X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fauxiliary%2Futil%2Fu_blit.c;h=15edf2f48dc1d6e0f717637028ff6ddf3290d1db;hb=bade179153b10300129c93afb1e629d9814c122e;hp=97fa99ec65d2e52ba3d49193ee20ada3cb297449;hpb=d18fb4822bc71944867b66e6de966e4e55bbe574;p=mesa.git diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c index 97fa99ec65d..15edf2f48dc 100644 --- a/src/gallium/auxiliary/util/u_blit.c +++ b/src/gallium/auxiliary/util/u_blit.c @@ -1,6 +1,6 @@ /************************************************************************** * - * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * Copyright 2008 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a @@ -18,7 +18,7 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. @@ -28,7 +28,7 @@ /** * @file * Copy/blit pixel rect between surfaces - * + * * @author Brian Paul */ @@ -42,9 +42,11 @@ #include "util/u_blit.h" #include "util/u_draw_quad.h" +#include "util/u_format.h" #include "util/u_math.h" #include "util/u_memory.h" #include "util/u_sampler.h" +#include "util/u_texture.h" #include "util/u_simple_shaders.h" #include "cso_cache/cso_context.h" @@ -55,16 +57,15 @@ struct blit_state struct pipe_context *pipe; struct cso_context *cso; - struct pipe_blend_state blend; - struct pipe_depth_stencil_alpha_state depthstencil; + struct pipe_blend_state blend_write_color; + struct pipe_depth_stencil_alpha_state dsa_keep_depthstencil; struct pipe_rasterizer_state rasterizer; struct pipe_sampler_state sampler; struct pipe_viewport_state viewport; - struct pipe_clip_state clip; struct pipe_vertex_element velem[2]; void *vs; - void *fs[TGSI_WRITEMASK_XYZW + 1]; + void *fs[PIPE_MAX_TEXTURE_TYPES][4]; struct pipe_resource *vbuf; /**< quad vertices */ unsigned vbuf_slot; @@ -91,29 +92,24 @@ util_create_blit(struct pipe_context *pipe, struct cso_context *cso) ctx->cso = cso; /* disabled blending/masking */ - memset(&ctx->blend, 0, sizeof(ctx->blend)); - ctx->blend.rt[0].colormask = PIPE_MASK_RGBA; - - /* no-op depth/stencil/alpha */ - memset(&ctx->depthstencil, 0, sizeof(ctx->depthstencil)); + ctx->blend_write_color.rt[0].colormask = PIPE_MASK_RGBA; /* rasterizer */ - memset(&ctx->rasterizer, 0, sizeof(ctx->rasterizer)); ctx->rasterizer.cull_face = PIPE_FACE_NONE; - ctx->rasterizer.gl_rasterization_rules = 1; + ctx->rasterizer.half_pixel_center = 1; + ctx->rasterizer.bottom_edge_rule = 1; + ctx->rasterizer.depth_clip_near = 1; + ctx->rasterizer.depth_clip_far = 1; /* samplers */ - memset(&ctx->sampler, 0, sizeof(ctx->sampler)); ctx->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; ctx->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; ctx->sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; ctx->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; ctx->sampler.min_img_filter = 0; /* set later */ ctx->sampler.mag_img_filter = 0; /* set later */ - ctx->sampler.normalized_coords = 1; /* vertex elements state */ - memset(&ctx->velem[0], 0, sizeof(ctx->velem[0]) * 2); for (i = 0; i < 2; i++) { ctx->velem[i].src_offset = i * 4 * sizeof(float); ctx->velem[i].instance_divisor = 0; @@ -121,27 +117,11 @@ util_create_blit(struct pipe_context *pipe, struct cso_context *cso) ctx->velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; } - /* vertex shader - still required to provide the linkage between - * fragment shader input semantics and vertex_element/buffers. - */ - { - const uint