X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fcell%2Fppu%2Fcell_context.h;h=14914b9c6f83c957312588b9978caa76b76eb1ae;hb=155fbcb0ed85c6452cbedd2317f201100fe698ab;hp=9e79db0acef344a6ba0aa4ed5623b0884fda35fe;hpb=1936e4bdfd776f78f9fe44f77ce66066fd166360;p=mesa.git diff --git a/src/gallium/drivers/cell/ppu/cell_context.h b/src/gallium/drivers/cell/ppu/cell_context.h index 9e79db0acef..28f80b82cd5 100644 --- a/src/gallium/drivers/cell/ppu/cell_context.h +++ b/src/gallium/drivers/cell/ppu/cell_context.h @@ -34,13 +34,19 @@ #include "pipe/p_defines.h" #include "draw/draw_vertex.h" #include "draw/draw_vbuf.h" -#include "cell_winsys.h" +/*#include "cell_winsys.h"*/ #include "cell/common.h" #include "rtasm/rtasm_ppc_spe.h" -#include "tgsi/util/tgsi_scan.h" +#include "tgsi/tgsi_scan.h" +#include "util/u_keymap.h" + struct cell_vbuf_render; + +/** + * Cell vertex shader state, subclass of pipe_shader_state. + */ struct cell_vertex_shader_state { struct pipe_shader_state shader; @@ -49,68 +55,92 @@ struct cell_vertex_shader_state }; +/** + * Cell fragment shader state, subclass of pipe_shader_state. + */ struct cell_fragment_shader_state { struct pipe_shader_state shader; struct tgsi_shader_info info; + struct spe_function code; void *data; }; -struct cell_blend_state { - struct pipe_blend_state base; - - /** - * Generated code to perform alpha blending - */ - struct spe_function code; +/** + * Key for mapping per-fragment state to cached SPU machine code. + * keymap(cell_fragment_ops_key) => cell_command_fragment_ops + */ +struct cell_fragment_ops_key +{ + struct pipe_blend_state blend; + struct pipe_blend_color blend_color; + struct pipe_depth_stencil_alpha_state dsa; + enum pipe_format color_format; + enum pipe_format zs_format; }; -struct cell_depth_stencil_alpha_state { - struct pipe_depth_stencil_alpha_state base; - - /** - * Generated code to perform alpha, stencil, and depth testing on the SPE - */ - struct spe_function code; +struct cell_buffer_node; +/** + * Fenced buffer list. List of buffers which can be unreferenced after + * the fence has been executed/signalled. + */ +struct cell_buffer_list +{ + PIPE_ALIGN_VAR(16) struct cell_fence fence; + struct cell_buffer_node *head; }; +struct cell_velems_state +{ + unsigned count; + struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS]; +} +/** + * Per-context state, subclass of pipe_context. + */ struct cell_context { struct pipe_context pipe; struct cell_winsys *winsys; - const struct cell_blend_state *blend; + const struct pipe_blend_state *blend; const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS]; uint num_samplers; - const struct cell_depth_stencil_alpha_state *depth_stencil; + const struct pipe_depth_stencil_alpha_state *depth_stencil; const struct pipe_rasterizer_state *rasterizer; const struct cell_vertex_shader_state *vs; const struct cell_fragment_shader_state *fs; + const struct cell_velems_state *velems; + + struct spe_function logic_op; struct pipe_blend_color blend_color; + struct pipe_stencil_ref stencil_ref; struct pipe_clip_state clip; - struct pipe_constant_buffer constants[2]; + struct pipe_buffer *constants[2]; struct pipe_framebuffer_state framebuffer; struct pipe_poly_stipple poly_stipple; struct pipe_scissor_state scissor; struct cell_texture *texture[PIPE_MAX_SAMPLERS]; uint num_textures; struct pipe_viewport_state viewport; - struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX]; - struct pipe_vertex_element vertex_element[PIPE_ATTRIB_MAX]; + struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS]; + uint num_vertex_buffers; ubyte *cbuf_map[PIPE_MAX_COLOR_BUFS]; ubyte *zsbuf_map; - struct pipe_surface *tex_surf; - uint *tex_map; - uint dirty; + uint dirty_textures; /* bitmask of texture units */ + uint dirty_samplers; /* bitmask of sampler units */ + + /** Cache of code generated for per-fragment ops */ + struct keymap *fragment_ops_cache; /** The primitive drawing context */ struct draw_context *draw; @@ -125,21 +155,32 @@ struct cell_context /** Mapped constant buffers */ void *mapped_constants[PIPE_SHADER_TYPES]; + PIPE_ALIGN_VAR(16) struct cell_spu_function_info spu_functions; - uint num_spus; + uint num_cells, num_spus; /** Buffers for command batches, vertex/index data */ uint buffer_size[CELL_NUM_BUFFERS]; - ubyte buffer[CELL_NUM_BUFFERS][CELL_BUFFER_SIZE] ALIGN16_ATTRIB; + PIPE_ALIGN_VAR(16) ubyte buffer[CELL_NUM_BUFFERS][CELL_BUFFER_SIZE]; int cur_batch; /**< which buffer is being filled w/ commands */ /** [4] to ensure 16-byte alignment for each status word */ - uint buffer_status[CELL_MAX_SPUS][CELL_NUM_BUFFERS][4] ALIGN16_ATTRIB; + PIPE_ALIGN_VAR(16) uint buffer_status[CELL_MAX_SPUS][CELL_NUM_BUFFERS][4]; + + + /** Associated with each command/batch buffer is a list of pipe_buffers + * that are fenced. When the last command in a buffer is executed, the + * fence will be signalled, indicating that any pipe_buffers preceeding + * that fence can be unreferenced (and probably freed). + */ + struct cell_buffer_list fenced_buffers[CELL_NUM_BUFFERS]; struct spe_function attrib_fetch; - unsigned attrib_fetch_offsets[PIPE_ATTRIB_MAX]; + unsigned attrib_fetch_offsets[PIPE_MAX_ATTRIBS]; + + unsigned debug_flags; }; @@ -152,8 +193,9 @@ cell_context(struct pipe_context *pipe) } -extern struct pipe_context * -cell_create_context(struct pipe_screen *screen, struct cell_winsys *cws); +struct pipe_context * +cell_create_context(struct pipe_screen *screen, + void *priv ); extern void cell_vertex_shader_queue_flush(struct draw_context *draw);