X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fauxiliary%2Fcso_cache%2Fcso_context.c;h=c479c360643142b114d28405bfa2156551aa8370;hb=9b346f83a7b672e913a7bb6a089d5dbd7fbdce06;hp=a9157aad7116d3fdce0c30b8a05f4a8c4f9bec86;hpb=dceb09909ea9d6eaef0334897ebed6da45db6faa;p=mesa.git diff --git a/src/gallium/auxiliary/cso_cache/cso_context.c b/src/gallium/auxiliary/cso_cache/cso_context.c index a9157aad711..c479c360643 100644 --- a/src/gallium/auxiliary/cso_cache/cso_context.c +++ b/src/gallium/auxiliary/cso_cache/cso_context.c @@ -37,12 +37,12 @@ #include "pipe/p_state.h" #include "util/u_memory.h" -#include "pipe/p_inlines.h" #include "tgsi/tgsi_parse.h" #include "cso_cache/cso_context.h" #include "cso_cache/cso_cache.h" #include "cso_cache/cso_hash.h" +#include "cso_context.h" struct cso_context { struct pipe_context *pipe; @@ -51,19 +51,34 @@ struct cso_context { struct { void *samplers[PIPE_MAX_SAMPLERS]; unsigned nr_samplers; + + void *vertex_samplers[PIPE_MAX_VERTEX_SAMPLERS]; + unsigned nr_vertex_samplers; } hw; void *samplers[PIPE_MAX_SAMPLERS]; unsigned nr_samplers; - void *samplers_saved[PIPE_MAX_SAMPLERS]; + void *vertex_samplers[PIPE_MAX_VERTEX_SAMPLERS]; + unsigned nr_vertex_samplers; + unsigned nr_samplers_saved; + void *samplers_saved[PIPE_MAX_SAMPLERS]; + + unsigned nr_vertex_samplers_saved; + void *vertex_samplers_saved[PIPE_MAX_VERTEX_SAMPLERS]; struct pipe_texture *textures[PIPE_MAX_SAMPLERS]; uint nr_textures; - struct pipe_texture *textures_saved[PIPE_MAX_SAMPLERS]; + struct pipe_texture *vertex_textures[PIPE_MAX_VERTEX_SAMPLERS]; + uint nr_vertex_textures; + uint nr_textures_saved; + struct pipe_texture *textures_saved[PIPE_MAX_SAMPLERS]; + + uint nr_vertex_textures_saved; + struct pipe_texture *vertex_textures_saved[PIPE_MAX_SAMPLERS]; /** Current and saved state. * The saved state is used as a 1-deep stack. @@ -71,8 +86,8 @@ struct cso_context { void *blend, *blend_saved; void *depth_stencil, *depth_stencil_saved; void *rasterizer, *rasterizer_saved; - void *fragment_shader, *fragment_shader_saved; - void *vertex_shader, *vertex_shader_saved; + void *fragment_shader, *fragment_shader_saved, *geometry_shader; + void *vertex_shader, *vertex_shader_saved, *geometry_shader_saved; struct pipe_framebuffer_state fb, fb_saved; struct pipe_viewport_state vp, vp_saved; @@ -245,7 +260,9 @@ void cso_release_all( struct cso_context *ctx ) if (ctx->pipe) { ctx->pipe->bind_blend_state( ctx->pipe, NULL ); ctx->pipe->bind_rasterizer_state( ctx->pipe, NULL ); - ctx->pipe->bind_sampler_states( ctx->pipe, 0, NULL ); + ctx->pipe->bind_fragment_sampler_states( ctx->pipe, 0, NULL ); + if (ctx->pipe->bind_vertex_sampler_states) + ctx->pipe->bind_vertex_sampler_states(ctx->pipe, 0, NULL); ctx->pipe->bind_depth_stencil_alpha_state( ctx->pipe, NULL ); ctx->pipe->bind_fs_state( ctx->pipe, NULL ); ctx->pipe->bind_vs_state( ctx->pipe, NULL ); @@ -256,6 +273,11 @@ void cso_release_all( struct cso_context *ctx ) pipe_texture_reference(&ctx->textures_saved[i], NULL); } + for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) { + pipe_texture_reference(&ctx->vertex_textures[i], NULL); + pipe_texture_reference(&ctx->vertex_textures_saved[i], NULL); + } + free_framebuffer_state(&ctx->fb); free_framebuffer_state(&ctx->fb_saved); @@ -269,7 +291,7 @@ void cso_release_all( struct cso_context *ctx ) void cso_destroy_context( struct cso_context *ctx ) { if (ctx) { - //cso_release_all( ctx ); + /*cso_release_all( ctx );*/ FREE( ctx ); } } @@ -288,18 +310,21 @@ void cso_destroy_context( struct cso_context *ctx ) enum pipe_error cso_set_blend(struct cso_context *ctx, const struct pipe_blend_state *templ) { - unsigned hash_key = cso_construct_key((void*)templ, sizeof(struct pipe_blend_state)); - struct cso_hash_iter iter = cso_find_state_template(ctx->cache, - hash_key, CSO_BLEND, - (void*)templ); + unsigned