X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fegl%2Fmain%2Fegldisplay.c;h=565e44d2d23c8fc98d292aaa77983772042d2bdb;hb=b2ddb93ff3b8c88682634ccdef247967e31fab84;hp=feae1d6040942472970af6b00993d0dae6870d61;hpb=d09a19bf6e09eb0c8908e9b5378962ac17bcbc4c;p=mesa.git diff --git a/src/egl/main/egldisplay.c b/src/egl/main/egldisplay.c index feae1d60409..565e44d2d23 100644 --- a/src/egl/main/egldisplay.c +++ b/src/egl/main/egldisplay.c @@ -10,189 +10,135 @@ #include "egldisplay.h" #include "egldriver.h" #include "eglglobals.h" -#include "eglhash.h" -#include "eglstring.h" #include "eglmutex.h" #include "egllog.h" -static _EGL_DECLARE_MUTEX(_eglDisplayInitMutex); -static _EGLHashtable *_eglDisplayHash; -/* TODO surface hash table should be per-display */ -static _EGLHashtable *_eglSurfaceHash; - - /** - * Finish display management. + * Return the native platform by parsing EGL_PLATFORM. */ -static void -_eglFiniDisplay(void) +static _EGLPlatformType +_eglGetNativePlatformFromEnv(void) { - _eglLockMutex(&_eglDisplayInitMutex); - if (_eglDisplayHash) { - EGLuint key = _eglHashFirstEntry(_eglDisplayHash); - - while (key) { - _EGLDisplay *dpy = (_EGLDisplay *) - _eglHashLookup(_eglDisplayHash, key); - assert(dpy); - - if (dpy->ContextList || dpy->SurfaceList) - _eglLog(_EGL_DEBUG, "Display %u is destroyed with resources", key); - - _eglCleanupDisplay(dpy); - free(dpy); + /* map --with-egl-platforms names to platform types */ + static const struct { + _EGLPlatformType platform; + const char *name; + } egl_platforms[_EGL_NUM_PLATFORMS] = { + { _EGL_PLATFORM_WINDOWS, "gdi" }, + { _EGL_PLATFORM_X11, "x11" }, + { _EGL_PLATFORM_DRM, "drm" }, + { _EGL_PLATFORM_FBDEV, "fbdev" } + }; + _EGLPlatformType plat = _EGL_INVALID_PLATFORM; + const char *plat_name; + EGLint i; - key = _eglHashNextEntry(_eglDisplayHash, key); + plat_name = getenv("EGL_PLATFORM"); + /* try deprecated env variable */ + if (!plat_name || !plat_name[0]) + plat_name = getenv("EGL_DISPLAY"); + if (!plat_name || !plat_name[0]) + return _EGL_INVALID_PLATFORM; + + for (i = 0; i < _EGL_NUM_PLATFORMS; i++) { + if (strcmp(egl_platforms[i].name, plat_name) == 0) { + plat = egl_platforms[i].platform; + break; } - - _eglDeleteHashTable(_eglDisplayHash); - _eglDisplayHash = NULL; - _eglDeleteHashTable(_eglSurfaceHash); - _eglSurfaceHash = NULL; } - _eglUnlockMutex(&_eglDisplayInitMutex); -} - -/* This can be avoided if hash table can be statically initialized */ -static INLINE void -_eglInitDisplay(void) -{ - if (!_eglDisplayHash) { - _eglLockMutex(&_eglDisplayInitMutex); - - /* check again after acquiring lock */ - if (!_eglDisplayHash) { - _eglDisplayHash = _eglNewHashTable(); - _eglSurfaceHash = _eglNewHashTable(); - - _eglAddAtExitCall(_eglFiniDisplay); - } - - _eglUnlockMutex(&_eglDisplayInitMutex); - } + return plat; } /** - * Allocate a new _EGLDisplay object for the given nativeDisplay handle. - * We'll also try to determine the device driver name at this time. - * - * Note that nativeDisplay may be an X Display ptr, or a string. + * Return the native platform. It is the platform of the EGL native types. */ -_EGLDisplay * -_eglNewDisplay(NativeDisplayType nativeDisplay) +_EGLPlatformType +_eglGetNativePlatform(void) { - _EGLDisplay *dpy = (_EGLDisplay *) calloc(1, sizeof(_EGLDisplay)); - if (dpy) { - dpy->NativeDisplay = nativeDisplay; -#if defined(_EGL_PLATFORM_X) - dpy->Xdpy = (Display *) nativeDisplay; -#endif - - _eglInitDisplay(); - dpy->SurfaceHash = _eglSurfaceHash; - - dpy->DriverName = _eglChooseDriver(dpy); - if (!dpy->DriverName) { - free(dpy); - return NULL; - } - } - return dpy; -} + static _EGLPlatformType native_platform = _EGL_INVALID_PLATFORM; + if (native_platform == _EGL_INVALID_PLATFORM) { + native_platform = _eglGetNativePlatformFromEnv(); + if (native_platform == _EGL_INVALID_PLATFORM) + native_platform = _EGL_NATIVE_PLATFORM; + } -/** - * Link a display to itself and return the handle of the link. - * The handle can be passed to client directly. - */ -EGLDisplay -_eglLinkDisplay(_EGLDisplay *dpy) -{ - EGLuint key; - - _eglInitDisplay(); - - key = _eglHashGenKey(_eglDisplayHash); - assert(key); - /* "link" the display to the hash table */ - _eglHashInsert(_eglDisplayHash, key, dpy); - dpy->Handle = (EGLDisplay) _eglUIntToPointer(key); - - return dpy->Handle; + return native_platform; } /** - * Unlink a linked display from itself. - * Accessing an unlinked display should generate EGL_BAD_DISPLAY error. + * Finish display management. */ void -_eglUnlinkDisplay(_EGLDisplay *dpy) +_eglFiniDisplay(void) { - EGLuint key = _eglPointerToUInt((void *) dpy->Handle); + _EGLDisplay *dpyList, *dpy; - _eglInitDisplay(); + /* atexit function is called with global mutex locked */ + dpyList = _eglGlobal.DisplayList; + while (dpyList) { + EGLint i; - _eglHashRemove(_eglDisplayHash, key); - dpy->Handle = EGL_NO_DISPLAY; -} + /* pop list head */ + dpy = dpyList; + dpyList = dpyList->Next; + for (i = 0; i < _EGL_NUM_RESOURCES; i++) { + if (dpy->ResourceLists[i]) { + _eglLog(_EGL_DEBUG, "Display %p is destroyed with resources", dpy); + break; + } + } -/** - * Return the handle of a linked display, or EGL_NO_DISPLAY. - */ -EGLDisplay -_eglGetDisplayHandle(_EGLDisplay *display) -{ - if (display) - return display->Handle; - else - return EGL_NO_DISPLAY; + free(dpy); + } + _eglGlobal.DisplayList = NULL; } /** - * Lookup a handle to find the linked display. - * Return NULL if the handle has no corresponding linked display. + * Find the display corresponding to the specified native display, or create a + * new one. */ _EGLDisplay * -_eglLookupDisplay(EGLDisplay dpy) +_eglFindDisplay(_EGLPlatformType plat, void *plat_dpy) { - EGLuint key = _eglPointerToUInt((void *) dpy); + _EGLDisplay *dpy; - _eglInitDisplay(); - - return (_EGLDisplay *) _eglHashLookup(_eglDisplayHash, key); -} + if (plat == _EGL_INVALID_PLATFORM) + return NULL; + _eglLockMutex(_eglGlobal.Mutex); -/** - * Find the display corresponding to the specified native display id in all - * linked displays. - */ -_EGLDisplay * -_eglFindDisplay(NativeDisplayType nativeDisplay) -{ - EGLuint key; - - _eglInitDisplay(); - - /* Walk the hash table. Should switch to list if it is a problem. */ - key = _eglHashFirstEntry(_eglDisplayHash); - while (key) { - _EGLDisplay *dpy = (_EGLDisplay *) - _eglHashLookup(_eglDisplayHash, key); - assert(dpy); + /* search the display list first */ + dpy = _eglGlobal.DisplayList; + while (dpy) { + if (dpy->Platform == plat && dpy->PlatformDisplay == plat_dpy) + break; + dpy = dpy->Next; + } - if (dpy->NativeDisplay == nativeDisplay) - return dpy; - key = _eglHashNextEntry(_eglDisplayHash, key); + /* create a new display */ + if (!dpy) { + dpy = (_EGLDisplay *) calloc(1, sizeof(_EGLDisplay)); + if (dpy) { + _eglInitMutex(&dpy->Mutex); + dpy->Platform = plat; + dpy->PlatformDisplay = plat_dpy; + + /* add to the display list */ + dpy->Next = _eglGlobal.DisplayList; + _eglGlobal.DisplayList = dpy; + } } - return NULL; + _eglUnlockMutex(_eglGlobal.Mutex); + + return dpy; } @@ -200,31 +146,29 @@ _eglFindDisplay(NativeDisplayType nativeDisplay) * Destroy the contexts and surfaces that are linked to the display. */ void -_eglReleaseDisplayResources(_EGLDriver *drv, EGLDisplay dpy) +_eglReleaseDisplayResources(_EGLDriver *drv, _EGLDisplay *display) { - _EGLDisplay *display; - _EGLContext *contexts; - _EGLSurface *surfaces; - - display = _eglLookupDisplay(dpy); - if (!display) - return; - contexts = display->ContextList; - surfaces = display->SurfaceList; - - while (contexts) { - EGLContext handle = _eglGetContextHandle(contexts); - contexts = contexts->Next; - drv->API.DestroyContext(drv, dpy, handle); + _EGLResource *list; + + list = display->ResourceLists[_EGL_RESOURCE_CONTEXT]; + while (list) { + _EGLContext *ctx = (_EGLContext *) list; + list = list->Next; + + _eglUnlinkContext(ctx); + drv->API.DestroyContext(drv, display, ctx); } - assert(!display->ContextList); + assert(!display->ResourceLists[_EGL_RESOURCE_CONTEXT]); - while (surfaces) { - EGLSurface handle = _eglGetSurfaceHandle(surfaces); - surfaces = surfaces->Next; - drv->API.DestroySurface(drv, dpy, handle); + list = display->ResourceLists[_EGL_RESOURCE_SURFACE]; + while (list) { + _EGLSurface *surf = (_EGLSurface *) list; + list = list->Next; + + _eglUnlinkSurface(surf); + drv->API.DestroySurface(drv, display, surf); } - assert(!display->SurfaceList); + assert(!display->ResourceLists[_EGL_RESOURCE_SURFACE]); } @@ -235,162 +179,136 @@ _eglReleaseDisplayResources(_EGLDriver *drv, EGLDisplay dpy) void _eglCleanupDisplay(_EGLDisplay *disp) { - EGLint i; - - for (i = 0; i < disp->NumConfigs; i++) { - free(disp->Configs[i]); + if (disp->Configs) { + _eglDestroyArray(disp->Configs, free); + disp->Configs = NULL; } - free(disp->Configs); - disp->Configs = NULL; /* XXX incomplete */ - - free((void *) disp->DriverName); - disp->DriverName = NULL; - - /* driver deletes the _EGLDisplay object */ } /** - * Link a context to a display and return the handle of the link. - * The handle can be passed to client directly. + * Return EGL_TRUE if the given handle is a valid handle to a display. */ -EGLContext -_eglLinkContext(_EGLContext *ctx, _EGLDisplay *dpy) +EGLBoolean +_eglCheckDisplayHandle(EGLDisplay dpy) { - ctx->Display = dpy; - ctx->Next = dpy->ContextList; - dpy->ContextList = ctx; - return (EGLContext) ctx; + _EGLDisplay *cur; + + _eglLockMutex(_eglGlobal.Mutex); + cur = _eglGlobal.DisplayList; + while (cur) { + if (cur == (_EGLDisplay *) dpy) + break; + cur = cur->Next; + } + _eglUnlockMutex(_eglGlobal.Mutex); + return (cur != NULL); } /** - * Unlink a linked context from its display. - * Accessing an unlinked context should generate EGL_BAD_CONTEXT error. + * Return EGL_TRUE if the given resource is valid. That is, the display does + * own the resource. */ -void -_eglUnlinkContext(_EGLContext *ctx) +EGLBoolean +_eglCheckResource(void *res, _EGLResourceType type, _EGLDisplay *dpy) { - _EGLContext *prev; - - prev = ctx->Display->ContextList; - if (prev != ctx) { - while (prev) { - if (prev->Next == ctx) - break; - prev = prev->Next; + _EGLResource *list = dpy->ResourceLists[type]; + + if (!res) + return EGL_FALSE; + + while (list) { + if (res == (void *) list) { + assert(list->Display == dpy); + break; } - assert(prev); - prev->Next = ctx->Next; - } - else { - ctx->Display->ContextList = ctx->Next; + list = list->Next; } - ctx->Next = NULL; - ctx->Display = NULL; + return (list != NULL); } /** - * Return the handle of a linked context, or EGL_NO_CONTEXT. + * Initialize a display resource. */ -EGLContext -_eglGetContextHandle(_EGLContext *ctx) +void +_eglInitResource(_EGLResource *res, EGLint size, _EGLDisplay *dpy) { - return (EGLContext) ((ctx && ctx->Display) ? ctx : EGL_NO_CONTEXT); + memset(res, 0, size); + res->Display = dpy; + res->RefCount = 1; } /** - * Lookup a handle to find the linked context. - * Return NULL if the handle has no corresponding linked context. + * Increment reference count for the resource. */ -_EGLContext * -_eglLookupContext(EGLContext ctx) +void +_eglGetResource(_EGLResource *res) { - _EGLContext *context = (_EGLContext *) ctx; - return (context && context->Display) ? context : NULL; + assert(res && res->RefCount > 0); + /* hopefully a resource is always manipulated with its display locked */ + res->RefCount++; } /** - * Link a surface to a display and return the handle of the link. - * The handle can be passed to client directly. + * Decrement reference count for the resource. */ -EGLSurface -_eglLinkSurface(_EGLSurface *surf, _EGLDisplay *dpy) +EGLBoolean +_eglPutResource(_EGLResource *res) { - EGLuint key; + assert(res && res->RefCount > 0); + res->RefCount--; + return (!res->RefCount); +} - surf->Display = dpy; - surf->Next = dpy->SurfaceList; - dpy->SurfaceList = surf; - key = _eglHashGenKey(dpy->SurfaceHash); - assert(key); - _eglHashInsert(dpy->SurfaceHash, key, surf); +/** + * Link a resource to its display. + */ +void +_eglLinkResource(_EGLResource *res, _EGLResourceType type) +{ + assert(res->Display); - surf->Handle = (EGLSurface) _eglUIntToPointer(key); - return surf->Handle; + res->IsLinked = EGL_TRUE; + res->Next = res->Display->ResourceLists[type]; + res->Display->ResourceLists[type] = res; + _eglGetResource(res); } /** - * Unlink a linked surface from its display. - * Accessing an unlinked surface should generate EGL_BAD_SURFACE error. + * Unlink a linked resource from its display. */ void -_eglUnlinkSurface(_EGLSurface *surf) +_eglUnlinkResource(_EGLResource *res, _EGLResourceType type) { - _EGLSurface *prev; - EGLuint key = _eglPointerToUInt((void *) surf->Handle); + _EGLResource *prev; - _eglHashRemove(surf->Display->SurfaceHash, key); - surf->Handle = EGL_NO_SURFACE; - - prev = surf->Display->SurfaceList; - if (prev != surf) { + prev = res->Display->ResourceLists[type]; + if (prev != res) { while (prev) { - if (prev->Next == surf) + if (prev->Next == res) break; prev = prev->Next; } assert(prev); - prev->Next = surf->Next; + prev->Next = res->Next; } else { - prev = NULL; - surf->Display->SurfaceList = surf->Next; + res->Display->ResourceLists[type] = res->Next; } - surf->Next = NULL; - surf->Display = NULL; -} + res->Next = NULL; + res->IsLinked = EGL_FALSE; + _eglPutResource(res); - -/** - * Return the handle of a linked surface, or EGL_NO_SURFACE. - */ -EGLSurface -_eglGetSurfaceHandle(_EGLSurface *surface) -{ - if (surface) - return surface->Handle; - else - return EGL_NO_SURFACE; -} - - -/** - * Lookup a handle to find the linked surface. - * Return NULL if the handle has no corresponding linked surface. - */ -_EGLSurface * -_eglLookupSurface(EGLSurface surf) -{ - EGLuint key = _eglPointerToUInt((void *) surf); - return (_EGLSurface *) _eglHashLookup(_eglSurfaceHash, key); + /* We always unlink before destroy. The driver still owns a reference */ + assert(res->RefCount); }