X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Ffreedreno%2Ffreedreno_gmem.c;h=69fb16d058bdafe579c4bc4c568fd1d8eac477b9;hb=0b98e84e9ba082b9aa00b24fded3fb56224c6fc6;hp=68b4eb607a6b9da607be456bd44ca4c21c2c4b25;hpb=be01d7a905d827c3c0c222cab2430c6d4575429a;p=mesa.git diff --git a/src/gallium/drivers/freedreno/freedreno_gmem.c b/src/gallium/drivers/freedreno/freedreno_gmem.c index 68b4eb607a6..69fb16d058b 100644 --- a/src/gallium/drivers/freedreno/freedreno_gmem.c +++ b/src/gallium/drivers/freedreno/freedreno_gmem.c @@ -34,7 +34,9 @@ #include "freedreno_gmem.h" #include "freedreno_context.h" +#include "freedreno_fence.h" #include "freedreno_resource.h" +#include "freedreno_query_hw.h" #include "freedreno_util.h" /* @@ -66,91 +68,199 @@ * resolve. */ +static uint32_t bin_width(struct fd_screen *screen) +{ + if (is_a4xx(screen) || is_a5xx(screen)) + return 1024; + if (is_a3xx(screen)) + return 992; + return 512; +} + +static uint32_t +total_size(uint8_t cbuf_cpp[], uint8_t zsbuf_cpp[2], + uint32_t bin_w, uint32_t bin_h, struct fd_gmem_stateobj *gmem) +{ + uint32_t total = 0, i; + + for (i = 0; i < MAX_RENDER_TARGETS; i++) { + if (cbuf_cpp[i]) { + gmem->cbuf_base[i] = align(total, 0x4000); + total = gmem->cbuf_base[i] + cbuf_cpp[i] * bin_w * bin_h; + } + } + + if (zsbuf_cpp[0]) { + gmem->zsbuf_base[0] = align(total, 0x4000); + total = gmem->zsbuf_base[0] + zsbuf_cpp[0] * bin_w * bin_h; + } + + if (zsbuf_cpp[1]) { + gmem->zsbuf_base[1] = align(total, 0x4000); + total = gmem->zsbuf_base[1] + zsbuf_cpp[1] * bin_w * bin_h; + } + + return total; +} + static void -calculate_tiles(struct fd_context *ctx) +calculate_tiles(struct fd_batch *batch) { + struct fd_context *ctx = batch->ctx; struct fd_gmem_stateobj *gmem = &ctx->gmem; - struct pipe_scissor_state *scissor = &ctx->max_scissor; - struct pipe_framebuffer_state *pfb = &ctx->framebuffer; - uint32_t gmem_size = ctx->screen->gmemsize_bytes; + struct pipe_scissor_state *scissor = &batch->max_scissor; + struct pipe_framebuffer_state *pfb = &batch->framebuffer; + const uint32_t gmem_alignment = ctx->screen->gmem_alignment; + const uint32_t gmem_size = ctx->screen->gmemsize_bytes; uint32_t minx, miny, width, height; uint32_t nbins_x = 1, nbins_y = 1; uint32_t bin_w, bin_h; - uint32_t max_width = 992; - uint32_t cpp = 4; - uint32_t i, j, t, p, n, xoff, yoff; - - if (pfb->cbufs[0]) - cpp = util_format_get_blocksize(pfb->cbufs[0]->format); + uint32_t max_width = bin_width(ctx->screen); + uint8_t cbuf_cpp[MAX_RENDER_TARGETS] = {0}, zsbuf_cpp[2] = {0}; + uint32_t i, j, t, xoff, yoff; + uint32_t tpp_x, tpp_y; + bool has_zs = !!