X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Ffreedreno%2Ffdl%2Ffd6_layout.c;h=096af1672a2b879b8a3b6cb119f66b7c60572691;hb=f0b87186df201c776c140a3d543b52cb5ca40c2e;hp=d6a83bfdd4a9f09596b58109efe3051e02fbaecd;hpb=9da4ce99538179108dc7694affc68a0e081404db;p=mesa.git diff --git a/src/freedreno/fdl/fd6_layout.c b/src/freedreno/fdl/fd6_layout.c index d6a83bfdd4a..096af1672a2 100644 --- a/src/freedreno/fdl/fd6_layout.c +++ b/src/freedreno/fdl/fd6_layout.c @@ -29,70 +29,81 @@ #include "freedreno_layout.h" -/* indexed by cpp, including msaa 2x and 4x: - * TODO: - * cpp=1 UBWC needs testing at larger texture sizes - * missing UBWC blockwidth/blockheight for npot+64 cpp - * missing 96/128 CPP for 8x MSAA with 32_32_32/32_32_32_32 - */ -static const struct tile_alignment { - unsigned basealign; - unsigned pitchalign; - unsigned heightalign; - uint8_t ubwc_blockwidth; - uint8_t ubwc_blockheight; -} tile_alignment[] = { - [1] = { 64, 128, 32, 16, 4 }, - [2] = { 128, 128, 16, 16, 4 }, - [3] = { 256, 64, 32 }, - [4] = { 256, 64, 16, 16, 4 }, - [6] = { 256, 64, 16 }, - [8] = { 256, 64, 16, 8, 4, }, - [12] = { 256, 64, 16 }, - [16] = { 256, 64, 16, 4, 4, }, - [24] = { 256, 64, 16 }, - [32] = { 256, 64, 16, 4, 2 }, - [48] = { 256, 64, 16 }, - [64] = { 256, 64, 16 }, - - /* special cases for r8g8: */ - [0] = { 256, 64, 32, 16, 4 }, -}; - -#define RGB_TILE_WIDTH_ALIGNMENT 64 -#define RGB_TILE_HEIGHT_ALIGNMENT 16 -#define UBWC_PLANE_SIZE_ALIGNMENT 4096 - -static const struct tile_alignment * -fdl6_tile_alignment(struct fdl_layout *layout) +static bool +is_r8g8(struct fdl_layout *layout) { - debug_assert(layout->cpp < ARRAY_SIZE(tile_alignment)); + return layout->cpp == 2 && + util_format_get_nr_components(layout->format) == 2; +} - if ((layout->cpp == 2) && (util_format_get_nr_components(layout->format) == 2)) - return &tile_alignment[0]; - else - return &tile_alignment[layout->cpp]; +void +fdl6_get_ubwc_blockwidth(struct fdl_layout *layout, + uint32_t *blockwidth, uint32_t *blockheight) +{ + static const struct { + uint8_t width; + uint8_t height; + } blocksize[] = { + { 16, 4 }, /* cpp = 1 */ + { 16, 4 }, /* cpp = 2 */ + { 16, 4 }, /* cpp = 4 */ + { 8, 4, }, /* cpp = 8 */ + { 4, 4, }, /* cpp = 16 */ + { 4, 2 }, /* cpp = 32 */ + { 0, 0 }, /* cpp = 64 (TODO) */ + }; + + /* special case for r8g8: */ + if (is_r8g8(layout)) { + *blockwidth = 16; + *blockheight = 8; + return; + } + + uint32_t cpp = fdl_cpp_shift(layout); + assert(cpp < ARRAY_SIZE(blocksize)); + *blockwidth = blocksize[cpp].width; + *blockheight = blocksize[cpp].height; } -static int -fdl6_pitchalign(struct fdl_layout *layout, int level) +static void +fdl6_tile_alignment(struct fdl_layout *layout, uint32_t *heightalign) { - uint32_t pitchalign = 64; - if (fdl_tile_mode(layout, level)) - pitchalign = fdl6_tile_alignment(layout)->pitchalign; + layout->pitchalign = fdl_cpp_shift(layout); + *heightalign = 16; + + if (is_r8g8(layout) || layout->cpp == 1) { + layout->pitchalign = 1; + *heightalign = 32; + } else if (layout->cpp == 2) { + layout->pitchalign = 2; + } - return pitchalign; + /* note: this base_align is *probably* not always right, + * it doesn't really get tested. for example with UBWC we might + * want 4k alignment, since we align UBWC levels to 4k + */ + if (layout->cpp == 1) + layout->base_align = 64; + else if (layout->cpp == 2) + layout->base_align = 128; + else + layout->base_align = 256; } /* NOTE: good way to test this is: (for example) * piglit/bin/texelFetch