X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fllvmpipe%2Flp_jit.h;h=3057c0dc2b0c36b4cd111d0913de364d28d0a4a1;hb=a8a5055f2dea1960898763d17f28043577c3e64e;hp=a7fb60f9f5c6e87730d16e10777ba24f09a86f1b;hpb=c40eddd294abfe8af3619d08ccd7e9c8f1660fcb;p=mesa.git diff --git a/src/gallium/drivers/llvmpipe/lp_jit.h b/src/gallium/drivers/llvmpipe/lp_jit.h index a7fb60f9f5c..3057c0dc2b0 100644 --- a/src/gallium/drivers/llvmpipe/lp_jit.h +++ b/src/gallium/drivers/llvmpipe/lp_jit.h @@ -36,13 +36,63 @@ #define LP_JIT_H -#include "lp_bld_struct.h" +#include "gallivm/lp_bld_struct.h" +#include "gallivm/lp_bld_limits.h" +#include "pipe/p_state.h" +#include "lp_texture.h" -struct tgsi_sampler; + +struct lp_fragment_shader_variant; struct llvmpipe_screen; +struct lp_jit_texture +{ + uint32_t width; + uint32_t height; + uint32_t depth; + uint32_t first_level; + uint32_t last_level; + const void *base; + uint32_t row_stride[LP_MAX_TEXTURE_LEVELS]; + uint32_t img_stride[LP_MAX_TEXTURE_LEVELS]; + uint32_t mip_offsets[LP_MAX_TEXTURE_LEVELS]; +}; + + +struct lp_jit_sampler +{ + float min_lod; + float max_lod; + float lod_bias; + float border_color[4]; +}; + + +enum { + LP_JIT_TEXTURE_WIDTH = 0, + LP_JIT_TEXTURE_HEIGHT, + LP_JIT_TEXTURE_DEPTH, + LP_JIT_TEXTURE_FIRST_LEVEL, + LP_JIT_TEXTURE_LAST_LEVEL, + LP_JIT_TEXTURE_BASE, + LP_JIT_TEXTURE_ROW_STRIDE, + LP_JIT_TEXTURE_IMG_STRIDE, + LP_JIT_TEXTURE_MIP_OFFSETS, + LP_JIT_TEXTURE_NUM_FIELDS /* number of fields above */ +}; + + +enum { + LP_JIT_SAMPLER_MIN_LOD, + LP_JIT_SAMPLER_MAX_LOD, + LP_JIT_SAMPLER_LOD_BIAS, + LP_JIT_SAMPLER_BORDER_COLOR, + LP_JIT_SAMPLER_NUM_FIELDS /* number of fields above */ +}; + + /** * This structure is passed directly to the generated fragment shader. * @@ -56,46 +106,91 @@ struct llvmpipe_screen; */ struct lp_jit_context { - const float *constants; + const float *constants[LP_MAX_TGSI_CONST_BUFFERS]; - struct tgsi_sampler **samplers; - - /* TODO: alpha reference value */ float alpha_ref_value; - /* TODO: blend constant color */ - uint8_t *blend_color; + uint32_t stencil_ref_front, stencil_ref_back; + + uint8_t *u8_blend_color; + float *f_blend_color; + + struct lp_jit_texture textures[PIPE_MAX_SHADER_SAMPLER_VIEWS]; + struct lp_jit_sampler samplers[PIPE_MAX_SAMPLERS]; }; -#define lp_jit_context_constants(_builder, _ptr) \ - lp_build_struct_get(_builder, _ptr, 0, "constants") +/** + * These enum values must match the position of the fields in the + * lp_jit_context struct above. + */ +enum { + LP_JIT_CTX_CONSTANTS = 0, + LP_JIT_CTX_ALPHA_REF, + LP_JIT_CTX_STENCIL_REF_FRONT, + LP_JIT_CTX_STENCIL_REF_BACK, + LP_JIT_CTX_U8_BLEND_COLOR, + LP_JIT_CTX_F_BLEND_COLOR, + LP_JIT_CTX_TEXTURES, + LP_JIT_CTX_SAMPLERS, + LP_JIT_CTX_COUNT +}; + + +#define lp_jit_context_constants(_gallivm, _ptr) \ + lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_CONSTANTS, "constants") + +#define lp_jit_context_alpha_ref_value(_gallivm, _ptr) \ + lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_ALPHA_REF, "alpha_ref_value") + +#define lp_jit_context_stencil_ref_front_value(_gallivm, _ptr) \ + lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_STENCIL_REF_FRONT, "stencil_ref_front") + +#define lp_jit_context_stencil_ref_back_value(_gallivm, _ptr) \ + lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_STENCIL_REF_BACK, "stencil_ref_back") -#define lp_jit_context_samplers(_builder, _ptr) \ - lp_build_struct_get(_builder, _ptr, 1, "samplers") +#define lp_jit_context_u8_blend_color(_gallivm, _ptr) \ + lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_U8_BLEND_COLOR, "u8_blend_color") -#define lp_jit_context_alpha_ref_value(_builder, _ptr) \ - lp_build_struct_get(_builder, _ptr, 2, "alpha_ref_value") +#define lp_jit_context_f_blend_color(_gallivm, _ptr) \ + lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_F_BLEND_COLOR, "f_blend_color") -#define lp_jit_context_blend_color(_builder, _ptr) \ - lp_build_struct_get(_builder, _ptr, 3, "blend_color") +#define lp_jit_context_textures(_gallivm, _ptr) \ + lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_TEXTURES, "textures") +#define lp_jit_context_samplers(_gallivm, _ptr) \ + lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_SAMPLERS, "samplers") + +/** + * typedef for fragment shader function + * + * @param context jit context + * @param x block start x + * @param y block start y + * @param facing is front facing + * @param a0 shader input a0 + * @param dadx shader input dadx + * @param dady shader input dady + * @param color color buffer + * @param depth depth buffer + * @param mask mask of visible pixels in block + * @param thread_data task thread data + * @param stride color buffer row stride in bytes + */ typedef void -(*lp_jit_frag_func)(struct lp_jit_context *context, +(*lp_jit_frag_func)(const struct lp_jit_context *context, uint32_t x, uint32_t y, + uint32_t facing, const void *a0, const void *dadx, const void *dady, - uint32_t *mask, - void *color, - void *depth); - -void PIPE_CDECL -lp_fetch_texel_soa( struct tgsi_sampler **samplers, - uint32_t unit, - float *store ); + uint8_t **color, + void *depth, + uint32_t mask, + uint32_t *counter, + unsigned *stride); void @@ -106,4 +201,8 @@ void lp_jit_screen_init(struct llvmpipe_screen *screen); +void +lp_jit_init_types(struct lp_fragment_shader_variant *lp); + + #endif /* LP_JIT_H */