X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fauxiliary%2Fdraw%2Fdraw_vs_varient.c;h=d8f030f61eb2f785d160d087107de45c98112690;hb=fa31b1095eeea97695125ad5770239805bed37da;hp=7ee567d4789823fb1a0a645e8aa87cb997e85d0e;hpb=608e14c5b265d331f89959b8e477796ac21c297c;p=mesa.git diff --git a/src/gallium/auxiliary/draw/draw_vs_varient.c b/src/gallium/auxiliary/draw/draw_vs_varient.c index 7ee567d4789..d8f030f61eb 100644 --- a/src/gallium/auxiliary/draw/draw_vs_varient.c +++ b/src/gallium/auxiliary/draw/draw_vs_varient.c @@ -38,12 +38,11 @@ #include "draw/draw_vertex.h" #include "draw/draw_vs.h" #include "translate/translate.h" -#include "translate/translate_cache.h" /* A first pass at incorporating vertex fetch/emit functionality into */ -struct draw_vs_varient_generic { - struct draw_vs_varient base; +struct draw_vs_variant_generic { + struct draw_vs_variant base; struct draw_vertex_shader *shader; struct draw_context *draw; @@ -64,23 +63,25 @@ struct draw_vs_varient_generic { -static void vsvg_set_buffer( struct draw_vs_varient *varient, +static void vsvg_set_buffer( struct draw_vs_variant *variant, unsigned buffer, const void *ptr, - unsigned stride ) + unsigned stride, + unsigned max_index ) { - struct draw_vs_varient_generic *vsvg = (struct draw_vs_varient_generic *)varient; + struct draw_vs_variant_generic *vsvg = (struct draw_vs_variant_generic *)variant; vsvg->fetch->set_buffer(vsvg->fetch, buffer, ptr, - stride); + stride, + max_index ); } /* Mainly for debug at this stage: */ -static void do_rhw_viewport( struct draw_vs_varient_generic *vsvg, +static void do_rhw_viewport( struct draw_vs_variant_generic *vsvg, unsigned count, void *output_buffer ) { @@ -103,7 +104,7 @@ static void do_rhw_viewport( struct draw_vs_varient_generic *vsvg, } } -static void do_viewport( struct draw_vs_varient_generic *vsvg, +static void do_viewport( struct draw_vs_variant_generic *vsvg, unsigned count, void *output_buffer ) { @@ -125,12 +126,12 @@ static void do_viewport( struct draw_vs_varient_generic *vsvg, } -static void PIPE_CDECL vsvg_run_elts( struct draw_vs_varient *varient, +static void PIPE_CDECL vsvg_run_elts( struct draw_vs_variant *variant, const unsigned *elts, unsigned count, void *output_buffer) { - struct draw_vs_varient_generic *vsvg = (struct draw_vs_varient_generic *)varient; + struct draw_vs_variant_generic *vsvg = (struct draw_vs_variant_generic *)variant; unsigned temp_vertex_stride = vsvg->temp_vertex_stride; void *temp_buffer = MALLOC( align(count,4) * temp_vertex_stride ); @@ -142,16 +143,19 @@ static void PIPE_CDECL vsvg_run_elts( struct draw_vs_varient *varient, vsvg->fetch->run_elts( vsvg->fetch, elts, count, + vsvg->draw->instance_id, temp_buffer ); vsvg->base.vs->run_linear( vsvg->base.vs, temp_buffer, temp_buffer, - (const float (*)[4])vsvg->base.vs->draw->pt.user.constants, + vsvg->base.vs->draw->pt.user.vs_constants, + vsvg->base.vs->draw->pt.user.vs_constants_size, count, temp_vertex_stride, temp_vertex_stride); + /* FIXME: geometry shading? */ if (vsvg->base.key.clip) { /* not really handling clipping, just do the rhw so we can @@ -171,27 +175,30 @@ static void PIPE_CDECL vsvg_run_elts( struct draw_vs_varient *varient, vsvg->emit->set_buffer( vsvg->emit, 0, temp_buffer, - temp_vertex_stride ); + temp_vertex_stride, + ~0 ); vsvg->emit->set_buffer( vsvg->emit, 1, &vsvg->draw->rasterizer->point_size, - 0); + 0, + ~0 ); vsvg->emit->run( vsvg->emit, 0, count, + vsvg->draw->instance_id, output_buffer ); FREE(temp_buffer); } -static void PIPE_CDECL vsvg_run_linear( struct draw_vs_varient *varient, +static void PIPE_CDECL vsvg_run_linear( struct draw_vs_variant *variant, unsigned start, unsigned count, void *output_buffer ) { - struct draw_vs_varient_generic *vsvg = (struct draw_vs_varient_generic *)varient; + struct draw_vs_variant_generic *vsvg = (struct draw_vs_variant_generic *)variant; unsigned temp_vertex_stride = vsvg->temp_vertex_stride; void *temp_buffer = MALLOC( align(count,4) * temp_vertex_stride ); @@ -202,12 +209,14 @@ static void PIPE_CDECL vsvg_run_linear( struct draw_vs_varient *varient, vsvg->fetch->run( vsvg->fetch, start, count, + vsvg->draw->instance_id, temp_buffer ); vsvg->base.vs->run_linear( vsvg->base.vs, temp_buffer, temp_buffer, - (const float (*)[4])vsvg->base.vs->draw->pt.user.constants, + vsvg->base.vs->draw->pt.user.vs_constants, + vsvg->base.vs->draw->pt.user.vs_constants_size, count, temp_vertex_stride, temp_vertex_stride); @@ -229,15 +238,18 @@ static void PIPE_CDECL vsvg_run_linear( struct draw_vs_varient *varient, vsvg->emit->set_buffer( vsvg->emit, 0, temp_buffer, - temp_vertex_stride ); + temp_vertex_stride, + ~0 ); vsvg->emit->set_buffer( vsvg->emit, 1, &vsvg->draw->rasterizer->point_size, - 0); + 0, + ~0 ); vsvg->emit->run( vsvg->emit, 0, count, + vsvg->draw->instance_id, output_buffer ); FREE(temp_buffer); @@ -247,19 +259,20 @@ static void PIPE_CDECL vsvg_run_linear( struct draw_vs_varient *varient, -static void vsvg_destroy( struct draw_vs_varient *varient ) +static void vsvg_destroy( struct draw_vs_variant *variant ) { - FREE(varient); + FREE(variant); } -struct draw_vs_varient *draw_vs_varient_generic( struct draw_vertex_shader *vs, - const struct draw_vs_varient_key *key ) +struct draw_vs_variant * +draw_vs_create_variant_generic( struct draw_vertex_shader *vs, + const struct draw_vs_variant_key *key ) { unsigned i; struct translate_key fetch, emit; - struct draw_vs_varient_generic *vsvg = CALLOC_STRUCT( draw_vs_varient_generic ); + struct draw_vs_variant_generic *vsvg = CALLOC_STRUCT( draw_vs_variant_generic ); if (vsvg == NULL) return NULL; @@ -280,9 +293,11 @@ struct draw_vs_varient *draw_vs_varient_generic( struct draw_vertex_shader *vs, fetch.nr_elements = key->nr_inputs; fetch.output_stride = vsvg->temp_vertex_stride; for (i = 0; i < key->nr_inputs; i++) { + fetch.element[i].type = TRANSLATE_ELEMENT_NORMAL; fetch.element[i].input_format = key->element[i].in.format; fetch.element[i].input_buffer = key->element[i].in.buffer; fetch.element[i].input_offset = key->element[i].in.offset; + fetch.element[i].instance_divisor = 0; fetch.element[i].output_format = PIPE_FORMAT_R32G32B32A32_FLOAT; fetch.element[i].output_offset = i * 4 * sizeof(float); assert(fetch.element[i].output_offset < fetch.output_stride); @@ -294,17 +309,21 @@ struct draw_vs_varient *draw_vs_varient_generic( struct draw_vertex_shader *vs, for (i = 0; i < key->nr_outputs; i++) { if (key->element[i].out.format != EMIT_1F_PSIZE) { + emit.element[i].type = TRANSLATE_ELEMENT_NORMAL; emit.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT; emit.element[i].input_buffer = 0; emit.element[i].input_offset = key->element[i].out.vs_output * 4 * sizeof(float); + emit.element[i].instance_divisor = 0; emit.element[i].output_format = draw_translate_vinfo_format(key->element[i].out.format); emit.element[i].output_offset = key->element[i].out.offset; assert(emit.element[i].input_offset <= fetch.output_stride); } else { + emit.element[i].type = TRANSLATE_ELEMENT_NORMAL; emit.element[i].input_format = PIPE_FORMAT_R32_FLOAT; emit.element[i].input_buffer = 1; emit.element[i].input_offset = 0; + emit.element[i].instance_divisor = 0; emit.element[i].output_format = PIPE_FORMAT_R32_FLOAT; emit.element[i].output_offset = key->element[i].out.offset; }