fs sampler3D 100x100x8 */ -void +bool fdl6_layout(struct fdl_layout *layout, enum pipe_format format, uint32_t nr_samples, uint32_t width0, uint32_t height0, uint32_t depth0, - uint32_t mip_levels, uint32_t array_size, bool is_3d) + uint32_t mip_levels, uint32_t array_size, bool is_3d, + struct fdl_explicit_layout *explicit_layout) { + uint32_t offset = 0, heightalign; + uint32_t ubwc_blockwidth, ubwc_blockheight; + assert(nr_samples > 0); layout->width0 = width0; layout->height0 = height0; @@ -106,66 +117,100 @@ fdl6_layout(struct fdl_layout *layout, layout->nr_samples = nr_samples; layout->layer_first = !is_3d; - if (depth0 > 1) - layout->ubwc = false; - if (tile_alignment[layout->cpp].ubwc_blockwidth == 0) - layout->ubwc = false; + fdl6_get_ubwc_blockwidth(layout, &ubwc_blockwidth, &ubwc_blockheight); - const struct tile_alignment *ta = fdl6_tile_alignment(layout); + if (depth0 > 1 || ubwc_blockwidth == 0) + layout->ubwc = false; /* in layer_first layout, the level (slice) contains just one * layer (since in fact the layer contains the slices) */ uint32_t layers_in_level = layout->layer_first ? 1 : array_size; - debug_assert(ta->pitchalign); - + /* note: for tiled+noubwc layouts, we can use a lower pitchalign + * which will affect the linear levels only, (the hardware will still + * expect the tiled alignment on the tiled levels) + */ if (layout->tile_mode) { - layout->base_align = ta->basealign; + fdl6_tile_alignment(layout, &heightalign); } else { layout->base_align = 64; + layout->pitchalign = 0; + /* align pitch to at least 16 pixels: + * both turnip and galium assume there is enough alignment for 16x4 + * aligned gmem store. turnip can use CP_BLIT to work without this + * extra alignment, but gallium driver doesn't implement it yet + */ + if (layout->cpp > 4) + layout->pitchalign = fdl_cpp_shift(layout) - 2; + + /* when possible, use a bit more alignment than necessary + * presumably this is better for performance? + */ + if (!explicit_layout) + layout->pitchalign = fdl_cpp_shift(layout); + + /* not used, avoid "may be used uninitialized" warning */ + heightalign = 1; } - uint32_t pitch0 = util_align_npot(width0, fdl6_pitchalign(layout, 0)); + fdl_set_pitchalign(layout, layout->pitchalign + 6); + + if (explicit_layout) { + offset = explicit_layout->offset; + layout->pitch0 = explicit_layout->pitch; + if (align(layout->pitch0, 1 << layout->pitchalign) != layout->pitch0) + return false; + } + + uint32_t ubwc_width0 = width0; + uint32_t ubwc_height0 = height0; + uint32_t ubwc_tile_height_alignment = RGB_TILE_HEIGHT_ALIGNMENT; + if (mip_levels > 1) { + /* With mipmapping enabled, UBWC layout is power-of-two sized, + * specified in log2 width/height in the descriptors. The height + * alignment is 64 for mipmapping, but for buffer sharing (always + * single level) other participants expect 16. + */ + ubwc_width0 = util_next_power_of_two(width0); + ubwc_height0 = util_next_power_of_two(height0); + ubwc_tile_height_alignment = 64; + } + layout->ubwc_width0 = align(DIV_ROUND_UP(ubwc_width0, ubwc_blockwidth), + RGB_TILE_WIDTH_ALIGNMENT); + ubwc_height0 = align(DIV_ROUND_UP(ubwc_height0, ubwc_blockheight), + ubwc_tile_height_alignment); for (uint32_t level = 0; level < mip_levels; level++) { uint32_t depth = u_minify(depth0, level); struct fdl_slice *slice = &layout->slices[level]; struct fdl_slice *ubwc_slice = &layout->ubwc_slices[level]; uint32_t tile_mode = fdl_tile_mode(layout, level); - uint32_t width, height; + uint32_t