X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fegl%2Fmain%2Feglmode.c;h=a9653496c3270a5036a0b4d7932ea9d34b8adeff;hb=a8b6b6555c7d6a02a3d095c72ebbdc218bc45cd3;hp=857fa380c6e41c3e8da9dae93f35647f211dab14;hpb=c22990c29a5cdff89e6e3914aa565acc88a6a407;p=mesa.git diff --git a/src/egl/main/eglmode.c b/src/egl/main/eglmode.c index 857fa380c6e..a9653496c32 100644 --- a/src/egl/main/eglmode.c +++ b/src/egl/main/eglmode.c @@ -1,12 +1,16 @@ #include #include +#include + #include "egldisplay.h" -#include "egldriver.h" #include "eglmode.h" -#include "eglglobals.h" +#include "eglcurrent.h" #include "eglscreen.h" +#ifdef EGL_MESA_screen_surface + + #define MIN2(A, B) (((A) < (B)) ? (A) : (B)) @@ -15,123 +19,275 @@ * or null if non-existant. */ _EGLMode * -_eglLookupMode(EGLDisplay dpy, EGLModeMESA mode) +_eglLookupMode(EGLModeMESA mode, _EGLDisplay *disp) { - const _EGLDisplay *disp = _eglLookupDisplay(dpy); EGLint scrnum; + if (!disp || !disp->Screens) + return NULL; + /* loop over all screens on the display */ - for (scrnum = 0; scrnum < disp->NumScreens; scrnum++) { - const _EGLScreen *scrn = disp->Screens[scrnum]; - EGLint i; - /* search list of modes for handle */ - for (i = 0; i < scrn->NumModes; i++) { - if (scrn->Modes[i].Handle == mode) { - return scrn->Modes + i; - } - } - } + for (scrnum = 0; scrnum < disp->Screens->Size; scrnum++) { + const _EGLScreen *scrn = disp->Screens->Elements[scrnum]; + EGLint idx; - return NULL; -} + /* + * the mode ids of a screen ranges from scrn->Handle to scrn->Handle + + * scrn->NumModes + */ + if (mode >= scrn->Handle && + mode < scrn->Handle + _EGL_SCREEN_MAX_MODES) { + idx = mode - scrn->Handle; + assert(idx < scrn->NumModes && scrn->Modes[idx].Handle == mode); -/** - * Add a new mode with the given attributes (width, height, depth, refreshRate) - * to the given screen. - * Assign a new mode ID/handle to the mode as well. - * \return pointer to the new _EGLMode - */ -_EGLMode * -_eglAddMode(_EGLScreen *screen, EGLint width, EGLint height, - EGLint depth, EGLint refreshRate) -{ - EGLint n; - _EGLMode *newModes; - - assert(screen); - assert(width > 0); - assert(height > 0); - assert(depth > 0); - assert(refreshRate > 0); - - n = screen->NumModes; - newModes = (_EGLMode *) realloc(screen->Modes, (n+1) * sizeof(_EGLMode)); - if (newModes) { - screen->Modes = newModes; - screen->Modes[n].Handle = n + 1; - screen->Modes[n].Width = width; - screen->Modes[n].Height = height; - screen->Modes[n].Depth = depth; - screen->Modes[n].RefreshRate = refreshRate; - screen->Modes[n].Stereo = EGL_FALSE; - screen->NumModes++; - return screen->Modes + n; - } - else { - return NULL; + return &scrn->Modes[idx]; + } } -} + return NULL; +} /** - * Search for the EGLMode that best matches the given attribute list. + * Parse the attrib_list to fill in the fields of the given _eglMode + * Return EGL_FALSE if any errors, EGL_TRUE otherwise. */ -EGLBoolean -_eglChooseModeMESA(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen, - const EGLint *attrib_list, EGLModeMESA *modes, - EGLint modes_size, EGLint *num_modes) +static EGLBoolean +_eglParseModeAttribs(_EGLMode *mode, const EGLint *attrib_list) { EGLint i; - /* XXX incomplete */ + /* init all attribs to EGL_DONT_CARE */ + mode->Handle = EGL_DONT_CARE; + mode->Width = EGL_DONT_CARE; + mode->Height = EGL_DONT_CARE; + mode->RefreshRate = EGL_DONT_CARE; + mode->Optimal = EGL_DONT_CARE; + mode->Interlaced = EGL_DONT_CARE; + mode->Name = NULL; - for (i = 0; attrib_list[i] != EGL_NONE; i++) { + for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) { switch (attrib_list[i]) { + case EGL_MODE_ID_MESA: + mode->Handle = attrib_list[++i]; + if (mode->Handle <= 0) { + _eglError(EGL_BAD_PARAMETER, "eglChooseModeMESA(handle)"); + return EGL_FALSE; + } + break; case EGL_WIDTH: - i++; + mode->Width = attrib_list[++i]; + if (mode->Width <= 0) { + _eglError(EGL_BAD_PARAMETER, "eglChooseModeMESA(width)"); + return EGL_FALSE; + } break; case EGL_HEIGHT: - i++; + mode->Height = attrib_list[++i]; + if (mode->Height <= 0) { + _eglError(EGL_BAD_PARAMETER, "eglChooseModeMESA(height)"); + return EGL_FALSE; + } break; case EGL_REFRESH_RATE_MESA: - i++; + mode->RefreshRate = attrib_list[++i]; + if (mode->RefreshRate <= 0) { + _eglError(EGL_BAD_PARAMETER, "eglChooseModeMESA(refresh rate)"); + return EGL_FALSE; + } + break; + case EGL_INTERLACED_MESA: + mode->Interlaced = attrib_list[++i]; + if (mode->Interlaced != EGL_TRUE && mode->Interlaced != EGL_FALSE) { + _eglError(EGL_BAD_PARAMETER, "eglChooseModeMESA(interlaced)"); + return EGL_FALSE; + } break; -#if 0 - case EGL_STEREO_MESA: - i++; + case EGL_OPTIMAL_MESA: + mode->Optimal = attrib_list[++i]; + if (mode->Optimal != EGL_TRUE && mode->Optimal != EGL_FALSE) { + _eglError(EGL_BAD_PARAMETER, "eglChooseModeMESA(optimal)"); + return EGL_FALSE; + } break; -#endif default: - _eglError(EGL_BAD_ATTRIBUTE, "eglChooseMode"); + _eglError(EGL_BAD_ATTRIBUTE, "eglChooseModeMESA"); return EGL_FALSE; } } + return EGL_TRUE; +} + + +/** + * Determine if the candidate mode's attributes are at least as good + * as the minimal mode's. + * \return EGL_TRUE if qualifies, EGL_FALSE otherwise + */ +static EGLBoolean +_eglModeQualifies(const _EGLMode *c, const _EGLMode *min) +{ + if (min->Handle != EGL_DONT_CARE && c->Handle != min->Handle) + return EGL_FALSE; + if (min->Width != EGL_DONT_CARE && c->Width < min->Width) + return EGL_FALSE; + if (min->Height != EGL_DONT_CARE && c->Height < min->Height) + return EGL_FALSE; + if (min->RefreshRate != EGL_DONT_CARE && c->RefreshRate < min->RefreshRate) + return EGL_FALSE; + if (min->Optimal != EGL_DONT_CARE && c->Optimal != min->Optimal) + return EGL_FALSE; + if (min->Interlaced != EGL_DONT_CARE && c->Interlaced != min->Interlaced) + return EGL_FALSE; return EGL_TRUE; } +/** + * Return value of given mode attribute, or -1 if bad attrib. + */ +static EGLint +getModeAttrib(const _EGLMode *m, EGLint attrib) +{ + switch (attrib) { + case EGL_MODE_ID_MESA: + return m->Handle; + case EGL_WIDTH: + return m->Width; + case EGL_HEIGHT: + return m->Height; + case EGL_REFRESH_RATE_MESA: + return m->RefreshRate; + case EGL_OPTIMAL_MESA: + return m->Optimal; + case EGL_INTERLACED_MESA: + return m->Interlaced; + default: + return -1; + } +} + + +#define SMALLER 1 +#define LARGER 2 + +struct sort_info { + EGLint Attrib; + EGLint Order; /* SMALLER or LARGER */ +}; + +/* the order of these entries is the priority */ +static struct sort_info SortInfo[] = { + { EGL_OPTIMAL_MESA, LARGER }, + { EGL_INTERLACED_MESA, SMALLER }, + { EGL_WIDTH, LARGER }, + { EGL_HEIGHT, LARGER }, + { EGL_REFRESH_RATE_MESA, LARGER }, + { EGL_MODE_ID_MESA, SMALLER }, + { 0, 0 } +}; + /** - * Return all possible modes for the given screen + * Compare modes 'a' and 'b' and return -1 if a belongs before b, or 1 if a + * belongs after b, or 0 if they're equal. + * Used by qsort(). */ -EGLBoolean -_eglGetModesMESA(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen, - EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes) +static int +_eglCompareModes(const void *a, const void *b) { - _EGLScreen *scrn = _eglLookupScreen(dpy, screen); + const _EGLMode *aMode = *((const _EGLMode **) a); + const _EGLMode *bMode = *((const _EGLMode **) b); EGLint i; - if (!scrn) { - _eglError(EGL_BAD_SCREEN_MESA, "eglGetModes"); + for (i = 0; SortInfo[i].Attrib; i++) { + const EGLint aVal = getModeAttrib(aMode, SortInfo[i].Attrib); + const EGLint bVal = getModeAttrib(bMode, SortInfo[i].Attrib); + if (aVal == bVal) { + /* a tie */ + continue; + } + else if (SortInfo[i].Order == SMALLER) { + return (aVal < bVal) ? -1 : 1; + } + else if (SortInfo[i].Order == LARGER) { + return (aVal > bVal) ? -1 : 1; + } + } + + /* all attributes identical */ + return 0; +} + + +/** + * Search for EGLModes which match the given attribute list. + * Called via eglChooseModeMESA API function. + */ +EGLBoolean +_eglChooseModeMESA(_EGLDriver *drv, _EGLDisplay *dpy, _EGLScreen *scrn, + const EGLint *attrib_list, EGLModeMESA *modes, + EGLint modes_size, EGLint *num_modes) +{ + _EGLMode **modeList, min; + EGLint i, count; + + if (!_eglParseModeAttribs(&min, attrib_list)) { + /* error code will have been recorded */ + return EGL_FALSE; + } + + /* allocate array of mode pointers */ + modeList = (_EGLMode **) malloc(modes_size * sizeof(_EGLMode *)); + if (!modeList) { + _eglError(EGL_BAD_MODE_MESA, "eglChooseModeMESA(out of memory)"); return EGL_FALSE; } - *num_modes = MIN2(modes_size, scrn->NumModes); - for (i = 0; i < *num_modes; i++) { - modes[i] = scrn->Modes[i].Handle; + /* make array of pointers to qualifying modes */ + for (i = count = 0; i < scrn->NumModes && count < modes_size; i++) { + if (_eglModeQualifies(scrn->Modes + i, &min)) { + modeList[count++] = scrn->Modes + i; + } + } + + /* sort array of pointers */ + qsort(modeList, count, sizeof(_EGLMode *), _eglCompareModes); + + /* copy mode handles to output array */ + for (i = 0; i < count; i++) { + modes[i] = modeList[i]->Handle; + } + + free(modeList); + + *num_modes = count; + + return EGL_TRUE; +} + + + +/** + * Return all possible modes for the given screen. No sorting of results. + * Called via eglGetModesMESA() API function. + */ +EGLBoolean +_eglGetModesMESA(_EGLDriver *drv, _EGLDisplay *dpy, _EGLScreen *scrn, + EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes) +{ + if (modes) { + EGLint i; + *num_modes = MIN2(scrn->NumModes, modes_size); + for (i = 0; i < *num_modes; i++) { + modes[i] = scrn->Modes[i].Handle; + } + } + else { + /* just return total number of supported modes */ + *num_modes = scrn->NumModes; } return EGL_TRUE; @@ -142,37 +298,30 @@ _eglGetModesMESA(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen, * Query an attribute of a mode. */ EGLBoolean -_eglGetModeAttribMESA(_EGLDriver *drv, EGLDisplay dpy, - EGLModeMESA mode, EGLint attribute, EGLint *value) +_eglGetModeAttribMESA(_EGLDriver *drv, _EGLDisplay *dpy, + _EGLMode *m, EGLint attribute, EGLint *value) { - _EGLMode *m = _eglLookupMode(dpy, mode); + EGLint v; - switch (attribute) { - case EGL_MODE_ID_MESA: - *value = m->Handle; - break; - case EGL_WIDTH: - *value = m->Width; - break; - case EGL_HEIGHT: - *value = m->Height; - break; -#if 0 - case EGL_DEPTH_MESA: - *value = m->Depth; - break; -#endif - case EGL_REFRESH_RATE_MESA: - *value = m->RefreshRate; - break; -#if 0 - case EGL_STEREO_MESA: - *value = m->Stereo; - break; -#endif - default: - _eglError(EGL_BAD_ATTRIBUTE, "eglGetModeAttrib"); + v = getModeAttrib(m, attribute); + if (v < 0) { + _eglError(EGL_BAD_ATTRIBUTE, "eglGetModeAttribMESA"); return EGL_FALSE; } + *value = v; return EGL_TRUE; } + + +/** + * Return human-readable string for given mode. + * This is the default function called by eglQueryModeStringMESA(). + */ +const char * +_eglQueryModeStringMESA(_EGLDriver *drv, _EGLDisplay *dpy, _EGLMode *m) +{ + return m->Name; +} + + +#endif /* EGL_MESA_screen_surface */