X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fegl%2Fmain%2Fegldisplay.c;h=565e44d2d23c8fc98d292aaa77983772042d2bdb;hb=b2ddb93ff3b8c88682634ccdef247967e31fab84;hp=eb82af48842279f87668484e0cc0ef0767f864ed;hpb=f0c2871bf4f6fa89339347bb9767bb2c19fda6d0;p=mesa.git diff --git a/src/egl/main/egldisplay.c b/src/egl/main/egldisplay.c index eb82af48842..565e44d2d23 100644 --- a/src/egl/main/egldisplay.c +++ b/src/egl/main/egldisplay.c @@ -10,122 +10,135 @@ #include "egldisplay.h" #include "egldriver.h" #include "eglglobals.h" -#include "eglstring.h" #include "eglmutex.h" #include "egllog.h" /** - * Finish display management. + * Return the native platform by parsing EGL_PLATFORM. */ -void -_eglFiniDisplay(void) +static _EGLPlatformType +_eglGetNativePlatformFromEnv(void) { - _EGLDisplay *dpyList, *dpy; - - /* atexit function is called with global mutex locked */ - dpyList = _eglGlobal.DisplayList; - while (dpyList) { - /* pop list head */ - dpy = dpyList; - dpyList = dpyList->Next; + /* map --with-egl-platforms names to platform types */ + static const struct { + _EGLPlatformType platform; + const char *name; + } egl_platforms[_EGL_NUM_PLATFORMS] = { + { _EGL_PLATFORM_WINDOWS, "gdi" }, + { _EGL_PLATFORM_X11, "x11" }, + { _EGL_PLATFORM_DRM, "drm" }, + { _EGL_PLATFORM_FBDEV, "fbdev" } + }; + _EGLPlatformType plat = _EGL_INVALID_PLATFORM; + const char *plat_name; + EGLint i; - if (dpy->ContextList || dpy->SurfaceList) - _eglLog(_EGL_DEBUG, "Display %p is destroyed with resources", dpy); + plat_name = getenv("EGL_PLATFORM"); + /* try deprecated env variable */ + if (!plat_name || !plat_name[0]) + plat_name = getenv("EGL_DISPLAY"); + if (!plat_name || !plat_name[0]) + return _EGL_INVALID_PLATFORM; - free(dpy); + for (i = 0; i < _EGL_NUM_PLATFORMS; i++) { + if (strcmp(egl_platforms[i].name, plat_name) == 0) { + plat = egl_platforms[i].platform; + break; + } } - _eglGlobal.DisplayList = NULL; -} - -/** - * Allocate a new _EGLDisplay object for the given nativeDisplay handle. - * We'll also try to determine the device driver name at this time. - * - * Note that nativeDisplay may be an X Display ptr, or a string. - */ -_EGLDisplay * -_eglNewDisplay(NativeDisplayType nativeDisplay) -{ - _EGLDisplay *dpy = (_EGLDisplay *) calloc(1, sizeof(_EGLDisplay)); - if (dpy) { - dpy->NativeDisplay = nativeDisplay; - } - return dpy; + return plat; } /** - * Link a display to itself and return the handle of the link. - * The handle can be passed to client directly. + * Return the native platform. It is the platform of the EGL native types. */ -EGLDisplay -_eglLinkDisplay(_EGLDisplay *dpy) +_EGLPlatformType +_eglGetNativePlatform(void) { - _eglLockMutex(_eglGlobal.Mutex); + static _EGLPlatformType native_platform = _EGL_INVALID_PLATFORM; - dpy->Next = _eglGlobal.DisplayList; - _eglGlobal.DisplayList = dpy; - - _eglUnlockMutex(_eglGlobal.Mutex); + if (native_platform == _EGL_INVALID_PLATFORM) { + native_platform = _eglGetNativePlatformFromEnv(); + if (native_platform == _EGL_INVALID_PLATFORM) + native_platform = _EGL_NATIVE_PLATFORM; + } - return (EGLDisplay) dpy; + return native_platform; } /** - * Unlink a linked display from itself. - * Accessing an unlinked display should generate EGL_BAD_DISPLAY error. + * Finish display management. */ void -_eglUnlinkDisplay(_EGLDisplay *dpy) +_eglFiniDisplay(void) { - _EGLDisplay *prev; + _EGLDisplay *dpyList, *dpy; - _eglLockMutex(_eglGlobal.Mutex); + /* atexit function is called with global mutex locked */ + dpyList = _eglGlobal.DisplayList; + while (dpyList) { + EGLint i; - prev = _eglGlobal.DisplayList; - if (prev != dpy) { - while (prev) { - if (prev->Next == dpy) + /* pop list head */ + dpy = dpyList; + dpyList = dpyList->Next; + + for (i = 0; i < _EGL_NUM_RESOURCES; i++) { + if (dpy->ResourceLists[i]) { + _eglLog(_EGL_DEBUG, "Display %p is destroyed