X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fauxiliary%2Futil%2Fu_math.c;fp=src%2Fgallium%2Fauxiliary%2Futil%2Fu_math.c;h=2487bc74b25ad9174331d55784f7f5b8bc20d7a8;hb=63386b2f66a6d450889cd5368bc599beb7f1efbf;hp=2811475fa0017aeb721bcbe3e7a3ad0ab2c6184f;hpb=80bc14370a4db876ababc13404a93526c2b14de7;p=mesa.git diff --git a/src/gallium/auxiliary/util/u_math.c b/src/gallium/auxiliary/util/u_math.c index 2811475fa00..2487bc74b25 100644 --- a/src/gallium/auxiliary/util/u_math.c +++ b/src/gallium/auxiliary/util/u_math.c @@ -28,6 +28,7 @@ #include "util/u_math.h" +#include "util/u_cpu_detect.h" /** 2^x, for x in [-1.0, 1.0) */ @@ -70,4 +71,59 @@ util_init_math(void) } } +/** + * Fetches the contents of the fpstate (mxcsr on x86) register. + * + * On platforms without support for it just returns 0. + */ +unsigned +util_fpstate_get(void) +{ + unsigned mxcsr = 0; + +#if defined(PIPE_ARCH_X86) || defined(PIPE_ARCH_X86_64) + if (util_cpu_caps.has_sse) { + mxcsr = __builtin_ia32_stmxcsr(); + } +#endif + return mxcsr; +} + +/** + * Make sure that the fp treats the denormalized floating + * point numbers as zero. + * + * This is the behavior required by D3D10. OpenGL doesn't care. + */ +unsigned +util_fpstate_set_denorms_to_zero(unsigned current_mxcsr) +{ +#if defined(PIPE_ARCH_X86) || defined(PIPE_ARCH_X86_64) +#define MXCSR_DAZ (1 << 6) /* Enable denormals are zero mode */ +#define MXCSR_FTZ (1 << 15) /* Enable flush to zero mode */ + if (util_cpu_caps.has_sse) { + current_mxcsr |= MXCSR_FTZ; + if (util_cpu_caps.has_sse3) { + current_mxcsr |= MXCSR_DAZ; + } + util_fpstate_set(current_mxcsr); + } +#endif + return current_mxcsr; +} + +/** + * Set the state of the fpstate (mxcsr on x86) register. + * + * On platforms without support for it's a noop. + */ +void +util_fpstate_set(unsigned mxcsr) +{ +#if defined(PIPE_ARCH_X86) || defined(PIPE_ARCH_X86_64) + if (util_cpu_caps.has_sse) { + __builtin_ia32_ldmxcsr(mxcsr); + } +#endif +}