X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Ffreedreno%2Fir3%2Fir3_nir.h;h=8bc6d342fe0b16875a5f7c2e8e37197da7c81f71;hb=36a90468486252cb35cdea3d67ace991f1fb4bd0;hp=84c09b073f07326633167bb0d52d8478ca1ec99e;hpb=b15c46e6bf4cd375ae0b580bd1a0ec139e8dd3ef;p=mesa.git diff --git a/src/freedreno/ir3/ir3_nir.h b/src/freedreno/ir3/ir3_nir.h index 84c09b073f0..8bc6d342fe0 100644 --- a/src/freedreno/ir3/ir3_nir.h +++ b/src/freedreno/ir3/ir3_nir.h @@ -34,20 +34,54 @@ #include "ir3_shader.h" bool ir3_nir_apply_trig_workarounds(nir_shader *shader); +bool ir3_nir_lower_imul(nir_shader *shader); bool ir3_nir_lower_tg4_to_tex(nir_shader *shader); -bool ir3_nir_lower_io_offsets(nir_shader *shader); +bool ir3_nir_lower_io_offsets(nir_shader *shader, int gpu_id); bool ir3_nir_lower_load_barycentric_at_sample(nir_shader *shader); bool ir3_nir_lower_load_barycentric_at_offset(nir_shader *shader); bool ir3_nir_move_varying_inputs(nir_shader *shader); +int ir3_nir_coord_offset(nir_ssa_def *ssa); +bool ir3_nir_lower_tex_prefetch(nir_shader *shader); + + +void ir3_nir_lower_to_explicit_output(nir_shader *shader, + struct ir3_shader_variant *v, unsigned topology); +void ir3_nir_lower_to_explicit_input(nir_shader *shader); +void ir3_nir_lower_tess_ctrl(nir_shader *shader, struct ir3_shader_variant *v, unsigned topology); +void ir3_nir_lower_tess_eval(nir_shader *shader, unsigned topology); +void ir3_nir_lower_gs(nir_shader *shader); const nir_shader_compiler_options * ir3_get_compiler_options(struct ir3_compiler *compiler); -bool ir3_key_lowers_nir(const struct ir3_shader_key *key); -struct nir_shader * ir3_optimize_nir(struct ir3_shader *shader, nir_shader *s, - const struct ir3_shader_key *key); +void ir3_finalize_nir(struct ir3_compiler *compiler, nir_shader *s); +void ir3_nir_post_finalize(struct ir3_compiler *compiler, nir_shader *s); +void ir3_nir_lower_variant(struct ir3_shader_variant *so, nir_shader *s); -bool ir3_nir_analyze_ubo_ranges(nir_shader *nir, struct ir3_shader *shader); +void ir3_setup_const_state(nir_shader *nir, struct ir3_shader_variant *v, + struct ir3_const_state *const_state); +void ir3_nir_analyze_ubo_ranges(nir_shader *nir, struct ir3_shader_variant *v); +bool ir3_nir_lower_ubo_loads(nir_shader *nir, struct ir3_shader_variant *v); nir_ssa_def * ir3_nir_try_propagate_bit_shift(nir_builder *b, nir_ssa_def *offset, int32_t shift); +uint32_t ir3_link_geometry_stages(const struct ir3_shader_variant *producer, + const struct ir3_shader_variant *consumer, + uint32_t *locs); + +static inline nir_intrinsic_instr * +ir3_bindless_resource(nir_src src) +{ + if (!src.is_ssa) + return NULL; + + if (src.ssa->parent_instr->type != nir_instr_type_intrinsic) + return NULL; + + nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(src.ssa->parent_instr); + if (intrin->intrinsic != nir_intrinsic_bindless_resource_ir3) + return NULL; + + return intrin; +} + #endif /* IR3_NIR_H_ */