X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fauxiliary%2Futil%2Fu_blit.c;h=049ab35955aa58eaf2e4588901d1e3a3e010e071;hb=3639d66a473591e21aa2ec7692c95c827b479632;hp=bf1c392cd41a43c4d4fb51564dde4f050a1644cc;hpb=825b45366d5308fd3e8e71c0c1943cb6ca8f69ea;p=mesa.git diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c index bf1c392cd41..049ab35955a 100644 --- a/src/gallium/auxiliary/util/u_blit.c +++ b/src/gallium/auxiliary/util/u_blit.c @@ -1,6 +1,6 @@ /************************************************************************** * - * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * Copyright 2008 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a @@ -18,7 +18,7 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. @@ -46,6 +46,7 @@ #include "util/u_math.h" #include "util/u_memory.h" #include "util/u_sampler.h" +#include "util/u_texture.h" #include "util/u_simple_shaders.h" #include "cso_cache/cso_context.h" @@ -56,29 +57,20 @@ struct blit_state struct pipe_context *pipe; struct cso_context *cso; - struct pipe_blend_state blend_write_color, blend_keep_color; + struct pipe_blend_state blend_write_color; struct pipe_depth_stencil_alpha_state dsa_keep_depthstencil; - struct pipe_depth_stencil_alpha_state dsa_write_depthstencil; - struct pipe_depth_stencil_alpha_state dsa_write_depth; - struct pipe_depth_stencil_alpha_state dsa_write_stencil; struct pipe_rasterizer_state rasterizer; struct pipe_sampler_state sampler; struct pipe_viewport_state viewport; struct pipe_vertex_element velem[2]; - enum pipe_texture_target internal_target; void *vs; - void *fs[PIPE_MAX_TEXTURE_TYPES][TGSI_WRITEMASK_XYZW + 1]; - void *fs_depthstencil[PIPE_MAX_TEXTURE_TYPES]; - void *fs_depth[PIPE_MAX_TEXTURE_TYPES]; - void *fs_stencil[PIPE_MAX_TEXTURE_TYPES]; + void *fs[PIPE_MAX_TEXTURE_TYPES][TGSI_WRITEMASK_XYZW + 1][3]; struct pipe_resource *vbuf; /**< quad vertices */ unsigned vbuf_slot; float vertices[4][2][4]; /**< vertex/texcoords for quad */ - - boolean has_stencil_export; }; @@ -102,23 +94,10 @@ util_create_blit(struct pipe_context *pipe, struct cso_context *cso) /* disabled blending/masking */ ctx->blend_write_color.rt[0].colormask = PIPE_MASK_RGBA; - /* depth stencil states */ - ctx->dsa_write_depth.depth.enabled = 1; - ctx->dsa_write_depth.depth.writemask = 1; - ctx->dsa_write_depth.depth.func = PIPE_FUNC_ALWAYS; - ctx->dsa_write_stencil.stencil[0].enabled = 1; - ctx->dsa_write_stencil.stencil[0].func = PIPE_FUNC_ALWAYS; - ctx->dsa_write_stencil.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE; - ctx->dsa_write_stencil.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE; - ctx->dsa_write_stencil.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE; - ctx->dsa_write_stencil.stencil[0].valuemask = 0xff; - ctx->dsa_write_stencil.stencil[0].writemask = 0xff; - ctx->dsa_write_depthstencil.depth = ctx->dsa_write_depth.depth; - ctx->dsa_write_depthstencil.stencil[0] = ctx->dsa_write_stencil.stencil[0]; - /* rasterizer */ ctx->rasterizer.cull_face = PIPE_FACE_NONE; - ctx->rasterizer.gl_rasterization_rules = 1; + ctx->rasterizer.half_pixel_center = 1; + ctx->rasterizer.bottom_edge_rule = 1; ctx->rasterizer.depth_clip = 1; /* samplers */ @@ -133,7 +112,7 @@ util_create_blit(struct pipe_context *pipe, struct cso_context *cso) for (i = 0; i < 2; i++) { ctx->velem[i].src_offset = i * 4 * sizeof(float); ctx->velem[i].instance_divisor = 