X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fauxiliary%2Futil%2Fu_simple_shaders.h;h=9e024d05f7290463e2229d30c282d7dd36c25ed9;hb=c0f7f833eb9c968e9f1491117d3ddc072eefddb7;hp=d2e80d6eb4d1dcaf9c63ec09bd36288fc8d3200e;hpb=b8e1e8d2d8ae6ffbf8f271b46ee89788a926b3b0;p=mesa.git diff --git a/src/gallium/auxiliary/util/u_simple_shaders.h b/src/gallium/auxiliary/util/u_simple_shaders.h index d2e80d6eb4d..9e024d05f72 100644 --- a/src/gallium/auxiliary/util/u_simple_shaders.h +++ b/src/gallium/auxiliary/util/u_simple_shaders.h @@ -1,6 +1,6 @@ /************************************************************************** * - * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * Copyright 2008 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a @@ -18,7 +18,7 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. @@ -31,10 +31,12 @@ #include "pipe/p_compiler.h" +#include "pipe/p_shader_tokens.h" struct pipe_context; struct pipe_shader_state; +struct pipe_stream_output_info; #ifdef __cplusplus @@ -45,22 +47,127 @@ extern "C" { extern void * util_make_vertex_passthrough_shader(struct pipe_context *pipe, uint num_attribs, - const uint *semantic_names, - const uint *semantic_indexes); + const enum tgsi_semantic *semantic_names, + const uint *semantic_indexes, + bool window_space); + +extern void * +util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe, + uint num_attribs, + const enum tgsi_semantic *semantic_names, + const uint *semantic_indexes, + bool window_space, bool layered, + const struct pipe_stream_output_info *so); + +extern void * +util_make_layered_clear_vertex_shader(struct pipe_context *pipe); + +extern void * +util_make_layered_clear_helper_vertex_shader(struct pipe_context *pipe); + +extern void * +util_make_layered_clear_geometry_shader(struct pipe_context *pipe); + +void * +util_make_fragment_tex_shader_xrbias(struct pipe_context *pipe, + enum tgsi_texture_type tex_target); + +extern void * +util_make_fragment_tex_shader_writemask(struct pipe_context *pipe, + enum tgsi_texture_type tex_target, + enum tgsi_interpolate_mode interp_mode, + unsigned writemask, + enum tgsi_return_type stype, + enum tgsi_return_type dtype, + bool load_level_zero, + bool use_txf); + +extern void * +util_make_fragment_tex_shader(struct pipe_context *pipe, + enum tgsi_texture_type tex_target, + enum tgsi_interpolate_mode interp_mode, + enum tgsi_return_type stype, + enum tgsi_return_type dtype, + bool load_level_zero, + bool use_txf); + +extern void * +util_make_fs_blit_zs(struct pipe_context *pipe, unsigned zs_mask, + enum tgsi_texture_type tex_target, + bool load_level_zero, bool use_txf); + +extern void * +util_make_fragment_passthrough_shader(struct pipe_context *pipe, + int input_semantic, + int input_interpolate, + boolean write_all_cbufs); extern void * -util_make_fragment_tex_shader_writemask(struct pipe_context *pipe, - unsigned writemask ); +util_make_empty_fragment_shader(struct pipe_context *pipe); + + +extern void * +util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs, + int input_semantic, + int input_interpolate); + extern void * -util_make_fragment_tex_shader(struct pipe_context *pipe); +util_make_fs_blit_msaa_color(struct pipe_context *pipe, + enum tgsi_texture_type tgsi_tex, + enum tgsi_return_type stype, + enum tgsi_return_type dtype); extern void * -util_make_fragment_passthrough_shader(struct pipe_context *pipe); +util_make_fs_blit_msaa_depth(struct pipe_context *pipe, + enum tgsi_texture_type tgsi_tex); + + +extern void * +util_make_fs_blit_msaa_depthstencil(struct pipe_context *pipe, + enum tgsi_texture_type tgsi_tex); + +void * +util_make_fs_blit_msaa_stencil(struct pipe_context *pipe, + enum tgsi_texture_type tgsi_tex); + +void * +util_make_fs_msaa_resolve(struct pipe_context *pipe, + enum tgsi_texture_type tgsi_tex, unsigned nr_samples, + enum tgsi_return_type stype); + + +void * +util_make_fs_msaa_resolve_bilinear(struct pipe_context *pipe, + enum tgsi_texture_type tgsi_tex, + unsigned nr_samples, + enum tgsi_return_type stype); + +extern void * +util_make_geometry_passthrough_shader(struct pipe_context *pipe, + uint num_attribs, + const ubyte *semantic_names, + const ubyte *semantic_indexes); + +void * +util_make_fs_pack_color_zs(struct pipe_context *pipe, + enum tgsi_texture_type tex_target, + enum pipe_format zs_format, + bool dst_is_color); + +extern void * +util_make_tess_ctrl_passthrough_shader(struct pipe_context *pipe, + uint num_vs_outputs, + uint num_tes_inputs, + const ubyte *vs_semantic_names, + const ubyte *vs_semantic_indexes, + const ubyte *tes_semantic_names, + const ubyte *tes_semantic_indexes, + const unsigned vertices_per_patch); #ifdef __cplusplus } #endif