X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Ffreedreno%2Ffreedreno_resource.h;h=10b7f40f36f8c7df981f51ad252dd271ec128333;hb=3e251328fad5cc123cb40233faa51e0e7cbcf2be;hp=5132c58a0db6214a7e396f64ab528a2dc8b2e83d;hpb=d848bee50faa98af493975c28377712c04d72277;p=mesa.git diff --git a/src/gallium/drivers/freedreno/freedreno_resource.h b/src/gallium/drivers/freedreno/freedreno_resource.h index 5132c58a0db..10b7f40f36f 100644 --- a/src/gallium/drivers/freedreno/freedreno_resource.h +++ b/src/gallium/drivers/freedreno/freedreno_resource.h @@ -1,5 +1,3 @@ -/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ - /* * Copyright (C) 2012 Rob Clark * @@ -32,53 +30,37 @@ #include "util/list.h" #include "util/u_range.h" #include "util/u_transfer_helper.h" +#include "util/simple_mtx.h" #include "freedreno_batch.h" #include "freedreno_util.h" +#include "freedreno/fdl/freedreno_layout.h" -/* Texture Layout on a3xx: - * - * Each mipmap-level contains all of it's layers (ie. all cubmap - * faces, all 1d/2d array elements, etc). The texture sampler is - * programmed with the start address of each mipmap level, and hw - * derives the layer offset within the level. - * - * Texture Layout on a4xx: - * - * For cubemap and 2d array, each layer contains all of it's mipmap - * levels (layer_first layout). - * - * 3d textures are layed out as on a3xx, but unknown about 3d-array - * textures. - * - * In either case, the slice represents the per-miplevel information, - * but in layer_first layout it only includes the first layer, and - * an additional offset of (rsc->layer_size * layer) must be added. - */ -struct fd_resource_slice { - uint32_t offset; /* offset of first layer in slice */ - uint32_t pitch; - uint32_t size0; /* size of first layer in slice */ +enum fd_lrz_direction { + FD_LRZ_UNKNOWN, + /* Depth func less/less-than: */ + FD_LRZ_LESS, + /* Depth func greater/greater-than: */ + FD_LRZ_GREATER, }; -struct set; - struct fd_resource { struct pipe_resource base; struct fd_bo *bo; - uint32_t cpp; enum pipe_format internal_format; - bool layer_first; /* see above description */ - uint32_t layer_size; - struct fd_resource_slice slices[MAX_MIP_LEVELS]; + struct fdl_layout layout; + /* buffer range that has been initialized */ struct util_range valid_buffer_range; bool valid; + struct renderonly_scanout *scanout; /* reference to the resource holding stencil data for a z32_s8 texture */ /* TODO rename to secondary or auxiliary? */ struct fd_resource *stencil; + simple_mtx_t lock; + /* bitmask of in-flight batches which reference this resource. Note * that the batch doesn't hold reference to resources (but instead * the fd_ringbuffer holds refs to the underlying fd_bo), but in case @@ -97,10 +79,22 @@ struct fd_resource { */ uint32_t bc_batch_mask; + /* Sequence # incremented each time bo changes: */ + uint16_t seqno; + + /* bitmask of state this resource could potentially dirty when rebound, + * see rebind_resource() + */ + enum fd_dirty_3d_state dirty; + /* * LRZ + * + * TODO lrz width/height/pitch should probably also move to + * fdl_layout */ bool lrz_valid : 1; + enum fd_lrz_direction lrz_direction : 2; uint16_t lrz_width; // for lrz clear, does this differ from lrz_pitch? uint16_t lrz_height; uint16_t lrz_pitch; @@ -113,6 +107,12 @@ fd_resource(struct pipe_resource *ptex) return (struct fd_resource *)ptex; } +static inline const struct fd_resource * +fd_resource_const(const struct pipe_resource *ptex) +{ + return (const struct fd_resource *)ptex; +} + static inline bool pending(struct fd_resource *rsc, bool write) { @@ -130,6 +130,48 @@ pending(struct fd_resource *rsc, bool write) return false; } +static inline bool +fd_resource_busy(struct fd_resource *rsc, unsigned op) +{ + return fd_bo_cpu_prep(rsc->bo, NULL, op | DRM_FREEDRENO_PREP_NOSYNC) != 0; +} + +static inline void +fd_resource_lock(struct fd_resource *rsc) +{ + simple_mtx_lock(&rsc->lock); +} + +static inline void +fd_resource_unlock(struct fd_resource *rsc) +{ + simple_mtx_unlock(&rsc->lock); +} + +static inline void +fd_resource_set_usage(struct pipe_resource *prsc, enum fd_dirty_3d_state usage) +{ + if (!prsc) + return; + struct fd_resource *rsc = fd_resource(prsc); + /* Bits are only ever ORed in, and we expect many set_usage() per + * resource, so do the quick check outside of the lock. + */ + if (likely(rsc->dirty & usage)) + return; + fd_resource_lock(rsc); + rsc->dirty |= usage; + fd_resource_unlock(rsc); +} + +static inline bool +has_depth(enum pipe_format format) +{ + const struct util_format_description *desc = + util_format_description(format); + return util_format_has_depth(desc); +} + struct fd_transfer { struct pipe_transfer base; struct pipe_resource *staging_prsc; @@ -142,37 +184,92 @@ fd_transfer(struct pipe_transfer *ptrans) return (struct fd_transfer *)ptrans; } -static inline struct fd_resource_slice * +static inline struct fdl_slice * fd_resource_slice(struct fd_resource *rsc, unsigned level) { assert(level <= rsc->base.last_level); - return &rsc->slices[level]; + return &rsc->layout.slices[level]; +} + +static inline uint32_t +fd_resource_layer_stride(struct fd_resource *rsc, unsigned level) +{ + return fdl_layer_stride(&rsc->layout, level); } /* get offset for specified mipmap level and texture/array layer */ static inline uint32_t fd_resource_offset(struct fd_resource *rsc, unsigned level, unsigned layer) { - struct fd_resource_slice *slice = fd_resource_slice(rsc, level); - unsigned offset; - if (rsc->layer_first) { - offset = slice->offset + (rsc->layer_size * layer); - } else { - offset = slice->offset + (slice->size0 * layer); - } + uint32_t offset = fdl_surface_offset(&rsc->layout, level, layer); debug_assert(offset < fd_bo_size(rsc->bo)); return offset; } -void fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond, bool discard, - enum fd_render_stage stage); -void fd_blitter_pipe_end(struct fd_context *ctx); +static inline uint32_t +fd_resource_ubwc_offset(struct fd_resource *rsc, unsigned level, unsigned layer) +{ + uint32_t offset = fdl_ubwc_offset(&rsc->layout, level, layer); + debug_assert(offset < fd_bo_size(rsc->bo)); + return offset; +} + +/* This might be a5xx specific, but higher mipmap levels are always linear: */ +static inline bool +fd_resource_level_linear(const struct pipe_resource *prsc, int level) +{ + struct fd_screen *screen = fd_screen(prsc->screen); + debug_assert(!is_a3xx(screen)); + + return fdl_level_linear(&fd_resource_const(prsc)->layout, level); +} + +static inline uint32_t +fd_resource_tile_mode(struct pipe_resource *prsc, int level) +{ + return fdl_tile_mode(&fd_resource(prsc)->layout, level); +} + +static inline bool +fd_resource_ubwc_enabled(struct fd_resource *rsc, int level) +{ + return fdl_ubwc_enabled(&rsc->layout, level); +} + +/* access # of samples, with 0 normalized to 1 (which is what we care about + * most of the time) + */ +static inline unsigned +fd_resource_nr_samples(struct pipe_resource *prsc) +{ + return MAX2(1, prsc->nr_samples); +} void fd_resource_screen_init(struct pipe_screen *pscreen); void fd_resource_context_init(struct pipe_context *pctx); +uint32_t fd_setup_slices(struct fd_resource *rsc); void fd_resource_resize(struct pipe_resource *prsc, uint32_t sz); +void fd_resource_uncompress(struct fd_context *ctx, struct fd_resource *rsc); bool fd_render_condition_check(struct pipe_context *pctx); +static inline bool +fd_batch_references_resource(struct fd_batch *batch, struct fd_resource *rsc) +{ + return rsc->batch_mask & (1 << batch->idx); +} + +static inline void +fd_batch_resource_read(struct fd_batch *batch, + struct fd_resource *rsc) +{ + /* Fast path: if we hit this then we know we don't have anyone else + * writing to it (since both _write and _read flush other writers), and + * that we've already recursed for stencil. + */ + if (unlikely(!fd_batch_references_resource(batch, rsc))) + fd_batch_resource_read_slowpath(batch, rsc); +} + #endif /* FREEDRENO_RESOURCE_H_ */