X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fauxiliary%2Fvl%2Fvl_idct.c;h=ae80dc0a2748585a0030d9e73f7893f2969b6a5f;hb=772b25e1f366edc857e77b8c1ccdc5297d82cc41;hp=6aae28d465ce8a749f57606c8f5fe781fc773b70;hpb=6484898752d733a2442b433fbb78325f9021c698;p=mesa.git diff --git a/src/gallium/auxiliary/vl/vl_idct.c b/src/gallium/auxiliary/vl/vl_idct.c index 6aae28d465c..ae80dc0a274 100644 --- a/src/gallium/auxiliary/vl/vl_idct.c +++ b/src/gallium/auxiliary/vl/vl_idct.c @@ -43,9 +43,9 @@ #define SCALE_FACTOR_16_TO_9 (32768.0f / 256.0f) #define STAGE1_SCALE 4.0f -#define STAGE2_SCALE (SCALE_FACTOR_16_TO_9 / STAGE1_SCALE) +#define STAGE2_SCALE (SCALE_FACTOR_16_TO_9 / STAGE1_SCALE / STAGE1_SCALE) -#define NR_RENDER_TARGETS 1 +#define NR_RENDER_TARGETS 4 enum VS_INPUT { @@ -110,8 +110,8 @@ create_vert_shader(struct vl_idct *idct) * */ scale = ureg_imm2f(shader, - (float)BLOCK_WIDTH / idct->destination->width0, - (float)BLOCK_HEIGHT / idct->destination->height0); + (float)BLOCK_WIDTH / idct->buffer_width, + (float)BLOCK_HEIGHT / idct->buffer_height); ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect); ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), scale); @@ -119,7 +119,17 @@ create_vert_shader(struct vl_idct *idct) ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), vpos); ureg_MOV(shader, ureg_writemask(o_block, TGSI_WRITEMASK_XY), vrect); + ureg_MOV(shader, ureg_writemask(o_block, TGSI_WRITEMASK_Z), ureg_imm1f(shader, 0.0f)); + ureg_MOV(shader, ureg_writemask(o_tex, TGSI_WRITEMASK_XY), ureg_src(t_vpos)); +#if NR_RENDER_TARGETS == 1 + ureg_MOV(shader, ureg_writemask(o_tex, TGSI_WRITEMASK_Z), ureg_imm1f(shader, 0.0f)); +#else + ureg_MUL(shader, ureg_writemask(o_tex, TGSI_WRITEMASK_Z), + ureg_scalar(vrect, TGSI_SWIZZLE_X), + ureg_imm1f(shader, BLOCK_WIDTH / NR_RENDER_TARGETS)); +#endif + ureg_MUL(shader, ureg_writemask(o_start, TGSI_WRITEMASK_XY), vpos, scale); ureg_release_temporary(shader, t_vpos); @@ -132,8 +142,8 @@ create_vert_shader(struct vl_idct *idct) static void fetch_four(struct ureg_program *shader, struct ureg_dst m[2], struct ureg_src tc, struct ureg_src sampler, - struct ureg_src start, struct ureg_src block, - bool right_side, bool transposed, float size) + struct ureg_src start, bool right_side, + bool transposed, float size) { struct ureg_dst t_tc; unsigned wm_start = (right_side == transposed) ? TGSI_WRITEMASK_X : TGSI_WRITEMASK_Y; @@ -155,12 +165,7 @@ fetch_four(struct ureg_program *shader, struct ureg_dst m[2], ureg_MOV(shader, ureg_writemask(t_tc, wm_start), ureg_scalar(start, TGSI_SWIZZLE_Y)); ureg_MOV(shader, ureg_writemask(t_tc, wm_tc), ureg_scalar(tc, TGSI_SWIZZLE_X)); } - -#if NR_RENDER_TARGETS == 8 - ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_scalar(block, TGSI_SWIZZLE_X)); -#else - ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_imm1f(shader, 0.0f)); -#endif + ureg_FRC(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), tc); ureg_TEX(shader, m[0], TGSI_TEXTURE_3D, ureg_src(t_tc), sampler); ureg_ADD(shader, ureg_writemask(t_tc, wm_start), ureg_src(t_tc), ureg_imm1f(shader, 1.0f / size)); @@ -197,9 +202,6 @@ matrix_mul(struct ureg_program *shader, struct ureg_dst dst, struct ureg_dst l[2 static void * create_transpose_frag_shader(struct vl_idct *idct) { - struct pipe_resource *transpose = idct->textures.individual.transpose; - struct pipe_resource *intermediate = idct->textures.individual.intermediate; - struct ureg_program *shader; struct ureg_src block, tex, sampler[2]; @@ -221,8 +223,8 @@ create_transpose_frag_shader(struct vl_idct *idct) start[0] = ureg_imm1f(shader, 