X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fauxiliary%2Futil%2Fu_gen_mipmap.c;h=4a1662462e5d1dc85fae37f507c71dd5a6ddf086;hb=213b9004a6ee033a16af3dcd187aa68b56c39858;hp=eee6030ddcc84aa696c599564f03afdda1896bbe;hpb=ccd13da0fc1f1813b55fc0d2181a6cb0d3b42b0d;p=mesa.git diff --git a/src/gallium/auxiliary/util/u_gen_mipmap.c b/src/gallium/auxiliary/util/u_gen_mipmap.c index eee6030ddcc..4a1662462e5 100644 --- a/src/gallium/auxiliary/util/u_gen_mipmap.c +++ b/src/gallium/auxiliary/util/u_gen_mipmap.c @@ -48,6 +48,8 @@ #include "util/u_simple_shaders.h" #include "util/u_math.h" #include "util/u_texture.h" +#include "util/u_half.h" +#include "util/u_surface.h" #include "cso_cache/cso_context.h" @@ -65,7 +67,7 @@ struct gen_mipmap_state struct pipe_vertex_element velem[2]; void *vs; - void *fs2d, *fsCube; + void *fs[TGSI_TEXTURE_COUNT]; /**< Not all are used, but simplifies code */ struct pipe_resource *vbuf; /**< quad vertices */ unsigned vbuf_slot; @@ -89,24 +91,7 @@ enum dtype }; -typedef ushort half_float; - - -static half_float -float_to_half(float f) -{ - /* XXX fix this */ - return 0; -} - -static float -half_to_float(half_float h) -{ - /* XXX fix this */ - return 0.0f; -} - - +typedef uint16_t half_float; /** @@ -145,7 +130,7 @@ half_to_float(half_float h) rowC[j][e], rowC[k][e], \ rowD[j][e], rowD[k][e]); \ } while(0) - + #define FILTER_F_3D(e) \ do { \ dst[i][e] = (rowA[j][e] + rowA[k][e] \ @@ -156,15 +141,15 @@ half_to_float(half_float h) #define FILTER_HF_3D(e) \ do { \ - const float aj = half_to_float(rowA[j][e]); \ - const float ak = half_to_float(rowA[k][e]); \ - const float bj = half_to_float(rowB[j][e]); \ - const float bk = half_to_float(rowB[k][e]); \ - const float cj = half_to_float(rowC[j][e]); \ - const float ck = half_to_float(rowC[k][e]); \ - const float dj = half_to_float(rowD[j][e]); \ - const float dk = half_to_float(rowD[k][e]); \ - dst[i][e] = float_to_half((aj + ak + bj + bk + cj + ck + dj + dk) \ + const float aj = util_half_to_float(rowA[j][e]); \ + const float ak = util_half_to_float(rowA[k][e]); \ + const float bj = util_half_to_float(rowB[j][e]); \ + const float bk = util_half_to_float(rowB[k][e]); \ + const float cj = util_half_to_float(rowC[j][e]); \ + const float ck = util_half_to_float(rowC[k][e]); \ + const float dj = util_half_to_float(rowD[j][e]); \ + const float dk = util_half_to_float(rowD[k][e]); \ + dst[i][e] = util_float_to_half((aj + ak + bj + bk + cj + ck + dj + dk) \ * 0.125F); \ } while(0) /*@}*/ @@ -343,8 +328,7 @@ do_row(enum dtype datatype, uint comps, int srcWidth, } } -#if 0 - else if (datatype == HALF_DTYPE_FLOAT && comps == 4) { + else if (datatype == DTYPE_HALF_FLOAT && comps == 4) { uint i, j, k, comp; const half_float(*rowA)[4] = (const half_float(*)[4]) srcRowA; const half_float(*rowB)[4] = (const half_float(*)[4]) srcRowB; @@ -353,11 +337,11 @@ do_row(enum dtype datatype, uint comps, int srcWidth, i++, j += colStride, k += colStride) { for (comp = 0; comp < 4; comp++) { float aj, ak, bj, bk; - aj = half_to_float(rowA[j][comp]); - ak = half_to_float(rowA[k][comp]); - bj = half_to_float(rowB[j][comp]); - bk = half_to_float(rowB[k][comp]); - dst[i][comp] = float_to_half((aj + ak + bj + bk) * 0.25F); + aj = util_half_to_float(rowA[j][comp]); + ak = util_half_to_float(rowA[k][comp]); + bj = util_half_to_float(rowB[j][comp]); + bk = util_half_to_float(rowB[k][comp]); + dst[i][comp] = util_float_to_half((aj + ak + bj + bk) * 0.25F); } } } @@ -370,11 +354,11 @@ do_row(enum dtype datatype, uint comps, int srcWidth, i++, j += colStride, k += colStride) { for (comp = 0; comp < 3; comp++) { float aj, ak, bj, bk; - aj = half_to_float(rowA[j][comp]); - ak = half_to_float(rowA[k][comp]); - bj = half_to_float(rowB[j][comp]); - bk = half_to_float(rowB[k][comp]); - dst[i][comp] = float_to_half((aj + ak + bj + bk) * 0.25F); + aj = util_half_to_float(rowA[j][comp]); + ak = util_half_to_float(rowA[k][comp]); + bj = util_half_to_float(rowB[j][comp]); + bk = util_half_to_float(rowB[k][comp]); + dst[i][comp] = util_float_to_half((aj + ak + bj + bk) * 0.25F); } } } @@ -387,11 +371,11 @@ do_row(enum dtype datatype, uint comps, int srcWidth, i++, j += colStride, k += colStride) { for (comp = 0; comp < 2; comp++) { float aj, ak, bj, bk; - aj = half_to_float(rowA[j][comp]); - ak = half_to_float(rowA[k][comp]); - bj = half_to_float(rowB[j][comp]); - bk = half_to_float(rowB[k][comp]); - dst[i][comp] = float_to_half((aj + ak + bj + bk) * 0.25F); + aj = util_half_to_float(rowA[j][comp]); + ak = util_half_to_float(rowA[k][comp]); + bj = util_half_to_float(rowB[j][comp]); + bk = util_half_to_float(rowB[k][comp]); + dst[i][comp] = util_float_to_half((aj + ak + bj + bk) * 0.25F); } } } @@ -403,14 +387,13 @@ do_row(enum dtype datatype, uint comps, int srcWidth, for (i = j = 0, k = k0; i < (uint) dstWidth; i++, j += colStride, k += colStride) { float aj, ak, bj, bk; - aj = half_to_float(rowA[j]); - ak = half_to_float(rowA[k]); - bj = half_to_float(rowB[j]); - bk = half_to_float(rowB[k]); - dst[i] = float_to_half((aj + ak + bj + bk) * 0.25F); + aj = util_half_to_float(rowA[j]); + ak = util_half_to_float(rowA[k]); + bj = util_half_to_float(rowB[j]); + bk = util_half_to_float(rowB[k]); + dst[i] = util_float_to_half((aj + ak + bj + bk) * 0.25F); } } -#endif else if (datatype == DTYPE_UINT && comps == 1) { uint i, j, k; @@ -1036,32 +1019,34 @@ reduce_2d(enum pipe_format pformat, static void reduce_3d(enum pipe_format pformat, int srcWidth, int srcHeight, int srcDepth, - int srcRowStride, const ubyte *srcPtr, + int srcRowStride, int srcImageStride, const ubyte *srcPtr, int dstWidth, int dstHeight, int dstDepth, - int dstRowStride, ubyte *dstPtr) + int dstRowStride, int dstImageStride, ubyte *dstPtr) { const int bpt = util_format_get_blocksize(pformat); - const int border = 0; int img, row; - int bytesPerSrcImage, bytesPerDstImage; - int bytesPerSrcRow, bytesPerDstRow; int srcImageOffset, srcRowOffset; enum dtype datatype; uint comps; format_to_type_comps(pformat, &datatype, &comps); - bytesPerSrcImage = srcWidth * srcHeight * bpt; - bytesPerDstImage = dstWidth * dstHeight * bpt; + /* XXX