key_size, hash_key; + struct cso_hash_iter iter; void *handle; + key_size = templ->independent_blend_enable ? sizeof(struct pipe_blend_state) : + (char *)&(templ->rt[1]) - (char *)templ; + hash_key = cso_construct_key((void*)templ, key_size); + iter = cso_find_state_template(ctx->cache, hash_key, CSO_BLEND, (void*)templ); + if (cso_hash_iter_is_null(iter)) { struct cso_blend *cso = MALLOC(sizeof(struct cso_blend)); if (!cso) return PIPE_ERROR_OUT_OF_MEMORY; - memcpy(&cso->state, templ, sizeof(*templ)); + memcpy(&cso->state, templ, key_size); cso->data = ctx->pipe->create_blend_state(ctx->pipe, &cso->state); cso->delete_state = (cso_state_callback)ctx->pipe->delete_blend_state; cso->context = ctx->pipe; @@ -379,6 +404,46 @@ enum pipe_error cso_single_sampler(struct cso_context *ctx, return PIPE_OK; } +enum pipe_error +cso_single_vertex_sampler(struct cso_context *ctx, + unsigned idx, + const struct pipe_sampler_state *templ) +{ + void *handle = NULL; + + if (templ != NULL) { + unsigned hash_key = cso_construct_key((void*)templ, sizeof(struct pipe_sampler_state)); + struct cso_hash_iter iter = cso_find_state_template(ctx->cache, + hash_key, CSO_SAMPLER, + (void*)templ); + + if (cso_hash_iter_is_null(iter)) { + struct cso_sampler *cso = MALLOC(sizeof(struct cso_sampler)); + if (!cso) + return PIPE_ERROR_OUT_OF_MEMORY; + + memcpy(&cso->state, templ, sizeof(*templ)); + cso->data = ctx->pipe->create_sampler_state(ctx->pipe, &cso->state); + cso->delete_state = (cso_state_callback)ctx->pipe->delete_sampler_state; + cso->context = ctx->pipe; + + iter = cso_insert_state(ctx->cache, hash_key, CSO_SAMPLER, cso); + if (cso_hash_iter_is_null(iter)) { + FREE(cso); + return PIPE_ERROR_OUT_OF_MEMORY; + } + + handle = cso->data; + } + else { + handle = ((struct cso_sampler *)cso_hash_iter_data(iter))->data; + } + } + + ctx->vertex_samplers[idx] = handle; + return PIPE_OK; +} + void cso_single_sampler_done( struct cso_context *ctx ) { unsigned i; @@ -399,7 +464,36 @@ void cso_single_sampler_done( struct cso_context *ctx ) memcpy(ctx->hw.samplers, ctx->samplers, ctx->nr_samplers * sizeof(void *)); ctx->hw.nr_samplers = ctx->nr_samplers; - ctx->pipe->bind_sampler_states(ctx->pipe, ctx->nr_samplers, ctx->samplers); + ctx->pipe->bind_fragment_sampler_states(ctx->pipe, ctx->nr_samplers, ctx->samplers); + } +} + +void +cso_single_vertex_sampler_done(struct cso_context *ctx) +{ + unsigned i; + + /* find highest non-null sampler */ + for (i = PIPE_MAX_VERTEX_SAMPLERS; i > 0; i--) { + if (ctx->vertex_samplers[i - 1] != NULL) + break; + } + + ctx->nr_vertex_samplers = i; + + if (ctx->hw.nr_vertex_samplers != ctx->nr_vertex_samplers || + memcmp(ctx->hw.vertex_samplers, + ctx->vertex_samplers, + ctx->nr_vertex_samplers * sizeof(void *)) != 0) + { + memcpy(ctx->hw.vertex_samplers, + ctx->vertex_samplers, + ctx->nr_vertex_samplers * sizeof(void *)); + ctx->hw.nr_vertex_samplers = ctx->nr_vertex_samplers; + + ctx->pipe->bind_vertex_sampler_states(ctx->pipe, + ctx->nr_vertex_samplers, + ctx->vertex_samplers); } } @@ -448,6 +542,53 @@ void cso_restore_samplers(struct cso_context *ctx) cso_single_sampler_done( ctx ); } +/* + * If the function encouters any errors it will return the + * last one. Done to always try to set as many samplers + * as possible. + */ +enum pipe_error cso_set_vertex_samplers(struct cso_context *ctx, + unsigned nr, + const struct pipe_sampler_state **templates) +{ + unsigned i; + enum pipe_error temp, error = PIPE_OK; + + /* TODO: fastpath + */ + + for (i = 0; i < nr; i++) { + temp = cso_single_vertex_sampler( ctx, i, templates[i] ); + if (temp != PIPE_OK) + error = temp; + } + + for ( ; i < ctx->nr_samplers; i++) { + temp = cso_single_vertex_sampler( ctx, i, NULL ); + if (temp != PIPE_OK) + error = temp; + } + + cso_single_vertex_sampler_done( ctx ); + + return error; +} + +void +cso_save_vertex_samplers(struct cso_context *ctx) +{ + ctx->nr_vertex_samplers_saved = ctx->nr_vertex_samplers; + memcpy(ctx->vertex_samplers_saved, ctx->vertex_samplers, sizeof(ctx->vertex_samplers)); +} + +void +cso_restore_vertex_samplers(struct cso_context *ctx) +{ + ctx->nr_vertex_samplers = ctx->nr_vertex_samplers_saved; + memcpy(ctx->vertex_samplers, ctx->vertex_samplers_saved, sizeof(ctx->vertex_samplers)); + cso_single_vertex_sampler_done(ctx); +} + enum pipe_error cso_set_sampler_textures( struct cso_context *ctx, uint count, @@ -462,7 +603,7 @@ enum pipe_error cso_set_sampler_textures( struct cso_context *ctx, for ( ; i < PIPE_MAX_SAMPLERS; i++) pipe_texture_reference(&ctx->textures[i], NULL); - ctx->pipe->set_sampler_textures(ctx->pipe, count, textures); + ctx->pipe->set_fragment_sampler_textures(ctx->pipe, count, textures); return PIPE_OK; } @@ -492,13 +633,71 @@ void cso_restore_sampler_textures( struct cso_context *ctx ) for ( ; i < PIPE_MAX_SAMPLERS; i++) pipe_texture_reference(&ctx->textures[i], NULL); - ctx->pipe->set_sampler_textures(ctx->pipe, ctx->nr_textures, ctx->textures); + ctx->pipe->set_fragment_sampler_textures(ctx->pipe, ctx->nr_textures, ctx->textures); ctx->nr_textures_saved = 0; } +enum pipe_error +cso_set_vertex_sampler_textures(struct cso_context *ctx, + uint count, + struct pipe_texture **textures) +{ + uint i; + + ctx->nr_vertex_textures = count; + + for (i = 0; i < count; i++) { + pipe_texture_reference(&ctx->vertex_textures[i], textures[i]); + } + for ( ; i < PIPE_MAX_VERTEX_SAMPLERS; i++) { + pipe_texture_reference(&ctx->vertex_textures[i], NULL); + } + + ctx->pipe->set_vertex_sampler_textures(ctx->pipe, count, textures); + + return PIPE_OK; +} + +void +cso_save_vertex_sampler_textures(struct cso_context *ctx) +{ + uint i; + + ctx->nr_vertex_textures_saved = ctx->nr_vertex_textures; + for (i = 0; i < ctx->nr_vertex_textures; i++) { + assert(!ctx->vertex_textures_saved[i]); + pipe_texture_reference(&ctx->vertex_textures_saved[i], ctx->vertex_textures[i]); + } +} + +void +cso_restore_vertex_sampler_textures(struct cso_context *ctx) +{ + uint i; + + ctx->nr_vertex_textures = ctx->nr_vertex_textures_saved; + + for (i = 0; i < ctx->nr_vertex_textures; i++) { + pipe_texture_reference(&ctx->vertex_textures[i], NULL); + ctx->vertex_textures[i] = ctx->vertex_textures_saved[i]; + ctx->vertex_textures_saved[i] = NULL; + } + for ( ; i < PIPE_MAX_VERTEX_SAMPLERS; i++) { + pipe_texture_reference(&ctx->vertex_textures[i], NULL); + } + + ctx->pipe->set_vertex_sampler_textures(ctx->pipe, + ctx->nr_vertex_textures, + ctx->vertex_textures); + + ctx->nr_vertex_textures_saved = 0; +} + + + enum pipe_error cso_set_depth_stencil_alpha(struct cso_context *ctx, const struct pipe_depth_stencil_alpha_state *templ) { @@ -864,3 +1063,38 @@ enum pipe_error cso_set_blend_color(struct cso_context *ctx, } return PIPE_OK; } + +enum pipe_error cso_set_geometry_shader_handle(struct cso_context *ctx, + void *handle) +{ + if (ctx->geometry_shader != handle) { + ctx->geometry_shader = handle; + ctx->pipe->bind_gs_state(ctx->pipe, handle); + } + return PIPE_OK; +} + +void cso_delete_geometry_shader(struct cso_context *ctx, void *handle) +{ + if (handle == ctx->geometry_shader) { + /* unbind before deleting */ + ctx->pipe->bind_gs_state(ctx->pipe, NULL); + ctx->geometry_shader = NULL; + } + ctx->pipe->delete_gs_state(ctx->pipe, handle); +} + +void cso_save_geometry_shader(struct cso_context *ctx) +{ + assert(!ctx->geometry_shader_saved); + ctx->geometry_shader_saved = ctx->geometry_shader; +} + +void cso_restore_geometry_shader(struct cso_context *ctx) +{ + if (ctx->geometry_shader_saved != ctx->geometry_shader) { + ctx->pipe->bind_gs_state(ctx->pipe, ctx->geometry_shader_saved); + ctx->geometry_shader = ctx->geometry_shader_saved; + } + ctx->geometry_shader_saved = NULL; +}