X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fauxiliary%2Futil%2Fu_simple_shaders.c;h=019dda767d0e0f9d96be6aab508b40c7773f3785;hb=10dd0cad67ebd0476c9e4de522af3eea136b0e93;hp=0d706f9449d9b0cd485126e538210c0537f29ef9;hpb=ebf2710b2fd21ae9a6604c015ca7a948589f5a8c;p=mesa.git diff --git a/src/gallium/auxiliary/util/u_simple_shaders.c b/src/gallium/auxiliary/util/u_simple_shaders.c index 0d706f9449d..019dda767d0 100644 --- a/src/gallium/auxiliary/util/u_simple_shaders.c +++ b/src/gallium/auxiliary/util/u_simple_shaders.c @@ -2,6 +2,7 @@ * * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. + * Copyright 2009 Marek Olšák * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the @@ -30,25 +31,29 @@ * Simple vertex/fragment shader generators. * * @author Brian Paul + Marek Olšák */ #include "pipe/p_context.h" #include "pipe/p_shader_tokens.h" #include "util/u_simple_shaders.h" +#include "util/u_debug.h" #include "tgsi/tgsi_ureg.h" /** * Make simple vertex pass-through shader. + * \param num_attribs number of attributes to pass through + * \param semantic_names array of semantic names for each attribute + * \param semantic_indexes array of semantic indexes for each attribute */ void * util_make_vertex_passthrough_shader(struct pipe_context *pipe, uint num_attribs, const uint *semantic_names, const uint *semantic_indexes) - { struct ureg_program *ureg; uint i; @@ -76,8 +81,6 @@ util_make_vertex_passthrough_shader(struct pipe_context *pipe, } - - /** * Make simple fragment texture shader: * IMM {0,0,0,1} // (if writemask != 0xf) @@ -87,6 +90,7 @@ util_make_vertex_passthrough_shader(struct pipe_context *pipe, */ void * util_make_fragment_tex_shader_writemask(struct pipe_context *pipe, + unsigned tex_target, unsigned writemask ) { struct ureg_program *ureg; @@ -108,30 +112,102 @@ util_make_fragment_tex_shader_writemask(struct pipe_context *pipe, TGSI_SEMANTIC_COLOR, 0 ); - ureg_TEX( ureg, out, TGSI_TEXTURE_2D, tex, sampler ); + if (writemask != TGSI_WRITEMASK_XYZW) { + struct ureg_src imm = ureg_imm4f( ureg, 0, 0, 0, 1 ); + + ureg_MOV( ureg, out, imm ); + } + + ureg_TEX( ureg, + ureg_writemask(out, writemask), + tex_target, tex, sampler ); ureg_END( ureg ); return ureg_create_shader_and_destroy( ureg, pipe ); } + +/** + * Make a simple fragment shader that sets the output color to a color + * taken from a texture. + * \param tex_target one of PIPE_TEXTURE_x + */ void * -util_make_fragment_tex_shader(struct pipe_context *pipe ) +util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target ) { return util_make_fragment_tex_shader_writemask( pipe, + tex_target, TGSI_WRITEMASK_XYZW ); } +/** + * Make a simple fragment texture shader which reads an X component from + * a texture and writes it as depth. + */ +void * +util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe, + unsigned tex_target) +{ + struct ureg_program *ureg; + struct ureg_src sampler; + struct ureg_src tex; + struct ureg_dst out, depth; + struct ureg_src imm; + + ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT ); + if (ureg == NULL) + return NULL; + + sampler = ureg_DECL_sampler( ureg, 0 ); + + tex = ureg_DECL_fs_input( ureg, + TGSI_SEMANTIC_GENERIC, 0, + TGSI_INTERPOLATE_PERSPECTIVE ); + + out = ureg_DECL_output( ureg, + TGSI_SEMANTIC_COLOR, + 0 ); + + depth = ureg_DECL_output( ureg, + TGSI_SEMANTIC_POSITION, + 0 ); + + imm = ureg_imm4f( ureg, 0, 0, 0, 1 ); + + ureg_MOV( ureg, out, imm ); + + ureg_TEX( ureg, + ureg_writemask(depth, TGSI_WRITEMASK_Z), + tex_target, tex, sampler ); + ureg_END( ureg ); + + return ureg_create_shader_and_destroy( ureg, pipe ); +} + /** * Make simple fragment color pass-through shader. */ void * util_make_fragment_passthrough_shader(struct pipe_context *pipe) +{ + return util_make_fragment_clonecolor_shader(pipe, 1); +} + + +/** + * Make a fragment shader that copies the input color to N output colors. + */ +void * +util_make_fragment_clonecolor_shader(struct pipe_context *pipe, int num_cbufs) { struct ureg_program *ureg; struct ureg_src src; - struct ureg_dst dst; + struct ureg_dst dst[PIPE_MAX_COLOR_BUFS]; + int i; + + assert(num_cbufs <= PIPE_MAX_COLOR_BUFS); ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT ); if (ureg == NULL) @@ -140,12 +216,13 @@ util_make_fragment_passthrough_shader(struct pipe_context *pipe) src = ureg_DECL_fs_input( ureg, TGSI_SEMANTIC_COLOR, 0, TGSI_INTERPOLATE_PERSPECTIVE ); - dst = ureg_DECL_output( ureg, TGSI_SEMANTIC_COLOR, 0 ); + for (i = 0; i < num_cbufs; i++) + dst[i] = ureg_DECL_output( ureg, TGSI_SEMANTIC_COLOR, i ); + + for (i = 0; i < num_cbufs; i++) + ureg_MOV( ureg, dst[i], src ); - ureg_MOV( ureg, dst, src ); ureg_END( ureg ); return ureg_create_shader_and_destroy( ureg, pipe ); } - -