X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fegl%2Fmain%2FSConscript;h=2ea2261cc13c1244da5aa96e559286f57b20efa9;hb=400b833592d9aad7b2c4627a897380642d52189f;hp=f3fe9966b3e6e71768825fff851f4e5c03343edd;hpb=992382762a74fd834926fd2c3cd9e14a186e2dd5;p=mesa.git diff --git a/src/egl/main/SConscript b/src/egl/main/SConscript index f3fe9966b3e..2ea2261cc13 100644 --- a/src/egl/main/SConscript +++ b/src/egl/main/SConscript @@ -4,46 +4,55 @@ Import('*') -if env['platform'] != 'winddk': - - env = env.Clone() - - env.Append(CPPDEFINES = [ - '_EGL_DEFAULT_DISPLAY=\\"gdi\\"', - '_EGL_DRIVER_SEARCH_DIR=\\"\\"', - '_EGL_PLATFORM_WINDOWS', - 'KHRONOS_DLL_EXPORTS', - ]) - - env.Append(CPPPATH = [ - '#/include', - ]) - - egl_sources = [ - 'eglapi.c', - 'eglconfig.c', - 'eglconfigutil.c', - 'eglcontext.c', - 'eglcurrent.c', - 'egldisplay.c', - 'egldriver.c', - 'eglglobals.c', - 'eglimage.c', - 'egllog.c', - 'eglmisc.c', - 'eglmode.c', - 'eglscreen.c', - 'eglstring.c', - 'eglsurface.c', - ] - - egl = env.SharedLibrary( - target = 'libEGL', - source = egl_sources, - ) - - env.InstallSharedLibrary(egl, version=(1, 4, 0)) - - egl = [env.FindIxes(egl, 'LIBPREFIX', 'LIBSUFFIX')] - - Export('egl') +env = env.Clone() + +env.Append(CPPDEFINES = [ + '_EGL_BUILT_IN_DRIVER_GALLIUM', + '_EGL_DRIVER_SEARCH_DIR=\\"\\"', +]) + +if env['platform'] == 'windows': + env.Append(CPPDEFINES = [ + '_EGL_NATIVE_PLATFORM=_EGL_PLATFORM_WINDOWS', + '_EGL_OS_WINDOWS', + '_EGL_GET_CORE_ADDRESSES', + 'KHRONOS_DLL_EXPORTS', + ]) +elif env['platform'] == 'haiku': + env.Append(CPPDEFINES = [ + '_EGL_NATIVE_PLATFORM=_EGL_PLATFORM_HAIKU', + '_EGL_OS_UNIX', + '_EGL_BUILT_IN_DRIVER_HAIKU', + ]) + env.Prepend(LIBS = [ + egl_haiku, + libloader, + ]) +else: + env.Append(CPPDEFINES = [ + '_EGL_NATIVE_PLATFORM=_EGL_PLATFORM_X11', + '_EGL_OS_UNIX', + ]) + env.Prepend(LIBS = [ + egl_dri2, + libloader, + ]) + +env.Append(CPPPATH = [ + '#/include', +]) + + +# parse Makefile.sources +egl_sources = env.ParseSourceList('Makefile.sources', 'LIBEGL_C_FILES') + +# libEGL.dll +env['LIBPREFIX'] = 'lib' +env['SHLIBPREFIX'] = 'lib' + +egl = env.SharedLibrary( + target = 'EGL', + source = egl_sources, +) + +Export('egl')