I think we should rather assert those strides */ + if (!srcImageStride) + srcImageStride = srcWidth * srcHeight * bpt; + if (!dstImageStride) + dstImageStride = dstWidth * dstHeight * bpt; - bytesPerSrcRow = srcWidth * bpt; - bytesPerDstRow = dstWidth * bpt; + if (!srcRowStride) + srcRowStride = srcWidth * bpt; + if (!dstRowStride) + dstRowStride = dstWidth * bpt; /* Offset between adjacent src images to be averaged together */ - srcImageOffset = (srcDepth == dstDepth) ? 0 : bytesPerSrcImage; + srcImageOffset = (srcDepth == dstDepth) ? 0 : srcImageStride; /* Offset between adjacent src rows to be averaged together */ - srcRowOffset = (srcHeight == dstHeight) ? 0 : srcWidth * bpt; + srcRowOffset = (srcHeight == dstHeight) ? 0 : srcRowStride; /* * Need to average together up to 8 src pixels for each dest pixel. @@ -1077,16 +1062,13 @@ reduce_3d(enum pipe_format pformat, */ for (img = 0; img < dstDepth; img++) { - /* first source image pointer, skipping border */ + /* first source image pointer */ const ubyte *imgSrcA = srcPtr - + (bytesPerSrcImage + bytesPerSrcRow + border) * bpt * border - + img * (bytesPerSrcImage + srcImageOffset); - /* second source image pointer, skipping border */ + + img * (srcImageStride + srcImageOffset); + /* second source image pointer */ const ubyte *imgSrcB = imgSrcA + srcImageOffset; - /* address of the dest image, skipping border */ - ubyte *imgDst = dstPtr - + (bytesPerDstImage + bytesPerDstRow + border) * bpt * border - + img * bytesPerDstImage; + /* address of the dest image */ + ubyte *imgDst = dstPtr + img * dstImageStride; /* setup the four source row pointers and the dest row pointer */ const ubyte *srcImgARowA = imgSrcA; @@ -1102,11 +1084,11 @@ reduce_3d(enum pipe_format pformat, dstWidth, dstImgRow); /* advance to next rows */ - srcImgARowA += bytesPerSrcRow + srcRowOffset; - srcImgARowB += bytesPerSrcRow + srcRowOffset; - srcImgBRowA += bytesPerSrcRow + srcRowOffset; - srcImgBRowB += bytesPerSrcRow + srcRowOffset; - dstImgRow += bytesPerDstRow; + srcImgARowA += srcRowStride + srcRowOffset; + srcImgARowB += srcRowStride + srcRowOffset; + srcImgBRowA += srcRowStride + srcRowOffset; + srcImgBRowB += srcRowStride + srcRowOffset; + dstImgRow += dstImageStride; } } } @@ -1117,25 +1099,24 @@ reduce_3d(enum pipe_format pformat, static void make_1d_mipmap(struct gen_mipmap_state *ctx, struct pipe_resource *pt, - uint face, uint baseLevel, uint lastLevel) + uint layer, uint baseLevel, uint lastLevel) { struct pipe_context *pipe = ctx->pipe; - const uint zslice = 0; uint dstLevel; for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) { const uint srcLevel = dstLevel - 1; struct pipe_transfer *srcTrans, *dstTrans; void *srcMap, *dstMap; - - srcTrans = pipe_get_transfer(pipe, pt, face, srcLevel, zslice, - PIPE_TRANSFER_READ, 0, 0, - u_minify(pt->width0, srcLevel), - u_minify(pt->height0, srcLevel)); - dstTrans = pipe_get_transfer(pipe, pt, face, dstLevel, zslice, - PIPE_TRANSFER_WRITE, 0, 0, - u_minify(pt->width0, dstLevel), - u_minify(pt->height0, dstLevel)); + + srcTrans = pipe_get_transfer(pipe, pt, srcLevel, layer, + PIPE_TRANSFER_READ, 0, 0, + u_minify(pt->width0, srcLevel), + u_minify(pt->height0, srcLevel)); + dstTrans = pipe_get_transfer(pipe, pt, dstLevel, layer, + PIPE_TRANSFER_WRITE, 0, 0, + u_minify(pt->width0, dstLevel), + u_minify(pt->height0, dstLevel)); srcMap = (ubyte *) pipe->transfer_map(pipe, srcTrans); dstMap = (ubyte *) pipe->transfer_map(pipe, dstTrans); @@ -1156,12 +1137,11 @@ make_1d_mipmap(struct gen_mipmap_state *ctx, static void make_2d_mipmap(struct gen_mipmap_state *ctx, struct pipe_resource *pt, - uint face, uint baseLevel, uint lastLevel) + uint layer, uint baseLevel, uint lastLevel) { struct pipe_context *pipe = ctx->pipe; - const uint zslice = 0; uint dstLevel; - + assert(util_format_get_blockwidth(pt->format) == 1); assert(util_format_get_blockheight(pt->format) == 1); @@ -1169,15 +1149,15 @@ make_2d_mipmap(struct gen_mipmap_state *ctx, const uint srcLevel = dstLevel - 1; struct pipe_transfer *srcTrans, *dstTrans; ubyte *srcMap, *dstMap; - - srcTrans = pipe_get_transfer(pipe, pt, face, srcLevel, zslice, - PIPE_TRANSFER_READ, 0, 0, - u_minify(pt->width0, srcLevel), - u_minify(pt->height0, srcLevel)); - dstTrans = pipe_get_transfer(pipe, pt, face, dstLevel, zslice, - PIPE_TRANSFER_WRITE, 0, 0, - u_minify(pt->width0, dstLevel), - u_minify(pt->height0, dstLevel)); + + srcTrans = pipe_get_transfer(pipe, pt, srcLevel, layer, + PIPE_TRANSFER_READ, 0, 0, + u_minify(pt->width0, srcLevel), + u_minify(pt->height0, srcLevel)); + dstTrans = pipe_get_transfer(pipe, pt, dstLevel, layer, + PIPE_TRANSFER_WRITE, 0, 0, + u_minify(pt->width0, dstLevel), + u_minify(pt->height0, dstLevel)); srcMap = (ubyte *) pipe->transfer_map(pipe, srcTrans); dstMap = (ubyte *) pipe->transfer_map(pipe, dstTrans); @@ -1197,41 +1177,49 @@ make_2d_mipmap(struct gen_mipmap_state *ctx, } +/* XXX looks a bit more like it could work now but need to test */ static void make_3d_mipmap(struct gen_mipmap_state *ctx, struct pipe_resource *pt, uint face, uint baseLevel, uint lastLevel) { -#if 0 struct pipe_context *pipe = ctx->pipe; - struct pipe_screen *screen = pipe->screen; - uint dstLevel, zslice = 0; + uint dstLevel; + struct pipe_box src_box, dst_box; assert(util_format_get_blockwidth(pt->format) == 1); assert(util_format_get_blockheight(pt->format) == 1); + src_box.x = src_box.y = src_box.z = 0; + dst_box.x = dst_box.y = dst_box.z = 0; + for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) { const uint srcLevel = dstLevel - 1; struct pipe_transfer *srcTrans, *dstTrans; ubyte *srcMap, *dstMap; - - srcTrans = pipe->get_transfer(pipe, pt, face, srcLevel, zslice, - PIPE_TRANSFER_READ, 0, 0, - u_minify(pt->width0, srcLevel), - u_minify(pt->height0, srcLevel)); - dstTrans = pipe->get_transfer(pipe, pt, face, dstLevel, zslice, - PIPE_TRANSFER_WRITE, 0, 0, - u_minify(pt->width0, dstLevel), - u_minify(pt->height0, dstLevel)); + struct pipe_box src_box, dst_box; + src_box.width = u_minify(pt->width0, srcLevel); + src_box.height = u_minify(pt->height0, srcLevel); + src_box.depth = u_minify(pt->depth0, srcLevel); + dst_box.width = u_minify(pt->width0, dstLevel); + dst_box.height = u_minify(pt->height0, dstLevel); + dst_box.depth = u_minify(pt->depth0, dstLevel); + + srcTrans = pipe->get_transfer(pipe, pt, srcLevel, + PIPE_TRANSFER_READ, + &src_box); + dstTrans = pipe->get_transfer(pipe, pt, dstLevel, + PIPE_TRANSFER_WRITE, + &dst_box); srcMap = (ubyte *) pipe->transfer_map(pipe, srcTrans); dstMap = (ubyte *) pipe->transfer_map(pipe, dstTrans); reduce_3d(pt->format, - srcTrans->width, srcTrans->height, - srcTrans->stride, srcMap, - dstTrans->width, dstTrans->height, - dstTrans->stride, dstMap); + srcTrans->box.width, srcTrans->box.height, srcTrans->box.depth, + srcTrans->stride, srcTrans->layer_stride, srcMap, + dstTrans->box.width, dstTrans->box.height, dstTrans->box.depth, + dstTrans->stride, dstTrans->layer_stride, dstMap); pipe->transfer_unmap(pipe, srcTrans); pipe->transfer_unmap(pipe, dstTrans); @@ -1239,27 +1227,25 @@ make_3d_mipmap(struct gen_mipmap_state *ctx, pipe->transfer_destroy(pipe, srcTrans); pipe->transfer_destroy(pipe, dstTrans); } -#else - (void) reduce_3d; -#endif } static void fallback_gen_mipmap(struct gen_mipmap_state *ctx, struct pipe_resource *pt, - uint face, uint baseLevel, uint lastLevel) + uint layer, uint baseLevel, uint lastLevel) { switch (pt->target) { case PIPE_TEXTURE_1D: - make_1d_mipmap(ctx, pt, face, baseLevel, lastLevel); + make_1d_mipmap(ctx, pt, layer, baseLevel, lastLevel); break; case PIPE_TEXTURE_2D: + case PIPE_TEXTURE_RECT: case PIPE_TEXTURE_CUBE: - make_2d_mipmap(ctx, pt, face, baseLevel, lastLevel); + make_2d_mipmap(ctx, pt, layer, baseLevel, lastLevel); break; case PIPE_TEXTURE_3D: - make_3d_mipmap(ctx, pt, face, baseLevel, lastLevel); + make_3d_mipmap(ctx, pt, layer, baseLevel, lastLevel); break; default: assert(0); @@ -1295,8 +1281,7 @@ util_create_gen_mipmap(struct pipe_context *pipe, /* rasterizer */ memset(&ctx->rasterizer, 0, sizeof(ctx->rasterizer)); - ctx->rasterizer.front_winding = PIPE_WINDING_CW; - ctx->rasterizer.cull_mode = PIPE_WINDING_NONE; + ctx->rasterizer.cull_face = PIPE_FACE_NONE; ctx->rasterizer.gl_rasterization_rules = 1; /* sampler state */ @@ -1316,21 +1301,6 @@ util_create_gen_mipmap(struct pipe_context *pipe, ctx->velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; } - /* vertex shader - still needed to specify mapping from fragment - * shader input semantics to vertex elements - */ - { - const uint semantic_names[] = { TGSI_SEMANTIC_POSITION, - TGSI_SEMANTIC_GENERIC }; - const uint semantic_indexes[] = { 0, 0 }; - ctx->vs = util_make_vertex_passthrough_shader(pipe, 2, semantic_names, - semantic_indexes); - } - - /* fragment shader */ - ctx->fs2d = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D); - ctx->fsCube = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_CUBE); - /* vertex data that doesn't change */ for (i = 0; i < 4; i++) { ctx->vertices[i][0][2] = 0.0f; /* z */ @@ -1344,6 +1314,44 @@ util_create_gen_mipmap(struct pipe_context *pipe, } +/** + * Helper function to set the