X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Firis%2Firis_bufmgr.h;h=c8fd6af7216337261a5cd0d6f4f09e3415b3bc50;hb=3bcb1a7fcd09e60dcd134e925e7a139e0e9691f3;hp=03cce6e70c07024535146c2f930fc1f0d34c177d;hpb=796ad6fe975a58112565fa4f84c24fe0af46c9e2;p=mesa.git diff --git a/src/gallium/drivers/iris/iris_bufmgr.h b/src/gallium/drivers/iris/iris_bufmgr.h index 03cce6e70c0..c8fd6af7216 100644 --- a/src/gallium/drivers/iris/iris_bufmgr.h +++ b/src/gallium/drivers/iris/iris_bufmgr.h @@ -48,14 +48,11 @@ struct pipe_debug_callback; * * We lay out the virtual address space as follows: * - * - [0, 4K): Nothing (empty page for null address) - * - [4K, 4G): Shaders (Instruction Base Address) - * - [4G, 8G): Surfaces (Surface State Base Address, Bindless ...) - * - [8G, 12G): Dynamic (Dynamic State Base Address) - * - [12G, *): Other (everything else in the full 48-bit VMA) - * - * A special 64kB "binder" buffer lives at the start of the surface memory - * zone, holding binding tables referring to objects in the rest of the zone. + * - [0, 4K): Nothing (empty page for null address) + * - [4K, 4G): Shaders (Instruction Base Address) + * - [4G, 8G): Surfaces & Binders (Surface State Base Address, Bindless ...) + * - [8G, 12G): Dynamic (Dynamic State Base Address) + * - [12G, *): Other (everything else in the full 48-bit VMA) * * A special buffer for border color lives at the start of the dynamic state * memory zone. This unfortunately has to be handled specially because the @@ -65,32 +62,29 @@ struct pipe_debug_callback; * each a separate VMA. However, we assign address globally, so buffers will * have the same address in all GEM contexts. This lets us have a single BO * field for the address, which is easy and cheap. - * - * One exception is the special "binder" BO. Binders are context-local, - * so while there are many of them, all binders are stored at the same - * fixed address (in different VMAs). */ enum iris_memory_zone { IRIS_MEMZONE_SHADER, + IRIS_MEMZONE_BINDER, IRIS_MEMZONE_SURFACE, IRIS_MEMZONE_DYNAMIC, IRIS_MEMZONE_OTHER, - IRIS_MEMZONE_BINDER, IRIS_MEMZONE_BORDER_COLOR_POOL, }; /* Intentionally exclude single buffer "zones" */ -#define IRIS_MEMZONE_COUNT (IRIS_MEMZONE_OTHER + 2) +#define IRIS_MEMZONE_COUNT (IRIS_MEMZONE_OTHER + 1) + +#define IRIS_BINDER_SIZE (64 * 1024) +#define IRIS_MAX_BINDERS 100 #define IRIS_MEMZONE_SHADER_START (0ull * (1ull << 32)) -#define IRIS_MEMZONE_SURFACE_START (1ull * (1ull << 32)) +#define IRIS_MEMZONE_BINDER_START (1ull * (1ull << 32)) +#define IRIS_MEMZONE_SURFACE_START (IRIS_MEMZONE_BINDER_START + IRIS_MAX_BINDERS * IRIS_BINDER_SIZE) #define IRIS_MEMZONE_DYNAMIC_START (2ull * (1ull << 32)) #define IRIS_MEMZONE_OTHER_START (3ull * (1ull << 32)) -#define IRIS_BINDER_ADDRESS IRIS_MEMZONE_SURFACE_START -#define IRIS_BINDER_SIZE (64 * 1024) - #define IRIS_BORDER_COLOR_POOL_ADDRESS IRIS_MEMZONE_DYNAMIC_START #define IRIS_BORDER_COLOR_POOL_SIZE (64 * 1024) @@ -125,6 +119,10 @@ struct iris_bo { * It should not be considered authoritative, but can be used to avoid a * linear walk of the validation list in the common case by guessing that * exec_bos[bo->index] == bo and confirming whether that's the case. + * + * XXX: this is not ideal now that we have more than one batch per context, + * XXX: as the index will flop back and forth between the render index and + * XXX: compute index... */ unsigned index; @@ -187,6 +185,9 @@ struct iris_bo { * Boolean of whether this buffer points into user memory */ bool userptr; + + /** Pre-computed hash using _mesa_hash_pointer for cache tracking sets */ + uint32_t hash; }; #define BO_ALLOC_ZEROED (1<<0) @@ -217,10 +218,10 @@ struct iris_bo *iris_bo_alloc(struct iris_bufmgr *bufmgr, struct iris_bo *iris_bo_alloc_tiled(struct iris_bufmgr *bufmgr, const char *name, uint64_t size, + enum iris_memory_zone memzone, uint32_t tiling_mode, uint32_t pitch, - unsigned flags, - enum iris_memory_zone memzone); + unsigned flags); struct iris_bo * iris_bo_create_userptr(struct iris_bufmgr *bufmgr, const char *name, @@ -264,9 +265,6 @@ MUST_CHECK void *iris_bo_map(struct pipe_debug_callback *dbg, */ static inline int iris_bo_unmap(struct iris_bo *bo) { return 0; } -/** Write data into an object. */ -int iris_bo_subdata(struct iris_bo *bo, uint64_t offset, - uint64_t size, const void *data); /** * Waits for rendering to an object by the GPU to have completed. *