pitch = fdl_pitch(layout, level); + uint32_t height; /* tiled levels of 3D textures are rounded up to PoT dimensions: */ if (is_3d && tile_mode) { - width = u_minify(util_next_power_of_two(width0), level); height = u_minify(util_next_power_of_two(height0), level); } else { - width = u_minify(width0, level); height = u_minify(height0, level); } uint32_t nblocksy = util_format_get_nblocksy(format, height); if (tile_mode) - nblocksy = align(nblocksy, ta->heightalign); + nblocksy = align(nblocksy, heightalign); /* The blits used for mem<->gmem work at a granularity of - * 32x32, which can cause faults due to over-fetch on the + * 16x4, which can cause faults due to over-fetch on the * last level. The simple solution is to over-allocate a * bit the last level to ensure any over-fetch is harmless. * The pitch is already sufficiently aligned, but height - * may not be: + * may not be. note this only matters if last level is linear */ if (level == mip_levels - 1) - nblocksy = align(nblocksy, 32); + height = align(nblocksy, 4); - uint32_t nblocksx = - util_align_npot(util_format_get_nblocksx(format, u_minify(pitch0, level)), - fdl6_pitchalign(layout, level)); - - slice->offset = layout->size; - uint32_t blocks = nblocksx * nblocksy; - - slice->pitch = nblocksx * layout->cpp; + slice->offset = offset + layout->size; /* 1d array and 2d array textures must all have the same layer size * for each miplevel on a6xx. 3d textures can have different layer @@ -175,12 +220,12 @@ fdl6_layout(struct fdl_layout *layout, */ if (is_3d) { if (level < 1 || layout->slices[level - 1].size0 > 0xf000) { - slice->size0 = align(blocks * layout->cpp, 4096); + slice->size0 = align(nblocksy * pitch, 4096); } else { slice->size0 = layout->slices[level - 1].size0; } } else { - slice->size0 = blocks * layout->cpp; + slice->size0 = nblocksy * pitch; } layout->size += slice->size0 * depth * layers_in_level; @@ -189,23 +234,12 @@ fdl6_layout(struct fdl_layout *layout, /* with UBWC every level is aligned to 4K */ layout->size = align(layout->size, 4096); - uint32_t meta_pitch = align(DIV_ROUND_UP(width, ta->ubwc_blockwidth), - RGB_TILE_WIDTH_ALIGNMENT); - uint32_t meta_height = align(DIV_ROUND_UP(height, ta->ubwc_blockheight), - RGB_TILE_HEIGHT_ALIGNMENT); - - /* it looks like mipmaps need alignment to power of two - * TODO: needs testing with large npot textures - * (needed for the first level?) - */ - if (mip_levels > 1) { - meta_pitch = util_next_power_of_two(meta_pitch); - meta_height = util_next_power_of_two(meta_height); - } + uint32_t meta_pitch = fdl_ubwc_pitch(layout, level); + uint32_t meta_height = align(u_minify(ubwc_height0, level), + ubwc_tile_height_alignment); ubwc_slice->size0 = align(meta_pitch * meta_height, UBWC_PLANE_SIZE_ALIGNMENT); - ubwc_slice->pitch = meta_pitch; - ubwc_slice->offset = layout->ubwc_layer_size; + ubwc_slice->offset = offset + layout->ubwc_layer_size; layout->ubwc_layer_size += ubwc_slice->size0; } } @@ -225,13 +259,9 @@ fdl6_layout(struct fdl_layout *layout, layout->slices[level].offset += layout->ubwc_layer_size * array_size; layout->size += layout->ubwc_layer_size * array_size; } -} -void -fdl6_get_ubwc_blockwidth(struct fdl_layout *layout, - uint32_t *blockwidth, uint32_t *blockheight) -{ - const struct tile_alignment *ta = fdl6_tile_alignment(layout); - *blockwidth = ta->ubwc_blockwidth; - *blockheight = ta->ubwc_blockheight; + /* include explicit offset in size */ + layout->size += offset; + + return true; }