fragment shaders. + */ +static INLINE void +set_fragment_shader(struct gen_mipmap_state *ctx, uint type) +{ + if (!ctx->fs[type]) + ctx->fs[type] = + util_make_fragment_tex_shader(ctx->pipe, type, + TGSI_INTERPOLATE_LINEAR); + + cso_set_fragment_shader_handle(ctx->cso, ctx->fs[type]); +} + + +/** + * Helper function to set the vertex shader. + */ +static INLINE void +set_vertex_shader(struct gen_mipmap_state *ctx) +{ + /* vertex shader - still required to provide the linkage between + * fragment shader input semantics and vertex_element/buffers. + */ + if (!ctx->vs) + { + const uint semantic_names[] = { TGSI_SEMANTIC_POSITION, + TGSI_SEMANTIC_GENERIC }; + const uint semantic_indexes[] = { 0, 0 }; + ctx->vs = util_make_vertex_passthrough_shader(ctx->pipe, 2, + semantic_names, + semantic_indexes); + } + + cso_set_vertex_shader_handle(ctx->cso, ctx->vs); +} + + /** * Get next "slot" of vertex space in the vertex buffer. * We're allocating one large vertex buffer and using it piece by piece. @@ -1359,6 +1367,7 @@ get_next_slot(struct gen_mipmap_state *ctx) if (!ctx->vbuf) { ctx->vbuf = pipe_buffer_create(ctx->pipe->screen, PIPE_BIND_VERTEX_BUFFER, + PIPE_USAGE_STREAM, max_slots * sizeof ctx->vertices); } @@ -1369,7 +1378,7 @@ get_next_slot(struct gen_mipmap_state *ctx) static unsigned set_vertex_data(struct gen_mipmap_state *ctx, enum pipe_texture_target tex_target, - uint face) + uint layer, float r) { unsigned offset; @@ -1395,26 +1404,43 @@ set_vertex_data(struct gen_mipmap_state *ctx, {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f} }; - util_map_texcoords2d_onto_cubemap(face, &st[0][0], 2, + util_map_texcoords2d_onto_cubemap(layer, &st[0][0], 2, &ctx->vertices[0][1][0], 8); } - else { - /* 1D/2D */ + else if (tex_target == PIPE_TEXTURE_1D_ARRAY) { + /* 1D texture array */ + ctx->vertices[0][1][0] = 0.0f; /*s*/ + ctx->vertices[0][1][1] = r; /*t*/ + ctx->vertices[0][1][2] = 0.0f; /*r*/ + + ctx->vertices[1][1][0] = 1.0f; + ctx->vertices[1][1][1] = r; + ctx->vertices[1][1][2] = 0.0f; + + ctx->vertices[2][1][0] = 1.0f; + ctx->vertices[2][1][1] = r; + ctx->vertices[2][1][2] = 0.0f; + + ctx->vertices[3][1][0] = 0.0f; + ctx->vertices[3][1][1] = r; + ctx->vertices[3][1][2] = 0.0f; + } else { + /* 1D/2D/3D/2D array */ ctx->vertices[0][1][0] = 0.0f; /*s*/ ctx->vertices[0][1][1] = 0.0f; /*t*/ - ctx->vertices[0][1][2] = 0.0f; /*r*/ + ctx->vertices[0][1][2] = r; /*r*/ ctx->vertices[1][1][0] = 1.0f; ctx->vertices[1][1][1] = 0.0f; - ctx->vertices[1][1][2] = 0.0f; + ctx->vertices[1][1][2] = r; ctx->vertices[2][1][0] = 1.0f; ctx->vertices[2][1][1] = 1.0f; - ctx->vertices[2][1][2] = 0.0f; + ctx->vertices[2][1][2] = r; ctx->vertices[3][1][0] = 0.0f; ctx->vertices[3][1][1] = 1.0f; - ctx->vertices[3][1][2] = 0.0f; + ctx->vertices[3][1][2] = r; } offset = get_next_slot( ctx ); @@ -1434,10 +1460,14 @@ void util_destroy_gen_mipmap(struct gen_mipmap_state *ctx) { struct pipe_context *pipe = ctx->pipe; + unsigned i; - pipe->delete_vs_state(pipe, ctx->vs); - pipe->delete_fs_state(pipe, ctx->fs2d); - pipe->delete_fs_state(pipe, ctx->fsCube); + for (i = 0; i < Elements(ctx->fs); i++) + if (ctx->fs[i]) + pipe->delete_fs_state(pipe, ctx->fs[i]); + + if (ctx->vs) + pipe->delete_vs_state(pipe, ctx->vs); pipe_resource_reference(&ctx->vbuf, NULL); @@ -1476,10 +1506,9 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, struct pipe_screen *screen = pipe->screen; struct pipe_framebuffer_state fb; struct pipe_resource *pt = psv->texture; - void *fs = (pt->target == PIPE_TEXTURE_CUBE) ? ctx->fsCube : ctx->fs2d; uint dstLevel; - uint zslice = 0; uint offset; + uint type; /* The texture object should have room for the levels which we're * about to generate. @@ -1492,9 +1521,33 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, assert(filter == PIPE_TEX_FILTER_LINEAR || filter == PIPE_TEX_FILTER_NEAREST); + switch (pt->target) { + case PIPE_TEXTURE_1D: + type = TGSI_TEXTURE_1D; + break; + case PIPE_TEXTURE_2D: + type = TGSI_TEXTURE_2D; + break; + case PIPE_TEXTURE_3D: + type = TGSI_TEXTURE_3D; + break; + case PIPE_TEXTURE_CUBE: + type = TGSI_TEXTURE_CUBE; + break; + case PIPE_TEXTURE_1D_ARRAY: + type = TGSI_TEXTURE_1D_ARRAY; + break; + case PIPE_TEXTURE_2D_ARRAY: + type = TGSI_TEXTURE_2D_ARRAY; + break; + default: + assert(0); + type = TGSI_TEXTURE_2D; + } + /* check if we can render in the texture's format */ - if (!screen->is_format_supported(screen, psv->format, PIPE_TEXTURE_2D, - PIPE_BIND_RENDER_TARGET, 0)) { + if (!screen->is_format_supported(screen, psv->format, pt->target, + pt->nr_samples, PIPE_BIND_RENDER_TARGET)) { fallback_gen_mipmap(ctx, pt, face, baseLevel, lastLevel); return; } @@ -1519,8 +1572,8 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, cso_set_clip(ctx->cso, &ctx->clip); cso_set_vertex_elements(ctx->cso, 2, ctx->velem); - cso_set_fragment_shader_handle(ctx->cso, fs); - cso_set_vertex_shader_handle(ctx->cso, ctx->vs); + set_fragment_shader(ctx, type); + set_vertex_shader(ctx); /* init framebuffer state */ memset(&fb, 0, sizeof(fb)); @@ -1537,60 +1590,87 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) { const uint srcLevel = dstLevel - 1; struct pipe_viewport_state vp; - - struct pipe_surface *surf = - screen->get_tex_surface(screen, pt, face, dstLevel, zslice, - PIPE_BIND_RENDER_TARGET); - - /* - * Setup framebuffer / dest surface - */ - fb.cbufs[0] = surf; - fb.width = u_minify(pt->width0, dstLevel); - fb.height = u_minify(pt->height0, dstLevel); - cso_set_framebuffer(ctx->cso, &fb); - - /* viewport */ - vp.scale[0] = 0.5f * fb.width; - vp.scale[1] = 0.5f * fb.height; - vp.scale[2] = 1.0f; - vp.scale[3] = 1.0f; - vp.translate[0] = 0.5f * fb.width; - vp.translate[1] = 0.5f * fb.height; - vp.translate[2] = 0.0f; - vp.translate[3] = 0.0f; - cso_set_viewport(ctx->cso, &vp); - - /* - * Setup sampler state - * Note: we should only have to set the min/max LOD clamps to ensure - * we grab texels from the right mipmap level. But some hardware - * has trouble with min clamping so we also set the lod_bias to - * try to work around that. - */ - ctx->sampler.min_lod = ctx->sampler.max_lod = (float) srcLevel; - ctx->sampler.lod_bias = (float) srcLevel; - cso_single_sampler(ctx->cso, 0, &ctx->sampler); - cso_single_sampler_done(ctx->cso); - - cso_set_fragment_sampler_views(ctx->cso, 1, &psv); - - /* quad coords in clip coords */ - offset = set_vertex_data(ctx, - pt->target, - face); - - util_draw_vertex_buffer(ctx->pipe, - ctx->vbuf, - offset, - PIPE_PRIM_TRIANGLE_FAN, - 4, /* verts */ - 2); /* attribs/vert */ - - pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL); - - /* need to signal that the texture has changed _after_ rendering to it */ - pipe_surface_reference( &surf, NULL ); + unsigned nr_layers, layer, i; + float rcoord = 0.0f; + + if (pt->target == PIPE_TEXTURE_3D) + nr_layers = u_minify(pt->depth0, dstLevel); + else if (pt->target == PIPE_TEXTURE_2D_ARRAY || pt->target == PIPE_TEXTURE_1D_ARRAY) + nr_layers = pt->array_size; + else + nr_layers = 1; + + for (i = 0; i < nr_layers; i++) { + struct pipe_surface *surf, surf_templ; + if (pt->target == PIPE_TEXTURE_3D) { + /* in theory with geom shaders and driver with full layer support + could do that in one go. */ + layer = i; + /* XXX hmm really? */ + rcoord = (float)layer / (float)nr_layers + 1.0f / (float)(nr_layers * 2); + } else if (pt->target == PIPE_TEXTURE_2D_ARRAY || pt->target == PIPE_TEXTURE_1D_ARRAY) { + layer = i; + rcoord = (float)layer; + } else + layer = face; + + memset(&surf_templ, 0, sizeof(surf_templ)); + u_surface_default_template(&surf_templ, pt, PIPE_BIND_RENDER_TARGET); + surf_templ.u.tex.level = dstLevel; + surf_templ.u.tex.first_layer = layer; + surf_templ.u.tex.last_layer = layer; + surf = pipe->create_surface(pipe, pt, &surf_templ); + + /* + * Setup framebuffer / dest surface + */ + fb.cbufs[0] = surf; + fb.width = u_minify(pt->width0, dstLevel); + fb.height = u_minify(pt->height0, dstLevel); + cso_set_framebuffer(ctx->cso, &fb); + + /* viewport */ + vp.scale[0] = 0.5f * fb.width; + vp.scale[1] = 0.5f * fb.height; + vp.scale[2] = 1.0f; + vp.scale[3] = 1.0f; + vp.translate[0] = 0.5f * fb.width; + vp.translate[1] = 0.5f * fb.height; + vp.translate[2] = 0.0f; + vp.translate[3] = 0.0f; + cso_set_viewport(ctx->cso, &vp); + + /* + * Setup sampler state + * Note: we should only have to set the min/max LOD clamps to ensure + * we grab texels from the right mipmap level. But some hardware + * has trouble with min clamping so we also set the lod_bias to + * try to work around that. + */ + ctx->sampler.min_lod = ctx->sampler.max_lod = (float) srcLevel; + ctx->sampler.lod_bias = (float) srcLevel; + cso_single_sampler(ctx->cso, 0, &ctx->sampler); + cso_single_sampler_done(ctx->cso); + + cso_set_fragment_sampler_views(ctx->cso, 1, &psv); + + /* quad coords in clip coords */ + offset = set_vertex_data(ctx, + pt->target, + face, + rcoord); + + util_draw_vertex_buffer(ctx->pipe, + ctx->cso, + ctx->vbuf, + offset, + PIPE_PRIM_TRIANGLE_FAN, + 4, /* verts */ + 2); /* attribs/vert */ + + /* need to signal that the texture has changed _after_ rendering to it */ + pipe_surface_reference( &surf, NULL ); + } } /* restore state we changed */