X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fauxiliary%2Fvl%2Fvl_compositor.c;h=fc2a1c59a6b13bb28a1b777d90d898d26b567598;hb=a5585cb533af3d4e5d5324d5f526447b98597402;hp=bca03cd4010ca0e303ea54729bb67ca9f8c4914b;hpb=d52d51ab8ae1240f77b6c18c3e99be4bf4868037;p=mesa.git diff --git a/src/gallium/auxiliary/vl/vl_compositor.c b/src/gallium/auxiliary/vl/vl_compositor.c index bca03cd4010..fc2a1c59a6b 100644 --- a/src/gallium/auxiliary/vl/vl_compositor.c +++ b/src/gallium/auxiliary/vl/vl_compositor.c @@ -1,3 +1,30 @@ +/************************************************************************** + * + * Copyright 2009 Younes Manton. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + #include "vl_compositor.h" #include #include @@ -5,6 +32,7 @@ #include #include #include +#include "vl_csc.h" #include "vl_shader_build.h" struct vertex2f @@ -27,7 +55,6 @@ struct vertex_shader_consts struct fragment_shader_consts { - struct vertex4f bias; float matrix[16]; }; @@ -49,94 +76,6 @@ static const struct vertex2f surface_verts[4] = */ static const struct vertex2f *surface_texcoords = surface_verts; -/* - * Identity color conversion constants, for debugging - */ -static const struct fragment_shader_consts identity = -{ - { - 0.0f, 0.0f, 0.0f, 0.0f - }, - { - 1.0f, 0.0f, 0.0f, 0.0f, - 0.0f, 1.0f, 0.0f, 0.0f, - 0.0f, 0.0f, 1.0f, 0.0f, - 0.0f, 0.0f, 0.0f, 1.0f - } -}; - -/* - * Converts ITU-R BT.601 YCbCr pixels to RGB pixels where: - * Y is in [16,235], Cb and Cr are in [16,240] - * R, G, and B are in [16,235] - */ -static const struct fragment_shader_consts bt_601 = -{ - { - 0.0f, 0.501960784f, 0.501960784f, 0.0f - }, - { - 1.0f, 0.0f, 1.371f, 0.0f, - 1.0f, -0.336f, -0.698f, 0.0f, - 1.0f, 1.732f, 0.0f, 0.0f, - 0.0f, 0.0f, 0.0f, 1.0f - } -}; - -/* - * Converts ITU-R BT.601 YCbCr pixels to RGB pixels where: - * Y is in [16,235], Cb and Cr are in [16,240] - * R, G, and B are in [0,255] - */ -static const struct fragment_shader_consts bt_601_full = -{ - { - 0.062745098f, 0.501960784f, 0.501960784f, 0.0f - }, - { - 1.164f, 0.0f, 1.596f, 0.0f, - 1.164f, -0.391f, -0.813f, 0.0f, - 1.164f, 2.018f, 0.0f, 0.0f, - 0.0f, 0.0f, 0.0f, 1.0f - } -}; - -/* - * Converts ITU-R BT.709 YCbCr pixels to RGB pixels where: - * Y is in [16,235], Cb and Cr are in [16,240] - * R, G, and B are in [16,235] - */ -static const struct fragment_shader_consts bt_709 = -{ - { - 0.0f, 0.501960784f, 0.501960784f, 0.0f - }, - { - 1.0f, 0.0f, 1.540f, 0.0f, - 1.0f, -0.183f, -0.459f, 0.0f, - 1.0f, 1.816f, 0.0f, 0.0f, - 0.0f, 0.0f, 0.0f, 1.0f - } -}; - -/* - * Converts ITU-R BT.709 YCbCr pixels to RGB pixels where: - * Y is in [16,235], Cb and Cr are in [16,240] - * R, G, and B are in [0,255] - */ -const struct fragment_shader_consts bt_709_full = -{ - { - 0.062745098f, 0.501960784f, 0.501960784f, 0.0f - }, - { - 1.164f, 0.0f, 1.793f, 0.0f, - 1.164f, -0.213f, -0.534f, 0.0f, - 1.164f, 2.115f, 0.0f, 0.0f, - 0.0f, 0.0f, 0.0f, 1.0f - } -}; - static void create_vert_shader(struct vl_compositor *c) { @@ -151,21 +90,22 @@ create_vert_shader(struct vl_compositor *c) unsigned ti; + unsigned i; + assert(c); tokens = (struct tgsi_token*)MALLOC(max_tokens * sizeof(struct tgsi_token)); - *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); - header = (struct tgsi_header*)&tokens[1]; + header = (struct tgsi_header*)&tokens[0]; *header = tgsi_build_header(); - *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header); + *(struct tgsi_processor*)&tokens[1] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header); - ti = 3; + ti = 2; /* * decl i0 ; Vertex pos * decl i1 ; Vertex texcoords */ - for (unsigned i = 0; i < 2; i++) { + for (i = 0; i < 2; i++) { decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); } @@ -183,7 +123,7 @@ create_vert_shader(struct vl_compositor *c) * decl o0 ; Vertex pos * decl o1 ; Vertex texcoords */ - for (unsigned i = 0; i < 2; i++) { + for (i = 0; i < 2; i++) { decl = vl_decl_output(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); } @@ -196,7 +136,7 @@ create_vert_shader(struct vl_compositor *c) * mad o0, i0, c0, c1 ; Scale and translate unit output rect to destination size and pos * mad o1, i1, c2, c3 ; Scale and translate unit texcoord rect to source size and pos */ - for (unsigned i = 0; i < 2; ++i) { + for (i = 0; i < 2; ++i) { inst = vl_inst4(TGSI_OPCODE_MAD, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i, TGSI_FILE_CONSTANT, i * 2, TGSI_FILE_CONSTANT, i * 2 + 1); ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); } @@ -226,25 +166,25 @@ create_frag_shader(struct vl_compositor *c) unsigned ti; + unsigned i; + assert(c); tokens = (struct tgsi_token*)MALLOC(max_tokens * sizeof(struct tgsi_token)); - *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); - header = (struct tgsi_header*)&tokens[1]; + header = (struct tgsi_header*)&tokens[0]; *header = tgsi_build_header(); - *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header); + *(struct tgsi_processor*)&tokens[1] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header); - ti = 3; + ti = 2; /* decl i0 ; Texcoords for s0 */ decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, 1, 0, 0, TGSI_INTERPOLATE_LINEAR); ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); /* - * decl c0 ; Bias vector for CSC - * decl c1-c4 ; CSC matrix c1-c4 + * decl c0-c3 ; CSC matrix c0-c3 */ - decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 4); + decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 3); ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); /* decl o0 ; Fragment color */ @@ -263,18 +203,15 @@ create_frag_shader(struct vl_compositor *c) inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_INPUT, 0, TGSI_FILE_SAMPLER, 0); ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - /* sub t0, t0, c0 ; Subtract bias vector from pixel */ - inst = vl_inst3(TGSI_OPCODE_SUB, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 0); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - /* - * dp4 o0.x, t0, c1 ; Multiply pixel by the color conversion matrix - * dp4 o0.y, t0, c2 - * dp4 o0.z, t0, c3 + * dp4 o0.x, t0, c0 ; Multiply pixel by the color conversion matrix + * dp4 o0.y, t0, c1 + * dp4 o0.z, t0, c2 + * dp4 o0.w, t0, c3 */ - for (unsigned i = 0; i < 3; ++i) { - inst = vl_inst3(TGSI_OPCODE_DP4, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, i + 1); - inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i; + for (i = 0; i < 4; ++i) { + inst = vl_inst3(TGSI_OPCODE_DP4, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, i); + inst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_X << i; ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); } @@ -348,6 +285,8 @@ static void cleanup_shaders(struct vl_compositor *c) static bool init_buffers(struct vl_compositor *c) { + struct fragment_shader_consts fsc; + assert(c); /* @@ -434,18 +373,9 @@ init_buffers(struct vl_compositor *c) sizeof(struct fragment_shader_consts) ); - /* - * TODO: Refactor this into a seperate function, - * allow changing the CSC matrix at runtime to switch between regular & full versions - */ - memcpy - ( - pipe_buffer_map(c->pipe->screen, c->fs_const_buf.buffer, PIPE_BUFFER_USAGE_CPU_WRITE), - &bt_601_full, - sizeof(struct fragment_shader_consts) - ); + vl_csc_get_matrix(VL_CSC_COLOR_STANDARD_IDENTITY, NULL, true, fsc.matrix); - pipe_buffer_unmap(c->pipe->screen, c->fs_const_buf.buffer); + vl_compositor_set_csc_matrix(c, fsc.matrix); return true; } @@ -453,9 +383,11 @@ init_buffers(struct vl_compositor *c) static void cleanup_buffers(struct vl_compositor *c) { + unsigned i; + assert(c); - for (unsigned i = 0; i < 2; ++i) + for (i = 0; i < 2; ++i) pipe_buffer_reference(&c->vertex_bufs[i].buffer, NULL); pipe_buffer_reference(&c->vs_const_buf.buffer, NULL); @@ -521,8 +453,8 @@ void vl_compositor_render(struct vl_compositor *compositor, assert(dst_area); assert(picture_type == PIPE_MPEG12_PICTURE_TYPE_FRAME); - compositor->fb_state.width = dst_surface->width[0]; - compositor->fb_state.height = dst_surface->height[0]; + compositor->fb_state.width = dst_surface->width0; + compositor->fb_state.height = dst_surface->height0; compositor->fb_state.cbufs[0] = compositor->pipe->screen->get_tex_surface ( compositor->pipe->screen, @@ -539,10 +471,14 @@ void vl_compositor_render(struct vl_compositor *compositor, compositor->viewport.translate[2] = 0; compositor->viewport.translate[3] = 0; + compositor->scissor.maxx = compositor->fb_state.width; + compositor->scissor.maxy = compositor->fb_state.height; + compositor->pipe->set_framebuffer_state(compositor->pipe, &compositor->fb_state); compositor->pipe->set_viewport_state(compositor->pipe, &compositor->viewport); - compositor->pipe->bind_sampler_states(compositor->pipe, 1, &compositor->sampler); - compositor->pipe->set_sampler_textures(compositor->pipe, 1, &src_surface); + compositor->pipe->set_scissor_state(compositor->pipe, &compositor->scissor); + compositor->pipe->bind_fragment_sampler_states(compositor->pipe, 1, &compositor->sampler); + compositor->pipe->set_fragment_sampler_textures(compositor->pipe, 1, &src_surface); compositor->pipe->bind_vs_state(compositor->pipe, compositor->vertex_shader); compositor->pipe->bind_fs_state(compositor->pipe, compositor->fragment_shader); compositor->pipe->set_vertex_buffers(compositor->pipe, 2, compositor->vertex_bufs); @@ -566,12 +502,12 @@ void vl_compositor_render(struct vl_compositor *compositor, vs_consts->dst_trans.z = 0; vs_consts->dst_trans.w = 0; - vs_consts->src_scale.x = src_area->w / (float)src_surface->width[0]; - vs_consts->src_scale.y = src_area->h / (float)src_surface->height[0]; + vs_consts->src_scale.x = src_area->w / (float)src_surface->width0; + vs_consts->src_scale.y = src_area->h / (float)src_surface->height0; vs_consts->src_scale.z = 1; vs_consts->src_scale.w = 1; - vs_consts->src_trans.x = src_area->x / (float)src_surface->width[0]; - vs_consts->src_trans.y = src_area->y / (float)src_surface->height[0]; + vs_consts->src_trans.x = src_area->x / (float)src_surface->width0; + vs_consts->src_trans.y = src_area->y / (float)src_surface->height0; vs_consts->src_trans.z = 0; vs_consts->src_trans.w = 0; @@ -582,3 +518,17 @@ void vl_compositor_render(struct vl_compositor *compositor, pipe_surface_reference(&compositor->fb_state.cbufs[0], NULL); } + +void vl_compositor_set_csc_matrix(struct vl_compositor *compositor, const float *mat) +{ + assert(compositor); + + memcpy + ( + pipe_buffer_map(compositor->pipe->screen, compositor->fs_const_buf.buffer, PIPE_BUFFER_USAGE_CPU_WRITE), + mat, + sizeof(struct fragment_shader_consts) + ); + + pipe_buffer_unmap(compositor->pipe->screen, compositor->fs_const_buf.buffer); +}