(batch->resolve & (FD_BUFFER_DEPTH | FD_BUFFER_STENCIL)); + int tile_n[ARRAY_SIZE(ctx->pipe)]; + + if (has_zs) { + struct fd_resource *rsc = fd_resource(pfb->zsbuf->texture); + zsbuf_cpp[0] = rsc->cpp; + if (rsc->stencil) + zsbuf_cpp[1] = rsc->stencil->cpp; + } + for (i = 0; i < pfb->nr_cbufs; i++) { + if (pfb->cbufs[i]) + cbuf_cpp[i] = util_format_get_blocksize(pfb->cbufs[i]->format); + else + cbuf_cpp[i] = 4; + } - if ((gmem->cpp == cpp) && - !memcmp(&gmem->scissor, scissor, sizeof(gmem->scissor))) { + if (!memcmp(gmem->zsbuf_cpp, zsbuf_cpp, sizeof(zsbuf_cpp)) && + !memcmp(gmem->cbuf_cpp, cbuf_cpp, sizeof(cbuf_cpp)) && + !memcmp(&gmem->scissor, scissor, sizeof(gmem->scissor))) { /* everything is up-to-date */ return; } - if (fd_mesa_debug & FD_DBG_DSCIS) { + if (fd_mesa_debug & FD_DBG_NOSCIS) { minx = 0; miny = 0; width = pfb->width; height = pfb->height; } else { - minx = scissor->minx & ~31; /* round down to multiple of 32 */ - miny = scissor->miny & ~31; + /* round down to multiple of alignment: */ + minx = scissor->minx & ~(gmem_alignment - 1); + miny = scissor->miny & ~(gmem_alignment - 1); width = scissor->maxx - minx; height = scissor->maxy - miny; } -// TODO we probably could optimize this a bit if we know that -// Z or stencil is not enabled for any of the draw calls.. -// if (fd_stencil_enabled(ctx->zsa) || fd_depth_enabled(ctx->zsa)) { - gmem_size /= 2; - max_width = 256; -// } - - bin_w = align(width, 32); - bin_h = align(height, 32); + bin_w = align(width, gmem_alignment); + bin_h = align(height, gmem_alignment); /* first, find a bin width that satisfies the maximum width * restrictions: */ while (bin_w > max_width) { nbins_x++; - bin_w = align(width / nbins_x, 32); + bin_w = align(width / nbins_x, gmem_alignment); } - /* then find a bin height that satisfies the memory constraints: + if (fd_mesa_debug & FD_DBG_MSGS) { + debug_printf("binning input: cbuf cpp:"); + for (i = 0; i < pfb->nr_cbufs; i++) + debug_printf(" %d", cbuf_cpp[i]); + debug_printf(", zsbuf cpp: %d; %dx%d\n", + zsbuf_cpp[0], width, height); + } + + /* then find a bin width/height that satisfies the memory + * constraints: */ - while ((bin_w * bin_h * cpp) > gmem_size) { - nbins_y++; - bin_h = align(height / nbins_y, 32); + while (total_size(cbuf_cpp, zsbuf_cpp, bin_w, bin_h, gmem) > gmem_size) { + if (bin_w > bin_h) { + nbins_x++; + bin_w = align(width / nbins_x, gmem_alignment); + } else { + nbins_y++; + bin_h = align(height / nbins_y, gmem_alignment); + } } DBG("using %d bins of size %dx%d", nbins_x*nbins_y, bin_w, bin_h); gmem->scissor = *scissor; - gmem->cpp = cpp; + memcpy(gmem->cbuf_cpp, cbuf_cpp, sizeof(cbuf_cpp)); + memcpy(gmem->zsbuf_cpp, zsbuf_cpp, sizeof(zsbuf_cpp)); gmem->bin_h = bin_h; gmem->bin_w = bin_w; gmem->nbins_x = nbins_x; gmem->nbins_y = nbins_y; + gmem->minx = minx; + gmem->miny = miny; gmem->width = width; gmem->height = height; - /* Assign tiles and pipes: - * NOTE we currently take a rather simplistic approach of - * mapping rows of tiles to a pipe. At some point it might - * be worth playing with different strategies and seeing if - * that makes much impact on performance. + /* + * Assign tiles and pipes: + * + * At some point it might be worth playing with different + * strategies and seeing if that makes much impact on + * performance. */ - t = p = n = 0; + +#define div_round_up(v, a) (((v) + (a) - 1) / (a)) + /* figure out number of tiles per pipe: */ + tpp_x = tpp_y = 1; + while (div_round_up(nbins_y, tpp_y) > 8) + tpp_y += 2; + while ((div_round_up(nbins_y, tpp_y) * + div_round_up(nbins_x, tpp_x)) > 8) + tpp_x += 1; + + /* configure pipes: */ + xoff = yoff = 0; + for (i = 0; i < ARRAY_SIZE(ctx->pipe); i++) { + struct fd_vsc_pipe *pipe = &ctx->pipe[i]; + + if (xoff >= nbins_x) { + xoff = 0; + yoff += tpp_y; + } + + if (yoff >= nbins_y) { + break; + } + + pipe->x = xoff; + pipe->y = yoff; + pipe->w = MIN2(tpp_x, nbins_x - xoff); + pipe->h = MIN2(tpp_y, nbins_y - yoff); + + xoff += tpp_x; + } + + for (; i < ARRAY_SIZE(ctx->pipe); i++) { + struct fd_vsc_pipe *pipe = &ctx->pipe[i]; + pipe->x = pipe->y = pipe->w = pipe->h = 0; + } + +#if 0 /* debug */ + printf("%dx%d ... tpp=%dx%d\n", nbins_x, nbins_y, tpp_x, tpp_y); + for (i = 0; i < 8; i++) { + struct fd_vsc_pipe *pipe = &ctx->pipe[i]; + printf("pipe[%d]: %ux%u @ %u,%u\n", i, + pipe->w, pipe->h, pipe->x, pipe->y); + } +#endif + + /* configure tiles: */ + t = 0; yoff = miny; + memset(tile_n, 0, sizeof(tile_n)); for (i = 0; i < nbins_y; i++) { - struct fd_vsc_pipe *pipe = &ctx->pipe[p]; uint32_t bw, bh; - assert(p < ARRAY_SIZE(ctx->pipe)); - xoff = minx; /* clip bin height: */ @@ -158,13 +268,17 @@ calculate_tiles(struct fd_context *ctx) for (j = 0; j < nbins_x; j++) { struct fd_tile *tile = &ctx->tile[t]; + uint32_t p; assert(t < ARRAY_SIZE(ctx->tile)); + /* pipe number: */ + p = ((i / tpp_y) * div_round_up(nbins_x, tpp_x)) + (j / tpp_x); + /* clip bin width: */ bw = MIN2(bin_w, minx + width - xoff); - tile->n = n++; + tile->n = tile_n[p]++; tile->p = p; tile->bin_w = bw; tile->bin_h = bh; @@ -176,31 +290,32 @@ calculate_tiles(struct fd_context *ctx) xoff += bw; } - /* one pipe per row: */ - pipe->x = 0; - pipe->y = i; - pipe->w = nbins_x; - pipe->h = 1; - - p++; - n = 0; - yoff += bh; } - for (; p < ARRAY_SIZE(ctx->pipe); p++) { - struct fd_vsc_pipe *pipe = &ctx->pipe[p]; - pipe->x = pipe->y = pipe->w = pipe->h = 0; +#if 0 /* debug */ + t = 0; + for (i = 0; i < nbins_y; i++) { + for (j = 0; j < nbins_x; j++) { + struct fd_tile *tile = &ctx->tile[t++]; + printf("|p:%u n:%u|", tile->p, tile->n); + } + printf("\n"); } +#endif } static void -render_tiles(struct fd_context *ctx) +render_tiles(struct fd_batch *batch) { + struct fd_context *ctx = batch->ctx; struct fd_gmem_stateobj *gmem = &ctx->gmem; int i; - ctx->emit_tile_init(ctx); + ctx->emit_tile_init(batch); + + if (batch->restore) + ctx->stats.batch_restore++; for (i = 0; i < (gmem->nbins_x * gmem->nbins_y); i++) { struct fd_tile *tile = &ctx->tile[i]; @@ -208,103 +323,132 @@ render_tiles(struct fd_context *ctx) DBG("bin_h=%d, yoff=%d, bin_w=%d, xoff=%d", tile->bin_h, tile->yoff, tile->bin_w, tile->xoff); - ctx->emit_tile_prep(ctx, tile); + ctx->emit_tile_prep(batch, tile); + + if (batch->restore) { + ctx->emit_tile_mem2gmem(batch, tile); + } - if (ctx->restore) - ctx->emit_tile_mem2gmem(ctx, tile); + ctx->emit_tile_renderprep(batch, tile); - ctx->emit_tile_renderprep(ctx, tile); + fd_hw_query_prepare_tile(batch, i, batch->gmem); /* emit IB to drawcmds: */ - OUT_IB(ctx->ring, ctx->draw_start, ctx->draw_end); + ctx->emit_ib(batch->gmem, batch->draw); + fd_reset_wfi(batch); /* emit gmem2mem to transfer tile back to system memory: */ - ctx->emit_tile_gmem2mem(ctx, tile); + ctx->emit_tile_gmem2mem(batch, tile); } + + if (ctx->emit_tile_fini) + ctx->emit_tile_fini(batch); } static void -render_sysmem(struct fd_context *ctx) +render_sysmem(struct fd_batch *batch) { - ctx->emit_sysmem_prep(ctx); + struct fd_context *ctx = batch->ctx; + + ctx->emit_sysmem_prep(batch); + + fd_hw_query_prepare_tile(batch, 0, batch->gmem); /* emit IB to drawcmds: */ - OUT_IB(ctx->ring, ctx->draw_start, ctx->draw_end); + ctx->emit_ib(batch->gmem, batch->draw); + fd_reset_wfi(batch); } void -fd_gmem_render_tiles(struct pipe_context *pctx) +fd_gmem_render_tiles(struct fd_batch *batch) { - struct fd_context *ctx = fd_context(pctx); - struct pipe_framebuffer_state *pfb = &ctx->framebuffer; - uint32_t timestamp = 0; + struct fd_context *ctx = batch->ctx; + struct pipe_framebuffer_state *pfb = &batch->framebuffer; bool sysmem = false; if (ctx->emit_sysmem_prep) { - if (ctx->cleared || ctx->gmem_reason || (ctx->num_draws > 5)) { + if (batch->cleared || batch->gmem_reason || (batch->num_draws > 5)) { DBG("GMEM: cleared=%x, gmem_reason=%x, num_draws=%u", - ctx->cleared, ctx->gmem_reason, ctx->num_draws); - } else if (!(fd_mesa_debug & FD_DBG_DBYPASS)) { + batch->cleared, batch->gmem_reason, batch->num_draws); + } else if (!(fd_mesa_debug & FD_DBG_NOBYPASS)) { sysmem = true; } } - /* mark the end of the clear/draw cmds before emitting per-tile cmds: */ - fd_ringmarker_mark(ctx->draw_end); + fd_reset_wfi(batch); + + ctx->stats.batch_total++; if (sysmem) { - DBG("rendering sysmem (%s/%s)", + DBG("%p: rendering sysmem %ux%u (%s/%s)", + batch, pfb->width, pfb->height, util_format_short_name(pipe_surface_format(pfb->cbufs[0])), util_format_short_name(pipe_surface_format(pfb->zsbuf))); - render_sysmem(ctx); + fd_hw_query_prepare(batch, 1); + render_sysmem(batch); + ctx->stats.batch_sysmem++; } else { struct fd_gmem_stateobj *gmem = &ctx->gmem; - calculate_tiles(ctx); - DBG("rendering %dx%d tiles (%s/%s)", gmem->nbins_x, gmem->nbins_y, + calculate_tiles(batch); + DBG("%p: rendering %dx%d tiles %ux%u (%s/%s)", + batch, pfb->width, pfb->height, gmem->nbins_x, gmem->nbins_y, util_format_short_name(pipe_surface_format(pfb->cbufs[0])), util_format_short_name(pipe_surface_format(pfb->zsbuf))); - render_tiles(ctx); + fd_hw_query_prepare(batch, gmem->nbins_x * gmem->nbins_y); + render_tiles(batch); + ctx->stats.batch_gmem++; } - /* GPU executes starting from tile cmds, which IB back to draw cmds: */ - fd_ringmarker_flush(ctx->draw_end); + int out_fence_fd = -1; + fd_ringbuffer_flush2(batch->gmem, batch->in_fence_fd, + batch->needs_out_fence_fd ? &out_fence_fd : NULL); - /* mark start for next draw cmds: */ - fd_ringmarker_mark(ctx->draw_start); + fd_fence_ref(&ctx->screen->base, &ctx->last_fence, NULL); + ctx->last_fence = fd_fence_create(ctx, + fd_ringbuffer_timestamp(batch->gmem), out_fence_fd); +} - /* update timestamps on render targets: */ - timestamp = fd_ringbuffer_timestamp(ctx->ring); - if (pfb->cbufs[0]) - fd_resource(pfb->cbufs[0]->texture)->timestamp = timestamp; - if (pfb->zsbuf) - fd_resource(pfb->zsbuf->texture)->timestamp = timestamp; +/* tile needs restore if it isn't completely contained within the + * cleared scissor: + */ +static bool +skip_restore(struct pipe_scissor_state *scissor, struct fd_tile *tile) +{ + unsigned minx = tile->xoff; + unsigned maxx = tile->xoff + tile->bin_w; + unsigned miny = tile->yoff; + unsigned maxy = tile->yoff + tile->bin_h; + return (minx >= scissor->minx) && (maxx <= scissor->maxx) && + (miny >= scissor->miny) && (maxy <= scissor->maxy); +} - /* reset maximal bounds: */ - ctx->max_scissor.minx = ctx->max_scissor.miny = ~0; - ctx->max_scissor.maxx = ctx->max_scissor.maxy = 0; +/* When deciding whether a tile needs mem2gmem, we need to take into + * account the scissor rect(s) that were cleared. To simplify we only + * consider the last scissor rect for each buffer, since the common + * case would be a single clear. + */ +bool +fd_gmem_needs_restore(struct fd_batch *batch, struct fd_tile *tile, + uint32_t buffers) +{ + if (!(batch->restore & buffers)) + return false; - /* Note that because the per-tile setup and mem2gmem/gmem2mem are emitted - * after the draw/clear calls, but executed before, we need to preemptively - * flag some state as dirty before the first draw/clear call. - * - * TODO maybe we need to mark all state as dirty to not worry about state - * being clobbered by other contexts? + /* if buffers partially cleared, then slow-path to figure out + * if this particular tile needs restoring: */ - ctx->dirty |= FD_DIRTY_ZSA | - FD_DIRTY_RASTERIZER | - FD_DIRTY_FRAMEBUFFER | - FD_DIRTY_SAMPLE_MASK | - FD_DIRTY_VIEWPORT | - FD_DIRTY_CONSTBUF | - FD_DIRTY_PROG | - FD_DIRTY_SCISSOR | - /* probably only needed if we need to mem2gmem on the next - * draw.. but not sure if there is a good way to know? - */ - FD_DIRTY_VERTTEX | - FD_DIRTY_FRAGTEX | - FD_DIRTY_BLEND; - - if (fd_mesa_debug & FD_DBG_DGMEM) - ctx->dirty = 0xffffffff; + if ((buffers & FD_BUFFER_COLOR) && + (batch->partial_cleared & FD_BUFFER_COLOR) && + skip_restore(&batch->cleared_scissor.color, tile)) + return false; + if ((buffers & FD_BUFFER_DEPTH) && + (batch->partial_cleared & FD_BUFFER_DEPTH) && + skip_restore(&batch->cleared_scissor.depth, tile)) + return false; + if ((buffers & FD_BUFFER_STENCIL) && + (batch->partial_cleared & FD_BUFFER_STENCIL) && + skip_restore(&batch->cleared_scissor.stencil, tile)) + return false; + + return true; }