0.0f); start[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT); - fetch_four(shader, l, block, sampler[0], start[0], block, false, false, transpose->width0); - fetch_four(shader, r, tex, sampler[1], start[1], block, true, false, intermediate->height0); + fetch_four(shader, l, block, sampler[0], start[0], false, false, BLOCK_WIDTH / 4); + fetch_four(shader, r, tex, sampler[1], start[1], true, false, idct->buffer_height / 4); fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); @@ -244,9 +246,6 @@ create_transpose_frag_shader(struct vl_idct *idct) static void * create_matrix_frag_shader(struct vl_idct *idct) { - struct pipe_resource *matrix = idct->textures.individual.matrix; - struct pipe_resource *source = idct->textures.individual.source; - struct ureg_program *shader; struct ureg_src tex, block, sampler[2]; @@ -276,25 +275,25 @@ create_matrix_frag_shader(struct vl_idct *idct) for (i = 0; i < NR_RENDER_TARGETS; ++i) fragment[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, i); - ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y), tex); for (i = 0; i < 4; ++i) { - fetch_four(shader, l[i], ureg_src(t_tc), sampler[0], start[0], block, false, false, source->width0); - ureg_MUL(shader, l[i][0], ureg_src(l[i][0]), ureg_imm1f(shader, STAGE1_SCALE)); - ureg_MUL(shader, l[i][1], ureg_src(l[i][1]), ureg_imm1f(shader, STAGE1_SCALE)); - if(i != 3) + if(i == 0) + ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y), tex); + else ureg_ADD(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y), - ureg_src(t_tc), ureg_imm1f(shader, 1.0f / source->height0)); + ureg_src(t_tc), ureg_imm1f(shader, 1.0f / idct->buffer_height)); + + fetch_four(shader, l[i], ureg_src(t_tc), sampler[0], start[0], false, false, idct->buffer_width / 4); } for (i = 0; i < NR_RENDER_TARGETS; ++i) { -#if NR_RENDER_TARGETS == 8 - ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_imm1f(shader, 1.0f / BLOCK_WIDTH * i)); - fetch_four(shader, r, ureg_src(t_tc), sampler[1], start[1], block, true, true, matrix->width0); -#elif NR_RENDER_TARGETS == 1 - fetch_four(shader, r, block, sampler[1], start[1], block, true, true, matrix->width0); +#if NR_RENDER_TARGETS == 1 + fetch_four(shader, r, block, sampler[1], start[1], true, true, BLOCK_WIDTH / 4); #else -#error invalid number of render targets + ureg_ADD(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), + ureg_imm1f(shader, 1.0f / BLOCK_WIDTH * i), + block); + fetch_four(shader, r, ureg_src(t_tc), sampler[1], start[1], true, true, BLOCK_WIDTH / 4); #endif for (j = 0; j < 4; ++j) { @@ -339,13 +338,81 @@ cleanup_shaders(struct vl_idct *idct) } static bool -init_buffers(struct vl_idct *idct) +init_state(struct vl_idct *idct) +{ + struct pipe_vertex_element vertex_elems[NUM_VS_INPUTS]; + struct pipe_sampler_state sampler; + struct pipe_rasterizer_state rs_state; + unsigned i; + + assert(idct); + + idct->quad = vl_vb_upload_quads(idct->pipe, idct->max_blocks); + + if(idct->quad.buffer == NULL) + return false; + + for (i = 0; i < 4; ++i) { + memset(&sampler, 0, sizeof(sampler)); + sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST; + sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; + sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; + sampler.compare_mode = PIPE_TEX_COMPARE_NONE; + sampler.compare_func = PIPE_FUNC_ALWAYS; + sampler.normalized_coords = 1; + /*sampler.shadow_ambient = ; */ + /*sampler.lod_bias = ; */ + sampler.min_lod = 0; + /*sampler.max_lod = ; */ + /*sampler.border_color[0] = ; */ + /*sampler.max_anisotropy = ; */ + idct->samplers.all[i] = idct->pipe->create_sampler_state(idct->pipe, &sampler); + } + + memset(&rs_state, 0, sizeof(rs_state)); + /*rs_state.sprite_coord_enable */ + rs_state.sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT; + rs_state.point_quad_rasterization = true; + rs_state.point_size = BLOCK_WIDTH; + rs_state.gl_rasterization_rules = false; + idct->rs_state = idct->pipe->create_rasterizer_state(idct->pipe, &rs_state); + + vertex_elems[VS_I_RECT] = vl_vb_get_quad_vertex_element(); + + /* Pos element */ + vertex_elems[VS_I_VPOS].src_format = PIPE_FORMAT_R32G32_FLOAT; + + idct->vertex_buffer_stride = vl_vb_element_helper(&vertex_elems[VS_I_VPOS], 1, 1); + idct->vertex_elems_state = idct->pipe->create_vertex_elements_state(idct->pipe, 2, vertex_elems); + + return true; +} + +static void +cleanup_state(struct vl_idct *idct) +{ + unsigned i; + + for (i = 0; i < 4; ++i) + idct->pipe->delete_sampler_state(idct->pipe, idct->samplers.all[i]); + + idct->pipe->delete_rasterizer_state(idct->pipe, idct->rs_state); + idct->pipe->delete_vertex_elements_state(idct->pipe, idct->vertex_elems_state); +} + +static bool +init_textures(struct vl_idct *idct, struct vl_idct_buffer *buffer) { struct pipe_resource template; struct pipe_sampler_view sampler_view; - struct pipe_vertex_element vertex_elems[2]; unsigned i; + assert(idct && buffer); + + /* create textures */ memset(&template, 0, sizeof(struct pipe_resource)); template.last_level = 0; template.depth0 = 1; @@ -354,166 +421,73 @@ init_buffers(struct vl_idct *idct) template.target = PIPE_TEXTURE_2D; template.format = PIPE_FORMAT_R16G16B16A16_SNORM; - template.width0 = idct->destination->width0 / 4; - template.height0 = idct->destination->height0; + template.width0 = idct->buffer_width / 4; + template.height0 = idct->buffer_height; template.depth0 = 1; template.usage = PIPE_USAGE_STREAM; - idct->textures.individual.source = idct->pipe->screen->resource_create(idct->pipe->screen, &template); + buffer->textures.individual.source = idct->pipe->screen->resource_create(idct->pipe->screen, &template); template.target = PIPE_TEXTURE_3D; template.format = PIPE_FORMAT_R16G16B16A16_SNORM; - template.width0 = idct->destination->width0 / NR_RENDER_TARGETS; - template.height0 = idct->destination->height0 / 4; + template.width0 = idct->buffer_width / NR_RENDER_TARGETS; + template.height0 = idct->buffer_height / 4; template.depth0 = NR_RENDER_TARGETS; template.usage = PIPE_USAGE_STATIC; - idct->textures.individual.intermediate = idct->pipe->screen->resource_create(idct->pipe->screen, &template); + buffer->textures.individual.intermediate = idct->pipe->screen->resource_create(idct->pipe->screen, &template); for (i = 0; i < 4; ++i) { - if(idct->textures.all[i] == NULL) + if(buffer->textures.all[i] == NULL) return false; /* a texture failed to allocate */ - u_sampler_view_default_template(&sampler_view, idct->textures.all[i], idct->textures.all[i]->format); - idct->sampler_views.all[i] = idct->pipe->create_sampler_view(idct->pipe, idct->textures.all[i], &sampler_view); + u_sampler_view_default_template(&sampler_view, buffer->textures.all[i], buffer->textures.all[i]->format); + buffer->sampler_views.all[i] = idct->pipe->create_sampler_view(idct->pipe, buffer->textures.all[i], &sampler_view); } - idct->vertex_bufs.individual.quad = vl_vb_upload_quads(idct->pipe, idct->max_blocks); - - if(idct->vertex_bufs.individual.quad.buffer == NULL) - return false; - - idct->vertex_bufs.individual.pos.stride = sizeof(struct vertex2f); - idct->vertex_bufs.individual.pos.max_index = 4 * idct->max_blocks - 1; - idct->vertex_bufs.individual.pos.buffer_offset = 0; - idct->vertex_bufs.individual.pos.buffer = pipe_buffer_create - ( - idct->pipe->screen, - PIPE_BIND_VERTEX_BUFFER, - sizeof(struct vertex2f) * 4 * idct->max_blocks - ); - - if(idct->vertex_bufs.individual.pos.buffer == NULL) - return false; - - /* Rect