || progress; } if ((tex->sampler_dim == GLSL_SAMPLER_DIM_RECT) && options->lower_rect) { lower_rect(b, tex); - state->progress = true; + progress = true; + } + + if ((1 << tex->texture_index) & options->lower_y_uv_external) { + lower_y_uv_external(b, tex); + progress = true; + } + + if ((1 << tex->texture_index) & options->lower_y_u_v_external) { + lower_y_u_v_external(b, tex); + progress = true; + } + + if ((1 << tex->texture_index) & options->lower_yx_xuxv_external) { + lower_yx_xuxv_external(b, tex); + progress = true; + } + + if ((1 << tex->texture_index) & options->lower_xy_uxvx_external) { + lower_xy_uxvx_external(b, tex); + progress = true; } if (sat_mask) { saturate_src(b, tex, sat_mask); - state->progress = true; + progress = true; } if (((1 << tex->texture_index) & options->swizzle_result) && !nir_tex_instr_is_query(tex) && !(tex->is_shadow && tex->is_new_style_shadow)) { swizzle_result(b, tex, options->swizzles[tex->texture_index]); - state->progress = true; + progress = true; + } + + /* should be after swizzle so we know which channels are rgb: */ + if (((1 << tex->texture_index) & options->lower_srgb) && + !nir_tex_instr_is_query(tex) && !tex->is_shadow) { + linearize_srgb_result(b, tex); + progress = true; + } + + if (tex->op == nir_texop_txd && + tex->sampler_dim == GLSL_SAMPLER_DIM_CUBE && + (options->lower_txd_cube_map || + (tex->is_shadow && options->lower_txd_shadow))) { + lower_gradient_cube_map(b, tex); + progress = true; + continue; + } + + if (tex->op == nir_texop_txd && options->lower_txd_shadow && + tex->is_shadow && tex->sampler_dim != GLSL_SAMPLER_DIM_CUBE) { + lower_gradient_shadow(b, tex); + progress = true; + continue; + } + + /* TXF, TXS and TXL require a LOD but not everything we implement using those + * three opcodes provides one. Provide a default LOD of 0. + */ + if ((nir_tex_instr_src_index(tex, nir_tex_src_lod) == -1) && + (tex->op == nir_texop_txf || tex->op == nir_texop_txs || + tex->op == nir_texop_txl || tex->op == nir_texop_query_levels || + (tex->op == nir_texop_tex && + b->shader->info.stage != MESA_SHADER_FRAGMENT))) { + b->cursor = nir_before_instr(&tex->instr); + nir_tex_instr_add_src(tex, nir_tex_src_lod, nir_src_for_ssa(nir_imm_int(b, 0))); + progress = true; + continue; } } - return true; + return progress; } -static void -nir_lower_tex_impl(nir_function_impl *impl, lower_tex_state *state) +static bool +nir_lower_tex_impl(nir_function_impl *impl, + const nir_lower_tex_options *options) { - nir_builder_init(&state->b, impl); + bool progress = false; + nir_builder builder; + nir_builder_init(&builder, impl); - nir_foreach_block(impl, nir_lower_tex_block, state); + nir_foreach_block(block, impl) { + progress |= nir_lower_tex_block(block, &builder, options); + } nir_metadata_preserve(impl, nir_metadata_block_index | nir_metadata_dominance); + return progress; } bool nir_lower_tex(nir_shader *shader, const nir_lower_tex_options *options) { - lower_tex_state state; - state.options = options; - state.progress = false; + bool progress = false; - nir_foreach_function(shader, function) { + nir_foreach_function(function, shader) { if (function->impl) - nir_lower_tex_impl(function->impl, &state); + progress |= nir_lower_tex_impl(function->impl, options); } - return state.progress; + return progress; }