X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fauxiliary%2Fcso_cache%2Fcso_context.h;h=4de08a8364c948737efc7eb056b9994371ef6e0d;hb=421f134028ea2930cb80c7189e552320a8a6e49f;hp=d6bcb1fe8f761efa44d4b5f5844822187288703d;hpb=64644ec3b21884d4a974fa29087fa98c4ed9e112;p=mesa.git diff --git a/src/gallium/auxiliary/cso_cache/cso_context.h b/src/gallium/auxiliary/cso_cache/cso_context.h index d6bcb1fe8f7..4de08a8364c 100644 --- a/src/gallium/auxiliary/cso_cache/cso_context.h +++ b/src/gallium/auxiliary/cso_cache/cso_context.h @@ -39,6 +39,7 @@ extern "C" { #endif struct cso_context; +struct u_vbuf; struct cso_context *cso_create_context( struct pipe_context *pipe ); @@ -110,18 +111,24 @@ void cso_save_vertex_elements(struct cso_context *ctx); void cso_restore_vertex_elements(struct cso_context *ctx); -/* These aren't really sensible -- most of the time the api provides - * object semantics for shaders anyway, and the cases where it doesn't - * (eg mesa's internall-generated texenv programs), it will be up to - * the state tracker to implement their own specialized caching. - */ +void cso_set_vertex_buffers(struct cso_context *ctx, + unsigned count, + const struct pipe_vertex_buffer *buffers); +void cso_save_vertex_buffers(struct cso_context *ctx); +void cso_restore_vertex_buffers(struct cso_context *ctx); + + +void cso_set_stream_outputs(struct cso_context *ctx, + unsigned num_targets, + struct pipe_stream_output_target **targets, + unsigned append_bitmask); +void cso_save_stream_outputs(struct cso_context *ctx); +void cso_restore_stream_outputs(struct cso_context *ctx); + + enum pipe_error cso_set_fragment_shader_handle(struct cso_context *ctx, void *handle ); void cso_delete_fragment_shader(struct cso_context *ctx, void *handle ); -/* -enum pipe_error cso_set_fragment_shader( struct cso_context *cso, - const struct pipe_shader_state *shader ); -*/ void cso_save_fragment_shader(struct cso_context *cso); void cso_restore_fragment_shader(struct cso_context *cso); @@ -129,10 +136,6 @@ void cso_restore_fragment_shader(struct cso_context *cso); enum pipe_error cso_set_vertex_shader_handle(struct cso_context *ctx, void *handle ); void cso_delete_vertex_shader(struct cso_context *ctx, void *handle ); -/* -enum pipe_error cso_set_vertex_shader( struct cso_context *cso, - const struct pipe_shader_state *shader ); -*/ void cso_save_vertex_shader(struct cso_context *cso); void cso_restore_vertex_shader(struct cso_context *cso); @@ -159,6 +162,8 @@ void cso_restore_viewport(struct cso_context *cso); enum pipe_error cso_set_blend_color(struct cso_context *cso, const struct pipe_blend_color *bc); +enum pipe_error cso_set_sample_mask(struct cso_context *cso, + unsigned stencil_mask); enum pipe_error cso_set_stencil_ref(struct cso_context *cso, const struct pipe_stencil_ref *sr); @@ -181,6 +186,13 @@ cso_restore_clip(struct cso_context *cso); /* fragment sampler view state */ +/* + * We don't provide shader caching in CSO. Most of the time the api provides + * object semantics for shaders anyway, and the cases where it doesn't + * (eg mesa's internally-generated texenv programs), it will be up to + * the state tracker to implement their own specialized caching. + */ + void cso_set_fragment_sampler_views(struct cso_context *cso, uint count, @@ -206,6 +218,19 @@ cso_save_vertex_sampler_views(struct cso_context *cso); void cso_restore_vertex_sampler_views(struct cso_context *cso); +/* drawing */ + +void +cso_set_index_buffer(struct cso_context *cso, + const struct pipe_index_buffer *ib); + +void +cso_draw_vbo(struct cso_context *cso, + const struct pipe_draw_info *info); + +/* helper drawing function */ +void +cso_draw_arrays(struct cso_context *cso, uint mode, uint start, uint count); #ifdef __cplusplus }