X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fi915%2Fi915_clear.c;h=30a39262ae078e09caae0d24f14ceba03d45857b;hb=26097c4855b97ee6e362c19df11d51fb7fd42192;hp=90530f2826f10e4237d8d3e22aee3b091639116d;hpb=f67bc2e87255298ac22e8ccd98f482cc62d0ec26;p=mesa.git diff --git a/src/gallium/drivers/i915/i915_clear.c b/src/gallium/drivers/i915/i915_clear.c index 90530f2826f..30a39262ae0 100644 --- a/src/gallium/drivers/i915/i915_clear.c +++ b/src/gallium/drivers/i915/i915_clear.c @@ -31,18 +31,210 @@ #include "util/u_clear.h" +#include "util/u_format.h" +#include "util/u_pack_color.h" #include "i915_context.h" +#include "i915_screen.h" +#include "i915_reg.h" +#include "i915_batch.h" +#include "i915_resource.h" #include "i915_state.h" +void +i915_clear_emit(struct pipe_context *pipe, unsigned buffers, + const union pipe_color_union *color, + double depth, unsigned stencil, + unsigned destx, unsigned desty, unsigned width, unsigned height) +{ + struct i915_context *i915 = i915_context(pipe); + uint32_t clear_params, clear_color, clear_depth, clear_stencil, + clear_color8888, packed_z_stencil; + union util_color u_color; + float f_depth = depth; + struct i915_texture *cbuf_tex, *depth_tex; + int depth_clear_bbp, color_clear_bbp; + + cbuf_tex = depth_tex = NULL; + clear_params = 0; + depth_clear_bbp = color_clear_bbp = 0; + + if (buffers & PIPE_CLEAR_COLOR) { + struct pipe_surface *cbuf = i915->framebuffer.cbufs[0]; + + clear_params |= CLEARPARAM_WRITE_COLOR; + cbuf_tex = i915_texture(cbuf->texture); + + util_pack_color(color->f, cbuf->format, &u_color); + if (util_format_get_blocksize(cbuf_tex->b.b.format) == 4) { + clear_color = u_color.ui; + color_clear_bbp = 32; + } else { + clear_color = (u_color.ui & 0xffff) | (u_color.ui << 16); + color_clear_bbp = 16; + } + + /* correctly swizzle clear value */ + if (i915->current.target_fixup_format) + util_pack_color(color->f, cbuf->format, &u_color); + else + util_pack_color(color->f, PIPE_FORMAT_B8G8R8A8_UNORM, &u_color); + clear_color8888 = u_color.ui; + } else + clear_color = clear_color8888 = 0; + + clear_depth = clear_stencil = 0; + if (buffers & PIPE_CLEAR_DEPTH) { + struct pipe_surface *zbuf = i915->framebuffer.zsbuf; + + clear_params |= CLEARPARAM_WRITE_DEPTH; + depth_tex = i915_texture(zbuf->texture); + packed_z_stencil = util_pack_z_stencil(depth_tex->b.b.format, depth, stencil); + + if (util_format_get_blocksize(depth_tex->b.b.format) == 4) { + /* Avoid read-modify-write if there's no stencil. */ + if (buffers & PIPE_CLEAR_STENCIL + || depth_tex->b.b.format != PIPE_FORMAT_Z24_UNORM_S8_UINT) { + clear_params |= CLEARPARAM_WRITE_STENCIL; + clear_stencil = packed_z_stencil >> 24; + } + + clear_depth = packed_z_stencil & 0xffffff; + depth_clear_bbp = 32; + } else { + clear_depth = (packed_z_stencil & 0xffff) | (packed_z_stencil << 16); + depth_clear_bbp = 16; + } + } else if (buffers & PIPE_CLEAR_STENCIL) { + struct pipe_surface *zbuf = i915->framebuffer.zsbuf; + + clear_params |= CLEARPARAM_WRITE_STENCIL; + depth_tex = i915_texture(zbuf->texture); + assert(depth_tex->b.b.format == PIPE_FORMAT_Z24_UNORM_S8_UINT); + + packed_z_stencil = util_pack_z_stencil(depth_tex->b.b.format, depth, stencil); + depth_clear_bbp = 32; + clear_stencil = packed_z_stencil >> 24; + } + + /* hw can't fastclear both depth and color if their bbp mismatch. */ + if (color_clear_bbp && depth_clear_bbp + && color_clear_bbp != depth_clear_bbp) { + if (i915->hardware_dirty) + i915_emit_hardware_state(i915); + + if (!BEGIN_BATCH(1 + 2*(7 + 7))) { + FLUSH_BATCH(NULL); + + i915_emit_hardware_state(i915); + i915->vbo_flushed = 1; + + assert(BEGIN_BATCH(1 + 2*(7 + 7))); + } + + OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT); + + OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS); + OUT_BATCH(CLEARPARAM_WRITE_COLOR | CLEARPARAM_CLEAR_RECT); + /* Used for zone init prim */ + OUT_BATCH(clear_color); + OUT_BATCH(clear_depth); + /* Used for clear rect prim */ + OUT_BATCH(clear_color8888); + OUT_BATCH_F(f_depth); + OUT_BATCH(clear_stencil); + + OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5); + OUT_BATCH_F(destx + width); + OUT_BATCH_F(desty + height); + OUT_BATCH_F(destx); + OUT_BATCH_F(desty + height); + OUT_BATCH_F(destx); + OUT_BATCH_F(desty); + + OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS); + OUT_BATCH((clear_params & ~CLEARPARAM_WRITE_COLOR) | + CLEARPARAM_CLEAR_RECT); + /* Used for zone init prim */ + OUT_BATCH(clear_color); + OUT_BATCH(clear_depth); + /* Used for clear rect prim */ + OUT_BATCH(clear_color8888); + OUT_BATCH_F(f_depth); + OUT_BATCH(clear_stencil); + + OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5); + OUT_BATCH_F(destx + width); + OUT_BATCH_F(desty + height); + OUT_BATCH_F(destx); + OUT_BATCH_F(desty + height); + OUT_BATCH_F(destx); + OUT_BATCH_F(desty); + } else { + if (i915->hardware_dirty) + i915_emit_hardware_state(i915); + + if (!BEGIN_BATCH(1 + 7 + 7)) { + FLUSH_BATCH(NULL); + + i915_emit_hardware_state(i915); + i915->vbo_flushed = 1; + + assert(BEGIN_BATCH(1 + 7 + 7)); + } + + OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT); + + OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS); + OUT_BATCH(clear_params | CLEARPARAM_CLEAR_RECT); + /* Used for zone init prim */ + OUT_BATCH(clear_color); + OUT_BATCH(clear_depth); + /* Used for clear rect prim */ + OUT_BATCH(clear_color8888); + OUT_BATCH_F(f_depth); + OUT_BATCH(clear_stencil); + + OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5); + OUT_BATCH_F(destx + width); + OUT_BATCH_F(desty + height); + OUT_BATCH_F(destx); + OUT_BATCH_F(desty + height); + OUT_BATCH_F(destx); + OUT_BATCH_F(desty); + } + + /* Flush after clear, its expected to be a costly operation. + * This is not required, just a heuristic, but without the flush we'd need to + * clobber the SCISSOR_ENABLE dynamic state. */ + FLUSH_BATCH(NULL); + + i915->last_fired_vertices = i915->fired_vertices; + i915->fired_vertices = 0; +} /** * Clear the given buffers to the specified values. * No masking, no scissor (clear entire buffer). */ void -i915_clear(struct pipe_context *pipe, unsigned buffers, const float *rgba, - double depth, unsigned stencil) +i915_clear_blitter(struct pipe_context *pipe, unsigned buffers, + const union pipe_color_union *color, + double depth, unsigned stencil) { - util_clear(pipe, &i915_context(pipe)->framebuffer, buffers, rgba, depth, + util_clear(pipe, &i915_context(pipe)->framebuffer, buffers, color, depth, stencil); } + +void +i915_clear_render(struct pipe_context *pipe, unsigned buffers, + const union pipe_color_union *color, + double depth, unsigned stencil) +{ + struct i915_context *i915 = i915_context(pipe); + + if (i915->dirty) + i915_update_derived(i915); + + i915_clear_emit(pipe, buffers, color, depth, stencil, + 0, 0, i915->framebuffer.width, i915->framebuffer.height); +}