X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fi915%2Fi915_context.c;h=5a61740422b91bd18e7afbf96a0fd7f25be980e0;hb=b50d250e02457f367c195ee1808b061e0dfe2d00;hp=9be316192547d929855ae214b1566ae4186e0b12;hpb=9032d2a13ecd019206a48767d9205c0aafa7cca2;p=mesa.git diff --git a/src/gallium/drivers/i915/i915_context.c b/src/gallium/drivers/i915/i915_context.c index 9be31619254..5a61740422b 100644 --- a/src/gallium/drivers/i915/i915_context.c +++ b/src/gallium/drivers/i915/i915_context.c @@ -29,6 +29,7 @@ #include "i915_state.h" #include "i915_screen.h" #include "i915_surface.h" +#include "i915_query.h" #include "i915_batch.h" #include "i915_resource.h" @@ -39,6 +40,9 @@ #include "pipe/p_screen.h" +DEBUG_GET_ONCE_BOOL_OPTION(i915_no_vbuf, "I915_NO_VBUF", FALSE) + + /* * Draw functions */ @@ -50,18 +54,15 @@ i915_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info) struct i915_context *i915 = i915_context(pipe); struct draw_context *draw = i915->draw; void *mapped_indices = NULL; - unsigned i; - if (i915->dirty) - i915_update_derived(i915); /* - * Map vertex buffers + * Ack vs contants here, helps ipers a lot. */ - for (i = 0; i < i915->num_vertex_buffers; i++) { - void *buf = i915_buffer(i915->vertex_buffer[i].buffer)->data; - draw_set_mapped_vertex_buffer(draw, i, buf); - } + i915->dirty &= ~I915_NEW_VS_CONSTANTS; + + if (i915->dirty) + i915_update_derived(i915); /* * Map index buffer, if present @@ -70,25 +71,27 @@ i915_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info) mapped_indices = i915_buffer(i915->index_buffer.buffer)->data; draw_set_mapped_index_buffer(draw, mapped_indices); - draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, - i915->current.constants[PIPE_SHADER_VERTEX], - (i915->current.num_user_constants[PIPE_SHADER_VERTEX] * + if (i915->constants[PIPE_SHADER_VERTEX]) + draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, + i915_buffer(i915->constants[PIPE_SHADER_VERTEX])->data, + (i915->current.num_user_constants[PIPE_SHADER_VERTEX] * 4 * sizeof(float))); + else + draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, NULL, 0); + + if (i915->num_vertex_sampler_views > 0) + i915_prepare_vertex_sampling(i915); /* * Do the drawing */ draw_vbo(i915->draw, info); - /* - * unmap vertex/index buffers - */ - for (i = 0; i < i915->num_vertex_buffers; i++) { - draw_set_mapped_vertex_buffer(draw, i, NULL); - } - if (mapped_indices) draw_set_mapped_index_buffer(draw, NULL); + + if (i915->num_vertex_sampler_views > 0) + i915_cleanup_vertex_sampling(i915); } @@ -102,21 +105,25 @@ static void i915_destroy(struct pipe_context *pipe) struct i915_context *i915 = i915_context(pipe); int i; + if (i915->blitter) + util_blitter_destroy(i915->blitter); + draw_destroy(i915->draw); - + if(i915->batch) i915->iws->batchbuffer_destroy(i915->batch); - for (i = 0; i < i915->num_vertex_buffers; i++) { - pipe_resource_reference(&i915->vertex_buffer[i].buffer, NULL); - } - /* unbind framebuffer */ for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { pipe_surface_reference(&i915->framebuffer.cbufs[i], NULL); } pipe_surface_reference(&i915->framebuffer.zsbuf, NULL); + /* unbind constant buffers */ + for (i = 0; i < PIPE_SHADER_TYPES; i++) { + pipe_resource_reference(&i915->constants[i], NULL); + } + FREE(i915); } @@ -136,16 +143,29 @@ i915_create_context(struct pipe_screen *screen, void *priv) i915->base.destroy = i915_destroy; - i915->base.clear = i915_clear; + if (i915_screen(screen)->debug.use_blitter) + i915->base.clear = i915_clear_blitter; + else + i915->base.clear = i915_clear_render; i915->base.draw_vbo = i915_draw_vbo; + /* init this before draw */ + util_slab_create(&i915->transfer_pool, sizeof(struct pipe_transfer), + 16, UTIL_SLAB_SINGLETHREADED); + util_slab_create(&i915->texture_transfer_pool, sizeof(struct i915_transfer), + 16, UTIL_SLAB_SINGLETHREADED); + + /* Batch stream debugging is a bit hacked up at the moment: + */ + i915->batch = i915->iws->batchbuffer_create(i915->iws); + /* * Create drawing context and plug our rendering stage into it. */ i915->draw = draw_create(&i915->base); assert(i915->draw); - if (!debug_get_bool_option("I915_NO_VBUF", FALSE)) { + if (!debug_get_option_i915_no_vbuf()) { draw_set_rasterize_stage(i915->draw, i915_draw_vbuf_stage(i915)); } else { draw_set_rasterize_stage(i915->draw, i915_draw_render_stage(i915)); @@ -155,16 +175,25 @@ i915_create_context(struct pipe_screen *screen, void *priv) i915_init_state_functions(i915); i915_init_flush_functions(i915); i915_init_resource_functions(i915); + i915_init_query_functions(i915); draw_install_aaline_stage(i915->draw, &i915->base); draw_install_aapoint_stage(i915->draw, &i915->base); + draw_enable_point_sprites(i915->draw, TRUE); + + /* augmented draw pipeline clobbers state functions */ + i915_init_fixup_state_functions(i915); + + /* Create blitter last - calls state creation functions. */ + i915->blitter = util_blitter_create(&i915->base); + assert(i915->blitter); i915->dirty = ~0; i915->hardware_dirty = ~0; - - /* Batch stream debugging is a bit hacked up at the moment: - */ - i915->batch = i915->iws->batchbuffer_create(i915->iws); + i915->immediate_dirty = ~0; + i915->dynamic_dirty = ~0; + i915->static_dirty = ~0; + i915->flush_dirty = 0; return &i915->base; }