with resources", dpy); break; - prev = prev->Next; + } } - assert(prev); - prev->Next = dpy->Next; - } - else { - _eglGlobal.DisplayList = dpy->Next; - } - _eglUnlockMutex(_eglGlobal.Mutex); + free(dpy); + } + _eglGlobal.DisplayList = NULL; } /** - * Find the display corresponding to the specified native display id in all - * linked displays. + * Find the display corresponding to the specified native display, or create a + * new one. */ _EGLDisplay * -_eglFindDisplay(NativeDisplayType nativeDisplay) +_eglFindDisplay(_EGLPlatformType plat, void *plat_dpy) { _EGLDisplay *dpy; + if (plat == _EGL_INVALID_PLATFORM) + return NULL; + _eglLockMutex(_eglGlobal.Mutex); + /* search the display list first */ dpy = _eglGlobal.DisplayList; while (dpy) { - if (dpy->NativeDisplay == nativeDisplay) { - _eglUnlockMutex(_eglGlobal.Mutex); - return dpy; - } + if (dpy->Platform == plat && dpy->PlatformDisplay == plat_dpy) + break; dpy = dpy->Next; } + /* create a new display */ + if (!dpy) { + dpy = (_EGLDisplay *) calloc(1, sizeof(_EGLDisplay)); + if (dpy) { + _eglInitMutex(&dpy->Mutex); + dpy->Platform = plat; + dpy->PlatformDisplay = plat_dpy; + + /* add to the display list */ + dpy->Next = _eglGlobal.DisplayList; + _eglGlobal.DisplayList = dpy; + } + } + _eglUnlockMutex(_eglGlobal.Mutex); - return NULL; + return dpy; } @@ -135,29 +148,27 @@ _eglFindDisplay(NativeDisplayType nativeDisplay) void _eglReleaseDisplayResources(_EGLDriver *drv, _EGLDisplay *display) { - _EGLContext *contexts; - _EGLSurface *surfaces; + _EGLResource *list; - contexts = display->ContextList; - surfaces = display->SurfaceList; - - while (contexts) { - _EGLContext *ctx = contexts; - contexts = contexts->Next; + list = display->ResourceLists[_EGL_RESOURCE_CONTEXT]; + while (list) { + _EGLContext *ctx = (_EGLContext *) list; + list = list->Next; _eglUnlinkContext(ctx); drv->API.DestroyContext(drv, display, ctx); } - assert(!display->ContextList); + assert(!display->ResourceLists[_EGL_RESOURCE_CONTEXT]); - while (surfaces) { - _EGLSurface *surf = surfaces; - surfaces = surfaces->Next; + list = display->ResourceLists[_EGL_RESOURCE_SURFACE]; + while (list) { + _EGLSurface *surf = (_EGLSurface *) list; + list = list->Next; _eglUnlinkSurface(surf); drv->API.DestroySurface(drv, display, surf); } - assert(!display->SurfaceList); + assert(!display->ResourceLists[_EGL_RESOURCE_SURFACE]); } @@ -168,14 +179,9 @@ _eglReleaseDisplayResources(_EGLDriver *drv, _EGLDisplay *display) void _eglCleanupDisplay(_EGLDisplay *disp) { - EGLint i; - if (disp->Configs) { - for (i = 0; i < disp->NumConfigs; i++) - free(disp->Configs[i]); - free(disp->Configs); + _eglDestroyArray(disp->Configs, free); disp->Configs = NULL; - disp->NumConfigs = 0; } /* XXX incomplete */ @@ -183,153 +189,126 @@ _eglCleanupDisplay(_EGLDisplay *disp) /** - * Link a context to a display and return the handle of the link. - * The handle can be passed to client directly. + * Return EGL_TRUE if the given handle is a valid handle to a display. */ -EGLContext -_eglLinkContext(_EGLContext *ctx, _EGLDisplay *dpy) +EGLBoolean +_eglCheckDisplayHandle(EGLDisplay dpy) { - ctx->Display = dpy; - ctx->Next = dpy->ContextList; - dpy->ContextList = ctx; - return (EGLContext) ctx; + _EGLDisplay *cur; + + _eglLockMutex(_eglGlobal.Mutex); + cur = _eglGlobal.DisplayList; + while (cur) { + if (cur == (_EGLDisplay *) dpy) + break; + cur = cur->Next; + } + _eglUnlockMutex(_eglGlobal.Mutex); + return (cur != NULL); } /** - * Unlink a linked context from its display. - * Accessing an unlinked context should generate EGL_BAD_CONTEXT error. + * Return EGL_TRUE if the given resource is valid. That is, the display does + * own the resource. */ -void -_eglUnlinkContext(_EGLContext *ctx) +EGLBoolean +_eglCheckResource(void *res, _EGLResourceType type, _EGLDisplay *dpy) { - _EGLContext *prev; - - prev = ctx->Display->ContextList; - if (prev != ctx) { - while (prev) { - if (prev->Next == ctx) - break; - prev = prev->Next; + _EGLResource *list = dpy->ResourceLists[type]; + + if (!res) + return EGL_FALSE; + + while (list) { + if (res == (void *) list) { + assert(list->Display == dpy); + break; } - assert(prev); - prev->Next = ctx->Next; - } - else { - ctx->Display->ContextList = ctx->Next; + list = list->Next; } - ctx->Next = NULL; - ctx->Display = NULL; + return (list != NULL); } /** - * Link a surface to a display and return the handle of the link. - * The handle can be passed to client directly. + * Initialize a display resource. */ -EGLSurface -_eglLinkSurface(_EGLSurface *surf, _EGLDisplay *dpy) +void +_eglInitResource(_EGLResource *res, EGLint size, _EGLDisplay *dpy) { - surf->Display = dpy; - surf->Next = dpy->SurfaceList; - dpy->SurfaceList = surf; - return (EGLSurface) surf; + memset(res, 0, size); + res->Display = dpy; + res->RefCount = 1; } /** - * Unlink a linked surface from its display. - * Accessing an unlinked surface should generate EGL_BAD_SURFACE error. + * Increment reference count for the resource. */ void -_eglUnlinkSurface(_EGLSurface *surf) +_eglGetResource(_EGLResource *res) { - _EGLSurface *prev; - - prev = surf->Display->SurfaceList; - if (prev != surf) { - while (prev) { - if (prev->Next == surf) - break; - prev = prev->Next; - } - assert(prev); - prev->Next = surf->Next; - } - else { - prev = NULL; - surf->Display->SurfaceList = surf->Next; - } - - surf->Next = NULL; - surf->Display = NULL; + assert(res && res->RefCount > 0); + /* hopefully a resource is always manipulated with its display locked */ + res->RefCount++; } -#ifndef _EGL_SKIP_HANDLE_CHECK - - /** - * Return EGL_TRUE if the given handle is a valid handle to a display. + * Decrement reference count for the resource. */ EGLBoolean -_eglCheckDisplayHandle(EGLDisplay dpy) +_eglPutResource(_EGLResource *res) { - _EGLDisplay *cur; - - _eglLockMutex(_eglGlobal.Mutex); - cur = _eglGlobal.DisplayList; - while (cur) { - if (cur == (_EGLDisplay *) dpy) - break; - cur = cur->Next; - } - _eglUnlockMutex(_eglGlobal.Mutex); - return (cur != NULL); + assert(res && res->RefCount > 0); + res->RefCount--; + return (!res->RefCount); } /** - * Return EGL_TRUE if the given handle is a valid handle to a context. + * Link a resource to its display. */ -EGLBoolean -_eglCheckContextHandle(EGLContext ctx, _EGLDisplay *dpy) +void +_eglLinkResource(_EGLResource *res, _EGLResourceType type) { - _EGLContext *cur = NULL; + assert(res->Display); - if (dpy) - cur = dpy->ContextList; - while (cur) { - if (cur == (_EGLContext *) ctx) { - assert(cur->Display == dpy); - break; - } - cur = cur->Next; - } - return (cur != NULL); + res->IsLinked = EGL_TRUE; + res->Next = res->Display->ResourceLists[type]; + res->Display->ResourceLists[type] = res; + _eglGetResource(res); } /** - * Return EGL_TRUE if the given handle is a valid handle to a surface. + * Unlink a linked resource from its display. */ -EGLBoolean -_eglCheckSurfaceHandle(EGLSurface surf, _EGLDisplay *dpy) +void +_eglUnlinkResource(_EGLResource *res, _EGLResourceType type) { - _EGLSurface *cur = NULL; + _EGLResource *prev; - if (dpy) - cur = dpy->SurfaceList; - while (cur) { - if (cur == (_EGLSurface *) surf) { - assert(cur->Display == dpy); - break; + prev = res->Display->ResourceLists[type]; + if (prev != res) { + while (prev) { + if (prev->Next == res) + break; + prev = prev->Next; } - cur = cur->Next; + assert(prev); + prev->Next = res->Next; + } + else { + res->Display->ResourceLists[type] = res->Next; } - return (cur != NULL); -} + res->Next = NULL; + res->IsLinked = EGL_FALSE; + _eglPutResource(res); -#endif /* !_EGL_SKIP_HANDLE_CHECK */ + /* We always unlink before destroy. The driver still owns a reference */ + assert(res->RefCount); +}