X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fauxiliary%2Fdraw%2Fdraw_pipe.c;h=11d6485dcf074021eb5b67292b54a20871387dc5;hb=782b6885c2573e1f004d9572eb386d9e1f392254;hp=1c6d657297c7e161268ad223937f1148de151033;hpb=eeb7e04da64fdae3a40b1afdcde71dcded2481f3;p=mesa.git diff --git a/src/gallium/auxiliary/draw/draw_pipe.c b/src/gallium/auxiliary/draw/draw_pipe.c index 1c6d657297c..11d6485dcf0 100644 --- a/src/gallium/auxiliary/draw/draw_pipe.c +++ b/src/gallium/auxiliary/draw/draw_pipe.c @@ -106,10 +106,9 @@ void draw_pipeline_destroy( struct draw_context *draw ) - - - - +/** + * Build primitive to render a point with vertex at v0. + */ static void do_point( struct draw_context *draw, const char *v0 ) { @@ -123,6 +122,10 @@ static void do_point( struct draw_context *draw, } +/** + * Build primitive to render a line with vertices at v0, v1. + * \param flags bitmask of DRAW_PIPE_EDGE_x, DRAW_PIPE_RESET_STIPPLE + */ static void do_line( struct draw_context *draw, ushort flags, const char *v0, @@ -139,6 +142,10 @@ static void do_line( struct draw_context *draw, } +/** + * Build primitive to render a triangle with vertices at v0, v1, v2. + * \param flags bitmask of DRAW_PIPE_EDGE_x, DRAW_PIPE_RESET_STIPPLE + */ static void do_triangle( struct draw_context *draw, ushort flags, char *v0, @@ -157,7 +164,10 @@ static void do_triangle( struct draw_context *draw, } - +/* + * Set up macros for draw_pt_decompose.h template code. + * This code uses vertex indexes / elements. + */ #define QUAD(i0,i1,i2,i3) \ do_triangle( draw, \ ( DRAW_PIPE_RESET_STIPPLE | \ @@ -175,16 +185,16 @@ static void do_triangle( struct draw_context *draw, #define TRIANGLE(flags,i0,i1,i2) \ do_triangle( draw, \ - elts[i0], /* flags */ \ + elts[i0], /* flags */ \ verts + stride * (elts[i0] & ~DRAW_PIPE_FLAG_MASK), \ - verts + stride * elts[i1], \ - verts + stride * elts[i2]) + verts + stride * (elts[i1] & ~DRAW_PIPE_FLAG_MASK), \ + verts + stride * (elts[i2] & ~DRAW_PIPE_FLAG_MASK) ); #define LINE(flags,i0,i1) \ do_line( draw, \ - elts[i0], \ + elts[i0], \ verts + stride * (elts[i0] & ~DRAW_PIPE_FLAG_MASK), \ - verts + stride * elts[i1]) + verts + stride * (elts[i1] & ~DRAW_PIPE_FLAG_MASK) ); #define POINT(i0) \ do_point( draw, \ @@ -213,7 +223,9 @@ static void do_triangle( struct draw_context *draw, -/* Code to run the pipeline on a fairly arbitary collection of vertices. +/** + * Code to run the pipeline on a fairly arbitary collection of vertices. + * For drawing indexed primitives. * * Vertex headers must be pre-initialized with the * UNDEFINED_VERTEX_ID, this code will cause that id to become @@ -243,6 +255,12 @@ void draw_pipeline_run( struct draw_context *draw, draw->pipeline.vertex_count = 0; } + + +/* + * Set up macros for draw_pt_decompose.h template code. + * This code is for non-indexed rendering (no elts). + */ #define QUAD(i0,i1,i2,i3) \ do_triangle( draw, \ ( DRAW_PIPE_RESET_STIPPLE | \ @@ -293,6 +311,10 @@ void draw_pipeline_run( struct draw_context *draw, #include "draw_pt_decompose.h" + +/* + * For drawing non-indexed primitives. + */ void draw_pipeline_run_linear( struct draw_context *draw, unsigned prim, struct vertex_header *vertices,