0; - ctx->velem[i].vertex_buffer_index = 0; + ctx->velem[i].vertex_buffer_index = cso_get_aux_vertex_buffer_slot(cso); ctx->velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; } @@ -142,18 +121,9 @@ util_create_blit(struct pipe_context *pipe, struct cso_context *cso) /* init vertex data that doesn't change */ for (i = 0; i < 4; i++) { ctx->vertices[i][0][3] = 1.0f; /* w */ - ctx->vertices[i][1][2] = 0.0f; /* r */ ctx->vertices[i][1][3] = 1.0f; /* q */ } - if(pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES)) - ctx->internal_target = PIPE_TEXTURE_2D; - else - ctx->internal_target = PIPE_TEXTURE_RECT; - - ctx->has_stencil_export = - pipe->screen->get_param(pipe->screen, PIPE_CAP_SHADER_STENCIL_EXPORT); - return ctx; } @@ -165,27 +135,17 @@ void util_destroy_blit(struct blit_state *ctx) { struct pipe_context *pipe = ctx->pipe; - unsigned i, j; + unsigned i, j, k; if (ctx->vs) pipe->delete_vs_state(pipe, ctx->vs); for (i = 0; i < Elements(ctx->fs); i++) { for (j = 0; j < Elements(ctx->fs[i]); j++) { - if (ctx->fs[i][j]) - pipe->delete_fs_state(pipe, ctx->fs[i][j]); - } - } - - for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) { - if (ctx->fs_depthstencil[i]) { - pipe->delete_fs_state(pipe, ctx->fs_depthstencil[i]); - } - if (ctx->fs_depth[i]) { - pipe->delete_fs_state(pipe, ctx->fs_depth[i]); - } - if (ctx->fs_stencil[i]) { - pipe->delete_fs_state(pipe, ctx->fs_stencil[i]); + for (k = 0; k < Elements(ctx->fs[i][j]); k++) { + if (ctx->fs[i][j][k]) + pipe->delete_fs_state(pipe, ctx->fs[i][j][k]); + } } } @@ -198,84 +158,43 @@ util_destroy_blit(struct blit_state *ctx) /** * Helper function to set the fragment shaders. */ -static INLINE void +static inline void set_fragment_shader(struct blit_state *ctx, uint writemask, + enum pipe_format format, enum pipe_texture_target pipe_tex) { - if (!ctx->fs[pipe_tex][writemask]) { - unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0); - - ctx->fs[pipe_tex][writemask] = - util_make_fragment_tex_shader_writemask(ctx->pipe, tgsi_tex, - TGSI_INTERPOLATE_LINEAR, - writemask); - } - - cso_set_fragment_shader_handle(ctx->cso, ctx->fs[pipe_tex][writemask]); -} - - -/** - * Helper function to set the shader which writes depth and stencil. - */ -static INLINE void -set_depthstencil_fragment_shader(struct blit_state *ctx, - enum pipe_texture_target pipe_tex) -{ - if (!ctx->fs_depthstencil[pipe_tex]) { - unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0); - - ctx->fs_depthstencil[pipe_tex] = - util_make_fragment_tex_shader_writedepthstencil(ctx->pipe, tgsi_tex, - TGSI_INTERPOLATE_LINEAR); - } - - cso_set_fragment_shader_handle(ctx->cso, ctx->fs_depthstencil[pipe_tex]); -} - - -/** - * Helper function to set the shader which writes depth. - */ -static INLINE void -set_depth_fragment_shader(struct blit_state *ctx, - enum pipe_texture_target pipe_tex) -{ - if (!ctx->fs_depth[pipe_tex]) { - unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0); - - ctx->fs_depth[pipe_tex] = - util_make_fragment_tex_shader_writedepth(ctx->pipe, tgsi_tex, - TGSI_INTERPOLATE_LINEAR); + enum tgsi_return_type stype; + unsigned idx; + + if (util_format_is_pure_uint(format)) { + stype = TGSI_RETURN_TYPE_UINT; + idx = 0; + } else if (util_format_is_pure_sint(format)) { + stype = TGSI_RETURN_TYPE_SINT; + idx = 1; + } else { + stype = TGSI_RETURN_TYPE_FLOAT; + idx = 