X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fllvmpipe%2Flp_draw_arrays.c;h=edfb2040969b04bc331e04db21041361a9b0326f;hb=dd4802c8deedc0b2bad7d361c487761be31f2b56;hp=efeca255755a231428948ca2bfe30789195c4af6;hpb=302df7cc85b0e2ce47c40048f30bd116b0d692fc;p=mesa.git diff --git a/src/gallium/drivers/llvmpipe/lp_draw_arrays.c b/src/gallium/drivers/llvmpipe/lp_draw_arrays.c index efeca255755..edfb2040969 100644 --- a/src/gallium/drivers/llvmpipe/lp_draw_arrays.c +++ b/src/gallium/drivers/llvmpipe/lp_draw_arrays.c @@ -1,6 +1,6 @@ /************************************************************************** * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * Copyright 2007 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a @@ -18,7 +18,7 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. @@ -33,6 +33,7 @@ #include "pipe/p_defines.h" #include "pipe/p_context.h" +#include "util/u_draw.h" #include "util/u_prim.h" #include "lp_context.h" @@ -60,6 +61,11 @@ llvmpipe_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info) if (!llvmpipe_check_render_cond(lp)) return; + if (info->indirect) { + util_draw_indirect(pipe, info); + return; + } + if (lp->dirty) llvmpipe_update_derived( lp ); @@ -68,29 +74,40 @@ llvmpipe_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info) */ for (i = 0; i < lp->num_vertex_buffers; i++) { const void *buf = lp->vertex_buffer[i].user_buffer; + size_t size = ~0; if (!buf) { if (!lp->vertex_buffer[i].buffer) { continue; } buf = llvmpipe_resource_data(lp->vertex_buffer[i].buffer); + size = lp->vertex_buffer[i].buffer->width0; } - draw_set_mapped_vertex_buffer(draw, i, buf); + draw_set_mapped_vertex_buffer(draw, i, buf, size); } /* Map index buffer, if present */ if (info->indexed) { + unsigned available_space = ~0; mapped_indices = lp->index_buffer.user_buffer; - if (!mapped_indices) + if (!mapped_indices) { mapped_indices = llvmpipe_resource_data(lp->index_buffer.buffer); - + if (lp->index_buffer.buffer->width0 > lp->index_buffer.offset) + available_space = + (lp->index_buffer.buffer->width0 - lp->index_buffer.offset); + else + available_space = 0; + } draw_set_indexes(draw, (ubyte *) mapped_indices + lp->index_buffer.offset, - lp->index_buffer.index_size); + lp->index_buffer.index_size, available_space); } for (i = 0; i < lp->num_so_targets; i++) { - void *buf = llvmpipe_resource(lp->so_targets[i]->target.buffer)->data; - lp->so_targets[i]->mapping = buf; + void *buf = 0; + if (lp->so_targets[i]) { + buf = llvmpipe_resource(lp->so_targets[i]->target.buffer)->data; + lp->so_targets[i]->mapping = buf; + } } draw_set_mapped_so_targets(draw, lp->num_so_targets, lp->so_targets); @@ -101,13 +118,15 @@ llvmpipe_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info) llvmpipe_prepare_geometry_sampling(lp, lp->num_sampler_views[PIPE_SHADER_GEOMETRY], lp->sampler_views[PIPE_SHADER_GEOMETRY]); - if (lp->gs && !lp->gs->shader.tokens) { + if (lp->gs && lp->gs->no_tokens) { /* we have an empty geometry shader with stream output, so attach the stream output info to the current vertex shader */ if (lp->vs) { - draw_vs_attach_so(lp->vs->draw_data, &lp->gs->shader.stream_output); + draw_vs_attach_so(lp->vs, &lp->gs->stream_output); } } + draw_collect_pipeline_statistics(draw, + lp->active_statistics_queries > 0); /* draw! */ draw_vbo(draw, info); @@ -116,18 +135,18 @@ llvmpipe_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info) * unmap vertex/index buffers */ for (i = 0; i < lp->num_vertex_buffers; i++) { - draw_set_mapped_vertex_buffer(draw, i, NULL); + draw_set_mapped_vertex_buffer(draw, i, NULL, 0); } if (mapped_indices) { - draw_set_indexes(draw, NULL, 0); + draw_set_indexes(draw, NULL, 0, 0); } draw_set_mapped_so_targets(draw, 0, NULL); - if (lp->gs && !lp->gs->shader.tokens) { + if (lp->gs && lp->gs->no_tokens) { /* we have attached stream output to the vs for rendering, now lets reset it */ if (lp->vs) { - draw_vs_reset_so(lp->vs->draw_data); + draw_vs_reset_so(lp->vs); } }