X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fauxiliary%2Futil%2Fu_blit.c;h=e45310b9bb773f3b4f78d9fae3d600f8ff226bb1;hb=c7f5c9a3dc6350252e73b541bb85ab3ed9e64a9c;hp=c9050ca864c15db419f45f34c27655dd20fc5fe0;hpb=dff4c9ed559ae025d1d8fe7b9d1cea5a973c2225;p=mesa.git diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c index c9050ca864c..e45310b9bb7 100644 --- a/src/gallium/auxiliary/util/u_blit.c +++ b/src/gallium/auxiliary/util/u_blit.c @@ -36,14 +36,16 @@ #include "pipe/p_context.h" #include "util/u_debug.h" #include "pipe/p_defines.h" -#include "pipe/p_inlines.h" +#include "util/u_inlines.h" #include "pipe/p_shader_tokens.h" #include "pipe/p_state.h" #include "util/u_blit.h" #include "util/u_draw_quad.h" +#include "util/u_format.h" #include "util/u_math.h" #include "util/u_memory.h" +#include "util/u_sampler.h" #include "util/u_simple_shaders.h" #include "util/u_surface.h" #include "util/u_rect.h" @@ -61,11 +63,13 @@ struct blit_state struct pipe_rasterizer_state rasterizer; struct pipe_sampler_state sampler; struct pipe_viewport_state viewport; + struct pipe_clip_state clip; + struct pipe_vertex_element velem[2]; void *vs; void *fs[TGSI_WRITEMASK_XYZW + 1]; - struct pipe_buffer *vbuf; /**< quad vertices */ + struct pipe_resource *vbuf; /**< quad vertices */ unsigned vbuf_slot; float vertices[4][2][4]; /**< vertex/texcoords for quad */ @@ -91,7 +95,7 @@ util_create_blit(struct pipe_context *pipe, struct cso_context *cso) /* disabled blending/masking */ memset(&ctx->blend, 0, sizeof(ctx->blend)); - ctx->blend.colormask = PIPE_MASK_RGBA; + ctx->blend.rt[0].colormask = PIPE_MASK_RGBA; /* no-op depth/stencil/alpha */ memset(&ctx->depthstencil, 0, sizeof(ctx->depthstencil)); @@ -100,7 +104,6 @@ util_create_blit(struct pipe_context *pipe, struct cso_context *cso) memset(&ctx->rasterizer, 0, sizeof(ctx->rasterizer)); ctx->rasterizer.front_winding = PIPE_WINDING_CW; ctx->rasterizer.cull_mode = PIPE_WINDING_NONE; - ctx->rasterizer.bypass_vs_clip_and_viewport = 1; ctx->rasterizer.gl_rasterization_rules = 1; /* samplers */ @@ -113,6 +116,14 @@ util_create_blit(struct pipe_context *pipe, struct cso_context *cso) ctx->sampler.mag_img_filter = 0; /* set later */ ctx->sampler.normalized_coords = 1; + /* vertex elements state */ + memset(&ctx->velem[0], 0, sizeof(ctx->velem[0]) * 2); + for (i = 0; i < 2; i++) { + ctx->velem[i].src_offset = i * 4 * sizeof(float); + ctx->velem[i].instance_divisor = 0; + ctx->velem[i].vertex_buffer_index = 0; + ctx->velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + } /* vertex shader - still required to provide the linkage between * fragment shader input semantics and vertex_element/buffers. @@ -156,7 +167,7 @@ util_destroy_blit(struct blit_state *ctx) if (ctx->fs[i]) pipe->delete_fs_state(pipe, ctx->fs[i]); - pipe_buffer_reference(&ctx->vbuf, NULL); + pipe_resource_reference(&ctx->vbuf, NULL); FREE(ctx); } @@ -175,8 +186,7 @@ get_next_slot( struct blit_state *ctx ) if (!ctx->vbuf) { ctx->vbuf = pipe_buffer_create(ctx->pipe->screen, - 32, - PIPE_BUFFER_USAGE_VERTEX, + PIPE_BIND_VERTEX_BUFFER, max_slots * sizeof ctx->vertices); } @@ -225,8 +235,8 @@ setup_vertex_data_tex(struct blit_state *ctx, offset = get_next_slot( ctx ); - pipe_buffer_write(ctx->pipe->screen, ctx->vbuf, - offset, sizeof(ctx->vertices), ctx->vertices); + pipe_buffer_write_nooverlap(ctx->pipe, ctx->vbuf, + offset, sizeof(ctx->vertices), ctx->vertices); return