2; } - cso_set_fragment_shader_handle(ctx->cso, ctx->fs_depth[pipe_tex]); -} - - -/** - * Helper function to set the shader which writes stencil. - */ -static INLINE void -set_stencil_fragment_shader(struct blit_state *ctx, - enum pipe_texture_target pipe_tex) -{ - if (!ctx->fs_stencil[pipe_tex]) { + if (!ctx->fs[pipe_tex][writemask][idx]) { unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0); - ctx->fs_stencil[pipe_tex] = - util_make_fragment_tex_shader_writestencil(ctx->pipe, tgsi_tex, - TGSI_INTERPOLATE_LINEAR); + ctx->fs[pipe_tex][writemask][idx] = + util_make_fragment_tex_shader_writemask(ctx->pipe, tgsi_tex, + TGSI_INTERPOLATE_LINEAR, + writemask, + stype); } - cso_set_fragment_shader_handle(ctx->cso, ctx->fs_stencil[pipe_tex]); + cso_set_fragment_shader_handle(ctx->cso, ctx->fs[pipe_tex][writemask][idx]); } /** * Helper function to set the vertex shader. */ -static INLINE void +static inline void set_vertex_shader(struct blit_state *ctx) { /* vertex shader - still required to provide the linkage between @@ -287,7 +206,7 @@ set_vertex_shader(struct blit_state *ctx) const uint semantic_indexes[] = { 0, 0 }; ctx->vs = util_make_vertex_passthrough_shader(ctx->pipe, 2, semantic_names, - semantic_indexes); + semantic_indexes, FALSE); } cso_set_vertex_shader_handle(ctx->cso, ctx->vs); @@ -323,9 +242,14 @@ get_next_slot( struct blit_state *ctx ) /** * Setup vertex data for the textured quad we'll draw. * Note: y=0=top + * + * FIXME: We should call util_map_texcoords2d_onto_cubemap + * for cubemaps. */ static unsigned setup_vertex_data_tex(struct blit_state *ctx, + unsigned src_target, + unsigned src_face, float x0, float y0, float x1, float y1, float s0, float t0, float s1, float t1, float z) @@ -337,24 +261,38 @@ setup_vertex_data_tex(struct blit_state *ctx, ctx->vertices[0][0][2] = z; ctx->vertices[0][1][0] = s0; /*s*/ ctx->vertices[0][1][1] = t0; /*t*/ + ctx->vertices[0][1][2] = 0; /*r*/ ctx->vertices[1][0][0] = x1; ctx->vertices[1][0][1] = y0; ctx->vertices[1][0][2] = z; ctx->vertices[1][1][0] = s1; /*s*/ ctx->vertices[1][1][1] = t0; /*t*/ + ctx->vertices[1][1][2] = 0; /*r*/ ctx->vertices[2][0][0] = x1; ctx->vertices[2][0][1] = y1; ctx->vertices[2][0][2] = z; ctx->vertices[2][1][0] = s1; ctx->vertices[2][1][1] = t1; + ctx->vertices[3][1][2] = 0; ctx->vertices[3][0][0] = x0; ctx->vertices[3][0][1] = y1; ctx->vertices[3][0][2] = z; ctx->vertices[3][1][0] = s0; ctx->vertices[3][1][1] = t1; + ctx->vertices[3][1][2] = 0; + + if (src_target == PIPE_TEXTURE_CUBE || + src_target == PIPE_TEXTURE_CUBE_ARRAY) { + /* Map cubemap texture coordinates inplace. */ + const unsigned stride = sizeof ctx->vertices[0] / sizeof ctx->vertices[0][0][0]; + util_map_texcoords2d_onto_cubemap(src_face, + &ctx->vertices[0][1][0], stride, + &ctx->vertices[0][1][0], stride, + TRUE); + } offset = get_next_slot( ctx ); @@ -416,10 +354,10 @@ formats_compatible(enum pipe_format src_format, * Copy pixel block from src surface to dst surface. * Overlapping regions are acceptable. * Flipping and stretching are supported. - * \param filter one of PIPE_TEX_MIPFILTER_NEAREST/LINEAR - * \param writemask controls which channels in the dest surface are sourced - * from the src surface. Disabled channels are sourced - * from (0,0,0,1). + * \param filter one of PIPE_TEX_FILTER_NEAREST/LINEAR + * \param writemask bitmask of PIPE_MASK_[RGBAZS]. Controls which channels + * in the dest surface are sourced from the src