semantic_names[] = { TGSI_SEMANTIC_POSITION, - TGSI_SEMANTIC_GENERIC }; - const uint semantic_indexes[] = { 0, 0 }; - ctx->vs = util_make_vertex_passthrough_shader(pipe, 2, semantic_names, - semantic_indexes); - } - - /* fragment shader */ - ctx->fs[TGSI_WRITEMASK_XYZW] = - util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D, - TGSI_INTERPOLATE_LINEAR); ctx->vbuf = NULL; /* init vertex data that doesn't change */ for (i = 0; i < 4; i++) { ctx->vertices[i][0][3] = 1.0f; /* w */ - ctx->vertices[i][1][2] = 0.0f; /* r */ ctx->vertices[i][1][3] = 1.0f; /* q */ } @@ -156,13 +136,17 @@ void util_destroy_blit(struct blit_state *ctx) { struct pipe_context *pipe = ctx->pipe; - unsigned i; + unsigned i, j; - pipe->delete_vs_state(pipe, ctx->vs); + if (ctx->vs) + pipe->delete_vs_state(pipe, ctx->vs); - for (i = 0; i < Elements(ctx->fs); i++) - if (ctx->fs[i]) - pipe->delete_fs_state(pipe, ctx->fs[i]); + for (i = 0; i < ARRAY_SIZE(ctx->fs); i++) { + for (j = 0; j < ARRAY_SIZE(ctx->fs[i]); j++) { + if (ctx->fs[i][j]) + pipe->delete_fs_state(pipe, ctx->fs[i][j]); + } + } pipe_resource_reference(&ctx->vbuf, NULL); @@ -170,23 +154,97 @@ util_destroy_blit(struct blit_state *ctx) } +/** + * Helper function to set the fragment shaders. + */ +static inline void +set_fragment_shader(struct blit_state *ctx, + enum pipe_format format, + boolean src_xrbias, + enum pipe_texture_target pipe_tex) +{ + enum tgsi_return_type stype; + unsigned idx; + + if (util_format_is_pure_uint(format)) { + stype = TGSI_RETURN_TYPE_UINT; + idx = 0; + } else if (util_format_is_pure_sint(format)) { + stype = TGSI_RETURN_TYPE_SINT; + idx = 1; + } else { + stype = TGSI_RETURN_TYPE_FLOAT; + idx = 2; + } + + if (src_xrbias) { + assert(stype == TGSI_RETURN_TYPE_FLOAT); + idx = 3; + if (!ctx->fs[pipe_tex][idx]) { + enum tgsi_texture_type tgsi_tex = + util_pipe_tex_to_tgsi_tex(pipe_tex, 0); + ctx->fs[pipe_tex][idx] = + util_make_fragment_tex_shader_xrbias(ctx->pipe, tgsi_tex); + } + } + else if (!ctx->fs[pipe_tex][idx]) { + enum tgsi_texture_type tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0); + + /* OpenGL does not allow blits from signed to unsigned integer + * or vice versa. */ + ctx->fs[pipe_tex][idx] = + util_make_fragment_tex_shader_writemask(ctx->pipe, tgsi_tex, + TGSI_INTERPOLATE_LINEAR, + TGSI_WRITEMASK_XYZW, + stype, stype, false, false); + } + + cso_set_fragment_shader_handle(ctx->cso, ctx->fs[pipe_tex][idx]); +} + + +/** + * Helper function to set the vertex shader. + */ +static inline void +set_vertex_shader(struct blit_state *ctx) +{ + /* vertex shader - still required to provide the linkage between + * fragment shader input semantics and vertex_element/buffers. + */ + if (!ctx->vs) { + const uint semantic_names[] = { TGSI_SEMANTIC_POSITION, + TGSI_SEMANTIC_GENERIC }; + const uint semantic_indexes[] = { 0, 0 }; + ctx->vs = util_make_vertex_passthrough_shader(ctx->pipe, 2, + semantic_names, + semantic_indexes, FALSE); + } + + cso_set_vertex_shader_handle(ctx->cso, ctx->vs); +} + + /** * Get offset of next free slot in vertex buffer for quad vertices. */ static unsigned -get_next_slot( struct blit_state *ctx ) +get_next_slot(struct blit_state *ctx) { const unsigned max_slots = 4096 / sizeof ctx->vertices; - if (ctx->vbuf_slot >= max_slots) - util_blit_flush( ctx ); + if (ctx->vbuf_slot >= max_slots) { + pipe_resource_reference(&ctx->vbuf, NULL); + ctx->vbuf_slot = 0; + } if (!ctx->vbuf) { ctx->vbuf = pipe_buffer_create(ctx->pipe->screen, PIPE_BIND_VERTEX_BUFFER, + PIPE_USAGE_STREAM, max_slots * sizeof ctx->vertices); } - + return ctx->vbuf_slot++ * sizeof ctx->vertices; } @@ -196,9 +254,14 @@ get_next_slot( struct blit_state *ctx ) /** * Setup vertex data for the textured quad we'll draw. * Note: y=0=top + * + * FIXME: We should call util_map_texcoords2d_onto_cubemap + * for cubemaps. */ static unsigned setup_vertex_data_tex(struct blit_state *ctx, + enum pipe_texture_target src_target, + unsigned src_face, float x0, float y0, float x1, float y1, float s0, float t0, float s1, float t1, float z) @@ -210,29 +273,46 @@ setup_vertex_data_tex(struct blit_state *ctx, ctx->vertices[0][0][2] = z; ctx->vertices[0][1][0] = s0; /*s*/ ctx->vertices[0][1][1] = t0; /*t*/ + ctx->vertices[0][1][2] = 0; /*r*/ ctx->vertices[1][0][0] = x1; ctx->vertices[1][0][1] = y0; ctx->vertices[1][0][2] = z; ctx->vertices[1][1][0] = s1; /*s*/ ctx->vertices[1][1][1] = t0; /*t*/ + ctx->vertices[1][1][2] = 0; /*r*/ ctx->vertices[2][0][0] = x1; ctx->vertices[2][0][1] = y1; ctx->vertices[2][0][2] = z; ctx->vertices[2][1][0] = s1; ctx->vertices[2][1][1] = t1; + ctx->vertices[3][1][2] = 0; ctx->vertices[3][0][0] = x0; ctx->vertices[3][0][1] = y1; ctx->vertices[3][0][2] = z; ctx->vertices[3][1][0] = s0; ctx->vertices[3][1][1] = t1; + ctx->vertices[3][1][2] = 0; + + if (src_target == PIPE_TEXTURE_CUBE || + src_target == PIPE_TEXTURE_CUBE_ARRAY) { + /* Map cubemap texture coordinates inplace. */ + const unsigned stride = + sizeof ctx->vertices[0] / sizeof ctx->vertices[0][0][0]; + util_map_texcoords2d_onto_cubemap(src_face, + &ctx->vertices[0][1][0], stride, + &ctx->vertices[0][1][0], stride, + TRUE); + } - offset = get_next_slot( ctx ); + offset = get_next_slot(ctx); - pipe_buffer_write_nooverlap(ctx->pipe, ctx->vbuf, - offset, sizeof(ctx->vertices), ctx->vertices); + if (ctx->vbuf) { + pipe_buffer_write_nooverlap(ctx->pipe, ctx->vbuf, + offset, sizeof(ctx->vertices), ctx->vertices); + } return offset; } @@ -247,75 +327,122 @@ regions_overlap(int srcX0, int srcY0, int dstX0, int dstY0, int dstX1, int dstY1) { - if (MAX2(srcX0, srcX1) < MIN2(dstX0, dstX1)) + if (MAX2(srcX0, srcX1) <= MIN2(dstX0, dstX1)) return FALSE; /* src completely left of dst */ - if (MAX2(dstX0, dstX1) < MIN2(srcX0, srcX1)) + if (MAX2(dstX0, dstX1) <= MIN2(srcX0, srcX1)) return FALSE; /* dst completely left of src */ - if (MAX2(srcY0, srcY1) < MIN2(dstY0, dstY1)) + if (MAX2(srcY0, srcY1) <= MIN2(dstY0, dstY1)) return FALSE; /* src completely above dst */ - if (MAX2(dstY0, dstY1) < MIN2(srcY0, srcY1)) + if (MAX2(dstY0, dstY1) <= MIN2(srcY0, srcY1)) return FALSE; /* dst completely above src */ return TRUE; /* some overlap */ } +/** + * Can we blit from src format to dest format with a simple copy? + */ +static boolean +formats_compatible(enum pipe_format src_format, + enum pipe_format dst_format) +{ + if (src_format == dst_format) { + return TRUE; + } + else { + const struct util_format_description *src_desc = + util_format_description(src_format); + const struct util_format_description *dst_desc = + util_format_description(dst_format); + return util_is_format_compatible(src_desc, dst_desc); + } +} + + /** * Copy pixel block from src surface to dst surface. * Overlapping regions are acceptable. * Flipping and stretching are supported. - * \param filter one of PIPE_TEX_MIPFILTER_NEAREST/LINEAR - * \param writemask controls which channels in the dest surface are sourced - * from the src surface. Disabled channels are sourced - * from (0,0,0,1). - * XXX need some control over blitting Z and/or stencil. + * \param filter one of PIPE_TEX_FILTER_NEAREST/LINEAR + * \param writemask bitmask of PIPE_MASK_[RGBAZS]. Controls which channels + * in the dest surface are sourced from the src surface. + * Disabled color channels are sourced from (0,0,0,1). */ void -util_blit_pixels_writemask(struct blit_state *ctx, - struct pipe_resource *src_tex, - struct pipe_subresource srcsub, - int srcX0, int srcY0, - int srcX1, int srcY1, - int srcZ0, - struct pipe_surface *dst, - int dstX0, int dstY0, - int dstX1, int dstY1, - float z, uint filter, - uint writemask) +util_blit_pixels(struct blit_state *ctx, + struct pipe_resource *src_tex, + unsigned src_level, + int srcX0, int srcY0, + int srcX1, int srcY1, + int srcZ0, + struct pipe_surface *dst, + int dstX0, int dstY0, + int dstX1, int dstY1, + MAYBE_UNUSED float z, + enum pipe_tex_filter filter, + uint writemask) { struct pipe_context *pipe = ctx->pipe; - struct pipe_screen *screen = pipe->screen; - struct pipe_sampler_view *sampler_view = NULL; - struct pipe_sampler_view sv_templ; - struct pipe_framebuffer_state fb; + enum pipe_format src_format, dst_format; const int srcW = abs(srcX1 - srcX0); const int srcH = abs(srcY1 - srcY0); - unsigned offset; boolean overlap; - float s0, t0, s1, t1; + boolean is_stencil, is_depth, blit_depth, blit_stencil; + const struct util_format_description *src_desc = + util_format_description(src_tex->format); + struct pipe_blit_info info; - assert(filter == PIPE_TEX_MIPFILTER_NEAREST || - filter == PIPE_TEX_MIPFILTER_LINEAR); + assert(filter == PIPE_TEX_FILTER_NEAREST || + filter == PIPE_TEX_FILTER_LINEAR); - assert(srcsub.level <= src_tex->last_level); + assert(src_level <= src_tex->last_level); /* do the regions overlap? */ overlap = src_tex == dst->texture && - dst->face == srcsub.face && - dst->level == srcsub.level && - dst->zslice == srcZ0 && + dst->u.tex.level == src_level && + dst->u.tex.first_layer == srcZ0 && regions_overlap(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1); + src_format = util_format_linear(src_tex->format); + dst_format = util_format_linear(dst->texture->format); + + /* See whether we will blit depth or stencil. */ + is_depth = util_format_has_depth(src_desc); + is_stencil = util_format_has_stencil(src_desc); + + blit_depth = is_depth && (writemask & PIPE_MASK_Z); + blit_stencil = is_stencil && (writemask & PIPE_MASK_S); + + if (is_depth || is_stencil) { + assert((writemask & PIPE_MASK_RGBA) == 0); + assert(blit_depth || blit_stencil); + } + else { + assert((writemask & PIPE_MASK_ZS) == 0); + assert(!blit_depth); + assert(!blit_stencil); + } + + /* + * XXX: z parameter is deprecated. dst->u.tex.first_layer + * specificies the destination layer. + */ + assert(z == 0.0f); + /* * Check for simple case: no format conversion, no flipping, no stretching, - * no overlapping. + * no overlapping, same number of samples. * Filter mode should not matter since there's no stretching. */ - if (dst->format == src_tex->format && + if (formats_compatible(src_format, dst_format) && + src_tex->nr_samples == dst->texture->nr_samples && + is_stencil == blit_stencil && + is_depth == blit_depth && srcX0 < srcX1 && dstX0 < dstX1 && srcY0 < srcY1 && @@ -323,322 +450,169 @@ util_blit_pixels_writemask(struct blit_state *ctx, (dstX1 - dstX0) == (srcX1 - srcX0) && (dstY1 - dstY0) == (srcY1 - srcY0) && !overlap) { - struct pipe_subresource subdst; - subdst.face = dst->face; - subdst.level = dst->level; + struct pipe_box src_box; + src_box.x = srcX0; + src_box.y = srcY0; + src_box.z = srcZ0; + src_box.width = srcW; + src_box.height = srcH; + src_box.depth = 1; pipe->resource_copy_region(pipe, - dst->texture, subdst, - dstX0, dstY0, dst->zslice,/* dest */ - src_tex, srcsub, - srcX0, srcY0, srcZ0,/* src */ - srcW, srcH); /* size */ + dst->texture, dst->u.tex.level, + dstX0, dstY0, dst->u.tex.first_layer,/* dest */ + src_tex, src_level, + &src_box); return; } - - /* Create a temporary texture when src and dest alias or when src - * is anything other than a 2d texture. - * XXX should just use appropriate shader to access 1d / 3d slice / cube face, - * much like the u_blitter code does (should be pretty trivial). - * - * This can still be improved upon. - */ - if ((src_tex == dst->texture && - dst->face == srcsub.face && - dst->level == srcsub.level && - dst->zslice == srcZ0) || - src_tex->target != PIPE_TEXTURE_2D) - { - struct pipe_resource texTemp; - struct pipe_resource *tex; - struct pipe_sampler_view sv_templ; - struct pipe_subresource texsub; - const int srcLeft = MIN2(srcX0, srcX1); - const int srcTop = MIN2(srcY0, srcY1); - - if (srcLeft != srcX0) { - /* left-right flip */ - int tmp = dstX0; - dstX0 = dstX1; - dstX1 = tmp; - } - - if (srcTop != srcY0) { - /* up-down flip */ - int tmp = dstY0; - dstY0 = dstY1; - dstY1 = tmp; - } - - /* create temp texture */ - memset(&texTemp, 0, sizeof(texTemp)); - texTemp.target = PIPE_TEXTURE_2D; - texTemp.format = src_tex->format; - texTemp.last_level = 0; - texTemp.width0 = srcW; - texTemp.height0 = srcH; - texTemp.depth0 = 1; - texTemp.bind = PIPE_BIND_SAMPLER_VIEW; - - tex = screen->resource_create(screen, &texTemp); - if (!tex) - return; - - texsub.face = 0; - texsub.level = 0; - /* load temp texture */ - pipe->resource_copy_region(pipe, - tex, texsub, 0, 0, 0, /* dest */ - src_tex, srcsub, srcLeft, srcTop, srcZ0, /* src */ - srcW, srcH); /* size */ - - s0 = 0.0f; - s1 = 1.0f; - t0 = 0.0f; - t1 = 1.0f; - - u_sampler_view_default_template(&sv_templ, tex, tex->format); - sampler_view = pipe->create_sampler_view(pipe, tex, &sv_templ); - - if (!sampler_view) { - pipe_resource_reference(&tex, NULL); - return; - } - pipe_resource_reference(&tex, NULL); - } - else { - u_sampler_view_default_template(&sv_templ, src_tex, src_tex->format); - sv_templ.first_level = sv_templ.last_level = srcsub.level; - sampler_view = pipe->create_sampler_view(pipe, src_tex, &sv_templ); - - if (!sampler_view) { - return; - } - - s0 = srcX0 / (float)(u_minify(sampler_view->texture->width0, srcsub.level)); - s1 = srcX1 / (float)(u_minify(sampler_view->texture->width0, srcsub.level)); - t0 = srcY0 / (float)(u_minify(sampler_view->texture->height0, srcsub.level)); - t1 = srcY1 / (float)(u_minify(sampler_view->texture->height0, srcsub.level)); - } - - - assert(screen->is_format_supported(screen, sampler_view->format, PIPE_TEXTURE_2D, - sampler_view->texture->nr_samples, - PIPE_BIND_SAMPLER_VIEW, 0)); - assert(screen->is_format_supported(screen, dst->format, PIPE_TEXTURE_2D, - dst->texture->nr_samples, - PIPE_BIND_RENDER_TARGET, 0)); - - /* save state (restored below) */ - cso_save_blend(ctx->cso); - cso_save_depth_stencil_alpha(ctx->cso); - cso_save_rasterizer(ctx->cso); - cso_save_samplers(ctx->cso); - cso_save_fragment_sampler_views(ctx->cso); - cso_save_viewport(ctx->cso); - cso_save_framebuffer(ctx->cso); - cso_save_fragment_shader(ctx->cso); - cso_save_vertex_shader(ctx->cso); - cso_save_clip(ctx->cso); - cso_save_vertex_elements(ctx->cso); - - /* set misc state we care about */ - cso_set_blend(ctx->cso, &ctx->blend); - cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil); - cso_set_rasterizer(ctx->cso, &ctx->rasterizer); - cso_set_clip(ctx->cso, &ctx->clip); - cso_set_vertex_elements(ctx->cso, 2, ctx->velem); - - /* sampler */ - ctx->sampler.min_img_filter = filter; - ctx->sampler.mag_img_filter = filter; - /* we've limited this already with the sampler view but you never know... */ - ctx->sampler.min_lod = srcsub.level; - ctx->sampler.max_lod = srcsub.level; - cso_single_sampler(ctx->cso, 0, &ctx->sampler); - cso_single_sampler_done(ctx->cso); - - /* viewport */ - ctx->viewport.scale[0] = 0.5f * dst->width; - ctx->viewport.scale[1] = 0.5f * dst->height; - ctx->viewport.scale[2] = 0.5f; - ctx->viewport.scale[3] = 1.0f; - ctx->viewport.translate[0] = 0.5f * dst->width; - ctx->viewport.translate[1] = 0.5f * dst->height; - ctx->viewport.translate[2] = 0.5f; - ctx->viewport.translate[3] = 0.0f; - cso_set_viewport(ctx->cso, &ctx->viewport); - - /* texture */ - cso_set_fragment_sampler_views(ctx->cso, 1, &sampler_view); - - if (ctx->fs[writemask] == NULL) - ctx->fs[writemask] = - util_make_fragment_tex_shader_writemask(pipe, TGSI_TEXTURE_2D, - TGSI_INTERPOLATE_LINEAR, - writemask); - - /* shaders */ - cso_set_fragment_shader_handle(ctx->cso, ctx->fs[writemask]); - cso_set_vertex_shader_handle(ctx->cso, ctx->vs); - - /* drawing dest */ - memset(&fb, 0, sizeof(fb)); - fb.width = dst->width; - fb.height = dst->height; - fb.nr_cbufs = 1; - fb.cbufs[0] = dst; - cso_set_framebuffer(ctx->cso, &fb); - - /* draw quad */ - offset = setup_vertex_data_tex(ctx, - (float) dstX0 / dst->width * 2.0f - 1.0f, - (float) dstY0 / dst->height * 2.0f - 1.0f, - (float) dstX1 / dst->width * 2.0f - 1.0f, - (float) dstY1 / dst->height * 2.0f - 1.0f, - s0, t0, - s1, t1, - z); - - util_draw_vertex_buffer(ctx->pipe, ctx->vbuf, offset, - PIPE_PRIM_TRIANGLE_FAN, - 4, /* verts */ - 2); /* attribs/vert */ - - /* restore state we changed */ - cso_restore_blend(ctx->cso); - cso_restore_depth_stencil_alpha(ctx->cso); - cso_restore_rasterizer(ctx->cso); - cso_restore_samplers(ctx->cso); - cso_restore_fragment_sampler_views(ctx->cso); - cso_restore_viewport(ctx->cso); - cso_restore_framebuffer(ctx->cso); - cso_restore_fragment_shader(ctx->cso); - cso_restore_vertex_shader(ctx->cso); - cso_restore_clip(ctx->cso); - cso_restore_vertex_elements(ctx->cso); - - pipe_sampler_view_reference(&sampler_view, NULL); -} - - -void -util_blit_pixels(struct blit_state *ctx, - struct pipe_resource *src_tex, - struct pipe_subresource srcsub, - int srcX0, int srcY0, - int srcX1, int srcY1, - int srcZ, - struct pipe_surface *dst, - int dstX0, int dstY0, - int dstX1, int dstY1, - float z, uint filter ) -{ - util_blit_pixels_writemask( ctx, src_tex, - srcsub, - srcX0, srcY0, - srcX1, srcY1, - srcZ, - dst, - dstX0, dstY0, - dstX1, dstY1, - z, filter, - TGSI_WRITEMASK_XYZW ); + memset(&info, 0, sizeof info); + info.dst.resource = dst->texture; + info.dst.level = dst->u.tex.level; + info.dst.box.x = dstX0; + info.dst.box.y = dstY0; + info.dst.box.z = dst->u.tex.first_layer; + info.dst.box.width = dstX1 - dstX0; + info.dst.box.height = dstY1 - dstY0; + assert(info.dst.box.width >= 0); + assert(info.dst.box.height >= 0); + info.dst.box.depth = 1; + info.dst.format = dst_format; + info.src.resource = src_tex; + info.src.level = src_level; + info.src.box.x = srcX0; + info.src.box.y = srcY0; + info.src.box.z = srcZ0; + info.src.box.width = srcX1 - srcX0; + info.src.box.height = srcY1 - srcY0; + info.src.box.depth = 1; + info.src.format = src_format; + info.mask = writemask; + info.filter = filter; + info.scissor_enable = 0; + + pipe->blit(pipe, &info); } -/* Release vertex buffer at end of frame to avoid synchronous - * rendering. - */ -void util_blit_flush( struct blit_state *ctx ) -{ - pipe_resource_reference(&ctx->vbuf, NULL); - ctx->vbuf_slot = 0; -} - - - /** - * Copy pixel block from src texture to dst surface. + * Copy pixel block from src sampler view to dst surface. + * + * The sampler view's first_level field indicates the source + * mipmap level to use. + * + * The sampler view's first_layer indicate the layer to use, but for + * cube maps it must point to the first face. Face is passed in src_face. * - * XXX Should support selection of level. - * XXX need some control over blitting Z and/or stencil. + * The main advantage over util_blit_pixels is that it allows to specify + * swizzles in pipe_sampler_view::swizzle_?. + * + * But there is no control over blitting Z and/or stencil. */ void util_blit_pixels_tex(struct blit_state *ctx, struct pipe_sampler_view *src_sampler_view, int srcX0, int srcY0, int srcX1, int srcY1, + unsigned src_face, struct pipe_surface *dst, int dstX0, int dstY0, int dstX1, int dstY1, - float z, uint filter) + float z, enum pipe_tex_filter filter, + boolean src_xrbias) { + boolean normalized = src_sampler_view->texture->target != PIPE_TEXTURE_RECT; struct pipe_framebuffer_state fb; float s0, t0, s1, t1; unsigned offset; struct pipe_resource *tex = src_sampler_view->texture; - assert(filter == PIPE_TEX_MIPFILTER_NEAREST || - filter == PIPE_TEX_MIPFILTER_LINEAR); + assert(filter == PIPE_TEX_FILTER_NEAREST || + filter == PIPE_TEX_FILTER_LINEAR); assert(tex); assert(tex->width0 != 0); assert(tex->height0 != 0); - s0 = srcX0 / (float)tex->width0; - s1 = srcX1 / (float)tex->width0; - t0 = srcY0 / (float)tex->height0; - t1 = srcY1 / (float)tex->height0; + s0 = (float) srcX0; + s1 = (float) srcX1; + t0 = (float) srcY0; + t1 = (float) srcY1; + + if (normalized) { + /* normalize according to the mipmap level's size */ + int level = src_sampler_view->u.tex.first_level; + float w = (float) u_minify(tex->width0, level); + float h = (float) u_minify(tex->height0, level); + s0 /= w; + s1 /= w; + t0 /= h; + t1 /= h; + } assert(ctx->pipe->screen->is_format_supported(ctx->pipe->screen, dst->format, PIPE_TEXTURE_2D, dst->texture->nr_samples, - PIPE_BIND_RENDER_TARGET, - 0)); + dst->texture->nr_storage_samples, + PIPE_BIND_RENDER_TARGET)); /* save state (restored below) */ - cso_save_blend(ctx->cso); - cso_save_depth_stencil_alpha(ctx->cso); - cso_save_rasterizer(ctx->cso); - cso_save_samplers(ctx->cso); - cso_save_fragment_sampler_views(ctx->cso); - cso_save_framebuffer(ctx->cso); - cso_save_fragment_shader(ctx->cso); - cso_save_vertex_shader(ctx->cso); - cso_save_clip(ctx->cso); - cso_save_vertex_elements(ctx->cso); + cso_save_state(ctx->cso, (CSO_BIT_BLEND | + CSO_BIT_DEPTH_STENCIL_ALPHA | + CSO_BIT_RASTERIZER | + CSO_BIT_SAMPLE_MASK | + CSO_BIT_MIN_SAMPLES | + CSO_BIT_FRAGMENT_SAMPLERS | + CSO_BIT_FRAGMENT_SAMPLER_VIEWS | + CSO_BIT_STREAM_OUTPUTS | + CSO_BIT_VIEWPORT | + CSO_BIT_FRAMEBUFFER | + CSO_BIT_PAUSE_QUERIES | + CSO_BIT_FRAGMENT_SHADER | + CSO_BIT_VERTEX_SHADER | + CSO_BIT_TESSCTRL_SHADER | + CSO_BIT_TESSEVAL_SHADER | + CSO_BIT_GEOMETRY_SHADER | + CSO_BIT_VERTEX_ELEMENTS | + CSO_BIT_AUX_VERTEX_BUFFER_SLOT)); /* set misc state we care about */ - cso_set_blend(ctx->cso, &ctx->blend); - cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil); + cso_set_blend(ctx->cso, &ctx->blend_write_color); + cso_set_depth_stencil_alpha(ctx->cso, &ctx->dsa_keep_depthstencil); + cso_set_sample_mask(ctx->cso, ~0); + cso_set_min_samples(ctx->cso, 1); cso_set_rasterizer(ctx->cso, &ctx->rasterizer); - cso_set_clip(ctx->cso, &ctx->clip); cso_set_vertex_elements(ctx->cso, 2, ctx->velem); + cso_set_stream_outputs(ctx->cso, 0, NULL, NULL); /* sampler */ + ctx->sampler.normalized_coords = normalized; ctx->sampler.min_img_filter = filter; ctx->sampler.mag_img_filter = filter; - cso_single_sampler(ctx->cso, 0, &ctx->sampler); - cso_single_sampler_done(ctx->cso); + { + const struct pipe_sampler_state *samplers[] = {&ctx->sampler}; + cso_set_samplers(ctx->cso, PIPE_SHADER_FRAGMENT, 1, samplers); + } /* viewport */ ctx->viewport.scale[0] = 0.5f * dst->width; ctx->viewport.scale[1] = 0.5f * dst->height; ctx->viewport.scale[2] = 0.5f; - ctx->viewport.scale[3] = 1.0f; ctx->viewport.translate[0] = 0.5f * dst->width; ctx->viewport.translate[1] = 0.5f * dst->height; ctx->viewport.translate[2] = 0.5f; - ctx->viewport.translate[3] = 0.0f; cso_set_viewport(ctx->cso, &ctx->viewport); /* texture */ - cso_set_fragment_sampler_views(ctx->cso, 1, &src_sampler_view); + cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 1, &src_sampler_view); /* shaders */ - cso_set_fragment_shader_handle(ctx->cso, ctx->fs[TGSI_WRITEMASK_XYZW]); - cso_set_vertex_shader_handle(ctx->cso, ctx->vs); + set_fragment_shader(ctx, src_sampler_view->format, + src_xrbias, + src_sampler_view->texture->target); + set_vertex_shader(ctx); + cso_set_tessctrl_shader_handle(ctx->cso, NULL); + cso_set_tesseval_shader_handle(ctx->cso, NULL); + cso_set_geometry_shader_handle(ctx->cso, NULL); /* drawing dest */ memset(&fb, 0, sizeof(fb)); @@ -650,6 +624,8 @@ util_blit_pixels_tex(struct blit_state *ctx, /* draw quad */ offset = setup_vertex_data_tex(ctx, + src_sampler_view->texture->target, + src_face, (float) dstX0 / dst->width * 2.0f - 1.0f, (float) dstY0 / dst->height * 2.0f - 1.0f, (float) dstX1 / dst->width * 2.0f - 1.0f, @@ -657,21 +633,12 @@ util_blit_pixels_tex(struct blit_state *ctx, s0, t0, s1, t1, z); - util_draw_vertex_buffer(ctx->pipe, - ctx->vbuf, offset, + util_draw_vertex_buffer(ctx->pipe, ctx->cso, ctx->vbuf, 0, + offset, PIPE_PRIM_TRIANGLE_FAN, 4, /* verts */ 2); /* attribs/vert */ /* restore state we changed */ - cso_restore_blend(ctx->cso); - cso_restore_depth_stencil_alpha(ctx->cso); - cso_restore_rasterizer(ctx->cso); - cso_restore_samplers(ctx->cso); - cso_restore_fragment_sampler_views(ctx->cso); - cso_restore_framebuffer(ctx->cso); - cso_restore_fragment_shader(ctx->cso); - cso_restore_vertex_shader(ctx->cso); - cso_restore_clip(ctx->cso); - cso_restore_vertex_elements(ctx->cso); + cso_restore_state(ctx->cso); }