X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Ffreedreno%2Fa3xx%2Ffd3_draw.c;h=0593b253f1ace25411b953d23e4f9143d66f5169;hb=9bbd239a4039522d7c1023ecb21764679447bb2d;hp=b06d4253a99356c175d670a0d22f30e0373a6b8d;hpb=82104c19f304a0e953172ad61d149640f0512fa0;p=mesa.git diff --git a/src/gallium/drivers/freedreno/a3xx/fd3_draw.c b/src/gallium/drivers/freedreno/a3xx/fd3_draw.c index b06d4253a99..0593b253f1a 100644 --- a/src/gallium/drivers/freedreno/a3xx/fd3_draw.c +++ b/src/gallium/drivers/freedreno/a3xx/fd3_draw.c @@ -42,12 +42,23 @@ #include "fd3_format.h" #include "fd3_zsa.h" +static inline uint32_t +add_sat(uint32_t a, int32_t b) +{ + int64_t ret = (uint64_t)a + (int64_t)b; + if (ret > ~0U) + return ~0U; + if (ret < 0) + return 0; + return (uint32_t)ret; +} static void draw_impl(struct fd_context *ctx, struct fd_ringbuffer *ring, struct fd3_emit *emit) { const struct pipe_draw_info *info = emit->info; + enum pc_di_primtype primtype = ctx->primtypes[info->mode]; fd3_emit_state(ctx, ring, emit); @@ -58,16 +69,23 @@ draw_impl(struct fd_context *ctx, struct fd_ringbuffer *ring, OUT_RING(ring, 0x0000000b); /* PC_VERTEX_REUSE_BLOCK_CNTL */ OUT_PKT0(ring, REG_A3XX_VFD_INDEX_MIN, 4); - OUT_RING(ring, info->min_index); /* VFD_INDEX_MIN */ - OUT_RING(ring, info->max_index); /* VFD_INDEX_MAX */ + OUT_RING(ring, add_sat(info->min_index, info->index_bias)); /* VFD_INDEX_MIN */ + OUT_RING(ring, add_sat(info->max_index, info->index_bias)); /* VFD_INDEX_MAX */ OUT_RING(ring, info->start_instance); /* VFD_INSTANCEID_OFFSET */ - OUT_RING(ring, info->start); /* VFD_INDEX_OFFSET */ + OUT_RING(ring, info->indexed ? info->index_bias : info->start); /* VFD_INDEX_OFFSET */ OUT_PKT0(ring, REG_A3XX_PC_RESTART_INDEX, 1); OUT_RING(ring, info->primitive_restart ? /* PC_RESTART_INDEX */ info->restart_index : 0xffffffff); + /* points + psize -> spritelist: */ + if (ctx->rasterizer->point_size_per_vertex && + fd3_emit_get_vp(emit)->writes_psize && + (info->mode == PIPE_PRIM_POINTS)) + primtype = DI_PT_POINTLIST_PSIZE; + fd_draw_emit(ctx, ring, + primtype, emit->key.binning_pass ? IGNORE_VISIBILITY : USE_VISIBILITY, info); } @@ -83,79 +101,84 @@ fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key) struct ir3_shader_key *last_key = &fd3_ctx->last_key; if (!ir3_shader_key_equal(last_key, key)) { - ctx->dirty |= FD_DIRTY_PROG; - if (last_key->has_per_samp || key->has_per_samp) { if ((last_key->vsaturate_s != key->vsaturate_s) || (last_key->vsaturate_t != key->vsaturate_t) || - (last_key->vsaturate_r != key->vsaturate_r) || - (last_key->vinteger_s != key->vinteger_s)) - ctx->prog.dirty |= FD_SHADER_DIRTY_VP; + (last_key->vsaturate_r != key->vsaturate_r)) + ctx->dirty |= FD_SHADER_DIRTY_VP; if ((last_key->fsaturate_s != key->fsaturate_s) || (last_key->fsaturate_t != key->fsaturate_t) || - (last_key->fsaturate_r != key->fsaturate_r) || - (last_key->finteger_s != key->finteger_s)) - ctx->prog.dirty |= FD_SHADER_DIRTY_FP; + (last_key->fsaturate_r != key->fsaturate_r)) + ctx->dirty |= FD_SHADER_DIRTY_FP; } + if (last_key->vclamp_color != key->vclamp_color) + ctx->dirty |= FD_SHADER_DIRTY_VP; + + if (last_key->fclamp_color != key->fclamp_color) + ctx->dirty |= FD_SHADER_DIRTY_FP; + if (last_key->color_two_side != key->color_two_side) - ctx->prog.dirty |= FD_SHADER_DIRTY_FP; + ctx->dirty |= FD_SHADER_DIRTY_FP; if (last_key->half_precision != key->half_precision) - ctx->prog.dirty |= FD_SHADER_DIRTY_FP; - - if (last_key->alpha != key->alpha) - ctx->prog.dirty |= FD_SHADER_DIRTY_FP; + ctx->dirty |= FD_SHADER_DIRTY_FP; fd3_ctx->last_key = *key; } } -static void +static bool fd3_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info) { struct fd3_context *fd3_ctx = fd3_context(ctx); - struct pipe_framebuffer_state *pfb = &ctx->framebuffer; struct fd3_emit emit = { + .debug = &ctx->debug, .vtx = &ctx->vtx, .prog = &ctx->prog, .info = info, .key = { - /* do binning pass first: */ - .binning_pass = true, - .color_two_side = ctx->rasterizer ? ctx->rasterizer->light_twoside : false, - .alpha = util_format_is_alpha(pipe_surface_format(pfb->cbufs[0])), + .color_two_side = ctx->rasterizer->light_twoside, + .vclamp_color = ctx->rasterizer->clamp_vertex_color, + .fclamp_color = ctx->rasterizer->clamp_fragment_color, // TODO set .half_precision based on render target format, // ie. float16 and smaller use half, float32 use full.. .half_precision = !!(fd_mesa_debug & FD_DBG_FRAGHALF), - .has_per_samp = (fd3_ctx->fsaturate || fd3_ctx->vsaturate || - fd3_ctx->vinteger_s || fd3_ctx->finteger_s), + .has_per_samp = (fd3_ctx->fsaturate || fd3_ctx->vsaturate), .vsaturate_s = fd3_ctx->vsaturate_s, .vsaturate_t = fd3_ctx->vsaturate_t, .vsaturate_r = fd3_ctx->vsaturate_r, .fsaturate_s = fd3_ctx->fsaturate_s, .fsaturate_t = fd3_ctx->fsaturate_t, .fsaturate_r = fd3_ctx->fsaturate_r, - .vinteger_s = fd3_ctx->vinteger_s, - .finteger_s = fd3_ctx->finteger_s, }, - .format = pipe_surface_format(pfb->cbufs[0]), - .rasterflat = ctx->rasterizer && ctx->rasterizer->flatshade, + .rasterflat = ctx->rasterizer->flatshade, + .sprite_coord_enable = ctx->rasterizer->sprite_coord_enable, + .sprite_coord_mode = ctx->rasterizer->sprite_coord_mode, }; - unsigned dirty; fixup_shader_state(ctx, &emit.key); - dirty = ctx->dirty; - emit.dirty = dirty & ~(FD_DIRTY_BLEND); - draw_impl(ctx, ctx->binning_ring, &emit); + unsigned dirty = ctx->dirty; + + /* do regular pass first, since that is more likely to fail compiling: */ + + if (!