surface. + * Disabled color channels are sourced from (0,0,0,1). */ void util_blit_pixels(struct blit_state *ctx, @@ -432,27 +370,20 @@ util_blit_pixels(struct blit_state *ctx, int dstX0, int dstY0, int dstX1, int dstY1, float z, uint filter, - uint writemask, uint zs_writemask) + uint writemask) { struct pipe_context *pipe = ctx->pipe; - struct pipe_screen *screen = pipe->screen; enum pipe_format src_format, dst_format; - struct pipe_sampler_view *sampler_view = NULL; - struct pipe_sampler_view sv_templ; - struct pipe_surface *dst_surface; - struct pipe_framebuffer_state fb; const int srcW = abs(srcX1 - srcX0); const int srcH = abs(srcY1 - srcY0); - unsigned offset; boolean overlap; - float s0, t0, s1, t1; - boolean normalized; boolean is_stencil, is_depth, blit_depth, blit_stencil; const struct util_format_description *src_desc = util_format_description(src_tex->format); + struct pipe_blit_info info; - assert(filter == PIPE_TEX_MIPFILTER_NEAREST || - filter == PIPE_TEX_MIPFILTER_LINEAR); + assert(filter == PIPE_TEX_FILTER_NEAREST || + filter == PIPE_TEX_FILTER_LINEAR); assert(src_level <= src_tex->last_level); @@ -470,11 +401,24 @@ util_blit_pixels(struct blit_state *ctx, is_depth = util_format_has_depth(src_desc); is_stencil = util_format_has_stencil(src_desc); - blit_depth = is_depth && (zs_writemask & BLIT_WRITEMASK_Z); - blit_stencil = is_stencil && (zs_writemask & BLIT_WRITEMASK_STENCIL); + blit_depth = is_depth && (writemask & PIPE_MASK_Z); + blit_stencil = is_stencil && (writemask & PIPE_MASK_S); - assert((writemask && !zs_writemask && !is_depth && !is_stencil) || - (!writemask && (blit_depth || blit_stencil))); + if (is_depth || is_stencil) { + assert((writemask & PIPE_MASK_RGBA) == 0); + assert(blit_depth || blit_stencil); + } + else { + assert((writemask & PIPE_MASK_ZS) == 0); + assert(!blit_depth); + assert(!blit_stencil); + } + + /* + * XXX: z parameter is deprecated. dst->u.tex.first_layer + * specificies the destination layer. + */ + assert(z == 0.0f); /* * Check for simple case: no format conversion, no flipping, no stretching, @@ -507,314 +451,55 @@ util_blit_pixels(struct blit_state *ctx, return; } - /* XXX Reading multisample textures is unimplemented. */ - assert(src_tex->nr_samples <= 1); - if (src_tex->nr_samples > 1) { - return; - } - - /* It's a mistake to call this function with a stencil format and - * without shader stencil export. We don't do software fallbacks here. - * Ignore stencil and only copy depth. - */ - if (blit_stencil && !ctx->has_stencil_export) { - blit_stencil = FALSE; - - if (!blit_depth) - return; - } - - if (dst_format == dst->format) { - dst_surface = dst; - } else { - struct pipe_surface templ = *dst; - templ.format = dst_format; - dst_surface = pipe->create_surface(pipe, dst->texture, &templ); - } - - /* Create a temporary texture when src and dest alias. - */ - if (src_tex == dst_surface->texture && - dst_surface->u.tex.level == src_level && - dst_surface->u.tex.first_layer == srcZ0) { - /* Make a temporary texture which contains a copy of the source pixels. - * Then we'll sample from the temporary texture. - */ - struct pipe_resource texTemp; - struct pipe_resource *tex; - struct pipe_sampler_view sv_templ; - struct pipe_box src_box; - const int srcLeft = MIN2(srcX0, srcX1); - const int srcTop = MIN2(srcY0, srcY1); - - if (srcLeft != srcX0) { - /* left-right flip */ - int tmp = dstX0; - dstX0 = dstX1; - dstX1 = tmp; - } - - if (srcTop != srcY0) { - /* up-down flip */ - int tmp = dstY0; - dstY0 = dstY1; - dstY1 = tmp; - } - - /* create temp texture */ - memset(&texTemp, 0, sizeof(texTemp)); - texTemp.target = ctx->internal_target; - texTemp.format = src_format; - texTemp.last_level = 0; - texTemp.width0 = srcW; - texTemp.height0 = srcH; - texTemp.depth0 = 1; - texTemp.array_size = 1; - texTemp.bind = PIPE_BIND_SAMPLER_VIEW; - - tex = screen->resource_create(screen, &texTemp); - if (!tex) - return; - - src_box.x = srcLeft; - src_box.y = srcTop; - src_box.z = srcZ0; - src_box.width = srcW; - src_box.height = srcH; - src_box.depth = 1; - /* load temp texture */ - pipe->resource_copy_region(pipe, - tex, 0, 0, 0, 0, /* dest */ - src_tex, src_level, &src_box); - - normalized = tex->target != PIPE_TEXTURE_RECT; - if(normalized) { - s0 = 0.0f; - s1 = 1.0f; - t0 = 0.0f; - t1 = 1.0f; - } - else { - s0 = 0; - s1 = srcW; - t0 = 0; - t1 = srcH; - } - - u_sampler_view_default_template(&sv_templ, tex, tex->format); - if (!blit_depth && blit_stencil) { - /* set a stencil-only format, e.g. Z24S8 --> X24S8 */ - sv_templ.format = util_format_stencil_only(tex->format); - assert(sv_templ.format != PIPE_FORMAT_NONE); - } - sampler_view = pipe->create_sampler_view(pipe, tex, &sv_templ); - - if (!sampler_view) { - pipe_resource_reference(&tex, NULL); - return; - } - pipe_resource_reference(&tex, NULL); - } - else { - /* Directly sample from the source resource/texture */ - u_sampler_view_default_template(&sv_templ, src_tex, src_format); - if (!blit_depth && blit_stencil) { - /* set a stencil-only format, e.g. Z24S8 --> X24S8 */ - sv_templ.format = util_format_stencil_only(src_format); - assert(sv_templ.format != PIPE_FORMAT_NONE); - } - sampler_view = pipe->create_sampler_view(pipe, src_tex, &sv_templ); - - if (!sampler_view) { - return; - } - - s0 = srcX0; - s1 = srcX1; - t0 = srcY0; - t1 = srcY1; - normalized = sampler_view->texture->target != PIPE_TEXTURE_RECT; - if(normalized) - { - s0 /= (float)(u_minify(sampler_view->texture->width0, src_level)); - s1 /= (float)(u_minify(sampler_view->texture->width0, src_level)); - t0 /= (float)(u_minify(sampler_view->texture->height0, src_level)); - t1 /= (float)(u_minify(sampler_view->texture->height0, src_level)); - } - } - - assert(screen->is_format_supported(screen, sampler_view->format, - ctx->internal_target, sampler_view->texture->nr_samples, - PIPE_BIND_SAMPLER_VIEW)); - assert(screen->is_format_supported(screen, dst_format, ctx->internal_target, - dst_surface->texture->nr_samples, - is_depth || is_stencil ? PIPE_BIND_DEPTH_STENCIL : - PIPE_BIND_RENDER_TARGET)); - - /* save state (restored below) */ - cso_save_blend(ctx->cso); - cso_save_depth_stencil_alpha(ctx->cso); - cso_save_rasterizer(ctx->cso); - cso_save_sample_mask(ctx->cso); - cso_save_samplers(ctx->cso, PIPE_SHADER_FRAGMENT); - cso_save_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT); - cso_save_stream_outputs(ctx->cso); - cso_save_viewport(ctx->cso); - cso_save_framebuffer(ctx->cso); - cso_save_fragment_shader(ctx->cso); - cso_save_vertex_shader(ctx->cso); - cso_save_geometry_shader(ctx->cso); - cso_save_vertex_elements(ctx->cso); - cso_save_vertex_buffers(ctx->cso); - - /* set misc state we care about */ - if (writemask) - cso_set_blend(ctx->cso, &ctx->blend_write_color); - else - cso_set_blend(ctx->cso, &ctx->blend_keep_color); - - cso_set_sample_mask(ctx->cso, ~0); - cso_set_rasterizer(ctx->cso, &ctx->rasterizer); - cso_set_vertex_elements(ctx->cso, 2, ctx->velem); - cso_set_stream_outputs(ctx->cso, 0, NULL, 0); - - /* default sampler state */ - ctx->sampler.normalized_coords = normalized; - ctx->sampler.min_img_filter = filter; - ctx->sampler.mag_img_filter = filter; - ctx->sampler.min_lod = src_level; - ctx->sampler.max_lod = src_level; - - /* Depth stencil state, fragment shader and sampler setup depending on what - * we blit. - */ - if (blit_depth && blit_stencil) { - cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler); - /* don't filter stencil */ - ctx->sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST; - ctx->sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; - cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 1, &ctx->sampler); - - cso_set_depth_stencil_alpha(ctx->cso, &ctx->dsa_write_depthstencil); - set_depthstencil_fragment_shader(ctx, sampler_view->texture->target); - } - else if (blit_depth) { - cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler); - cso_set_depth_stencil_alpha(ctx->cso, &ctx->dsa_write_depth); - set_depth_fragment_shader(ctx, sampler_view->texture->target); - } - else if (blit_stencil) { - /* don't filter stencil */ - ctx->sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST; - ctx->sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; - cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler); - - cso_set_depth_stencil_alpha(ctx->cso, &ctx->dsa_write_stencil); - set_stencil_fragment_shader(ctx, sampler_view->texture->target); - } - else { /* color */ - cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler); - cso_set_depth_stencil_alpha(ctx->cso, &ctx->dsa_keep_depthstencil); - set_fragment_shader(ctx, writemask, sampler_view->texture->target); - } - cso_single_sampler_done(ctx->cso, PIPE_SHADER_FRAGMENT); - - /* textures */ - if (blit_depth && blit_stencil) { - /* Setup two samplers, one for depth and the other one for stencil. */ - struct pipe_sampler_view templ; - struct pipe_sampler_view *views[2]; - - templ = *sampler_view; - templ.format = util_format_stencil_only(templ.format); - assert(templ.format != PIPE_FORMAT_NONE); - - views[0] = sampler_view; - views[1] = pipe->create_sampler_view(pipe, views[0]->texture, &templ); - cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 2, views); - - pipe_sampler_view_reference(&views[1], NULL); - } - else { - cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 1, &sampler_view); - } - - /* viewport */ - ctx->viewport.scale[0] = 0.5f * dst_surface->width; - ctx->viewport.scale[1] = 0.5f * dst_surface->height; - ctx->viewport.scale[2] = 0.5f; - ctx->viewport.scale[3] = 1.0f; - ctx->viewport.translate[0] = 0.5f * dst_surface->width; - ctx->viewport.translate[1] = 0.5f * dst_surface->height; - ctx->viewport.translate[2] = 0.5f; - ctx->viewport.translate[3] = 0.0f; - cso_set_viewport(ctx->cso, &ctx->viewport); - - set_vertex_shader(ctx); - cso_set_geometry_shader_handle(ctx->cso, NULL); - - /* drawing dest */ - memset(&fb, 0, sizeof(fb)); - fb.width = dst_surface->width; - fb.height = dst_surface->height; - if (blit_depth || blit_stencil) { - fb.zsbuf = dst_surface; - } else { - fb.nr_cbufs = 1; - fb.cbufs[0] = dst_surface; - } - cso_set_framebuffer(ctx->cso, &fb); - - /* draw quad */ - offset = setup_vertex_data_tex(ctx, - (float) dstX0 / dst_surface->width * 2.0f - 1.0f, - (float) dstY0 / dst_surface->height * 2.0f - 1.0f, - (float) dstX1 / dst_surface->width * 2.0f - 1.0f, - (float) dstY1 / dst_surface->height * 2.0f - 1.0f, - s0, t0, - s1, t1, - z); - - if (ctx->vbuf) { - util_draw_vertex_buffer(ctx->pipe, ctx->cso, ctx->vbuf, offset, - PIPE_PRIM_TRIANGLE_FAN, - 4, /* verts */ - 2); /* attribs/vert */ - } - - /* restore state we changed */ - cso_restore_blend(ctx->cso); - cso_restore_depth_stencil_alpha(ctx->cso); - cso_restore_rasterizer(ctx->cso); - cso_restore_sample_mask(ctx->cso); - cso_restore_samplers(ctx->cso, PIPE_SHADER_FRAGMENT); - cso_restore_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT); - cso_restore_viewport(ctx->cso); - cso_restore_framebuffer(ctx->cso); - cso_restore_fragment_shader(ctx->cso); - cso_restore_vertex_shader(ctx->cso); - cso_restore_geometry_shader(ctx->cso); - cso_restore_vertex_elements(ctx->cso); - cso_restore_vertex_buffers(ctx->cso); - cso_restore_stream_outputs(ctx->cso); - - pipe_sampler_view_reference(&sampler_view, NULL); - if (dst_surface != dst) - pipe_surface_reference(&dst_surface, NULL); + memset(&info, 0, sizeof info); + info.dst.resource = dst->texture; + info.dst.level = dst->u.tex.level; + info.dst.box.x = dstX0; + info.dst.box.y = dstY0; + info.dst.box.z = dst->u.tex.first_layer; + info.dst.box.width = dstX1 - dstX0; + info.dst.box.height = dstY1 - dstY0; + assert(info.dst.box.width >= 0); + assert(info.dst.box.height >= 0); + info.dst.box.depth = 1; + info.dst.format = dst_format; + info.src.resource = src_tex; + info.src.level = src_level; + info.src.box.x = srcX0; + info.src.box.y = srcY0; + info.src.box.z = srcZ0; + info.src.box.width = srcX1 - srcX0; + info.src.box.height = srcY1 - srcY0; + info.src.box.depth = 1; + info.src.format = src_format; + info.mask = writemask; + info.filter = filter; + info.scissor_enable = 0; + + pipe->blit(pipe, &info); } /** - * Copy pixel block from src texture to dst surface. + * Copy pixel block from src sampler view to dst surface. + * * The sampler view's first_level field indicates the source * mipmap level to use. - * XXX need some control over blitting Z and/or stencil. + * + * The sampler view's first_layer indicate the layer to use, but for + * cube maps it must point to the first face. Face is passed in src_face. + * + * The main advantage over util_blit_pixels is that it allows to specify swizzles in + * pipe_sampler_view::swizzle_?. + * + * But there is no control over blitting Z and/or stencil. */ void util_blit_pixels_tex(struct blit_state *ctx, struct pipe_sampler_view *src_sampler_view, int srcX0, int srcY0, int srcX1, int srcY1, + unsigned src_face, struct pipe_surface *dst, int dstX0, int dstY0, int dstX1, int dstY1, @@ -826,17 +511,17 @@ util_blit_pixels_tex(struct blit_state *ctx, unsigned offset; struct pipe_resource *tex = src_sampler_view->texture; - assert(filter == PIPE_TEX_MIPFILTER_NEAREST || - filter == PIPE_TEX_MIPFILTER_LINEAR); + assert(filter == PIPE_TEX_FILTER_NEAREST || + filter == PIPE_TEX_FILTER_LINEAR); assert(tex); assert(tex->width0 != 0); assert(tex->height0 != 0); - s0 = srcX0; - s1 = srcX1; - t0 = srcY0; - t1 = srcY1; + s0 = (float) srcX0; + s1 = (float) srcX1; + t0 = (float) srcY0; + t1 = (float) srcY1; if(normalized) { @@ -860,24 +545,28 @@ util_blit_pixels_tex(struct blit_state *ctx, cso_save_depth_stencil_alpha(ctx->cso); cso_save_rasterizer(ctx->cso); cso_save_sample_mask(ctx->cso); + cso_save_min_samples(ctx->cso); cso_save_samplers(ctx->cso, PIPE_SHADER_FRAGMENT); - cso_save_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT); + cso_save_fragment_sampler_views(ctx->cso); cso_save_stream_outputs(ctx->cso); cso_save_viewport(ctx->cso); cso_save_framebuffer(ctx->cso); cso_save_fragment_shader(ctx->cso); cso_save_vertex_shader(ctx->cso); + cso_save_tessctrl_shader(ctx->cso); + cso_save_tesseval_shader(ctx->cso); cso_save_geometry_shader(ctx->cso); cso_save_vertex_elements(ctx->cso); - cso_save_vertex_buffers(ctx->cso); + cso_save_aux_vertex_buffer_slot(ctx->cso); /* set misc state we care about */ cso_set_blend(ctx->cso, &ctx->blend_write_color); cso_set_depth_stencil_alpha(ctx->cso, &ctx->dsa_keep_depthstencil); cso_set_sample_mask(ctx->cso, ~0); + cso_set_min_samples(ctx->cso, 1); cso_set_rasterizer(ctx->cso, &ctx->rasterizer); cso_set_vertex_elements(ctx->cso, 2, ctx->velem); - cso_set_stream_outputs(ctx->cso, 0, NULL, 0); + cso_set_stream_outputs(ctx->cso, 0, NULL, NULL); /* sampler */ ctx->sampler.normalized_coords = normalized; @@ -890,11 +579,9 @@ util_blit_pixels_tex(struct blit_state *ctx, ctx->viewport.scale[0] = 0.5f * dst->width; ctx->viewport.scale[1] = 0.5f * dst->height; ctx->viewport.scale[2] = 0.5f; - ctx->viewport.scale[3] = 1.0f; ctx->viewport.translate[0] = 0.5f * dst->width; ctx->viewport.translate[1] = 0.5f * dst->height; ctx->viewport.translate[2] = 0.5f; - ctx->viewport.translate[3] = 0.0f; cso_set_viewport(ctx->cso, &ctx->viewport); /* texture */ @@ -902,8 +589,11 @@ util_blit_pixels_tex(struct blit_state *ctx, /* shaders */ set_fragment_shader(ctx, TGSI_WRITEMASK_XYZW, + src_sampler_view->format, src_sampler_view->texture->target); set_vertex_shader(ctx); + cso_set_tessctrl_shader_handle(ctx->cso, NULL); + cso_set_tesseval_shader_handle(ctx->cso, NULL); cso_set_geometry_shader_handle(ctx->cso, NULL); /* drawing dest */ @@ -916,6 +606,8 @@ util_blit_pixels_tex(struct blit_state *ctx, /* draw quad */ offset = setup_vertex_data_tex(ctx, + src_sampler_view->texture->target, + src_face, (float) dstX0 / dst->width * 2.0f - 1.0f, (float) dstY0 / dst->height * 2.0f - 1.0f, (float) dstX1 / dst->width * 2.0f - 1.0f, @@ -923,8 +615,9 @@ util_blit_pixels_tex(struct blit_state *ctx, s0, t0, s1, t1, z); - util_draw_vertex_buffer(ctx->pipe, ctx->cso, - ctx->vbuf, offset, + util_draw_vertex_buffer(ctx->pipe, ctx->cso, ctx->vbuf, + cso_get_aux_vertex_buffer_slot(ctx->cso), + offset, PIPE_PRIM_TRIANGLE_FAN, 4, /* verts */ 2); /* attribs/vert */ @@ -934,14 +627,17 @@ util_blit_pixels_tex(struct blit_state *ctx, cso_restore_depth_stencil_alpha(ctx->cso); cso_restore_rasterizer(ctx->cso); cso_restore_sample_mask(ctx->cso); + cso_restore_min_samples(ctx->cso); cso_restore_samplers(ctx->cso, PIPE_SHADER_FRAGMENT); - cso_restore_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT); + cso_restore_fragment_sampler_views(ctx->cso); cso_restore_viewport(ctx->cso); cso_restore_framebuffer(ctx->cso); cso_restore_fragment_shader(ctx->cso); cso_restore_vertex_shader(ctx->cso); + cso_restore_tessctrl_shader(ctx->cso); + cso_restore_tesseval_shader(ctx->cso); cso_restore_geometry_shader(ctx->cso); cso_restore_vertex_elements(ctx->cso); - cso_restore_vertex_buffers(ctx->cso); + cso_restore_aux_vertex_buffer_slot(ctx->cso); cso_restore_stream_outputs(ctx->cso); }