offset; } @@ -261,12 +271,16 @@ regions_overlap(int srcX0, int srcY0, * Copy pixel block from src surface to dst surface. * Overlapping regions are acceptable. * Flipping and stretching are supported. - * XXX what about clipping??? + * \param filter one of PIPE_TEX_MIPFILTER_NEAREST/LINEAR + * \param writemask controls which channels in the dest surface are sourced + * from the src surface. Disabled channels are sourced + * from (0,0,0,1). * XXX need some control over blitting Z and/or stencil. */ void util_blit_pixels_writemask(struct blit_state *ctx, struct pipe_surface *src, + struct pipe_sampler_view *src_sampler_view, int srcX0, int srcY0, int srcX1, int srcY1, struct pipe_surface *dst, @@ -277,7 +291,7 @@ util_blit_pixels_writemask(struct blit_state *ctx, { struct pipe_context *pipe = ctx->pipe; struct pipe_screen *screen = pipe->screen; - struct pipe_texture *tex = NULL; + struct pipe_sampler_view *sampler_view = NULL; struct pipe_framebuffer_state fb; const int srcW = abs(srcX1 - srcX0); const int srcH = abs(srcY1 - srcY0); @@ -289,9 +303,9 @@ util_blit_pixels_writemask(struct blit_state *ctx, filter == PIPE_TEX_MIPFILTER_LINEAR); assert(screen->is_format_supported(screen, src->format, PIPE_TEXTURE_2D, - PIPE_TEXTURE_USAGE_SAMPLER, 0)); + PIPE_BIND_SAMPLER_VIEW, 0)); assert(screen->is_format_supported(screen, dst->format, PIPE_TEXTURE_2D, - PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)); + PIPE_BIND_RENDER_TARGET, 0)); /* do the regions overlap? */ overlap = util_same_surface(src, dst) && @@ -320,7 +334,7 @@ util_blit_pixels_writemask(struct blit_state *ctx, } assert(screen->is_format_supported(screen, dst->format, PIPE_TEXTURE_2D, - PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)); + PIPE_BIND_RENDER_TARGET, 0)); /* Create a temporary texture when src and dest alias or when src * is anything other than a single-level 2d texture. @@ -331,7 +345,9 @@ util_blit_pixels_writemask(struct blit_state *ctx, src->texture->target != PIPE_TEXTURE_2D || src->texture->last_level != 0) { - struct pipe_texture texTemp; + struct pipe_resource texTemp; + struct pipe_resource *tex; + struct pipe_sampler_view sv_templ; struct pipe_surface *texSurf; const int srcLeft = MIN2(srcX0, srcX1); const int srcTop = MIN2(srcY0, srcY1); @@ -358,13 +374,22 @@ util_blit_pixels_writemask(struct blit_state *ctx, texTemp.width0 = srcW; texTemp.height0 = srcH; texTemp.depth0 = 1; + texTemp.bind = PIPE_BIND_SAMPLER_VIEW; - tex = screen->texture_create(screen, &texTemp); + tex = screen->resource_create(screen, &texTemp); if (!tex) return; + u_sampler_view_default_template(&sv_templ, tex, tex->format); + + sampler_view = ctx->pipe->create_sampler_view(ctx->pipe, tex, &sv_templ); + if (!sampler_view) { + pipe_resource_reference(&tex, NULL); + return; + } + texSurf = screen->get_tex_surface(screen, tex, 0, 0, 0, - PIPE_BUFFER_USAGE_GPU_WRITE); + PIPE_BIND_BLIT_DESTINATION); /* load temp texture */ if (pipe->surface_copy) { @@ -386,30 +411,38 @@ util_blit_pixels_writemask(struct blit_state *ctx, s1 = 1.0f; t0 = 0.0f; t1 = 1.0f; + + pipe_resource_reference(&tex, NULL); } else { - pipe_texture_reference(&tex, src->texture); - s0 = srcX0 / (float)tex->width0; - s1 = srcX1 / (float)tex->width0; - t0 = srcY0 / (float)tex->height0; - t1 = srcY1 / (float)tex->height0; + pipe_sampler_view_reference(&sampler_view, src_sampler_view); + s0 = srcX0 / (float)src->texture->width0; + s1 = srcX1 / (float)src->texture->width0; + t0 = srcY0 / (float)src->texture->height0; + t1 = srcY1 / (float)src->texture->height0; } + /* save state (restored below) */ cso_save_blend(ctx->cso); cso_save_depth_stencil_alpha(ctx->cso); cso_save_rasterizer(ctx->cso); cso_save_samplers(ctx->cso); - cso_save_sampler_textures(ctx->cso); + cso_save_fragment_sampler_views(ctx->cso); + cso_save_viewport(ctx->cso); cso_save_framebuffer(ctx->cso); cso_save_fragment_shader(ctx->cso); cso_save_vertex_shader(ctx->cso); + cso_save_clip(ctx->cso); + cso_save_vertex_elements(ctx->cso); /* set misc state we care about */ cso_set_blend(ctx->cso, &ctx->blend); cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil); cso_set_rasterizer(ctx->cso, &ctx->rasterizer); + cso_set_clip(ctx->cso, &ctx->clip); + cso_set_vertex_elements(ctx->cso, 2, ctx->velem); /* sampler */ ctx->sampler.min_img_filter = filter; @@ -417,8 +450,19 @@ util_blit_pixels_writemask(struct blit_state *ctx, cso_single_sampler(ctx->cso, 0, &ctx->sampler); cso_single_sampler_done(ctx->cso); + /* viewport */ + ctx->viewport.scale[0] = 0.5f * dst->width; + ctx->viewport.scale[1] = 0.5f * dst->height; + ctx->viewport.scale[2] = 0.5f; + ctx->viewport.scale[3] = 1.0f; + ctx->viewport.translate[0] = 0.5f * dst->width; + ctx->viewport.translate[1] = 0.5f * dst->height; + ctx->viewport.translate[2] = 0.5f; + ctx->viewport.translate[3] = 0.0f; + cso_set_viewport(ctx->cso, &ctx->viewport); + /* texture */ - cso_set_sampler_textures(ctx->cso, 1, &tex); + cso_set_fragment_sampler_views(ctx->cso, 1, &sampler_view); if (ctx->fs[writemask] == NULL) ctx->fs[writemask] = @@ -439,8 +483,10 @@ util_blit_pixels_writemask(struct blit_state *ctx, /* draw quad */ offset = setup_vertex_data_tex(ctx, - (float) dstX0, (float) dstY0, - (float) dstX1, (float) dstY1, + (float) dstX0 / dst->width * 2.0f - 1.0f, + (float) dstY0 / dst->height * 2.0f - 1.0f, + (float) dstX1 / dst->width * 2.0f - 1.0f, + (float) dstY1 / dst->height * 2.0f - 1.0f, s0, t0, s1, t1, z); @@ -455,18 +501,22 @@ util_blit_pixels_writemask(struct blit_state *ctx, cso_restore_depth_stencil_alpha(ctx->cso); cso_restore_rasterizer(ctx->cso); cso_restore_samplers(ctx->cso); - cso_restore_sampler_textures(ctx->cso); + cso_restore_fragment_sampler_views(ctx->cso); + cso_restore_viewport(ctx->cso); cso_restore_framebuffer(ctx->cso); cso_restore_fragment_shader(ctx->cso); cso_restore_vertex_shader(ctx->cso); + cso_restore_clip(ctx->cso); + cso_restore_vertex_elements(ctx->cso); - pipe_texture_reference(&tex, NULL); + pipe_sampler_view_reference(&sampler_view, NULL); } void util_blit_pixels(struct blit_state *ctx, struct pipe_surface *src, + struct pipe_sampler_view *src_sampler_view, int srcX0, int srcY0, int srcX1, int srcY1, struct pipe_surface *dst, @@ -474,7 +524,7 @@ util_blit_pixels(struct blit_state *ctx, int dstX1, int dstY1, float z, uint filter ) { - util_blit_pixels_writemask( ctx, src, + util_blit_pixels_writemask( ctx, src, src_sampler_view, srcX0, srcY0, srcX1, srcY1, dst, @@ -490,7 +540,7 @@ util_blit_pixels(struct blit_state *ctx, */ void util_blit_flush( struct blit_state *ctx ) { - pipe_buffer_reference(&ctx->vbuf, NULL); + pipe_resource_reference(&ctx->vbuf, NULL); ctx->vbuf_slot = 0; } @@ -505,21 +555,23 @@ void util_blit_flush( struct blit_state *ctx ) */ void util_blit_pixels_tex(struct blit_state *ctx, - struct pipe_texture *tex, - int srcX0, int srcY0, - int srcX1, int srcY1, - struct pipe_surface *dst, - int dstX0, int dstY0, - int dstX1, int dstY1, - float z, uint filter) + struct pipe_sampler_view *src_sampler_view, + int srcX0, int srcY0, + int srcX1, int srcY1, + struct pipe_surface *dst, + int dstX0, int dstY0, + int dstX1, int dstY1, + float z, uint filter) { struct pipe_framebuffer_state fb; float s0, t0, s1, t1; unsigned offset; + struct pipe_resource *tex = src_sampler_view->texture; assert(filter == PIPE_TEX_MIPFILTER_NEAREST || filter == PIPE_TEX_MIPFILTER_LINEAR); + assert(tex); assert(tex->width0 != 0); assert(tex->height0 != 0); @@ -530,7 +582,7 @@ util_blit_pixels_tex(struct blit_state *ctx, assert(ctx->pipe->screen->is_format_supported(ctx->pipe->screen, dst->format, PIPE_TEXTURE_2D, - PIPE_TEXTURE_USAGE_RENDER_TARGET, + PIPE_BIND_RENDER_TARGET, 0)); /* save state (restored below) */ @@ -538,15 +590,19 @@ util_blit_pixels_tex(struct blit_state *ctx, cso_save_depth_stencil_alpha(ctx->cso); cso_save_rasterizer(ctx->cso); cso_save_samplers(ctx->cso); - cso_save_sampler_textures(ctx->cso); + cso_save_fragment_sampler_views(ctx->cso); cso_save_framebuffer(ctx->cso); cso_save_fragment_shader(ctx->cso); cso_save_vertex_shader(ctx->cso); + cso_save_clip(ctx->cso); + cso_save_vertex_elements(ctx->cso); /* set misc state we care about */ cso_set_blend(ctx->cso, &ctx->blend); cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil); cso_set_rasterizer(ctx->cso, &ctx->rasterizer); + cso_set_clip(ctx->cso, &ctx->clip); + cso_set_vertex_elements(ctx->cso, 2, ctx->velem); /* sampler */ ctx->sampler.min_img_filter = filter; @@ -554,8 +610,19 @@ util_blit_pixels_tex(struct blit_state *ctx, cso_single_sampler(ctx->cso, 0, &ctx->sampler); cso_single_sampler_done(ctx->cso); + /* viewport */ + ctx->viewport.scale[0] = 0.5f * dst->width; + ctx->viewport.scale[1] = 0.5f * dst->height; + ctx->viewport.scale[2] = 0.5f; + ctx->viewport.scale[3] = 1.0f; + ctx->viewport.translate[0] = 0.5f * dst->width; + ctx->viewport.translate[1] = 0.5f * dst->height; + ctx->viewport.translate[2] = 0.5f; + ctx->viewport.translate[3] = 0.0f; + cso_set_viewport(ctx->cso, &ctx->viewport); + /* texture */ - cso_set_sampler_textures(ctx->cso, 1, &tex); + cso_set_fragment_sampler_views(ctx->cso, 1, &src_sampler_view); /* shaders */ cso_set_fragment_shader_handle(ctx->cso, ctx->fs[TGSI_WRITEMASK_XYZW]); @@ -571,8 +638,10 @@ util_blit_pixels_tex(struct blit_state *ctx, /* draw quad */ offset = setup_vertex_data_tex(ctx, - (float) dstX0, (float) dstY0, - (float) dstX1, (float) dstY1, + (float) dstX0 / dst->width * 2.0f - 1.0f, + (float) dstY0 / dst->height * 2.0f - 1.0f, + (float) dstX1 / dst->width * 2.0f - 1.0f, + (float) dstY1 / dst->height * 2.0f - 1.0f, s0, t0, s1, t1, z); @@ -587,8 +656,10 @@ util_blit_pixels_tex(struct blit_state *ctx, cso_restore_depth_stencil_alpha(ctx->cso); cso_restore_rasterizer(ctx->cso); cso_restore_samplers(ctx->cso); - cso_restore_sampler_textures(ctx->cso); + cso_restore_fragment_sampler_views(ctx->cso); cso_restore_framebuffer(ctx->cso); cso_restore_fragment_shader(ctx->cso); cso_restore_vertex_shader(ctx->cso); + cso_restore_clip(ctx->cso); + cso_restore_vertex_elements(ctx->cso); }