element */ - vertex_elems[0].src_offset = 0; - vertex_elems[0].instance_divisor = 0; - vertex_elems[0].vertex_buffer_index = 0; - vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT; - - /* Pos element */ - vertex_elems[1].src_offset = 0; - vertex_elems[1].instance_divisor = 0; - vertex_elems[1].vertex_buffer_index = 1; - vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT; - - idct->vertex_elems_state = idct->pipe->create_vertex_elements_state(idct->pipe, 2, vertex_elems); - return true; } static void -cleanup_buffers(struct vl_idct *idct) +cleanup_textures(struct vl_idct *idct, struct vl_idct_buffer *buffer) { unsigned i; - assert(idct); + assert(idct && buffer); for (i = 0; i < 4; ++i) { - pipe_sampler_view_reference(&idct->sampler_views.all[i], NULL); - pipe_resource_reference(&idct->textures.all[i], NULL); + pipe_sampler_view_reference(&buffer->sampler_views.all[i], NULL); + pipe_resource_reference(&buffer->textures.all[i], NULL); } - - idct->pipe->delete_vertex_elements_state(idct->pipe, idct->vertex_elems_state); - pipe_resource_reference(&idct->vertex_bufs.individual.quad.buffer, NULL); - pipe_resource_reference(&idct->vertex_bufs.individual.pos.buffer, NULL); } -static void -init_state(struct vl_idct *idct) +static bool +init_vertex_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer) { - struct pipe_sampler_state sampler; - struct pipe_rasterizer_state rs_state; - unsigned i; + assert(idct && buffer); - idct->viewport[0].scale[0] = idct->textures.individual.intermediate->width0; - idct->viewport[0].scale[1] = idct->textures.individual.intermediate->height0; + buffer->vertex_bufs.individual.quad.stride = idct->quad.stride; + buffer->vertex_bufs.individual.quad.max_index = idct->quad.max_index; + buffer->vertex_bufs.individual.quad.buffer_offset = idct->quad.buffer_offset; + pipe_resource_reference(&buffer->vertex_bufs.individual.quad.buffer, idct->quad.buffer); - idct->viewport[1].scale[0] = idct->destination->width0; - idct->viewport[1].scale[1] = idct->destination->height0; + buffer->vertex_bufs.individual.pos = vl_vb_init( + &buffer->blocks, idct->pipe, idct->max_blocks, 2, + idct->vertex_buffer_stride); - idct->fb_state[0].width = idct->textures.individual.intermediate->width0; - idct->fb_state[0].height = idct->textures.individual.intermediate->height0; - - idct->fb_state[0].nr_cbufs = NR_RENDER_TARGETS; - for(i = 0; i < NR_RENDER_TARGETS; ++i) { - idct->fb_state[0].cbufs[i] = idct->pipe->screen->get_tex_surface( - idct->pipe->screen, idct->textures.individual.intermediate, 0, 0, i, - PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET); - } - - idct->fb_state[1].width = idct->destination->width0; - idct->fb_state[1].height = idct->destination->height0; - - idct->fb_state[1].nr_cbufs = 1; - idct->fb_state[1].cbufs[0] = idct->pipe->screen->get_tex_surface( - idct->pipe->screen, idct->destination, 0, 0, 0, - PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET); - - for(i = 0; i < 2; ++i) { - idct->viewport[i].scale[2] = 1; - idct->viewport[i].scale[3] = 1; - idct->viewport[i].translate[0] = 0; - idct->viewport[i].translate[1] = 0; - idct->viewport[i].translate[2] = 0; - idct->viewport[i].translate[3] = 0; - - idct->fb_state[i].zsbuf = NULL; - } - - for (i = 0; i < 4; ++i) { - memset(&sampler, 0, sizeof(sampler)); - sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST; - sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; - sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; - sampler.compare_mode = PIPE_TEX_COMPARE_NONE; - sampler.compare_func = PIPE_FUNC_ALWAYS; - sampler.normalized_coords = 1; - /*sampler.shadow_ambient = ; */ - /*sampler.lod_bias = ; */ - sampler.min_lod = 0; - /*sampler.max_lod = ; */ - /*sampler.border_color[0] = ; */ - /*sampler.max_anisotropy = ; */ - idct->samplers.all[i] = idct->pipe->create_sampler_state(idct->pipe, &sampler); - } + if(buffer->vertex_bufs.individual.pos.buffer == NULL) + return false; - memset(&rs_state, 0, sizeof(rs_state)); - /*rs_state.sprite_coord_enable */ - rs_state.sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT; - rs_state.point_quad_rasterization = true; - rs_state.point_size = BLOCK_WIDTH; - rs_state.gl_rasterization_rules = false; - idct->rs_state = idct->pipe->create_rasterizer_state(idct->pipe, &rs_state); + return true; } static void -cleanup_state(struct vl_idct *idct) +cleanup_vertex_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer) { - unsigned i; - - for(i = 0; i < NR_RENDER_TARGETS; ++i) { - idct->pipe->screen->tex_surface_destroy(idct->fb_state[0].cbufs[i]); - } + assert(idct && buffer); - idct->pipe->screen->tex_surface_destroy(idct->fb_state[1].cbufs[0]); + pipe_resource_reference(&buffer->vertex_bufs.individual.quad.buffer, NULL); + pipe_resource_reference(&buffer->vertex_bufs.individual.pos.buffer, NULL); - for (i = 0; i < 4; ++i) - idct->pipe->delete_sampler_state(idct->pipe, idct->samplers.all[i]); - - idct->pipe->delete_rasterizer_state(idct->pipe, idct->rs_state); + vl_vb_cleanup(&buffer->blocks); } struct pipe_resource * @@ -527,7 +501,7 @@ vl_idct_upload_matrix(struct pipe_context *pipe) struct pipe_box rect = { 0, 0, 0, - BLOCK_WIDTH, + BLOCK_WIDTH / 4, BLOCK_HEIGHT, 1 }; @@ -549,8 +523,7 @@ vl_idct_upload_matrix(struct pipe_context *pipe) buf_transfer = pipe->get_transfer ( pipe, matrix, - u_subresource(0, 0), - PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD, + 0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD, &rect ); pitch = buf_transfer->stride / sizeof(float); @@ -558,7 +531,8 @@ vl_idct_upload_matrix(struct pipe_context *pipe) f = pipe->transfer_map(pipe, buf_transfer); for(i = 0; i < BLOCK_HEIGHT; ++i) for(j = 0; j < BLOCK_WIDTH; ++j) - f[i * pitch + j] = const_matrix[j][i]; // transpose + // transpose and scale + f[i * pitch + j] = const_matrix[j][i] * STAGE1_SCALE; pipe->transfer_unmap(pipe, buf_transfer); pipe->transfer_destroy(pipe, buf_transfer); @@ -566,82 +540,153 @@ vl_idct_upload_matrix(struct pipe_context *pipe) return matrix; } -bool -vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe, struct pipe_resource *dst, struct pipe_resource *matrix) +bool vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe, + unsigned buffer_width, unsigned buffer_height, + struct pipe_resource *matrix) { - assert(idct && pipe && dst); + assert(idct && pipe && matrix); idct->pipe = pipe; - pipe_resource_reference(&idct->textures.individual.matrix, matrix); - pipe_resource_reference(&idct->textures.individual.transpose, matrix); - pipe_resource_reference(&idct->destination, dst); + idct->buffer_width = buffer_width; + idct->buffer_height = buffer_height; + pipe_resource_reference(&idct->matrix, matrix); idct->max_blocks = - align(idct->destination->width0, BLOCK_WIDTH) / BLOCK_WIDTH * - align(idct->destination->height0, BLOCK_HEIGHT) / BLOCK_HEIGHT * - idct->destination->depth0; + align(buffer_width, BLOCK_WIDTH) / BLOCK_WIDTH * + align(buffer_height, BLOCK_HEIGHT) / BLOCK_HEIGHT; - if(!init_buffers(idct)) + if(!init_shaders(idct)) return false; - if(!init_shaders(idct)) { - cleanup_buffers(idct); + if(!init_state(idct)) { + cleanup_shaders(idct); return false; } - if(!vl_vb_init(&idct->blocks, idct->max_blocks, 2)) { - cleanup_shaders(idct); - cleanup_buffers(idct); + return true; +} + +void +vl_idct_cleanup(struct vl_idct *idct) +{ + cleanup_shaders(idct); + cleanup_state(idct); + + pipe_resource_reference(&idct->matrix, NULL); +} + +bool +vl_idct_init_buffer(struct vl_idct *idct, struct vl_idct_buffer *buffer, struct pipe_resource *dst) +{ + struct pipe_surface template; + + unsigned i; + + assert(buffer); + assert(idct); + assert(dst); + + pipe_resource_reference(&buffer->textures.individual.matrix, idct->matrix); + pipe_resource_reference(&buffer->textures.individual.transpose, idct->matrix); + pipe_resource_reference(&buffer->destination, dst); + + if (!init_textures(idct, buffer)) + return false; + + if (!init_vertex_buffers(idct, buffer)) return false; + + /* init state */ + buffer->viewport[0].scale[0] = buffer->textures.individual.intermediate->width0; + buffer->viewport[0].scale[1] = buffer->textures.individual.intermediate->height0; + + buffer->viewport[1].scale[0] = buffer->destination->width0; + buffer->viewport[1].scale[1] = buffer->destination->height0; + + buffer->fb_state[0].width = buffer->textures.individual.intermediate->width0; + buffer->fb_state[0].height = buffer->textures.individual.intermediate->height0; + + buffer->fb_state[0].nr_cbufs = NR_RENDER_TARGETS; + for(i = 0; i < NR_RENDER_TARGETS; ++i) { + memset(&template, 0, sizeof(template)); + template.format = buffer->textures.individual.intermediate->format; + template.u.tex.first_layer = i; + template.u.tex.last_layer = i; + template.usage = PIPE_BIND_RENDER_TARGET; + buffer->fb_state[0].cbufs[i] = idct->pipe->create_surface( + idct->pipe, buffer->textures.individual.intermediate, + &template); } - init_state(idct); + buffer->fb_state[1].width = buffer->destination->width0; + buffer->fb_state[1].height = buffer->destination->height0; + + buffer->fb_state[1].nr_cbufs = 1; - vl_idct_map_buffers(idct); + memset(&template, 0, sizeof(template)); + template.format = buffer->destination->format; + template.usage = PIPE_BIND_RENDER_TARGET; + buffer->fb_state[1].cbufs[0] = idct->pipe->create_surface( + idct->pipe, buffer->destination, &template); + + for(i = 0; i < 2; ++i) { + buffer->viewport[i].scale[2] = 1; + buffer->viewport[i].scale[3] = 1; + buffer->viewport[i].translate[0] = 0; + buffer->viewport[i].translate[1] = 0; + buffer->viewport[i].translate[2] = 0; + buffer->viewport[i].translate[3] = 0; + + buffer->fb_state[i].zsbuf = NULL; + } return true; } void -vl_idct_cleanup(struct vl_idct *idct) +vl_idct_cleanup_buffer(struct vl_idct *idct, struct vl_idct_buffer *buffer) { - vl_idct_unmap_buffers(idct); + unsigned i; - vl_vb_cleanup(&idct->blocks); - cleanup_shaders(idct); - cleanup_buffers(idct); + assert(buffer); - cleanup_state(idct); + for(i = 0; i < NR_RENDER_TARGETS; ++i) { + idct->pipe->surface_destroy(idct->pipe, buffer->fb_state[0].cbufs[i]); + } - pipe_resource_reference(&idct->destination, NULL); + idct->pipe->surface_destroy(idct->pipe, buffer->fb_state[1].cbufs[0]); + + cleanup_textures(idct, buffer); + cleanup_vertex_buffers(idct, buffer); } void -vl_idct_map_buffers(struct vl_idct *idct) +vl_idct_map_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer) { assert(idct); struct pipe_box rect = { 0, 0, 0, - idct->textures.individual.source->width0, - idct->textures.individual.source->height0, + buffer->textures.individual.source->width0, + buffer->textures.individual.source->height0, 1 }; - idct->tex_transfer = idct->pipe->get_transfer + buffer->tex_transfer = idct->pipe->get_transfer ( - idct->pipe, idct->textures.individual.source, - u_subresource(0, 0), - PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD, + idct->pipe, buffer->textures.individual.source, + 0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD, &rect ); - idct->texels = idct->pipe->transfer_map(idct->pipe, idct->tex_transfer); + buffer->texels = idct->pipe->transfer_map(idct->pipe, buffer->tex_transfer); + + vl_vb_map(&buffer->blocks, idct->pipe); } void -vl_idct_add_block(struct vl_idct *idct, unsigned x, unsigned y, short *block) +vl_idct_add_block(struct vl_idct_buffer *buffer, unsigned x, unsigned y, short *block) { struct vertex2f v; unsigned tex_pitch; @@ -649,68 +694,57 @@ vl_idct_add_block(struct vl_idct *idct, unsigned x, unsigned y, short *block) unsigned i; - assert(idct); + assert(buffer); - tex_pitch = idct->tex_transfer->stride / sizeof(short); - texels = idct->texels + y * tex_pitch * BLOCK_HEIGHT + x * BLOCK_WIDTH; + tex_pitch = buffer->tex_transfer->stride / sizeof(short); + texels = buffer->texels + y * tex_pitch * BLOCK_HEIGHT + x * BLOCK_WIDTH; for (i = 0; i < BLOCK_HEIGHT; ++i) memcpy(texels + i * tex_pitch, block + i * BLOCK_WIDTH, BLOCK_WIDTH * sizeof(short)); v.x = x; v.y = y; - vl_vb_add_block(&idct->blocks, (float*)&v); + vl_vb_add_block(&buffer->blocks, (float*)&v); } void -vl_idct_unmap_buffers(struct vl_idct *idct) +vl_idct_unmap_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer) { - assert(idct); + assert(idct && buffer); - idct->pipe->transfer_unmap(idct->pipe, idct->tex_transfer); - idct->pipe->transfer_destroy(idct->pipe, idct->tex_transfer); + idct->pipe->transfer_unmap(idct->pipe, buffer->tex_transfer); + idct->pipe->transfer_destroy(idct->pipe, buffer->tex_transfer); + vl_vb_unmap(&buffer->blocks, idct->pipe); } void -vl_idct_flush(struct vl_idct *idct) +vl_idct_flush(struct vl_idct *idct, struct vl_idct_buffer *buffer) { - struct pipe_transfer *vec_transfer; - void *vectors; unsigned num_verts; assert(idct); - vectors = pipe_buffer_map - ( - idct->pipe, - idct->vertex_bufs.individual.pos.buffer, - PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD, - &vec_transfer - ); - - num_verts = vl_vb_upload(&idct->blocks, vectors); - - pipe_buffer_unmap(idct->pipe, idct->vertex_bufs.individual.pos.buffer, vec_transfer); + num_verts = vl_vb_restart(&buffer->blocks); if(num_verts > 0) { idct->pipe->bind_rasterizer_state(idct->pipe, idct->rs_state); - idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all); + idct->pipe->set_vertex_buffers(idct->pipe, 2, buffer->vertex_bufs.all); idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state); idct->pipe->bind_vs_state(idct->pipe, idct->vs); /* first stage */ - idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state[0]); - idct->pipe->set_viewport_state(idct->pipe, &idct->viewport[0]); - idct->pipe->set_fragment_sampler_views(idct->pipe, 2, idct->sampler_views.stage[0]); + idct->pipe->set_framebuffer_state(idct->pipe, &buffer->fb_state[0]); + idct->pipe->set_viewport_state(idct->pipe, &buffer->viewport[0]); + idct->pipe->set_fragment_sampler_views(idct->pipe, 2, buffer->sampler_views.stage[0]); idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[0]); idct->pipe->bind_fs_state(idct->pipe, idct->matrix_fs); util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, num_verts); /* second stage */ - idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state[1]); - idct->pipe->set_viewport_state(idct->pipe, &idct->viewport[1]); - idct->pipe->set_fragment_sampler_views(idct->pipe, 2, idct->sampler_views.stage[1]); + idct->pipe->set_framebuffer_state(idct->pipe, &buffer->fb_state[1]); + idct->pipe->set_viewport_state(idct->pipe, &buffer->viewport[1]); + idct->pipe->set_fragment_sampler_views(idct->pipe, 2, buffer->sampler_views.stage[1]); idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[1]); idct->pipe->bind_fs_state(idct->pipe, idct->transpose_fs); util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, num_verts);