X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Ffreedreno%2Fa4xx%2Ffd4_texture.c;h=fd0e4367b575e989b2341545af77902d629d2453;hb=5b2ef7853246b455f793417e5ae74e2a861afcae;hp=6ba25d0816d3afcdbff4626e8bd641c879d9a81e;hpb=0f008082b184072159e5aedc7fc103efba8740ed;p=mesa.git diff --git a/src/gallium/drivers/freedreno/a4xx/fd4_texture.c b/src/gallium/drivers/freedreno/a4xx/fd4_texture.c index 6ba25d0816d..fd0e4367b57 100644 --- a/src/gallium/drivers/freedreno/a4xx/fd4_texture.c +++ b/src/gallium/drivers/freedreno/a4xx/fd4_texture.c @@ -35,32 +35,33 @@ #include "fd4_texture.h" #include "fd4_format.h" -/* TODO do we need to emulate clamp-to-edge like a3xx? */ static enum a4xx_tex_clamp -tex_clamp(unsigned wrap) +tex_clamp(unsigned wrap, bool clamp_to_edge, bool *needs_border) { - /* hardware probably supports more, but we can't coax all the - * wrap/clamp modes out of the GLESv2 blob driver. - * - * TODO once we have basics working, go back and just try - * different values and see what happens - */ + /* Hardware does not support _CLAMP, but we emulate it: */ + if (wrap == PIPE_TEX_WRAP_CLAMP) { + wrap = (clamp_to_edge) ? + PIPE_TEX_WRAP_CLAMP_TO_EDGE : PIPE_TEX_WRAP_CLAMP_TO_BORDER; + } + switch (wrap) { case PIPE_TEX_WRAP_REPEAT: return A4XX_TEX_REPEAT; - case PIPE_TEX_WRAP_CLAMP: case PIPE_TEX_WRAP_CLAMP_TO_EDGE: return A4XX_TEX_CLAMP_TO_EDGE; case PIPE_TEX_WRAP_CLAMP_TO_BORDER: -// TODO -// return A4XX_TEX_CLAMP_TO_BORDER; - case PIPE_TEX_WRAP_MIRROR_CLAMP: - case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER: + *needs_border = true; + return A4XX_TEX_CLAMP_TO_BORDER; case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE: -// TODO -// return A4XX_TEX_MIRROR_CLAMP; + /* only works for PoT.. need to emulate otherwise! */ + return A4XX_TEX_MIRROR_CLAMP; case PIPE_TEX_WRAP_MIRROR_REPEAT: return A4XX_TEX_MIRROR_REPEAT; + case PIPE_TEX_WRAP_MIRROR_CLAMP: + case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER: + /* these two we could perhaps emulate, but we currently + * just don't advertise PIPE_CAP_TEXTURE_MIRROR_CLAMP + */ default: DBG("invalid wrap: %u", wrap); return 0; @@ -88,6 +89,7 @@ fd4_sampler_state_create(struct pipe_context *pctx, struct fd4_sampler_stateobj *so = CALLOC_STRUCT(fd4_sampler_stateobj); unsigned aniso = util_last_bit(MIN2(cso->max_anisotropy >> 1, 8)); bool miplinear = false; + bool clamp_to_edge; if (!so) return NULL; @@ -97,20 +99,38 @@ fd4_sampler_state_create(struct pipe_context *pctx, so->base = *cso; + /* + * For nearest filtering, _CLAMP means _CLAMP_TO_EDGE; for linear + * filtering, _CLAMP means _CLAMP_TO_BORDER while additionally + * clamping the texture coordinates to [0.0, 1.0]. + * + * The clamping will be taken care of in the shaders. There are two + * filters here, but let the minification one has a say. + */ + clamp_to_edge = (cso->min_img_filter == PIPE_TEX_FILTER_NEAREST); + if (!clamp_to_edge) { + so->saturate_s = (cso->wrap_s == PIPE_TEX_WRAP_CLAMP); + so->saturate_t = (cso->wrap_t == PIPE_TEX_WRAP_CLAMP); + so->saturate_r = (cso->wrap_r == PIPE_TEX_WRAP_CLAMP); + } + + so->needs_border = false; so->texsamp0 = COND(miplinear, A4XX_TEX_SAMP_0_MIPFILTER_LINEAR_NEAR) | A4XX_TEX_SAMP_0_XY_MAG(tex_filter(cso->mag_img_filter, aniso)) | A4XX_TEX_SAMP_0_XY_MIN(tex_filter(cso->min_img_filter, aniso)) | A4XX_TEX_SAMP_0_ANISO(aniso) | - A4XX_TEX_SAMP_0_WRAP_S(tex_clamp(cso->wrap_s)) | - A4XX_TEX_SAMP_0_WRAP_T(tex_clamp(cso->wrap_t)) | - A4XX_TEX_SAMP_0_WRAP_R(tex_clamp(cso->wrap_r)); + A4XX_TEX_SAMP_0_WRAP_S(tex_clamp(cso->wrap_s, clamp_to_edge, &so->needs_border)) | + A4XX_TEX_SAMP_0_WRAP_T(tex_clamp(cso->wrap_t, clamp_to_edge, &so->needs_border)) | + A4XX_TEX_SAMP_0_WRAP_R(tex_clamp(cso->wrap_r, clamp_to_edge, &so->needs_border)); so->texsamp1 = // COND(miplinear, A4XX_TEX_SAMP_1_MIPFILTER_LINEAR_FAR) | + COND(!cso->seamless_cube_map, A4XX_TEX_SAMP_1_CUBEMAPSEAMLESSFILTOFF) | COND(!cso->normalized_coords, A4XX_TEX_SAMP_1_UNNORM_COORDS); if (cso->min_mip_filter != PIPE_TEX_MIPFILTER_NONE) { + so->texsamp0 |= A4XX_TEX_SAMP_0_LOD_BIAS(cso->lod_bias); so->texsamp1 |= A4XX_TEX_SAMP_1_MIN_LOD(cso->min_lod) | A4XX_TEX_SAMP_1_MAX_LOD(cso->max_lod); @@ -122,6 +142,53 @@ fd4_sampler_state_create(struct pipe_context *pctx, return so; } +static void +fd4_sampler_states_bind(struct pipe_context *pctx, + enum pipe_shader_type shader, unsigned start, + unsigned nr, void **hwcso) +{ + struct fd_context *ctx = fd_context(pctx); + struct fd4_context *fd4_ctx = fd4_context(ctx); + uint16_t saturate_s = 0, saturate_t = 0, saturate_r = 0; + unsigned i; + + if (!hwcso) + nr = 0; + + for (i = 0; i < nr; i++) { + if (hwcso[i]) { + struct fd4_sampler_stateobj *sampler = + fd4_sampler_stateobj(hwcso[i]); + if (sampler->saturate_s) + saturate_s |= (1 << i); + if (sampler->saturate_t) + saturate_t |= (1 << i); + if (sampler->saturate_r) + saturate_r |= (1 << i); + } + } + + fd_sampler_states_bind(pctx, shader, start, nr, hwcso); + + if (shader == PIPE_SHADER_FRAGMENT) { + fd4_ctx->fsaturate = + (saturate_s != 0) || + (saturate_t != 0) || + (saturate_r != 0); + fd4_ctx->fsaturate_s = saturate_s; + fd4_ctx->fsaturate_t = saturate_t; + fd4_ctx->fsaturate_r = saturate_r; + } else if (shader == PIPE_SHADER_VERTEX) { + fd4_ctx->vsaturate = + (saturate_s != 0) || + (saturate_t != 0) || + (saturate_r != 0); + fd4_ctx->vsaturate_s = saturate_s; + fd4_ctx->vsaturate_t = saturate_t; + fd4_ctx->vsaturate_r = saturate_r; + } +} + static enum a4xx_tex_type tex_type(unsigned target) { @@ -144,18 +211,31 @@ tex_type(unsigned target) } } +static bool +use_astc_srgb_workaround(struct pipe_context *pctx, enum pipe_format format) +{ + return (fd_screen(pctx->screen)->gpu_id == 420) && + (util_format_description(format)->layout == UTIL_FORMAT_LAYOUT_ASTC); +} + static struct pipe_sampler_view * fd4_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc, const struct pipe_sampler_view *cso) { struct fd4_pipe_sampler_view *so = CALLOC_STRUCT(fd4_pipe_sampler_view); struct fd_resource *rsc = fd_resource(prsc); - unsigned lvl = cso->u.tex.first_level; - unsigned miplevels = cso->u.tex.last_level - lvl; + enum pipe_format format = cso->format; + unsigned lvl, layers; + uint32_t sz2 = 0; if (!so) return NULL; + if (format == PIPE_FORMAT_X32_S8X24_UINT) { + rsc = rsc->stencil; + format = rsc->base.format; + } + so->base = *cso; pipe_reference(NULL, &prsc->reference); so->base.texture = prsc; @@ -163,39 +243,79 @@ fd4_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc, so->base.context = pctx; so->texconst0 = - A4XX_TEX_CONST_0_TYPE(tex_type(prsc->target)) | - A4XX_TEX_CONST_0_FMT(fd4_pipe2tex(cso->format)) | - A4XX_TEX_CONST_0_MIPLVLS(miplevels) | - fd4_tex_swiz(cso->format, cso->swizzle_r, cso->swizzle_g, + A4XX_TEX_CONST_0_TYPE(tex_type(cso->target)) | + A4XX_TEX_CONST_0_FMT(fd4_pipe2tex(format)) | + fd4_tex_swiz(format, cso->swizzle_r, cso->swizzle_g, cso->swizzle_b, cso->swizzle_a); - if (util_format_is_srgb(cso->format)) + if (util_format_is_srgb(format)) { + if (use_astc_srgb_workaround(pctx, format)) + so->astc_srgb = true; so->texconst0 |= A4XX_TEX_CONST_0_SRGB; + } + + if (cso->target == PIPE_BUFFER) { + unsigned elements = cso->u.buf.size / util_format_get_blocksize(format); - so->texconst1 = - A4XX_TEX_CONST_1_WIDTH(u_minify(prsc->width0, lvl)) | - A4XX_TEX_CONST_1_HEIGHT(u_minify(prsc->height0, lvl)); - so->texconst2 = - A4XX_TEX_CONST_2_FETCHSIZE(fd4_pipe2fetchsize(cso->format)) | - A4XX_TEX_CONST_2_PITCH(rsc->slices[lvl].pitch * rsc->cpp); + lvl = 0; + so->texconst1 = + A4XX_TEX_CONST_1_WIDTH(elements) | + A4XX_TEX_CONST_1_HEIGHT(1); + so->texconst2 = + A4XX_TEX_CONST_2_FETCHSIZE(fd4_pipe2fetchsize(format)) | + A4XX_TEX_CONST_2_PITCH(elements * rsc->cpp); + so->offset = cso->u.buf.offset; + } else { + unsigned miplevels; - switch (prsc->target) { + lvl = fd_sampler_first_level(cso); + miplevels = fd_sampler_last_level(cso) - lvl; + layers = cso->u.tex.last_layer - cso->u.tex.first_layer + 1; + + so->texconst0 |= A4XX_TEX_CONST_0_MIPLVLS(miplevels); + so->texconst1 = + A4XX_TEX_CONST_1_WIDTH(u_minify(prsc->width0, lvl)) | + A4XX_TEX_CONST_1_HEIGHT(u_minify(prsc->height0, lvl)); + so->texconst2 = + A4XX_TEX_CONST_2_FETCHSIZE(fd4_pipe2fetchsize(format)) | + A4XX_TEX_CONST_2_PITCH( + util_format_get_nblocksx( + format, rsc->slices[lvl].pitch) * rsc->cpp); + so->offset = fd_resource_offset(rsc, lvl, cso->u.tex.first_layer); + } + + /* NOTE: since we sample z24s8 using 8888_UINT format, the swizzle + * we get isn't quite right. Use SWAP(XYZW) as a cheap and cheerful + * way to re-arrange things so stencil component is where the swiz + * expects. + * + * Note that gallium expects stencil sampler to return (s,s,s,s) + * which isn't quite true. To make that happen we'd have to massage + * the swizzle. But in practice only the .x component is used. + */ + if (format == PIPE_FORMAT_X24S8_UINT) + so->texconst2 |= A4XX_TEX_CONST_2_SWAP(XYZW); + + switch (cso->target) { case PIPE_TEXTURE_1D_ARRAY: case PIPE_TEXTURE_2D_ARRAY: so->texconst3 = - A4XX_TEX_CONST_3_DEPTH(prsc->array_size) | + A4XX_TEX_CONST_3_DEPTH(layers) | A4XX_TEX_CONST_3_LAYERSZ(rsc->layer_size); break; case PIPE_TEXTURE_CUBE: - case PIPE_TEXTURE_CUBE_ARRAY: /* ?? not sure about _CUBE_ARRAY */ + case PIPE_TEXTURE_CUBE_ARRAY: so->texconst3 = - A4XX_TEX_CONST_3_DEPTH(1) | + A4XX_TEX_CONST_3_DEPTH(layers / 6) | A4XX_TEX_CONST_3_LAYERSZ(rsc->layer_size); break; case PIPE_TEXTURE_3D: so->texconst3 = A4XX_TEX_CONST_3_DEPTH(u_minify(prsc->depth0, lvl)) | - A4XX_TEX_CONST_3_LAYERSZ(rsc->slices[0].size0); + A4XX_TEX_CONST_3_LAYERSZ(rsc->slices[lvl].size0); + while (lvl < cso->u.tex.last_level && sz2 != rsc->slices[lvl+1].size0) + sz2 = rsc->slices[++lvl].size0; + so->texconst4 = A4XX_TEX_CONST_4_LAYERSZ(sz2); break; default: so->texconst3 = 0x00000000; @@ -205,11 +325,39 @@ fd4_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc, return &so->base; } +static void +fd4_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader, + unsigned start, unsigned nr, + struct pipe_sampler_view **views) +{ + struct fd_context *ctx = fd_context(pctx); + struct fd4_context *fd4_ctx = fd4_context(ctx); + uint16_t astc_srgb = 0; + unsigned i; + + for (i = 0; i < nr; i++) { + if (views[i]) { + struct fd4_pipe_sampler_view *view = + fd4_pipe_sampler_view(views[i]); + if (view->astc_srgb) + astc_srgb |= (1 << i); + } + } + + fd_set_sampler_views(pctx, shader, start, nr, views); + + if (shader == PIPE_SHADER_FRAGMENT) { + fd4_ctx->fastc_srgb = astc_srgb; + } else if (shader == PIPE_SHADER_VERTEX) { + fd4_ctx->vastc_srgb = astc_srgb; + } +} + void fd4_texture_init(struct pipe_context *pctx) { pctx->create_sampler_state = fd4_sampler_state_create; - pctx->bind_sampler_states = fd_sampler_states_bind; + pctx->bind_sampler_states = fd4_sampler_states_bind; pctx->create_sampler_view = fd4_sampler_view_create; - pctx->set_sampler_views = fd_set_sampler_views; + pctx->set_sampler_views = fd4_set_sampler_views; }