(fd3_emit_get_vp(&emit) && fd3_emit_get_fp(&emit))) + return false; - /* and now regular (non-binning) pass: */ emit.key.binning_pass = false; emit.dirty = dirty; + draw_impl(ctx, ctx->batch->draw, &emit); + + /* and now binning pass: */ + emit.key.binning_pass = true; + emit.dirty = dirty & ~(FD_DIRTY_BLEND); emit.vp = NULL; /* we changed key so need to refetch vp */ - draw_impl(ctx, ctx->ring, &emit); + emit.fp = NULL; + draw_impl(ctx, ctx->batch->binning, &emit); + + return true; } /* clear operations ignore viewport state, so we need to reset it @@ -186,8 +209,9 @@ static void fd3_clear_binning(struct fd_context *ctx, unsigned dirty) { struct fd3_context *fd3_ctx = fd3_context(ctx); - struct fd_ringbuffer *ring = ctx->binning_ring; + struct fd_ringbuffer *ring = ctx->batch->binning; struct fd3_emit emit = { + .debug = &ctx->debug, .vtx = &fd3_ctx->solid_vbuf_state, .prog = &ctx->solid_prog, .key = { @@ -217,7 +241,7 @@ fd3_clear_binning(struct fd_context *ctx, unsigned dirty) fd_event_write(ctx, ring, PERFCOUNTER_STOP); fd_draw(ctx, ring, DI_PT_RECTLIST, IGNORE_VISIBILITY, - DI_SRC_SEL_AUTO_INDEX, 2, INDEX_SIZE_IGN, 0, 0, NULL); + DI_SRC_SEL_AUTO_INDEX, 2, 0, INDEX_SIZE_IGN, 0, 0, NULL); } static void @@ -226,17 +250,16 @@ fd3_clear(struct fd_context *ctx, unsigned buffers, { struct fd3_context *fd3_ctx = fd3_context(ctx); struct pipe_framebuffer_state *pfb = &ctx->framebuffer; - enum pipe_format format = pipe_surface_format(pfb->cbufs[0]); - struct fd_ringbuffer *ring = ctx->ring; + struct fd_ringbuffer *ring = ctx->batch->draw; unsigned dirty = ctx->dirty; - unsigned ce, i; + unsigned i; struct fd3_emit emit = { + .debug = &ctx->debug, .vtx = &fd3_ctx->solid_vbuf_state, .prog = &ctx->solid_prog, .key = { - .half_precision = fd3_half_precision(format), + .half_precision = fd_half_precision(pfb), }, - .format = format, }; dirty &= FD_DIRTY_FRAMEBUFFER | FD_DIRTY_SCISSOR; @@ -313,17 +336,12 @@ fd3_clear(struct fd_context *ctx, unsigned buffers, A3XX_RB_STENCIL_CONTROL_ZFAIL_BF(STENCIL_KEEP)); } - if (buffers & PIPE_CLEAR_COLOR) { - ce = 0xf; - } else { - ce = 0x0; - } - - for (i = 0; i < 4; i++) { + for (i = 0; i < A3XX_MAX_RENDER_TARGETS; i++) { OUT_PKT0(ring, REG_A3XX_RB_MRT_CONTROL(i), 1); OUT_RING(ring, A3XX_RB_MRT_CONTROL_ROP_CODE(ROP_COPY) | A3XX_RB_MRT_CONTROL_DITHER_MODE(DITHER_ALWAYS) | - A3XX_RB_MRT_CONTROL_COMPONENT_ENABLE(ce)); + COND(buffers & (PIPE_CLEAR_COLOR0 << i), + A3XX_RB_MRT_CONTROL_COMPONENT_ENABLE(0xf))); OUT_PKT0(ring, REG_A3XX_RB_MRT_BLEND_CONTROL(i), 1); OUT_RING(ring, A3XX_RB_MRT_BLEND_CONTROL_RGB_SRC_FACTOR(FACTOR_ONE) | @@ -339,7 +357,7 @@ fd3_clear(struct fd_context *ctx, unsigned buffers, fd3_emit_vertex_bufs(ring, &emit); - fd3_emit_constant(ring, SB_FRAG_SHADER, 0, 0, 4, color->ui, NULL); + fd3_emit_const(ring, SHADER_FRAGMENT, 0, 0, 4, color->ui, NULL); OUT_PKT0(ring, REG_A3XX_PC_PRIM_VTX_CNTL, 1); OUT_RING(ring, A3XX_PC_PRIM_VTX_CNTL_STRIDE_IN_VPC(0) | @@ -357,7 +375,7 @@ fd3_clear(struct fd_context *ctx, unsigned buffers, fd_event_write(ctx, ring, PERFCOUNTER_STOP); fd_draw(ctx, ring, DI_PT_RECTLIST, USE_VISIBILITY, - DI_SRC_SEL_AUTO_INDEX, 2, INDEX_SIZE_IGN, 0, 0, NULL); + DI_SRC_SEL_AUTO_INDEX, 2, 0, INDEX_SIZE_IGN, 0, 0, NULL); } void