X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fllvmpipe%2Flp_context.h;h=503f09d810c770ec058ffafdee0ed6229a9ca1dc;hb=a8c144a388a5c7275d8d223c5508c66a0612a1b0;hp=71f991049e5acfeec60a4a2c1ffa296e7db8f475;hpb=47bfbd452c93e6a8db013fb90d9f42210cf24889;p=mesa.git diff --git a/src/gallium/drivers/llvmpipe/lp_context.h b/src/gallium/drivers/llvmpipe/lp_context.h index 71f991049e5..503f09d810c 100644 --- a/src/gallium/drivers/llvmpipe/lp_context.h +++ b/src/gallium/drivers/llvmpipe/lp_context.h @@ -37,6 +37,9 @@ #include "lp_tex_sample.h" #include "lp_jit.h" +#include "lp_setup.h" +#include "lp_state_fs.h" +#include "lp_state_setup.h" struct llvmpipe_vbuf_render; @@ -46,6 +49,7 @@ struct lp_fragment_shader; struct lp_vertex_shader; struct lp_blend_state; struct lp_setup_context; +struct lp_setup_variant; struct lp_velems_state; struct llvmpipe_context { @@ -59,13 +63,15 @@ struct llvmpipe_context { const struct pipe_rasterizer_state *rasterizer; struct lp_fragment_shader *fs; const struct lp_vertex_shader *vs; + const struct lp_geometry_shader *gs; const struct lp_velems_state *velems; + const struct lp_so_state *so; /** Other rendering state */ struct pipe_blend_color blend_color; struct pipe_stencil_ref stencil_ref; struct pipe_clip_state clip; - struct pipe_buffer *constants[PIPE_SHADER_TYPES]; + struct pipe_resource *constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS]; struct pipe_framebuffer_state framebuffer; struct pipe_poly_stipple poly_stipple; struct pipe_scissor_state scissor; @@ -73,6 +79,14 @@ struct llvmpipe_context { struct pipe_sampler_view *vertex_sampler_views[PIPE_MAX_VERTEX_SAMPLERS]; struct pipe_viewport_state viewport; struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS]; + struct pipe_index_buffer index_buffer; + struct { + struct llvmpipe_resource *buffer[PIPE_MAX_SO_BUFFERS]; + int offset[PIPE_MAX_SO_BUFFERS]; + int so_count[PIPE_MAX_SO_BUFFERS]; + int num_buffers; + } so_target; + struct pipe_resource *mapped_vs_tex[PIPE_MAX_VERTEX_SAMPLERS]; unsigned num_samplers; unsigned num_fragment_sampler_views; @@ -82,23 +96,29 @@ struct llvmpipe_context { unsigned dirty; /**< Mask of LP_NEW_x flags */ - /* Counter for occlusion queries. Note this supports overlapping - * queries. - */ - uint64_t occlusion_count; - unsigned active_query_count; + int active_query_count; /** Mapped vertex buffers */ ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS]; /** Vertex format */ struct vertex_info vertex_info; + + /** Which vertex shader output slot contains color */ + int color_slot[2]; + + /** Which vertex shader output slot contains bcolor */ + int bcolor_slot[2]; /** Which vertex shader output slot contains point size */ int psize_slot; + /**< minimum resolvable depth value, for polygon offset */ + double mrd; + /** The tiling engine */ struct lp_setup_context *setup; + struct lp_setup_variant setup_variant; /** The primitive drawing context */ struct draw_context *draw; @@ -106,9 +126,27 @@ struct llvmpipe_context { unsigned tex_timestamp; boolean no_rast; + /** List of all fragment shader variants */ + struct lp_fs_variant_list_item fs_variants_list; + unsigned nr_fs_variants; + + /** JIT code generation */ + struct gallivm_state *gallivm; + LLVMTypeRef jit_context_ptr_type; + + struct lp_setup_variant_list_item setup_variants_list; + unsigned nr_setup_variants; }; +/** + * Fragment and setup variant count, used to trigger garbage collection. + * This is global since all variants in all contexts will be free when + * we do garbage collection. + */ +extern unsigned llvmpipe_variant_count; + + struct pipe_context * llvmpipe_create_context( struct pipe_screen *screen, void *priv );