X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fauxiliary%2Futil%2Fu_gen_mipmap.c;h=61d64cff6d42f4c936644df7e50e8932fd1431c5;hb=2b8db4ce156fbd4d094f46fad0b8b3291b057fff;hp=8611231ed705041d7bbff6920d5fd127d6e9a0aa;hpb=bee9964b29b2428ee75e2d1efc0e1d2c2518a417;p=mesa.git diff --git a/src/gallium/auxiliary/util/u_gen_mipmap.c b/src/gallium/auxiliary/util/u_gen_mipmap.c index 8611231ed70..61d64cff6d4 100644 --- a/src/gallium/auxiliary/util/u_gen_mipmap.c +++ b/src/gallium/auxiliary/util/u_gen_mipmap.c @@ -37,7 +37,7 @@ #include "pipe/p_context.h" #include "util/u_debug.h" #include "pipe/p_defines.h" -#include "pipe/p_inlines.h" +#include "util/u_inlines.h" #include "pipe/p_shader_tokens.h" #include "pipe/p_state.h" @@ -61,6 +61,8 @@ struct gen_mipmap_state struct pipe_depth_stencil_alpha_state depthstencil; struct pipe_rasterizer_state rasterizer; struct pipe_sampler_state sampler; + struct pipe_clip_state clip; + struct pipe_vertex_element velem[2]; void *vs; void *fs2d, *fsCube; @@ -922,29 +924,29 @@ format_to_type_comps(enum pipe_format pformat, { /* XXX I think this could be implemented in terms of the pf_*() functions */ switch (pformat) { - case PIPE_FORMAT_A8R8G8B8_UNORM: - case PIPE_FORMAT_X8R8G8B8_UNORM: case PIPE_FORMAT_B8G8R8A8_UNORM: case PIPE_FORMAT_B8G8R8X8_UNORM: - case PIPE_FORMAT_R8G8B8A8_SRGB: - case PIPE_FORMAT_R8G8B8X8_SRGB: - case PIPE_FORMAT_A8R8G8B8_SRGB: - case PIPE_FORMAT_X8R8G8B8_SRGB: + case PIPE_FORMAT_A8R8G8B8_UNORM: + case PIPE_FORMAT_X8R8G8B8_UNORM: + case PIPE_FORMAT_A8B8G8R8_SRGB: + case PIPE_FORMAT_X8B8G8R8_SRGB: case PIPE_FORMAT_B8G8R8A8_SRGB: case PIPE_FORMAT_B8G8R8X8_SRGB: + case PIPE_FORMAT_A8R8G8B8_SRGB: + case PIPE_FORMAT_X8R8G8B8_SRGB: case PIPE_FORMAT_R8G8B8_SRGB: *datatype = DTYPE_UBYTE; *comps = 4; return; - case PIPE_FORMAT_A1R5G5B5_UNORM: + case PIPE_FORMAT_B5G5R5A1_UNORM: *datatype = DTYPE_USHORT_1_5_5_5_REV; *comps = 4; return; - case PIPE_FORMAT_A4R4G4B4_UNORM: + case PIPE_FORMAT_B4G4R4A4_UNORM: *datatype = DTYPE_USHORT_4_4_4_4; *comps = 4; return; - case PIPE_FORMAT_R5G6B5_UNORM: + case PIPE_FORMAT_B5G6R5_UNORM: *datatype = DTYPE_USHORT_5_6_5; *comps = 3; return; @@ -955,8 +957,8 @@ format_to_type_comps(enum pipe_format pformat, *datatype = DTYPE_UBYTE; *comps = 1; return; - case PIPE_FORMAT_A8L8_UNORM: - case PIPE_FORMAT_A8L8_SRGB: + case PIPE_FORMAT_L8A8_UNORM: + case PIPE_FORMAT_L8A8_SRGB: *datatype = DTYPE_UBYTE; *comps = 2; return; @@ -1069,7 +1071,7 @@ reduce_3d(enum pipe_format pformat, */ /* - _mesa_printf("mip3d %d x %d x %d -> %d x %d x %d\n", + printf("mip3d %d x %d x %d -> %d x %d x %d\n", srcWidth, srcHeight, srcDepth, dstWidth, dstHeight, dstDepth); */ @@ -1117,7 +1119,6 @@ make_1d_mipmap(struct gen_mipmap_state *ctx, uint face, uint baseLevel, uint lastLevel) { struct pipe_context *pipe = ctx->pipe; - struct pipe_screen *screen = pipe->screen; const uint zslice = 0; uint dstLevel; @@ -1126,27 +1127,27 @@ make_1d_mipmap(struct gen_mipmap_state *ctx, struct pipe_transfer *srcTrans, *dstTrans; void *srcMap, *dstMap; - srcTrans = screen->get_tex_transfer(screen, pt, face, srcLevel, zslice, + srcTrans = pipe->get_tex_transfer(pipe, pt, face, srcLevel, zslice, PIPE_TRANSFER_READ, 0, 0, u_minify(pt->width0, srcLevel), u_minify(pt->height0, srcLevel)); - dstTrans = screen->get_tex_transfer(screen, pt, face, dstLevel, zslice, + dstTrans = pipe->get_tex_transfer(pipe, pt, face, dstLevel, zslice, PIPE_TRANSFER_WRITE, 0, 0, u_minify(pt->width0, dstLevel), u_minify(pt->height0, dstLevel)); - srcMap = (ubyte *) screen->transfer_map(screen, srcTrans); - dstMap = (ubyte *) screen->transfer_map(screen, dstTrans); + srcMap = (ubyte *) pipe->transfer_map(pipe, srcTrans); + dstMap = (ubyte *) pipe->transfer_map(pipe, dstTrans); reduce_1d(pt->format, srcTrans->width, srcMap, dstTrans->width, dstMap); - screen->transfer_unmap(screen, srcTrans); - screen->transfer_unmap(screen, dstTrans); + pipe->transfer_unmap(pipe, srcTrans); + pipe->transfer_unmap(pipe, dstTrans); - screen->tex_transfer_destroy(srcTrans); - screen->tex_transfer_destroy(dstTrans); + pipe->tex_transfer_destroy(pipe, srcTrans); + pipe->tex_transfer_destroy(pipe, dstTrans); } } @@ -1157,7 +1158,6 @@ make_2d_mipmap(struct gen_mipmap_state *ctx, uint face, uint baseLevel, uint lastLevel) { struct pipe_context *pipe = ctx->pipe; - struct pipe_screen *screen = pipe->screen; const uint zslice = 0; uint dstLevel; @@ -1169,17 +1169,17 @@ make_2d_mipmap(struct gen_mipmap_state *ctx, struct pipe_transfer *srcTrans, *dstTrans; ubyte *srcMap, *dstMap; - srcTrans = screen->get_tex_transfer(screen, pt, face, srcLevel, zslice, + srcTrans = pipe->get_tex_transfer(pipe, pt, face, srcLevel, zslice, PIPE_TRANSFER_READ, 0, 0, u_minify(pt->width0, srcLevel), u_minify(pt->height0, srcLevel)); - dstTrans = screen->get_tex_transfer(screen, pt, face, dstLevel, zslice, + dstTrans = pipe->get_tex_transfer(pipe, pt, face, dstLevel, zslice, PIPE_TRANSFER_WRITE, 0, 0, u_minify(pt->width0, dstLevel), u_minify(pt->height0, dstLevel)); - srcMap = (ubyte *) screen->transfer_map(screen, srcTrans); - dstMap = (ubyte *) screen->transfer_map(screen, dstTrans); + srcMap = (ubyte *) pipe->transfer_map(pipe, srcTrans); + dstMap = (ubyte *) pipe->transfer_map(pipe, dstTrans); reduce_2d(pt->format, srcTrans->width, srcTrans->height, @@ -1187,11 +1187,11 @@ make_2d_mipmap(struct gen_mipmap_state *ctx, dstTrans->width, dstTrans->height, dstTrans->stride, dstMap); - screen->transfer_unmap(screen, srcTrans); - screen->transfer_unmap(screen, dstTrans); + pipe->transfer_unmap(pipe, srcTrans); + pipe->transfer_unmap(pipe, dstTrans); - screen->tex_transfer_destroy(srcTrans); - screen->tex_transfer_destroy(dstTrans); + pipe->tex_transfer_destroy(pipe, srcTrans); + pipe->tex_transfer_destroy(pipe, dstTrans); } } @@ -1214,17 +1214,17 @@ make_3d_mipmap(struct gen_mipmap_state *ctx, struct pipe_transfer *srcTrans, *dstTrans; ubyte *srcMap, *dstMap; - srcTrans = screen->get_tex_transfer(screen, pt, face, srcLevel, zslice, + srcTrans = pipe->get_tex_transfer(pipe, pt, face, srcLevel, zslice, PIPE_TRANSFER_READ, 0, 0, u_minify(pt->width0, srcLevel), u_minify(pt->height0, srcLevel)); - dstTrans = screen->get_tex_transfer(screen, pt, face, dstLevel, zslice, + dstTrans = pipe->get_tex_transfer(pipe, pt, face, dstLevel, zslice, PIPE_TRANSFER_WRITE, 0, 0, u_minify(pt->width0, dstLevel), u_minify(pt->height0, dstLevel)); - srcMap = (ubyte *) screen->transfer_map(screen, srcTrans); - dstMap = (ubyte *) screen->transfer_map(screen, dstTrans); + srcMap = (ubyte *) pipe->transfer_map(pipe, srcTrans); + dstMap = (ubyte *) pipe->transfer_map(pipe, dstTrans); reduce_3d(pt->format, srcTrans->width, srcTrans->height, @@ -1232,11 +1232,11 @@ make_3d_mipmap(struct gen_mipmap_state *ctx, dstTrans->width, dstTrans->height, dstTrans->stride, dstMap); - screen->transfer_unmap(screen, srcTrans); - screen->transfer_unmap(screen, dstTrans); + pipe->transfer_unmap(pipe, srcTrans); + pipe->transfer_unmap(pipe, dstTrans); - screen->tex_transfer_destroy(srcTrans); - screen->tex_transfer_destroy(dstTrans); + pipe->tex_transfer_destroy(pipe, srcTrans); + pipe->tex_transfer_destroy(pipe, dstTrans); } #else (void) reduce_3d; @@ -1296,7 +1296,6 @@ util_create_gen_mipmap(struct pipe_context *pipe, memset(&ctx->rasterizer, 0, sizeof(ctx->rasterizer)); ctx->rasterizer.front_winding = PIPE_WINDING_CW; ctx->rasterizer.cull_mode = PIPE_WINDING_NONE; - ctx->rasterizer.bypass_vs_clip_and_viewport = 1; ctx->rasterizer.gl_rasterization_rules = 1; /* sampler state */ @@ -1307,6 +1306,15 @@ util_create_gen_mipmap(struct pipe_context *pipe, ctx->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST; ctx->sampler.normalized_coords = 1; + /* vertex elements state */ + memset(&ctx->velem[0], 0, sizeof(ctx->velem[0]) * 2); + for (i = 0; i < 2; i++) { + ctx->velem[i].src_offset = i * 4 * sizeof(float); + ctx->velem[i].instance_divisor = 0; + ctx->velem[i].vertex_buffer_index = 0; + ctx->velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + } + /* vertex shader - still needed to specify mapping from fragment * shader input semantics to vertex elements */ @@ -1361,25 +1369,25 @@ get_next_slot(struct gen_mipmap_state *ctx) static unsigned set_vertex_data(struct gen_mipmap_state *ctx, enum pipe_texture_target tex_target, - uint face, float width, float height) + uint face) { unsigned offset; /* vert[0].position */ - ctx->vertices[0][0][0] = 0.0f; /*x*/ - ctx->vertices[0][0][1] = 0.0f; /*y*/ + ctx->vertices[0][0][0] = -1.0f; /*x*/ + ctx->vertices[0][0][1] = -1.0f; /*y*/ /* vert[1].position */ - ctx->vertices[1][0][0] = width; - ctx->vertices[1][0][1] = 0.0f; + ctx->vertices[1][0][0] = 1.0f; + ctx->vertices[1][0][1] = -1.0f; /* vert[2].position */ - ctx->vertices[2][0][0] = width; - ctx->vertices[2][0][1] = height; + ctx->vertices[2][0][0] = 1.0f; + ctx->vertices[2][0][1] = 1.0f; /* vert[3].position */ - ctx->vertices[3][0][0] = 0.0f; - ctx->vertices[3][0][1] = height; + ctx->vertices[3][0][0] = -1.0f; + ctx->vertices[3][0][1] = 1.0f; /* Setup vertex texcoords. This is a little tricky for cube maps. */ if (tex_target == PIPE_TEXTURE_CUBE) { @@ -1452,7 +1460,7 @@ void util_gen_mipmap_flush( struct gen_mipmap_state *ctx ) * Generate mipmap images. It's assumed all needed texture memory is * already allocated. * - * \param pt the texture to generate mipmap levels for + * \param psv the sampler view to the texture to generate mipmap levels for * \param face which cube face to generate mipmaps for (0 for non-cube maps) * \param baseLevel the first mipmap level to use as a src * \param lastLevel the last mipmap level to generate @@ -1461,12 +1469,13 @@ void util_gen_mipmap_flush( struct gen_mipmap_state *ctx ) */ void util_gen_mipmap(struct gen_mipmap_state *ctx, - struct pipe_texture *pt, + struct pipe_sampler_view *psv, uint face, uint baseLevel, uint lastLevel, uint filter) { struct pipe_context *pipe = ctx->pipe; struct pipe_screen *screen = pipe->screen; struct pipe_framebuffer_state fb; + struct pipe_texture *pt = psv->texture; void *fs = (pt->target == PIPE_TEXTURE_CUBE) ? ctx->fsCube : ctx->fs2d; uint dstLevel; uint zslice = 0; @@ -1484,7 +1493,7 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, filter == PIPE_TEX_FILTER_NEAREST); /* check if we can render in the texture's format */ - if (!screen->is_format_supported(screen, pt->format, PIPE_TEXTURE_2D, + if (!screen->is_format_supported(screen, psv->format, PIPE_TEXTURE_2D, PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) { fallback_gen_mipmap(ctx, pt, face, baseLevel, lastLevel); return; @@ -1495,15 +1504,20 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, cso_save_depth_stencil_alpha(ctx->cso); cso_save_rasterizer(ctx->cso); cso_save_samplers(ctx->cso); - cso_save_sampler_textures(ctx->cso); + cso_save_fragment_sampler_views(ctx->cso); cso_save_framebuffer(ctx->cso); cso_save_fragment_shader(ctx->cso); cso_save_vertex_shader(ctx->cso); + cso_save_viewport(ctx->cso); + cso_save_clip(ctx->cso); + cso_save_vertex_elements(ctx->cso); /* bind our state */ cso_set_blend(ctx->cso, &ctx->blend); cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil); cso_set_rasterizer(ctx->cso, &ctx->rasterizer); + cso_set_clip(ctx->cso, &ctx->clip); + cso_set_vertex_elements(ctx->cso, 2, ctx->velem); cso_set_fragment_shader_handle(ctx->cso, fs); cso_set_vertex_shader_handle(ctx->cso, ctx->vs); @@ -1522,6 +1536,7 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, */ for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) { const uint srcLevel = dstLevel - 1; + struct pipe_viewport_state vp; struct pipe_surface *surf = screen->get_tex_surface(screen, pt, face, dstLevel, zslice, @@ -1535,6 +1550,17 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, fb.height = u_minify(pt->height0, dstLevel); cso_set_framebuffer(ctx->cso, &fb); + /* viewport */ + vp.scale[0] = 0.5f * fb.width; + vp.scale[1] = 0.5f * fb.height; + vp.scale[2] = 1.0f; + vp.scale[3] = 1.0f; + vp.translate[0] = 0.5f * fb.width; + vp.translate[1] = 0.5f * fb.height; + vp.translate[2] = 0.0f; + vp.translate[3] = 0.0f; + cso_set_viewport(ctx->cso, &vp); + /* * Setup sampler state * Note: we should only have to set the min/max LOD clamps to ensure @@ -1547,14 +1573,12 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, cso_single_sampler(ctx->cso, 0, &ctx->sampler); cso_single_sampler_done(ctx->cso); - cso_set_sampler_textures(ctx->cso, 1, &pt); + cso_set_fragment_sampler_views(ctx->cso, 1, &psv); - /* quad coords in window coords (bypassing vs, clip and viewport) */ + /* quad coords in clip coords */ offset = set_vertex_data(ctx, pt->target, - face, - (float) u_minify(pt->width0, dstLevel), - (float) u_minify(pt->height0, dstLevel)); + face); util_draw_vertex_buffer(ctx->pipe, ctx->vbuf, @@ -1574,8 +1598,11 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, cso_restore_depth_stencil_alpha(ctx->cso); cso_restore_rasterizer(ctx->cso); cso_restore_samplers(ctx->cso); - cso_restore_sampler_textures(ctx->cso); + cso_restore_fragment_sampler_views(ctx->cso); cso_restore_framebuffer(ctx->cso); cso_restore_fragment_shader(ctx->cso); cso_restore_vertex_shader(ctx->cso); + cso_restore_viewport(ctx->cso); + cso_restore_clip(ctx->cso); + cso_restore_vertex_elements(ctx->cso); }