X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fauxiliary%2Fdraw%2Fdraw_vs_varient.c;h=5ed706cb4ff01d15079ab958301b2a3ddb579382;hb=2b8db4ce156fbd4d094f46fad0b8b3291b057fff;hp=8e14bdd6bdead1547546e06c7192c0759f2c65ee;hpb=5007e39f76c897b8f3aa4acf6086c8b7ac30bdef;p=mesa.git diff --git a/src/gallium/auxiliary/draw/draw_vs_varient.c b/src/gallium/auxiliary/draw/draw_vs_varient.c index 8e14bdd6bde..5ed706cb4ff 100644 --- a/src/gallium/auxiliary/draw/draw_vs_varient.c +++ b/src/gallium/auxiliary/draw/draw_vs_varient.c @@ -38,7 +38,6 @@ #include "draw/draw_vertex.h" #include "draw/draw_vs.h" #include "translate/translate.h" -#include "translate/translate_cache.h" /* A first pass at incorporating vertex fetch/emit functionality into */ @@ -148,11 +147,12 @@ static void PIPE_CDECL vsvg_run_elts( struct draw_vs_varient *varient, vsvg->base.vs->run_linear( vsvg->base.vs, temp_buffer, temp_buffer, - (const float (*)[4])vsvg->base.vs->draw->pt.user.constants, + vsvg->base.vs->draw->pt.user.vs_constants, count, temp_vertex_stride, temp_vertex_stride); + /* FIXME: geometry shading? */ if (vsvg->base.key.clip) { /* not really handling clipping, just do the rhw so we can @@ -210,7 +210,7 @@ static void PIPE_CDECL vsvg_run_linear( struct draw_vs_varient *varient, vsvg->base.vs->run_linear( vsvg->base.vs, temp_buffer, temp_buffer, - (const float (*)[4])vsvg->base.vs->draw->pt.user.constants, + vsvg->base.vs->draw->pt.user.vs_constants, count, temp_vertex_stride, temp_vertex_stride); @@ -284,6 +284,7 @@ struct draw_vs_varient *draw_vs_varient_generic( struct draw_vertex_shader *vs, fetch.nr_elements = key->nr_inputs; fetch.output_stride = vsvg->temp_vertex_stride; for (i = 0; i < key->nr_inputs; i++) { + fetch.element[i].type = TRANSLATE_ELEMENT_NORMAL; fetch.element[i].input_format = key->element[i].in.format; fetch.element[i].input_buffer = key->element[i].in.buffer; fetch.element[i].input_offset = key->element[i].in.offset; @@ -299,6 +300,7 @@ struct draw_vs_varient *draw_vs_varient_generic( struct draw_vertex_shader *vs, for (i = 0; i < key->nr_outputs; i++) { if (key->element[i].out.format != EMIT_1F_PSIZE) { + emit.element[i].type = TRANSLATE_ELEMENT_NORMAL; emit.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT; emit.element[i].input_buffer = 0; emit.element[i].input_offset = key->element[i].out.vs_output * 4 * sizeof(float); @@ -308,6 +310,7 @@ struct draw_vs_varient *draw_vs_varient_generic( struct draw_vertex_shader *vs, assert(emit.element[i].input_offset <= fetch.output_stride); } else { + emit.element[i].type = TRANSLATE_ELEMENT_NORMAL; emit.element[i].input_format = PIPE_FORMAT_R32_FLOAT; emit.element[i].input_buffer = 1; emit.element[i].input_offset = 0;