X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fauxiliary%2Fgallivm%2Flp_bld_sample_soa.c;h=e8c04d1e6c53343a9a9503202b1dcd49b378dcf4;hb=5ae31d7e1d3d51c7843571c63aa228f8ca9b879f;hp=8e2d0d9f33b7f2c948aee1cae2695a6a28cc54fd;hpb=3bdd1074e1e85faa73ba927dee1547d956f6144f;p=mesa.git diff --git a/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c b/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c index 8e2d0d9f33b..e8c04d1e6c5 100644 --- a/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c +++ b/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c @@ -822,6 +822,12 @@ lp_build_masklerp2d(struct lp_build_context *bld, return lp_build_lerp(bld, weight1, val0, val1, 0); } +/* + * this is a bit excessive code for something OpenGL just recommends + * but does not require. + */ +#define ACCURATE_CUBE_CORNERS 1 + /** * Generate code to sample a mipmap level with linear filtering. * If sampling a cube texture, r = cube face in [0,5]. @@ -840,6 +846,9 @@ lp_build_sample_image_linear(struct lp_build_sample_context *bld, const LLVMValueRef *offsets, LLVMValueRef colors_out[4]) { + LLVMBuilderRef builder = bld->gallivm->builder; + struct lp_build_context *ivec_bld = &bld->int_coord_bld; + struct lp_build_context *coord_bld = &bld->coord_bld; const unsigned dims = bld->dims; LLVMValueRef width_vec; LLVMValueRef height_vec; @@ -848,6 +857,7 @@ lp_build_sample_image_linear(struct lp_build_sample_context *bld, LLVMValueRef flt_width_vec; LLVMValueRef flt_height_vec; LLVMValueRef flt_depth_vec; + LLVMValueRef fall_off[4], have_corners; LLVMValueRef z1 = NULL; LLVMValueRef z00 = NULL, z01 = NULL, z10 = NULL, z11 = NULL; LLVMValueRef x00 = NULL, x01 = NULL, x10 = NULL, x11 = NULL; @@ -856,6 +866,11 @@ lp_build_sample_image_linear(struct lp_build_sample_context *bld, LLVMValueRef xs[4], ys[4], zs[4]; LLVMValueRef neighbors[2][2][4]; int chan, texel_index; + boolean seamless_cube_filter, accurate_cube_corners; + + seamless_cube_filter = bld->static_texture_state->target == PIPE_TEXTURE_CUBE && + bld->static_sampler_state->seamless_cube_map; + accurate_cube_corners = ACCURATE_CUBE_CORNERS && seamless_cube_filter; lp_build_extract_image_sizes(bld, &bld->int_size_bld, @@ -875,8 +890,7 @@ lp_build_sample_image_linear(struct lp_build_sample_context *bld, * Compute integer texcoords. */ - if (bld->static_texture_state->target != PIPE_TEXTURE_CUBE || - !bld->static_sampler_state->seamless_cube_map) { + if (!seamless_cube_filter) { lp_build_sample_wrap_linear(bld, coords[0], width_vec, flt_width_vec, offsets[0], bld->static_texture_state->pot_width, @@ -918,13 +932,11 @@ lp_build_sample_image_linear(struct lp_build_sample_context *bld, } } else { - LLVMBuilderRef builder = bld->gallivm->builder; - struct lp_build_context *ivec_bld = &bld->int_coord_bld; - struct lp_build_context *coord_bld = &bld->coord_bld; struct lp_build_if_state edge_if; + LLVMTypeRef int1t; LLVMValueRef new_faces[4], new_xcoords[4][2], new_ycoords[4][2]; - LLVMValueRef fall_off[4], coord, have_edge; - LLVMValueRef fall_off_ym_notxm, fall_off_ym_notxp; + LLVMValueRef coord, have_edge, have_corner; + LLVMValueRef fall_off_ym_notxm, fall_off_ym_notxp, fall_off_x, fall_off_y; LLVMValueRef fall_off_yp_notxm, fall_off_yp_notxp; LLVMValueRef x0, x1, y0, y1, y0_clamped, y1_clamped; LLVMValueRef face = coords[2]; @@ -957,12 +969,15 @@ lp_build_sample_image_linear(struct lp_build_sample_context *bld, fall_off[2] = lp_build_cmp(ivec_bld, PIPE_FUNC_LESS, y0, ivec_bld->zero); fall_off[3] = lp_build_cmp(ivec_bld, PIPE_FUNC_GREATER, y1, length_minus_one); - have_edge = lp_build_or(ivec_bld, fall_off[0], fall_off[1]); - have_edge = lp_build_or(ivec_bld, have_edge, fall_off[2]); - have_edge = lp_build_or(ivec_bld, have_edge, fall_off[3]); - + fall_off_x = lp_build_or(ivec_bld, fall_off[0], fall_off[1]); + fall_off_y = lp_build_or(ivec_bld, fall_off[2], fall_off[3]); + have_edge = lp_build_or(ivec_bld, fall_off_x, fall_off_y); have_edge = lp_build_any_true_range(ivec_bld, ivec_bld->type.length, have_edge); + /* needed for accurate corner filtering branch later, rely on 0 init */ + int1t = LLVMInt1TypeInContext(bld->gallivm->context); + have_corners = lp_build_alloca(bld->gallivm, int1t, "have_corner"); + for (texel_index = 0; texel_index < 4; texel_index++) { xs[texel_index] = lp_build_alloca(bld->gallivm, ivec_bld->vec_type, "xs"); ys[texel_index] = lp_build_alloca(bld->gallivm, ivec_bld->vec_type, "ys"); @@ -971,6 +986,10 @@ lp_build_sample_image_linear(struct lp_build_sample_context *bld, lp_build_if(&edge_if, bld->gallivm, have_edge); + have_corner = lp_build_and(ivec_bld, fall_off_x, fall_off_y); + have_corner = lp_build_any_true_range(ivec_bld, ivec_bld->type.length, have_corner); + LLVMBuildStore(builder, have_corner, have_corners); + /* * Need to feed clamped values here for cheap corner handling, * but only for y coord (as when falling off both edges we only @@ -1074,7 +1093,7 @@ lp_build_sample_image_linear(struct lp_build_sample_context *bld, if (linear_mask) { /* - * Whack filter weights into place. Whatever pixel had more weight is + * Whack filter weights into place. Whatever texel had more weight is * the one which should have been selected by nearest filtering hence * just use 100% weight for it. */ @@ -1135,7 +1154,8 @@ lp_build_sample_image_linear(struct lp_build_sample_context *bld, } else { /* 2D/3D texture */ - LLVMValueRef colors0[4]; + struct lp_build_if_state corner_if; + LLVMValueRef colors0[4], colorss[4]; /* get x0/x1 texels at y1 */ lp_build_sample_texel_soa(bld, @@ -1149,6 +1169,110 @@ lp_build_sample_image_linear(struct lp_build_sample_context *bld, row_stride_vec, img_stride_vec, data_ptr, mipoffsets, neighbors[1][1]); + /* + * To avoid having to duplicate linear_mask / fetch code use + * another branch (with corner condition though edge would work + * as well) here. + */ + if (accurate_cube_corners) { + LLVMValueRef w00, w01, w10, w11, wx0, wy0; + LLVMValueRef c_weight, c00, c01, c10, c11; + LLVMValueRef have_corner, one_third, tmp; + + colorss[0] = lp_build_alloca(bld->gallivm, coord_bld->vec_type, "cs"); + colorss[1] = lp_build_alloca(bld->gallivm, coord_bld->vec_type, "cs"); + colorss[2] = lp_build_alloca(bld->gallivm, coord_bld->vec_type, "cs"); + colorss[3] = lp_build_alloca(bld->gallivm, coord_bld->vec_type, "cs"); + + have_corner = LLVMBuildLoad(builder, have_corners, ""); + + lp_build_if(&corner_if, bld->gallivm, have_corner); + + /* + * we can't use standard 2d lerp as we need per-element weight + * in case of corners, so just calculate bilinear result as + * w00*s00 + w01*s01 + w10*s10 + w11*s11. + * (This is actually less work than using 2d lerp, 7 vs. 9 instructions, + * however calculating the weights needs another 6, so actually probably + * not slower than 2d lerp only for 4 channels as weights only need + * to be calculated once - of course fixing the weights has additional cost.) + */ + wx0 = lp_build_sub(coord_bld, coord_bld->one, s_fpart); + wy0 = lp_build_sub(coord_bld, coord_bld->one, t_fpart); + w00 = lp_build_mul(coord_bld, wx0, wy0); + w01 = lp_build_mul(coord_bld, s_fpart, wy0); + w10 = lp_build_mul(coord_bld, wx0, t_fpart); + w11 = lp_build_mul(coord_bld, s_fpart, t_fpart); + + /* find corner weight */ + c00 = lp_build_and(ivec_bld, fall_off[0], fall_off[2]); + c_weight = lp_build_select(coord_bld, c00, w00, coord_bld->zero); + c01 = lp_build_and(ivec_bld, fall_off[1], fall_off[2]); + c_weight = lp_build_select(coord_bld, c01, w01, c_weight); + c10 = lp_build_and(ivec_bld, fall_off[0], fall_off[3]); + c_weight = lp_build_select(coord_bld, c10, w10, c_weight); + c11 = lp_build_and(ivec_bld, fall_off[1], fall_off[3]); + c_weight = lp_build_select(coord_bld, c11, w11, c_weight); + + /* + * add 1/3 of the corner weight to each of the 3 other samples + * and null out corner weight + */ + one_third = lp_build_const_vec(bld->gallivm, coord_bld->type, 1.0f/3.0f); + c_weight = lp_build_mul(coord_bld, c_weight, one_third); + w00 = lp_build_add(coord_bld, w00, c_weight); + c00 = LLVMBuildBitCast(builder, c00, coord_bld->vec_type, ""); + w00 = lp_build_andnot(coord_bld, w00, c00); + w01 = lp_build_add(coord_bld, w01, c_weight); + c01 = LLVMBuildBitCast(builder, c01, coord_bld->vec_type, ""); + w01 = lp_build_andnot(coord_bld, w01, c01); + w10 = lp_build_add(coord_bld, w10, c_weight); + c10 = LLVMBuildBitCast(builder, c10, coord_bld->vec_type, ""); + w10 = lp_build_andnot(coord_bld, w10, c10); + w11 = lp_build_add(coord_bld, w11, c_weight); + c11 = LLVMBuildBitCast(builder, c11, coord_bld->vec_type, ""); + w11 = lp_build_andnot(coord_bld, w11, c11); + + if (bld->static_sampler_state->compare_mode == PIPE_TEX_COMPARE_NONE) { + for (chan = 0; chan < 4; chan++) { + colors0[chan] = lp_build_mul(coord_bld, w00, neighbors[0][0][chan]); + tmp = lp_build_mul(coord_bld, w01, neighbors[0][1][chan]); + colors0[chan] = lp_build_add(coord_bld, tmp, colors0[chan]); + tmp = lp_build_mul(coord_bld, w10, neighbors[1][0][chan]); + colors0[chan] = lp_build_add(coord_bld, tmp, colors0[chan]); + tmp = lp_build_mul(coord_bld, w11, neighbors[1][1][chan]); + colors0[chan] = lp_build_add(coord_bld, tmp, colors0[chan]); + } + } + else { + LLVMValueRef cmpval00, cmpval01, cmpval10, cmpval11; + cmpval00 = lp_build_sample_comparefunc(bld, coords[4], neighbors[0][0][0]); + cmpval01 = lp_build_sample_comparefunc(bld, coords[4], neighbors[0][1][0]); + cmpval10 = lp_build_sample_comparefunc(bld, coords[4], neighbors[1][0][0]); + cmpval11 = lp_build_sample_comparefunc(bld, coords[4], neighbors[1][1][0]); + /* inputs to interpolation are just masks so just add masked weights together */ + cmpval00 = LLVMBuildBitCast(builder, cmpval00, coord_bld->vec_type, ""); + cmpval01 = LLVMBuildBitCast(builder, cmpval01, coord_bld->vec_type, ""); + cmpval10 = LLVMBuildBitCast(builder, cmpval10, coord_bld->vec_type, ""); + cmpval11 = LLVMBuildBitCast(builder, cmpval11, coord_bld->vec_type, ""); + colors0[0] = lp_build_and(coord_bld, w00, cmpval00); + tmp = lp_build_and(coord_bld, w01, cmpval01); + colors0[0] = lp_build_add(coord_bld, tmp, colors0[0]); + tmp = lp_build_and(coord_bld, w10, cmpval10); + colors0[0] = lp_build_add(coord_bld, tmp, colors0[0]); + tmp = lp_build_and(coord_bld, w11, cmpval11); + colors0[0] = lp_build_add(coord_bld, tmp, colors0[0]); + colors0[1] = colors0[2] = colors0[3] = colors0[0]; + } + + LLVMBuildStore(builder, colors0[0], colorss[0]); + LLVMBuildStore(builder, colors0[1], colorss[1]); + LLVMBuildStore(builder, colors0[2], colorss[2]); + LLVMBuildStore(builder, colors0[3], colorss[3]); + + lp_build_else(&corner_if); + } + if (bld->static_sampler_state->compare_mode == PIPE_TEX_COMPARE_NONE) { /* Bilinear interpolate the four samples from the 2D image / 3D slice */ for (chan = 0; chan < 4; chan++) { @@ -1172,6 +1296,20 @@ lp_build_sample_image_linear(struct lp_build_sample_context *bld, colors0[1] = colors0[2] = colors0[3] = colors0[0]; } + if (accurate_cube_corners) { + LLVMBuildStore(builder, colors0[0], colorss[0]); + LLVMBuildStore(builder, colors0[1], colorss[1]); + LLVMBuildStore(builder, colors0[2], colorss[2]); + LLVMBuildStore(builder, colors0[3], colorss[3]); + + lp_build_endif(&corner_if); + + colors0[0] = LLVMBuildLoad(builder, colorss[0], ""); + colors0[1] = LLVMBuildLoad(builder, colorss[1], ""); + colors0[2] = LLVMBuildLoad(builder, colorss[2], ""); + colors0[3] = LLVMBuildLoad(builder, colorss[3], ""); + } + if (dims == 3) { LLVMValueRef neighbors1[2][2][4]; LLVMValueRef colors1[4]; @@ -2802,7 +2940,7 @@ lp_build_size_query_soa(struct gallivm_state *gallivm, lp_build_const_int32(gallivm, 2), ""); } - size = lp_build_minify(&bld_int_vec4, size, lod); + size = lp_build_minify(&bld_int_vec4, size, lod, TRUE); if (has_array) size = LLVMBuildInsertElement(gallivm->builder, size,