X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fauxiliary%2Futil%2Fu_draw_quad.c;h=b37b48b5aef4360e3b1b639b13cb25f4903ba63b;hb=7662e3519bef3802024da3050b886068281e02b1;hp=1af575530f5e4158a344fe616f75b797e6b166e9;hpb=872b515e8f0bb1be5bad85fd9d01529c71f07ba2;p=mesa.git diff --git a/src/gallium/auxiliary/util/u_draw_quad.c b/src/gallium/auxiliary/util/u_draw_quad.c index 1af575530f5..b37b48b5aef 100644 --- a/src/gallium/auxiliary/util/u_draw_quad.c +++ b/src/gallium/auxiliary/util/u_draw_quad.c @@ -28,9 +28,9 @@ #include "pipe/p_context.h" #include "pipe/p_defines.h" -#include "pipe/p_inlines.h" -#include "pipe/p_winsys.h" +#include "util/u_inlines.h" #include "util/u_draw_quad.h" +#include "util/u_memory.h" /** @@ -39,32 +39,25 @@ */ void util_draw_vertex_buffer(struct pipe_context *pipe, - struct pipe_buffer *vbuf, + struct pipe_resource *vbuf, uint offset, uint prim_type, uint num_verts, uint num_attribs) { struct pipe_vertex_buffer vbuffer; - struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS]; - uint i; assert(num_attribs <= PIPE_MAX_ATTRIBS); /* tell pipe about the vertex buffer */ + memset(&vbuffer, 0, sizeof(vbuffer)); vbuffer.buffer = vbuf; vbuffer.stride = num_attribs * 4 * sizeof(float); /* vertex size */ vbuffer.buffer_offset = offset; + vbuffer.max_index = num_verts - 1; pipe->set_vertex_buffers(pipe, 1, &vbuffer); - /* tell pipe about the vertex attributes */ - for (i = 0; i < num_attribs; i++) { - velements[i].src_offset = i * 4 * sizeof(float); - velements[i].vertex_buffer_index = 0; - velements[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; - velements[i].nr_components = 4; - } - pipe->set_vertex_elements(pipe, num_attribs, velements); + /* note: vertex elements already set by caller */ /* draw */ pipe->draw_arrays(pipe, prim_type, 0, num_verts); @@ -74,60 +67,63 @@ util_draw_vertex_buffer(struct pipe_context *pipe, /** * Draw screen-aligned textured quad. - * Note: this function allocs/destroys a vertex buffer and isn't especially - * efficient. + * Note: this isn't especially efficient. */ void util_draw_texquad(struct pipe_context *pipe, float x0, float y0, float x1, float y1, float z) { - struct pipe_buffer *vbuf; - uint numAttribs = 2, vertexBytes, i, j; - - vertexBytes = 4 * (4 * numAttribs * sizeof(float)); - - /* XXX create one-time */ - vbuf = pipe_buffer_create(pipe->screen, 32, - PIPE_BUFFER_USAGE_VERTEX, vertexBytes); - if (vbuf) { - float *v = (float *) pipe_buffer_map(pipe->screen, vbuf, - PIPE_BUFFER_USAGE_CPU_WRITE); - if (v) { - /* - * Load vertex buffer - */ - for (i = j = 0; i < 4; i++) { - v[j + 2] = z; /* z */ - v[j + 3] = 1.0; /* w */ - v[j + 6] = 0.0; /* r */ - v[j + 7] = 1.0; /* q */ - j += 8; - } - - v[0] = x0; - v[1] = y0; - v[4] = 0.0; /*s*/ - v[5] = 0.0; /*t*/ - - v[8] = x1; - v[9] = y0; - v[12] = 1.0; - v[13] = 0.0; - - v[16] = x1; - v[17] = y1; - v[20] = 1.0; - v[21] = 1.0; - - v[24] = x0; - v[25] = y1; - v[28] = 0.0; - v[29] = 1.0; - - pipe_buffer_unmap(pipe->screen, vbuf); - util_draw_vertex_buffer(pipe, vbuf, 0, PIPE_PRIM_TRIANGLE_FAN, 4, 2); - } - - pipe_buffer_reference(pipe->screen, &vbuf, NULL); + uint numAttribs = 2, i, j; + uint vertexBytes = 4 * (4 * numAttribs * sizeof(float)); + struct pipe_resource *vbuf = NULL; + uint *v = NULL; + + v = MALLOC(vertexBytes); + if (v == NULL) + goto out; + + /* + * Load vertex buffer + */ + for (i = j = 0; i < 4; i++) { + v[j + 2] = z; /* z */ + v[j + 3] = 1.0; /* w */ + v[j + 6] = 0.0; /* r */ + v[j + 7] = 1.0; /* q */ + j += 8; } + + v[0] = x0; + v[1] = y0; + v[4] = 0.0; /*s*/ + v[5] = 0.0; /*t*/ + + v[8] = x1; + v[9] = y0; + v[12] = 1.0; + v[13] = 0.0; + + v[16] = x1; + v[17] = y1; + v[20] = 1.0; + v[21] = 1.0; + + v[24] = x0; + v[25] = y1; + v[28] = 0.0; + v[29] = 1.0; + + vbuf = pipe_user_buffer_create(pipe->screen, v, vertexBytes, + PIPE_BIND_VERTEX_BUFFER); + if (!vbuf) + goto out; + + util_draw_vertex_buffer(pipe, vbuf, 0, PIPE_PRIM_TRIANGLE_FAN, 4, 2); + +out: + if (vbuf) + pipe_resource_reference(&vbuf, NULL); + + if (v) + FREE(v); }